Well guys, I was quite inactive during the summer but now I am back (not officialy, Im offisialy back next week) but Im done with woring and stuff so how about a battle...
Mid Range...
Large forest.
Everything allowed but stealing.
*I quickly activate Sticky Infusion, making all my water techniques as sticky as glue*
Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself
-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle
wait what? You are supposed to say "good luck my student" xd
..
btw I got my swords on (+15 ice as stated in bio)
Not easy on me? : (
I start by lowering the ground you are standing on and doing it so quick that you will fall instead of going down with it also it will be pretty deep so you could break your leg or something. You are in the middle of the hole and it reach up to me (I'm like 2m from ege)
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tallcreating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Immediately after that I launch an ice dragon from my hand to chase after you.
(Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore unable to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.
(remember my sword +15 ice I don't want to repeat it all the time i use ice)
I make swamp under both of you
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
and continue by making ice needles all around you two and attacking you both from all sides
(Hyouton: Sensatsu Suishou) Ice Release: 1000 Needles of Death
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will make needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.
(remember my sword +15 ice I don't want to repeat it all the time i use ice)
I make swamp under both of you
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
and continue by making ice needles all around you two and attacking you both from all sides
(Hyouton: Sensatsu Suishou) Ice Release: 1000 Needles of Death
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user will make needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.
As the swamp begins to form, i form a single handseal which causes a gigantic plateau to rise through the swamp and lift both me and Akisha upwards out of it. At the same time, two plateau's rise around you. The two plateau's are 'fused', so they are/it is quite a bit bigger than usual. The plateau that rises beneath you has a 5x5 meter square hole exactly where you two stand, the hole goes all the way through the plateau, so it will seem like a gigantic wall rising up all around you. (Imagine falling into one of those classic jungle trap-holes. Just that this hole is kinda rising up around you ) As soon as the plateaus has risen enough to cover you both, i form another handseal which causes great spikes to shoot through the walls from all sides and completely impale you from all angles.
Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero
I immediately follow up by performing a single handseal, which causes a great amount of water to materialize right above you both. The water will cause you to loose your focus and so on for a few vital moments and will probably prevent any counters.
(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
As the swamp begins to form, i form a single handseal which causes a gigantic plateau to rise through the swamp and lift both me and Akisha upwards out of it. At the same time, two plateau's rise around you. The two plateau's are 'fused', so they are/it is quite a bit bigger than usual. The plateau that rises beneath you has a 5x5 meter square hole exactly where you two stand, the hole goes all the way through the plateau, so it will seem like a gigantic wall rising up all around you. (Imagine falling into one of those classic jungle trap-holes. Just that this hole is kinda rising up around you ) As soon as the plateaus has risen enough to cover you both, i form another handseal which causes great spikes to shoot through the walls from all sides and completely impale you from all angles.
Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero
I immediately follow up by performing a single handseal, which causes a great amount of water to materialize right above you both. The water will cause you to loose your focus and so on for a few vital moments and will probably prevent any counters.
(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
As soon as the earth begins to rise up, i release a blast of wind at the ground using:
(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.
Releasing a blast of wind out of my first quickly blasting into the air, as i do so i grab my partner so that we are mid range into the air. This would happen before you make your spikes, and my partner would still do their ice jutsu. As we blast into the air i grow carbon wings:
(kurokongouseki tsubasa ) Carbon wings
Rank: A
Type: Supplementary
Range: short
Chakra Cost: 30
Damage Points: N/a
Description: The user with focus there chakra, creating wind made from carbon out of the carbon atoms in the air or on the ground. This wings are like and extension of the user and can be used for flight in battle. These wings protect the users back and can only be destroyed by fire or lightning attacks. These wings are 1 meter long each. The carbon in the wings has a unique structure that makes it so the carbon is very light and so is able to allow the user to fly. This form of carbon is called carbon nanofoam, one of the lightest know solids.
Allowing me to be able to fly. As we blast off i let go of my partner so he lands on the pillars you made, though not onto any spikes. You will still have to defend from his ice as it comes from above too. As soon as i have released my partner onto the earth i use:
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands down performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.
Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.
Summoning the gourd onto my back as i continue to fly mid range into the air. This all happens pretty quick.
As soon as the earth begins to rise up, i release a blast of wind at the ground using:
(Fūton: Senpuuken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A vortex of wind shot out of the users fist wind he/she punches.
Releasing a blast of wind out of my first quickly blasting into the air, as i do so i grab my partner so that we are mid range into the air. This would happen before you make your spikes, and my partner would still do their ice jutsu. As we blast into the air i grow carbon wings:
(kurokongouseki tsubasa ) Carbon wings
Rank: A
Type: Supplementary
Range: short
Chakra Cost: 30
Damage Points: N/a
Description: The user with focus there chakra, creating wind made from carbon out of the carbon atoms in the air or on the ground. This wings are like and extension of the user and can be used for flight in battle. These wings protect the users back and can only be destroyed by fire or lightning attacks. These wings are 1 meter long each. The carbon in the wings has a unique structure that makes it so the carbon is very light and so is able to allow the user to fly. This form of carbon is called carbon nanofoam, one of the lightest know solids.
Allowing me to be able to fly. As we blast off i let go of my partner so he lands on the pillars you made, though not onto any spikes. You will still have to defend from his ice as it comes from above too. As soon as i have released my partner onto the earth i use:
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands down performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.
Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.
Summoning the gourd onto my back as i continue to fly mid range into the air. This all happens pretty quick.
I have Zero's sword on my back (Sorrow of Maturity.) too lazy to search for it xd
*As the ice is starting to come I immediatly start focusing Atmospheric Pressure chakra all around me as Zero is taking us up. In a matter of seconds countless small thin but incredibly sharp blades of atmospheric pressure will form arounand as I can control them I make them around me and Zero and then quickly release them at you and your partner even some above us desroying the ice in peaces. The blades will reach you extremely fast and will turn you into dust upon contact*
(Kiastsu: Juuman Ha Odori) Atmospheric Pressure Release: Ten Thousand Blades Dance
Rank: Forbidden
Type: Offense/Defense/Supplementary
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will release a massive amount of atmospheric pressure chakra out of their body and then with it form thousands upon thousands of countless small thin but incredibly sharp blades of atmospheric pressure that almost look like light green sakura petals. The blades will completely surround the opponent and can be controlled by the user at will. The blades will all converge onto the opponent and begin cutting the opponent an incredible number of time from all angles possible turning where they stand into nothing but a pile of dust. The large amount of atmospheric pressure contained within the countless blades will cause minor cuts to the user when used.
~Can only be used twice per battle, and no atmospheric pressure the next two turns.
*Immediatly after I release the AP, I quickly cut myself in the back and then quickly release a huge flaming hand out of the Sorrow of Maturity at Dan's partner blinding him and Dan while they are being attacked by the AP.*
Kanashimi no honoo=Flame of Sorrow
Type: offensive.
Rank: S
Range: Mid/Long
Chakra cost: 25
Damage points: 40
Description: The user gathers fire and wind chakra in his/her sword, Sorrow of Maturity, and swings the sword against the target. This will make a big hand, made of fire, appear out of the sword, shooting towards the target. The fire is so bright, that it will blind anyone who looks at it, unless they’re wearing a pair of sunglasses, or something else protecting them against light. If blinded, the target will be unable to see clearly, because of the light. (Excluding the turn they were blinded.) The user is able to make the fire hand explode, at any time after it’s been fired, simply by clicking his teeth.
Notes:
• Can only be used with the sword, Sorrow of Maturity.
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.
*Immediatly after I release the Fire, I summon a swamp of highly explosive and flammable oil beneath Dan's partner that will go even up to long range behind you and even at left and right but i make sure that it doesn't conect with the swamp your partner previously made. As The swamp is made, I make the fire explode. The fire will make the whole swamp of oil explode too creating a huge explosion even ip to long range so as long as you are on the ground you will be killed.*
(Suition: Oiru Numa) Water Style: Oil Swamp
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.
~Can only be used 4 times per battle.
I have Zero's sword on my back (Sorrow of Maturity.) too lazy to search for it xd
*As the ice is starting to come I immediatly start focusing Atmospheric Pressure chakra all around me as Zero is taking us up. In a matter of seconds countless small thin but incredibly sharp blades of atmospheric pressure will form arounand as I can control them I make them around me and Zero and then quickly release them at you and your partner even some above us desroying the ice in peaces. The blades will reach you extremely fast and will turn you into dust upon contact*
(Kiastsu: Juuman Ha Odori) Atmospheric Pressure Release: Ten Thousand Blades Dance
Rank: Forbidden
Type: Offense/Defense/Supplementary
Range: All Ranges
Chakra cost: 60
Damage points: 110 (-10 to the user)
Description: The user will release a massive amount of atmospheric pressure chakra out of their body and then with it form thousands upon thousands of countless small thin but incredibly sharp blades of atmospheric pressure that almost look like light green sakura petals. The blades will completely surround the opponent and can be controlled by the user at will. The blades will all converge onto the opponent and begin cutting the opponent an incredible number of time from all angles possible turning where they stand into nothing but a pile of dust. The large amount of atmospheric pressure contained within the countless blades will cause minor cuts to the user when used.
~Can only be used twice per battle, and no atmospheric pressure the next two turns.
*Immediatly after I release the AP, I quickly cut myself in the back and then quickly release a huge flaming hand out of the Sorrow of Maturity at Dan's partner blinding him and Dan while they are being attacked by the AP.*
Kanashimi no honoo=Flame of Sorrow
Type: offensive.
Rank: S
Range: Mid/Long
Chakra cost: 25
Damage points: 40
Description: The user gathers fire and wind chakra in his/her sword, Sorrow of Maturity, and swings the sword against the target. This will make a big hand, made of fire, appear out of the sword, shooting towards the target. The fire is so bright, that it will blind anyone who looks at it, unless they’re wearing a pair of sunglasses, or something else protecting them against light. If blinded, the target will be unable to see clearly, because of the light. (Excluding the turn they were blinded.) The user is able to make the fire hand explode, at any time after it’s been fired, simply by clicking his teeth.
Notes:
• Can only be used with the sword, Sorrow of Maturity.
• Can only be taught by ZeroGarra.
• Can only be used three times per battle.
*Immediatly after I release the Fire, I summon a swamp of highly explosive and flammable oil beneath Dan's partner that will go even up to long range behind you and even at left and right but i make sure that it doesn't conect with the swamp your partner previously made. As The swamp is made, I make the fire explode. The fire will make the whole swamp of oil explode too creating a huge explosion even ip to long range so as long as you are on the ground you will be killed.*
(Suition: Oiru Numa) Water Style: Oil Swamp
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.
~Can only be used 4 times per battle.
As soon as I see it, immediately react to your AP by creating a huge fire/wind blast as your jutsu is consisted of really small blades it would probably destroy it and still continue towards you two, but I take no chances I boost its power eve further, not once but twice by making four handseals boosting both wind and fire part of the jutsu, due to my speed it is as I only did two handseals so it hits your jutsu with all the power and continues towards you two.
(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.
Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.
Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times
As soon as I see it, immediately react to your AP by creating a huge fire/wind blast as your jutsu is consisted of really small blades it would probably destroy it and still continue towards you two, but I take no chances I boost its power eve further, not once but twice by making four handseals boosting both wind and fire part of the jutsu, due to my speed it is as I only did two handseals so it hits your jutsu with all the power and continues towards you two.
(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.
Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.
Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times
As you fire your fire-ball, i quickly react by clapping my hands together in a praying motion and releasing a lot of water into the air. As the water begins to be released, some of it is immediately shaped into 4 cannons made of water. The canons (which are all made directly in front of me and Akisha) Immediately fires a great shot of water towards you, each. Since the two techs happens almost simultanously, it will take almost no times for the shoots to be on their way towards you. I believe that you would be able to perform your first enhancing tech, but not your second, unless you want to rely purely on Dan defending you. I have the elemental advantage a +15 damage to my tech and a -15 damage to yours, so if you perform both your enhancing techs, they would probably collide and take each other out. If you only perform one or none, mine will smack yours and continue towards you.
Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
(Suiton: Tatsy Honu) Water Style: Torpedo Gun
• Type: Attack/Defense
• Rank: S-rank
• Range: Short-Long
• Chakra cost:40
• Damage Points:80
•Description: The user will focus his chakra in a near water source. The user will then make several canons (made with water) emerge from the water at any range and position the user see fit (4 canons max). Those canons can then shoot an extremely fast water torpedo that will explode on contact or on the user will. The torpedos can travel either in water or in the air, but are way faster in water and almost undetectable (merging with water causing no waves). The user can use those torpedo to defend against upcoming attack. A canon can be created and left on the field for up to 3 turns before disappearing.
*Can only be used twice per match*
*No higher than S-rank water jutsus in the turn before and after this jutsu is used*
*Can only be used by Izuna Uchiha and ~Sasuke Uchiha~*
Immediately afterwards, i activate my Tekken.
Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
As you fire your fire-ball, i quickly react by clapping my hands together in a praying motion and releasing a lot of water into the air. As the water begins to be released, some of it is immediately shaped into 4 cannons made of water. The canons (which are all made directly in front of me and Akisha) Immediately fires a great shot of water towards you, each. Since the two techs happens almost simultanously, it will take almost no times for the shoots to be on their way towards you. I believe that you would be able to perform your first enhancing tech, but not your second, unless you want to rely purely on Dan defending you. I have the elemental advantage a +15 damage to my tech and a -15 damage to yours, so if you perform both your enhancing techs, they would probably collide and take each other out. If you only perform one or none, mine will smack yours and continue towards you.
Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source
(Suiton: Tatsy Honu) Water Style: Torpedo Gun
• Type: Attack/Defense
• Rank: S-rank
• Range: Short-Long
• Chakra cost:40
• Damage Points:80
•Description: The user will focus his chakra in a near water source. The user will then make several canons (made with water) emerge from the water at any range and position the user see fit (4 canons max). Those canons can then shoot an extremely fast water torpedo that will explode on contact or on the user will. The torpedos can travel either in water or in the air, but are way faster in water and almost undetectable (merging with water causing no waves). The user can use those torpedo to defend against upcoming attack. A canon can be created and left on the field for up to 3 turns before disappearing.
*Can only be used twice per match*
*No higher than S-rank water jutsus in the turn before and after this jutsu is used*
*Can only be used by Izuna Uchiha and ~Sasuke Uchiha~*
Immediately afterwards, i activate my Tekken.
Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.
As zero releases his molecule jutsu, both akisha's and my partners fire would be weakened and would still cancel each other out. Though as as zero goes to use his water cannon jutsu i use:
(Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall
Rank: S
type: attack
Range: short-long
Chakra Cost: 40
Damagepoints: 80
description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light
Note: can only be used once per battle
Creating a giant wall of shining water in front of me and my partner, sending it forwards at you guys. Thanks to zero's water jutsu mine is also boosted by +15 as it is a water jutsu. The light would reflect off the front of my shining water and would blind you. As you just see a wall of light moving at you as high speeds you don't know what's going on. As soon as i made my water jutsu i did 2 handseals using:
(Suiton: Mizu kakujuu) - Water style: Water expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times
Expanding my water jutsu. It may be shining water but it's still a water jutsu. Zen agrees this would work. Boosting my shining water jutsu by +25. So overall with your water jutsu in the air my shining water becomes 120 damage blocking and overpowering zero's jutsu. Sending it at you, and alls you see is a giant wall of light coming at you. My partner isn't blinded. As soon as i've released my water jutsu i use a tatoo on my arm summoning:
(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time
Summoning the toads onto my shoulders who fuse with me as i'm flying in the air with my carbon gourd, drawing in a mass amount of natural energy.
As zero releases his molecule jutsu, both akisha's and my partners fire would be weakened and would still cancel each other out. Though as as zero goes to use his water cannon jutsu i use:
(Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall
Rank: S
type: attack
Range: short-long
Chakra Cost: 40
Damagepoints: 80
description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light
Note: can only be used once per battle
Creating a giant wall of shining water in front of me and my partner, sending it forwards at you guys. Thanks to zero's water jutsu mine is also boosted by +15 as it is a water jutsu. The light would reflect off the front of my shining water and would blind you. As you just see a wall of light moving at you as high speeds you don't know what's going on. As soon as i made my water jutsu i did 2 handseals using:
(Suiton: Mizu kakujuu) - Water style: Water expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times
Expanding my water jutsu. It may be shining water but it's still a water jutsu. Zen agrees this would work. Boosting my shining water jutsu by +25. So overall with your water jutsu in the air my shining water becomes 120 damage blocking and overpowering zero's jutsu. Sending it at you, and alls you see is a giant wall of light coming at you. My partner isn't blinded. As soon as i've released my water jutsu i use a tatoo on my arm summoning:
(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time
Summoning the toads onto my shoulders who fuse with me as i'm flying in the air with my carbon gourd, drawing in a mass amount of natural energy.
*As I see the water, I quickly summon the Pelican Baku (2nd and last time I am using Pelicans) Me and Zero quickly jump on it and fly upwards away from your water.*
(GaranchouKuchyose no Jutsu: Baku)-Pelican Summoning Jutsu:Baku
Rank: S
Type: Defense/Attack/Suplementary
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Baku is the Boss of the Pelican Contract, he is very wise and strong pelican however he lacks manners when talking to someone who isn't his master. Baku wears only the Konoha headband on it's neck.He posses a huge mouth and he is the same size as Katsuyo. He has huge wings that let him fly realy fast and attack from above. He can also swim well with his short, strong legs, much faster than the ordinary human. Baku has the wind affinity which allows him to use Wind jutsus up to S rank. However he can only use 5 jutsus while he is summoned. His main weakness is Ice as the Pelicans can't stand cold.
Note: Baku will disappear after 4 turns.
Note: Can only be summoned once per battle.
Note: Must posses the Pelican contract taugth by PowerOfDarkness.
*As we go into the air I quickly release a huge phoenix of fire at Dan's partner that explodes upon reaching short range*
Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.
*And while I perform the fie technique, Baku creates 2 invisible walls of wind around Dan's partner that will crush him in a matter of a second. This jutsu is extremely quick and you will have very little time to react*
(Fuuton: Nijuu Te o Moui) Wind Style: Double Hands of Fury
Type: Attack
Rank: S
Chakra cost: 40
Damage: 80
Description: The user collects wind chakra in the air to make two walls of cutting intense wind on both sides of the opponent, then the user will clap and both wind walls will come crashing into the opponent from both sides crushing them in the middle, the wind walls are invisible unless the opponent has a eye technique.
~Can only be used 2 times per battle.