[Approved] Ilúvatar

Pervyy

Immortal
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B a s i c / I n f o r m a t i o n
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N
ame:
Ilúvatar
Nickname: The Light of Dawn
Age: Unknown
Gender: Male
C
lan: Ñoldor

A p p e a r a n c e & P e r s o n a l i t y
Ilúvatar II has always been described as being fairer than all, by almost that lay eyes upon him. Many believe this to be true seeing him as the reincarnation of the first Ilúvatar, believing him to be the embodiment of light itself which makes even his looks so pure and perfect. He is, like most Elves, 8 ft tall, slim but with a very toned body, looking like that of a God. He has blue eyes that are like that of the ocean and long white blond hair that reaches down to the centre of his back. When it came to battle, Ilúvatar has a very unique dress as can be seen in the image above. He has a long red and gold robe that covers his entire body. He has a hood on the back that can come up and cover his face. It's the type of fabric in the hood that he can see out of but stops others from seeing his facial expressions. He has a long red, gold and black cape that covers his back to show he is the rules over the Elves. He has two shoulder pads also of the same design as the rest of his armor.

Ilúvatar has always been a kind, pure, and gentle soul like all of the Elves since they gained their bloodline trait through the Amber from the tree of life. It was especially strong in him as he was a direct descendant from the found of the clan. From a young age he was see as a pure soul who was very intelligent. He wanted to drive out evil from the world but wasn't stupid enough to want to wage war to do so, it would cost too many lives and would not serve to make it any better. Instead he decided to focus his effort to make their forest home, Lothlorien, The Golden Forest, the purest place in the ninja world. He always trained hard and became the greatest master of the Silmarilis and could sense negative intents much better than all in the clan.

Y e l l o w F l a sh
Having the Yellow Flash Nindo means analyzing and strategizing are important to you. There is much to gain in planning your assault instead of rushing in senselessly. Having this Nindo means that after observing your opponent utilize their Core Skills ( HA/AE/KG/CC ) more than 4 times, the user becomes capable of beating these techniques with 10 less damage needed, having observed their weaknesses.
Village of Birth
Unknown
V i l l a g e & C h a k r a I n f o
WSE Clan
N/a
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Chakra
3000
Rank
Sage
Health
200

---------------------------------Mind-------Body-------Spirit-------Agility--------Dexterity--------Vitality
------------------------------------7-----------6------------5------------4---------------5----------------0

Fire Release
Wind Release
Lightning Release
Earth Release
Water Release
Caramel Release
Carbon Release
Shining Water
Breakdown
Ninjutsu
Genjutsu
Taijutsu (adv)
Kenjutsu
Fūinjutsu
Kinjutsu
Med Jutsu
Holy Fire
Yin/Yang
Toads
Dragons

Jeet Kun Do
Sealing Fist
Barrier Arts
Bisento Arts


Customs [ ]

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History
About 40 years ago in the Land of Gondolin, the Elves had lived in peace for many years since the fall of Morgoth, but were under constant threat. There was one who had betrayed the clan since to follow in the footsteps of his master, this was Sauron. He worshipped Morgoth and saw him as the savoir they needed. Though he didn't do this openly, he used his slight of words to try and convince others to join him. Because he managed to persuade himself what he was doing was right in some weird way, most of the clan couldn't sense he darker intentions, to lead the Elves to war and their own destruction. He was born at the same time as Illuvatar II, who he hated for just what he stood for, and through their childhood, he loathed him. Iluvatar was a kind gentle soul from the moment he could talk he did nothing but pure helpful things causing all to love him, and Sauron to hate him more. Iluvatar seemed to be the embodiment of light itself, being so pure and innocent that from the moment he was born, his mother, Galadriel, and his father Celembrimbor, named him after the founder of the clan.

As he grew, the power of the clan came natural to him, the Silmarilis within him must have recognized him as a fully pure soul and granted him the powers so willingly. With this his Intent sensing was strong, he could feel everything around him that wasn't pure and this is what made him keep his distance from Sauron. He could feel something deceitful about him and didn't want to be dragged into it, he wouldn't be seduced by his twisted words so easily. It was down to this that many others felt unease towards Sauron. Not through Iluvatar II saying anything, but the fact that such a pure soul strayed away from Sauron made them uneasy to say the least. This caused Sauron's resentment to overflow and when he was 16 he left the village of Gondolin in the middle of the night swearing the revenge. He left without a trace, avoiding all the sentries as he went, going into the darkness. He went to all the dark places of the world, recruiting missing ninja that wanted nothing but destruction, promising them power. As Sauron went though, something changed inside him and he could no longer use the powers of his clan. He thought good riddance.

The Noldor lived in peace for another 2 years as Iluvatar reach the full age of 18. He was considered an adult at this point, and the current leader of the clan, his mother, Galadriel, was training him fully in the ways of the land, the power of their clan and helping him become a strong leader. He was shown how to become combat ready for when the darkness did fall on the woods, so he could shine bright and bring forth a new day. This would bring him the title, tThe Light of Dawn. A few months after his training was finished, he was sent on a Journey to find out how the world was and to travel to grow on his own. He left and on his travels he learnt many skills making many friends alot the way. In his love for sweet things, he was able to create an element made of caramel. He was so gifted in this sense, developing many skills.

One night he was asleep in the mountains in the land of fire out of the way of all, and just as he was about to sleep he felt with his sensing, something dark intending to harm, he didn't like the feel of this at all. He sat up drawing his sword just in time, out from the clouds dove darkness itself. A great demon of fire and earth descended from above. Iluvatar had heard of these, the Balrogs of Morgoth, an ancient jutsu that had been used in the first war, but who could of used it? Iluvatar believed it was Sauron but didn't have time for this. He dodged just in time to avoid the intense strike, rolling along, picking up his bow firing off several shots of holy fire. These simply annoyed the beast rather than destroyed it. He couldn't leave the beast room to manoeuvre, it would be catastrophic so he ran into a nearby cave. The beast followed hot on his trail. Illuvatar leapt from wall to wall, dodging strike after strike. He reached a small bridge in the centre of the cavern where he decided he should make his stand, he was far enough underground so as to not harm anyone in the fight.

Iluvatar had a plan, he shot the beasts hands as they went to strike, with long arrows like giant bolts, pinning the beast to the wall by it's hands, it screamed out a horrific roar. Though this didn't effect Iluvatar, he was protected by the light within. His bow separated into to blades as he leap forwards wrapping them both in holy fire cutting the beat from top the bottom engulfing the beast in the light of the world as the holy fire consumed it complete and it burned to ash. But this didn't put Illuvatar at ease, he had to get back to the village. He ran with all his speed out of the cave heading for his home. His sensing was uneasy to say the least. He didn't stop to eat or drink, but he felt that the night had grown darker than any other, the stars seemed to fade into the darkness, all the signs of a bad omen.

He reached the borders of home and all was quiet, making him further uneasy. He was about to run on ahead having just caught his breathe, his sensing of negative effects suddenly spiked as he heard a feint noise with his enhanced hearing, he spun around to parry a blow from a ninja wrapped in the shadows. He parried the blow with a sword in his left hand, placing his right hand on the mans chest, releasing a bright light, shining fire, which surged through the man. The fire was meant to hurt him based on how evil his intent was, the man lit up from head to toe bursting into a human torch of holy fire falling to the ground. To take that much cleansing it was a sure sign that Iluvatar had made the world a slightly better place but there was no time, he dashed through the trees. From here he was under constant assault but his hope renewed. He saw flashes of light all through the forest, his clansmen were putting up a hell of a fight too. He saw one of his friends off in the distance. He was fighting Sauron's right hand man, Saruman, the one who claimed to be the White Wizard.

He reached the center of the village leaping up to the trees to find Sauron there, waiting for him. "Ahh, Iluvatar, how nice of you to join us. It seems to managed to survive your encounter with the Demon of my master, Morgoth. Not many have lived to face a Balrog or even come back unharmed. What a shame, but at least i'll get to finish you with my own two hands.."

Sauron drew his weapon, it was a mace that looked darker than the night all miss shaped and jagged about 2 feet long. No Elf would ever use such a brutish weapon, Sauron had fallen further than Iluvatar had ever imagined. He drew both of his blades which began to glow with holy fire brightening the entire village giving new hope to all of the Elves. The light of the Silmarilis will purge this land of all the darkness you have spread....

With that Iluvatar leaped forwards and one of the second great fights of the Elves had begun. Iluvatar ran forwards ready to strike but Sauron heaved his heavy mace with one hand horizontally across his body. Iluvatar ducked under just in time going into a forwards roll thrusting his right hand blade into Saurons stomach. Sauron grabbed his arm by the wrist halting the blade with brute strength, he'd become a monster. Illuvatar swung his right leg around causing Sauron's leg to buckle, under the weight of his armor and mace he was no long agile like the rest of the Elves. Iluvatar didn't hold back. As his hand was freed, he connected his two swords into a bow which shone brighter than the sun. This caused Sauron to staggered back from the light as it burned to be close, releasing all his power into this one shot, Illuvatar shot at Sauron at point blank range engulfing him in a mass of holy light itself....
To be continued....




Other Information
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Specs



Single Hand Seal Specialist: You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) hand seal. This can be applied to various Ninjutsu fields and Elements. (Breakdown)
Apex Hand Seal Specialist: You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize. (Silmarillis)
Apex Weapons Specialist: The user has the ability to use two of their own CW in one fight.
Chakra Fortification: The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Does not require another Specialty to utilize. (Silmarillis)
Yang Specialist: Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Apex Tracker Specialist: With more heightened senses, the user is capable of gaining a now increased x2.5 tracking. This allows him to physically track faster movement without chakra sensory.
Sage Master (Passive): The user’s maximum Chakra conversion capacity is increased by an additional 20%. Earned by default by those who choose the Energy Mastery path.





Creation

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Thorondor is the unique creation of Iluvatar. This being is the size of a small bird that is often seen perched on his creator's shoulder. This creature is unique in several ways. First of all, the flames of the bird resemble flickering flames, never still as though the bird itself was on fire (though these are still just it's body and wont hurt on contract). Secondly, Thorondor not only has sharp claws on his feet, but he has claws on his wings that he can use to form handseals. Lastly, he has three tails that are pointed at the end. Thorondor is a highly intelligent creature with a mental link to Iluvatar and is capable of talking.

Thorondor has a unique set of skills it has access to so it can serve its master. It is capable of using three elements: Breakdown, Carbon and Caramel, along with Genjutsu. Thorondor is also able to use Yin/Yang. Thorondor has 2000 chakra and 150 health points. He is also able to use the chakra transfer technique.
Mind: 6 Body: 5 Spirit: 5 Agil: 2 Dex: 4
Weapons/Technology/Seals

[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively
Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range


( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


(Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:

Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice

Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.

Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.

Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.

Note: Only one of these items can be used per turn.


(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra

Note: Only 1 Gauntlet per bio

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times


(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT


(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique


(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal effects a yin barrier around the user 5m in all directions. Due to its Yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/Yang can see/sense this. This barrier infuses the area within with its Yin properties, making it so area takes on the properties of a non-Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not affect the users summons/paths/creations etc. In RP terms, this barrier will bind anyone/anything that enters it, like a solidified jelly holding them in place, making it impossible for them to force their way through. Wherever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No Yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.


( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50(-70 toward user's base chakra at start of battle)
Damage Points: (100 to enemies if caught within pulse )
Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal.

Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact.

Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu ma
y be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body.

(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.

There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.



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Dropping: https://animebase.me/threads/tarre-vizsla.784285/


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Red-Robin

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Looking good so far. One thing I'd like to address is how all of your specialties that require the selection of a particular field/element to specialize in are unmarked; such as Single and Apex Handseal Specialist, and Chakra Fortification. If you could take a moment to go through them and designate what fields these specialties are intended to compliment for the sake of clarity and committal standards, then let me know when you have, I'll be glad to move forward with completing the approval process for this biography.
 

Pervyy

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Looking good so far. One thing I'd like to address is how all of your specialties that require the selection of a particular field/element to specialize in are unmarked; such as Single and Apex Handseal Specialist, and Chakra Fortification. If you could take a moment to go through them and designate what fields these specialties are intended to compliment for the sake of clarity and committal standards, then let me know when you have, I'll be glad to move forward with completing the approval process for this biography.
Sorted. I simply blame cloudflare. This is the only explanation.
 
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