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"The Noldor will persevere in their Argent Crusade"
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Basic Information
➥ Name : Ilúvatar
➥ NickName : Ilúvatar II, The Light of Dawn, Lord of the Silmarilis
➥ Gender : Male
➥ Age : 47
➥ Clan :
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Appearence
"He was tall and straight; his hair was of shining gold, his face fair and young and fearless and full of joy; his eyes were bright and clean, and his voice like music; on his brow set wisdom, and in his hand was strength."
Ilúvatar II has always been described as being fairer than all, by almost that lay eyes upon him. Many believe this to be true seeing him as the reincarnation of the first Ilúvatar, believing him to be the embodiment of light itself which makes even his looks so pure and perfect. He is, like most Elves, 8 ft tall, slim but with a very toned body, looking like that of a God. He has blue eyes that are like that of the ocean and long white blond hair that reaches down to the center of his back. When he's not ready for combat or relaxing at him, he wears a long white robe embroided with golden trees into the fabric with a hood that hangs over his head. Being near immune to illness he never fears getting cold so doesn't have to worry about thick clothing which allows him to be more agile.
When it came to battle, Illúvatar has a very unique dress as can be seen in the image above. He has a long red and gold robe that covers his entire body. He has a hood on the back that can come up and cover his face. It's the type of fabric in the hood that he can see out of but stops others from seeing his facial expessions. It helps gives the element of surprise and people can't always see where his eyes are so they don't know who his next target is. He has a long red, gold and black cape that covers his back to show he is the rules over the Elves. He has two shoulder pads also of the same design as the rest of his armor. He can be seen to have two blades,in the shape of an "X" across his back, which combine to make his custom weapon his bow (submitted as a CW for the clan, he always carries this)
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Personality
Illúvatar has always been a kind, pure, and gentle soul like all of the Elves since they gained their bloodline trait through the Amber from the tree of life. It was especially strong in him as he was a direct descendent from the found of the clan. From a young age he was see as a pure soul who was very intelligent. He wanted to drive out evil from the world but wasn't stupid enough to want to wage war to do so, it would cost too many lives and would not serve to make it any better. Instead he decided to focus his effort to make their forest home, Lothlorien, The Golden Forest, the purest place in the ninja world.
He always trained hard and became the greatest master of the Silmarilis and could sense negative intents much better than all in the clan. He grew up to be loved, never feared and was well respected for his actions. Working hard to defend those in the clan, he rose to be their leader and led them through two decades of peace after coming of age. He would not permit any Elf to seek to harm others, only to protect what was pure, this was his Law and it was an absolute law of the Elves.
He always trained hard and became the greatest master of the Silmarilis and could sense negative intents much better than all in the clan. He grew up to be loved, never feared and was well respected for his actions. Working hard to defend those in the clan, he rose to be their leader and led them through two decades of peace after coming of age. He would not permit any Elf to seek to harm others, only to protect what was pure, this was his Law and it was an absolute law of the Elves.
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Village Information
➥ Village of Birth :
➥ Village of Alliance:
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➥ Village of Alliance:
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Rank & Chakra Information
➥ Ninja Rank : Sage
➥ Specialty: Heat Sensing | Fuuin (w/ medical)| Taijutsu Specialist | Intent Sensing | Poison | Fire | Lightning | Silmarilis
➥ Specialty: Heat Sensing | Fuuin (w/ medical)| Taijutsu Specialist | Intent Sensing | Poison | Fire | Lightning | Silmarilis


Elements:
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Ninjutsu:
Ninjutsu | Genjutsu | Taijutsu | Fuuinjutsu (/w med) | Kinjutsu | Kenjutsu | NB Taijutsu | MedJutsu | Poison
Special:
Rain | Caramel | Carbon | Kinetic Energy | Shining Water | Holy Fire
Hawk Summons | Dragon Summons
Will of Fire
The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
Can only be used by members of Konohagakure who embody the Will of Fire.
Only usable when defending the village from external threats.
Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
Can only be used by members of Konohagakure.
Only usable when attacking another village or enemy in accordance to an official mission.
Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
Can only be used by members of Konohagakure who embody the Will of Fire.
Only usable when defending the village from external threats.
Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
Can only be used by members of Konohagakure.
Only usable when attacking another village or enemy in accordance to an official mission.
Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points.
A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
Fuuin Genkotsu | Sealing Fist
Type:Fuuintaijutsu
Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.
Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.
Additional effects and Restrictions:
Restrictions:
-User must have received proper training in fuuinjutsu and taijutsu to be eligible.
-If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu.
-The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style.
Additional effects:
-The user is able to empower his own physical capabilities, as well as restricting those of the opponent
-As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though.
-Can be used as offensive and defensive measurement
-If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.
Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.
Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.
Additional effects and Restrictions:
Restrictions:
-User must have received proper training in fuuinjutsu and taijutsu to be eligible.
-If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu.
-The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style.
Additional effects:
-The user is able to empower his own physical capabilities, as well as restricting those of the opponent
-As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though.
-Can be used as offensive and defensive measurement
-If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.
Jeet Kune Do | The Way of the Intercepting Fist
Type: Taijutsu
Background:
Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.
Description on the Abilities and Inner Workings of the Style:
Economy of motion is the principle by which Jeet Kun Do practitioners achieve:
Efficiency: An attack which reaches its target in the least amount of time, with maximum force.
Directness: Doing what comes naturally in a disciplined way.
Simplicity: Thinking in an uncomplicated manner; without ornamentation.
This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.
Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.
Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.
Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait
Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.
- Can only be taught by -Yard-
Background:
Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.
Description on the Abilities and Inner Workings of the Style:
Economy of motion is the principle by which Jeet Kun Do practitioners achieve:
Efficiency: An attack which reaches its target in the least amount of time, with maximum force.
Directness: Doing what comes naturally in a disciplined way.
Simplicity: Thinking in an uncomplicated manner; without ornamentation.
This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.
"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.
Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.
Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.
Five ways of attack
* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.
* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.
* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait
Additional effects and Restrictions:
- Can only be taught to Sannin and above who have learned basic taijutsu.
- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.
- A master of this will gain a calm mind which is needed for most martial arts.
- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.
- Can only be taught by -Yard-
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History
About 40 years ago in the Land of Gondolin, the Elves had lived in peace for many years since the fall of Morgoth, but were under constant threat. There was one who had betrayed the clan since to follow in the footsteps of his master, this was Sauron. He worshiped Morgoth and saw him as the savior they needed. Though he didn't do this openly, he used his slight of words to try and convince others to join him. Because he managed to persuade himself what he was doing was right in some weird way, most of the clan couldn't sense he darker intentions, to lead the Elves to war and their own destruction. He was born at the same time as Illuvatar II, who he hated for just what he stood for, and through their childhood, he loathed him. Illuvatar was a kind gentle soul from the moment he could talk he did nothing but pure helpful things causing all to love him, and Sauron to hate him more. Illuvatar seemed to be the embodiment of light itself, being so pure and innocent that from the moment he was born, his mother, Galadriel, and his father Celembrimbor, named him after the founder of the clan.
As he grew, the power of the clan came natural to him, the Silmarilis within him must have recognised him as a fully pure soul and granted him the powers so willingly. With this his Intent sensing was strong, he could feel everything around him that wasn't pure and this is what made him keep his distance from Sauron. He could feel something deceitful about him and didn't want to be dragged into it, he wouldn't be seduced by his twisted words so easily. It was down to this that many others felt unease towards Sauron. Not through Illuvatar II saying anything, but the fact that such a pure soul strayed away from Sauron made them uneasy to say the least. This caused Sauron's resentment to overflow and when he was 16 he left the village of Gondolin in the middle of the night swearing the revenge. He left without a trace, avoiding all the sentries as he went, going into the darkness. He went to all the dark places of the world, recruiting missing ninja that wanted nothing but destruction, promising them power. As Sauron went though, something changed inside him and he could no longer use the powers of his clan. He thought good riddance.
The Noldor lived in peace for another 2 years as Illuvatar reach the full age of 18. He was considered an adult at this point, and the current leader of the clan, his mother, Galadriel, was training him fully in the ways of the land, the power of their clan and helping him become a strong leader. He was shown how to become combat ready for when the darkness did fall on the woods, so he could shine bright and bring forth a new day. This would bring him the title, tThe Light of Dawn. A few months after his training was finished, he was sent on a Journey to find out how the world was and to travel to grow on his own. He left and on his travels he learnt many skills making many friends alot the way. In his love for sweet things, he was able to create an element made of caramel. He was so gifted in this sense, developing many skills.
One night he was asleep in the mountains in the land of fire out of the way of all, and just as he was about to sleep he felt with his sensing, something dark intending to harm, he didn't like the feel of this at all. He sat up drawing his sword just in time, out from the clouds dove darkness itself. A great demon of fire and earth desended from above. Illuvatar had heard of these, the Balrogs of Morgoth, an ancient jutsu that had been used in the first war, but who could of used it? Illuvatar believed it was Sauron but didn't have time for this. He dodged just in time to avoid the intense strike, rolling along, picking up his bow firing off several shots of holy fire. These simply annoyed the beast rather than destroyed it. He couldn't leave the beast room to manouver, it would be catastrophic so he ran into a nearby cave. The beast followed hot on his trail. Illuvatar leaped from wall to wall, dodging strike after strike. He reached a small bridge in the center of the cavern where he decided he should make his stand, he was far enough underground so as to not harm anyone in the fight.
Illuvatar had a plan, he shot the beasts hands as they went to strike, with long arrows like giant bolts, pinning the beast to the wall by it's hands, it sceamed out a horrific roar. Though this didn't effect Illuvatar, he was protected by the light within. His bow separated into to blades as he leap forwards wrapping them both in holy fire cutting the beat from top the bottom engulfing the beast in the light of the world as the holy fire consumed it complete and it burned to ash. But this didn't put Illuvatar at ease, he had to get back to the village. He ran with all his speed out of the cave heading for his home. His sensing was uneasy to say the least. He didn't stop to eat or drink, but he felt that the night had grown darker than any other, the stars seemed to fade into the darkness, all the signs of a bad omen.
He reached the borders of home and all was quiet, making him further unneasy. He was about to run on ahead having just caught his breathe, his sensing of negative effects suddenly spiked as he heard a feint noise with his enhanced hearing, he spun around to parry a blow from a ninja wrapped in the shadows. He parried the blow with a sword in his left hand, placing his right hand on the mans chest, releasing a bright light, shining fire, which surged through the man. The fire was meant to hurt him based on how evil his intent was, the man lit up from head to toe bursting into a human torch of holy fire falling to the ground. To take that much clensing it was a sure sign that Illuvatar had made the world a slightly better place but there was no time, he dashed through the trees. From here he was under constant assault but his hope renewed. He saw flashes of light all through the forest, his clansmen were putting up a hell of a fight too. He saw one of his friends off in the distance. He was fighting Sauron's right hand man, Saruman, the one who claimed to be the White Wizard.
He reached the center of the village leaping up to the trees to find Sauron there, waiting for him. Ahh, Illuvatar, how nice of you to join us. It seems to managed to survive your encounter with the Demon of my master, Morgoth. Not many have lived to face a Balrog or even come back unharmed. What a shame, but atleast i'll get to finish you with my own two hands.. Sauron drew his weapon, it was a mace that looked darker than the night all miss shaped and jagged about 2 feet long. No Elf would ever use such a brutish weapon, Sauron had fallen further than Illuvatar had ever imagined. He drew both of his blades which began to glow with holy fire brightening the entire village giving new hope to all of the Elves. The light of the Silmarilis will purge this land of all the darkness you have spread....
With that Illuvatar leaped forwards and one of the second great fights of the Elves had begun. Illuvatar ran forwards ready to strike but Sauron heaved his heavy mace with one hand horrizontally across his body. Illuvatar ducked under just intime going into a forwards roll thrusting his right hand blade into Saurons stomach. Sauron grabbed his arm by the wrist halting the blade with brute strength, he'd become a monster. Illuvatar swung his right leg around causing saurons leg to buckle, under the weight of his armor and mace he was no long agile like the rest of the Elves. Illuvatar didn't hold back. As his hand was freed, he connected his two swords into a bow which shone brighter than the sun. This caused Sauron to stagged back from the light as it burned to be close, releasing all his power into this one shot, Illuvatar shot at Sauron at point blank range engulfing him in a mass of holy light itself....
To be continued....
As he grew, the power of the clan came natural to him, the Silmarilis within him must have recognised him as a fully pure soul and granted him the powers so willingly. With this his Intent sensing was strong, he could feel everything around him that wasn't pure and this is what made him keep his distance from Sauron. He could feel something deceitful about him and didn't want to be dragged into it, he wouldn't be seduced by his twisted words so easily. It was down to this that many others felt unease towards Sauron. Not through Illuvatar II saying anything, but the fact that such a pure soul strayed away from Sauron made them uneasy to say the least. This caused Sauron's resentment to overflow and when he was 16 he left the village of Gondolin in the middle of the night swearing the revenge. He left without a trace, avoiding all the sentries as he went, going into the darkness. He went to all the dark places of the world, recruiting missing ninja that wanted nothing but destruction, promising them power. As Sauron went though, something changed inside him and he could no longer use the powers of his clan. He thought good riddance.
The Noldor lived in peace for another 2 years as Illuvatar reach the full age of 18. He was considered an adult at this point, and the current leader of the clan, his mother, Galadriel, was training him fully in the ways of the land, the power of their clan and helping him become a strong leader. He was shown how to become combat ready for when the darkness did fall on the woods, so he could shine bright and bring forth a new day. This would bring him the title, tThe Light of Dawn. A few months after his training was finished, he was sent on a Journey to find out how the world was and to travel to grow on his own. He left and on his travels he learnt many skills making many friends alot the way. In his love for sweet things, he was able to create an element made of caramel. He was so gifted in this sense, developing many skills.

Illuvatar had a plan, he shot the beasts hands as they went to strike, with long arrows like giant bolts, pinning the beast to the wall by it's hands, it sceamed out a horrific roar. Though this didn't effect Illuvatar, he was protected by the light within. His bow separated into to blades as he leap forwards wrapping them both in holy fire cutting the beat from top the bottom engulfing the beast in the light of the world as the holy fire consumed it complete and it burned to ash. But this didn't put Illuvatar at ease, he had to get back to the village. He ran with all his speed out of the cave heading for his home. His sensing was uneasy to say the least. He didn't stop to eat or drink, but he felt that the night had grown darker than any other, the stars seemed to fade into the darkness, all the signs of a bad omen.
He reached the borders of home and all was quiet, making him further unneasy. He was about to run on ahead having just caught his breathe, his sensing of negative effects suddenly spiked as he heard a feint noise with his enhanced hearing, he spun around to parry a blow from a ninja wrapped in the shadows. He parried the blow with a sword in his left hand, placing his right hand on the mans chest, releasing a bright light, shining fire, which surged through the man. The fire was meant to hurt him based on how evil his intent was, the man lit up from head to toe bursting into a human torch of holy fire falling to the ground. To take that much clensing it was a sure sign that Illuvatar had made the world a slightly better place but there was no time, he dashed through the trees. From here he was under constant assault but his hope renewed. He saw flashes of light all through the forest, his clansmen were putting up a hell of a fight too. He saw one of his friends off in the distance. He was fighting Sauron's right hand man, Saruman, the one who claimed to be the White Wizard.
He reached the center of the village leaping up to the trees to find Sauron there, waiting for him. Ahh, Illuvatar, how nice of you to join us. It seems to managed to survive your encounter with the Demon of my master, Morgoth. Not many have lived to face a Balrog or even come back unharmed. What a shame, but atleast i'll get to finish you with my own two hands.. Sauron drew his weapon, it was a mace that looked darker than the night all miss shaped and jagged about 2 feet long. No Elf would ever use such a brutish weapon, Sauron had fallen further than Illuvatar had ever imagined. He drew both of his blades which began to glow with holy fire brightening the entire village giving new hope to all of the Elves. The light of the Silmarilis will purge this land of all the darkness you have spread....
With that Illuvatar leaped forwards and one of the second great fights of the Elves had begun. Illuvatar ran forwards ready to strike but Sauron heaved his heavy mace with one hand horrizontally across his body. Illuvatar ducked under just intime going into a forwards roll thrusting his right hand blade into Saurons stomach. Sauron grabbed his arm by the wrist halting the blade with brute strength, he'd become a monster. Illuvatar swung his right leg around causing saurons leg to buckle, under the weight of his armor and mace he was no long agile like the rest of the Elves. Illuvatar didn't hold back. As his hand was freed, he connected his two swords into a bow which shone brighter than the sun. This caused Sauron to stagged back from the light as it burned to be close, releasing all his power into this one shot, Illuvatar shot at Sauron at point blank range engulfing him in a mass of holy light itself....
To be continued....
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Other Information
Katon Mastery
Having mastered the fire element so profusely along with his KG, the Holy Fire, Illuvatar became a great master of the element being able to create any fire jutsu with a single handseal. Due to this mastery man saw him as the light itself. Not only this but through his mastery over the heat, he could sense variations in the heat, changes in the heat, and even notice a body temperature around him.
Raiton Mastery
Due to his main clan ability revolving around light within the holy fire, Illuvatar became a master of the lightning element associated with that of light. Hes able to perform lightning jutsu twice as fast as normal ninja and doesn't feel the full paralysis effect of raiton due to this.
Taijutsu Specialist
Body Seals –
(Ura Shishō Fūinjutsu) - Reverse Four Symbols Sealing Technique
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Other Seals:
(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Fūinjutsu: Shirizokeru) Sealing Arts: Repulse
(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
The Elves are strong and taller than normal men anyway. But having mastered all taijutsu (Basic and NB tai) Illuvatar became a taijutsu master and specialist as he loved to fight up close in combat to be able to truly get a feel for them as a person.
Body Seals –
(Ura Shishō Fūinjutsu) - Reverse Four Symbols Sealing Technique
Rank: S
Type: Offensive
Range: Short – Mid (5 meters)
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Type: Offensive
Range: Short – Mid (5 meters)
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
Rank: S
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)
Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).
Type: Seal breaking
Range: Short-mid
Chakra Cost: 20 (to break the seal)
Damage Points: 100
Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)
Note: Useable once
Note: Must be placed on bio or stated at the begining of the battle.
Note: No fuuin jutsu for 2 turns
Note: Can only be used by those able to control natural energy.
Note: This takes up two of the users 3 jutsu for the turn.
Note: The natural energy acts purely as a blast of energy with no added characteristics.
Note: Can't use while in Sage Mode (or similar).
Other Seals:
(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.
Fūinjutsu: Shirizokeru) Sealing Arts: Repulse
Show
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda
(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Show
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT
(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.
There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.
The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.
Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.
There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.
The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.
Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
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Pictures
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Background Music and Theme Song
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Battles
Won: The light overcomes allx
Lost: The light doesn't lose.x
Won: The light overcomes allx
Lost: The light doesn't lose.x
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~Approved~
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