Ignia Dragneel

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"I'm the Fire God Dragon, Ignia!"
B a s i c ⬗ I n f o r m a t i o n

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Name: Ignia Dragneel

Nickname: Fire Dragon God

Gender: Male

Age: Unknown

Affiliation: Chaotic Neutral

Clan: Ōtsutsuki

A p p e a r a n c e

Ignia takes on the appearance of a toned, muscular man. His light-colored hair is styled upwards, with the tips somewhat tinged and two strands framing the sides of his head. He has several tattoos on his upper body, including flame-like ones on his face, a sun that covers much of his left pectoral, and a tribal design that runs down his left arm. For attire, Ignia dons loose pants with a fur lining in the middle: the top is dark-colored while the bottom is light. He wears a wrap around his waist, with an apron-like cloth over his pants, bearing diamond shapes and an X-design. Bandages cover his right forearm, and his accessories include three triangular earrings on each ear, and a large chain around his neck with a cross-shaped pendant.

P e r s o n a l i t y
Ignia's persona is unique in a sense that it comes across as a cross between Natsu and his his father, Igneel. He's confident in his powers, knowing how strong they are and their limits, showing him to be calculated in this response. Though when he first meets Natsu again after so many years, he says he want's to turn him to ash, at the same time, he offers him help in his own unique way, setting the entire town on fire, then spelling out for Natsu to eat them to gain his powers in order to defeat the water dragon god. It's as though he doesn't want to come across as being too nice due to his pride, something that is often found in the Dragon's themselves. He seems calm, calculated but read to fire up any time.
Village of Birth
Land of Fire
V i l l a g e I n f o r m a t i o n
WSE Clan
New dawn


R a n k // C h a k r a ⬗ I n f o r m a t i o n
Rank
Sage

Chakra
3750

Health
200
Elements

Lightning Release
Fire Release
Wind Release
Earth Release
Water Release
Breakdown Release
Carbon Release
Caramel Release
Shining Water Release
Light Release
Abilities

Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Fuinjutsu
Kinjustu
Medical Ninjutsu
Rinnegan
Yin & Yang
Yin/Yang
CFS
Way of the Bisento
Sealing Arts
Barrier Arts
Jeet Kune Do


Contracts
Dragons
Animal Path


Customs
Customs ▶
( X )

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B a c k g r o u n d ⬗ I n f o r m a t i o n

Little is known about Ignia's earlier life as the only ones who would know much about him are Natsu, who lost a lot of his memories from back then, and his father, Igneel, who no longer seemed to be part of this world. What is know is that he is the Son of the king of the Fire Dragons and almost like a step brother to Natsu, who his father adopted and raised from a young age. Using the transformation jutsu, Ignia could be seen playing with natsu as a kid in the shape of a dragon.


As they got older, not much is known of how, but Ignia would go in his own way with their father leaving them, they would find their own places. Natsu would grow up with fairy tail while Ignia would grow up more in the wild, growing strong in nature much like a Dragon would. From here he would develop his survival skills while being at one with nature. Through this he had learnt to be at one with nature allowing him to easily master his control over natural energy as well as training with the Dragons to master their own fighting style.

Being the son of the king of the fire dragons, it was only natural that his powers and affinities be attuned to the flames themselves. Through this he mastered the art of fire in several forms, creating his own form of unique living flames and even being able to control the light produced by the flames. The training was hard, the skill to control these was even harder. His most intense training came with the dragon elders, hidden away from time yet their symbol lived on. One represented creation the other life itself. They explained there was balance within the work and this was known as Yin/Yang.

Ignia spent years finding the balance, living with the two elder dragons, their ancient teachings of the world and some of the history of the world too. Though his training he gained a mastery over life itself, never seeming to age, retaining his youth for so long, his age is lost to time itself, along with his name.

Years later, made his move in several steps to start building something more, though he didn't want to use his own name until the time was right. Using kinjutsu he stole the faces and names of others to travel the world setting his plan in motion. The first time he went by the name of "Sin". He felt this was fitting to his ideas, that people now were just the embodiment of Sin. This let him to his interaction with the Goddess, the Sea of life. With this he saw several strong shinobi on the field of battle aiming to fight the Goddess. It was in this time he saw what she was truly capable of. A voice spoke revealing who she was before he bindings broke. Others wished to see her free. Ignia was curious after what he had seen in the world. Many tried to attack her but here power was beyond anything any individual could handle. The first for fall was the former Kage or Shimogakure, Nana. With a single hit she was left in a state worse than death, consumed by the sea of life itself, being enslaved by the Goddess.

The battle then ensued with the Goddess and her slaves and the shinobi aiming to stop her. Eventually she was sealed away once more but the damage had already been done. Though through this all, Ignia spotted his opportunity. Over the years he had found his way into the lives of several shinobi, teaching them, giving them the strength they needed. In this case it had been Magnus Uchiha. It was time for him to return the favour. He was sent to become the Kage of Shimo with the absence of Nana, using that position to gain information and test the world itself. Though things didn't go to plan, he managed to find out enough, on clans, the fighting strength of the current world and even a sense of the people and their goals. Magnus would depart the known world, explaining that his "master", Tsuna would arrive.

Ignia's next performance was then of the caring individual by the name "Sawada Tsunayoshi". He was an upstart from a foreign land who wanted to build a family in the name of peace. It didn't work out too well when Ignia crushed them all with brute force, purging them from history and stealing their identity. He made a home in the land of water, forming a clan which we went on to change the name to "New Dawn". This was a play on his own ideals where what could be seen as hope was actually foreshadowing his future plans. With this he tried to investigate the aftermath of the Tiamat events, trying to find answers to the red fever itself. Through this he met those of the dark tower who had the power to even sever Edo tensei. He saw this as another way he could get stronger. While the world was busy with the dark tower tournament he felt it was time.

He acquired an artefact from old times to change the very land itself. Revealing himself as Ignia Drageel for the first time in the current age, he rebuild his lands, the great volcanic fortress rose along with the walls to protect his lands. With that it was time to get the answers he'd longed for, to do that, he needed to visit the land of the Uchiha.



O t h e r ⬗ I n f o r m a t i o n


Specialities

Additional Info
  • As an Ōtsutsuki, Ignia was gifted with potent chakra and longevity, gaining 1750 additional chakra
  • Ignia wields the Rinnegan
  • Gains access to the Treasured Tools of the Sage of Six Paths and Truth-Seeking Balls, if the user has Yin-Yang Release
  • He is able to keep three Paths active at one time, but can only use two Paths per turn.
Single Handseal Specialist:
Equal full mastery of all of the 5 chakra natures. The user has no specific elemental specialty, being able to use all elemental chakras with increased speed with the same ease. Users are also able to choose one Elemental Specialist jutsu to use per event.

Souceless Specialist:
You can materialize your element or skill you specialize in without needing a source. Likewise, you can sustain creations of the element without limiting yourself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on your own. This is done by adding 1 handseal to the necessary total.

Advanced Combat Specialist
Due to his gaining of Six Paths Chakra, Hawekeye's Ninjutsu and Taijutsu gain a passive +30 damage increase of all ranks.

Apex Handseal Specialist:
You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique.

Yin-Yang Specialist:
Hawkeye specializes in both component elements of Yin-Yang with their benefits under one Extra Specialty slot and becomes able to passively sense chakra and it's nature, as well as identify different chakra signatures.

Hawkeye has heightened spiritual abilities translating into an awareness of all genjutsu and spiritual entities below MS level and passive genjutsu kai up to B-rank. He also has heightened genjutsu prowess, allowing him to render his genjutsu techniques unbreakable by one of the primary methods of release (to be specified during the move). Yami's chakra siphoning abilities becomes stronger allowing him to passively siphon 30 chakra per turn from enemies.

Hawkeye heightened vitality translates to a 1000 chakra increase to his natural reserves. As well, his physical durability increases significantly, allowing him to reduce up C-rank damage (30 dmg) from physically damaging techniques like any Nin, Tai, and Kenjutsu. As well, he is immune to recoil damage from techniques that cause it like Forbidden, though he still succumbs to the jutsu's other subscribed affects.






Weapons/Artifacts


Dragon Armour
Armor designed by Dragon Lords, this armor allows the user to negate all critical hits as well increase any of his fire damage by +10 without counting as one of his allowed boosts. None of his Fire based abilities can be sealed or absorbed by Fuuinjutsu.

Morujion | Mortarion
Type: Offensive Tool
Rank: S
Range: Short - Long
Chakra Cost: X
Damage Points: X
Description: Mortarionis a drum-barrelled energy blaster and the preferred sidearm of Zeref. It is of unknown origin. Mortarion is a rather bulky handgun to use as a medium for releasing the powers of the rinnegan. Through this handgun he created small projectiles in the form of canisters which he sealed away abilities of his rinnegan to be shot as projectiles. This gun was created through augmenting the powers of the Asura path and is able to shoot a projectile or stream of chakra in the form of a laser, the same type that is released through the powers of Asura path but on a smaller scale. This laser can be passively shot, dealing 20 damage to a target, being able to be used once per turn. Zeref also created two unique projectiles that are loaded into the gun.

Magnus: Magnus is a small canister projectile created from the absorbing abilities of the Preta path. The abilities are sealed into the projectile with Fuuinjutsu being able to be shot at will. Upon being shot this projectile can act in two ways, firstly it can come into contact with another jutsu, releasing the seal and creating an orb around the bullet 1ft in diameter, absorbing the jutsu, breaking it down completely, drawing it all into the seal, as the projectile passes through it. The user can also activate the seal on the projectile at any time with a single handseal. The second ability of this bullet is that after it's passed through a jutsu and absorbed it, the user can then detonate the seal at any time, releasing a small range blast, 5m around the projectile, releasing damage equal to what the projectile absorbed. These projectiles can absorb only a single jutsu S rank and below. If this were to hit another shinobi, the seal can be released in their body, absorbing up to 80 chakra points into the seal if not destroyed or removed.

Angron: Angron is a projectile based on the abilities on the Nakara path, the ability to effect the mind of the target. Placed onto the projectile with a seal. When this hits it's target it releases the seal with a small portion of chakra contained in it with the powers of the Nakara path which would be released through the targets body, in a form of a shock surge, knocking this spirit and mind out of sync with their body for a mere moment. In doing this it would cause the ultimate distraction and leave the target out of sorts for one turn. Due to their disorientation, they'd be unable to use jutsu above A rank for the following turn as they regain control of their body. This is A rank. With a single handseal, the user can release the seal, releasing the chakra within in a short range burst, disorientating any targets within 5m for one turn, much like a flash bang grenade without the blinding abilities as their minds are shocked, stopping them from using jutsu above A rank for one turn.


Note: The user must possess the rinnegan to be able to use this weapon. This counts as the user's custom weapon.
Note: Magnus can only be used 3 times per battle, with three turns between uses. Detonating the projectile would cost one of the users three moves per turn, and the user can't use Angron powers in the same turn. Detonating the seal costs 10 chakra points.
Note: Angron can only be used 4 times per battle, with two turns between uses. It will not work on clones. This counts as one of the users three moves per turn. Detonating the seal costs 10 chakra points.

Tattered Staff
Type: Weapon
Rank: S
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-30 when triggered)
Description: An ancient relic discovered in the Shadow Desert of Tobusekai, the Tattered Staff was said to belong to disgruntled warriors of the Jashin faith known only as the Wraiths. When confronted of their unholy acts against their lord Jashin, the Wraiths allegedly fought back and used their Kinjutsu and Sealing abilities to seal their spirits with the other Jashinists, causing their souls to merge and become sealed within a lone staff. Ornate markings and symbols line the handle of it with a lone crescent moon shaped tip at the top. This staff, recently discovered, has the ability to bond the user and his target's spiritual and physical energy to one another; whenever the user triggers it, countless entities flood the field near instantly and form a translucent purple sphere 20 meters around the targets. Those within the sphere become entangled and linked on such a nature that whenever the user takes damage, his opponent feels that same damage doubled. This effects extends to both allies and enemies, a cruel invention of those rogue Jashinists to sacrifice as many as possible to their Lord Jashin.
Note: Sphere lasts up to 6 turns and can be used 3 times per event.
Note: When in use, the user cannot cause any direct harm to himself unless using Forbidden ranked Jutsu or the recoil from other techniques. This damage does not transfer to others.
Note: The user can use this staff as an extension of him and as such, use it for Taijutsu, Kenjutsu or staff based attacks.

( Sōshō Heisa no Shūhen ) - Periapt of Wound Closure
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: ( heals 40 )
Description: The Periapt of Wound Closure is a tiny heart-shaped charm with two passive effects. The first is when the wielder is rendered unconscious by any form of damage it will automatically heal them by forty points of damage. This is a minuscule amount but it is enough to rouse them from unconsciousness and allow them to move, act, and fight without needing to wait out the usual health regeneration period. This happens passively, and autonomously. The secondary effect is that any healing effect used upon the wielder is 1.5xs more effective only on the wielder excluding Yang Release. So a technique that would heal them for thirty health instead, heals them for forty-five health. This is only true for techniques used by the user on themselves. This effect excludes the Periapt of Wound Closure which always heals the same fixed forty health no matter the wielder or their abilities.
Note: The unconscious healing effect can be used once per arc

(Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.

(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.

( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.

( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul as been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.

( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete, or obtain the gourd from the user and seal it away. Space-Time techinques such as Kamui can also stop the sealing ritual.

( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylised kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tenseis and other Summonings, but not against other Ninja. This is the trade off between it and the Benihisago, which can only seal normal ninja. This tool can only be used once every two turns with a total of three usages in all.

Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.


[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:

  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.


Tools


[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.

(Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:
Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice
Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.
Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.
Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.
Note: Only one of these items can be used per turn.

[Magunasu no epitōmu: Epitome of Magnus]
Type: Tool

Rank: N/a
Range: Short - Long
Chakra Cost: N/a
Damage Points: N/a
Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.

Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.


[Kairosu no unpan hito: Kairos fateweaver]
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/a
Damage: N/A
Description: This is an adaptation of the ninja tech drone seen in the series, though designed in a different way. Instead of being used for offensive purposes, it's used for tracking or scouting missions. This is designed to look like a small hawk so as to blend in to most situations. It is powered by a battery rather than through chakra which helps it go undetected when being used, the one downside to this is doujutsu would be able to recognise it due to it's like of flowing chakra should they see it out in the open. It is made of a light alloy which allows it to fly by flapping it's wings to help it blend in. This small hawk has visual and sound receptors allowing it to see and hear, which is then relayed back to the user through a small devise they fit behind their ear that links this to the user through information in a way similar to chakra sensing ( instead of directly hearing or seeing, it is translated into feedback the user is made aware of, unlike Rinnegan linked Paths or animals). This can fly around while relaying information to the user up to 2 landmarks away allowing them to scout out potential threats for the user. This battery will last for 10 turns of travel in total allowing it to scout and return for short periods at a time. They eyes are similar to that of a hawk in a sense they were designed to be able to zoom in and focus on something in detail with their vision for a clear picture, much like on a modern day camera. Though its made of a metal alloy, the hawk can be destroyed by any B rank and below jutsu.



Body Seals


(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis
Rank: S

Type: Supplementary
Range: Short
Chakra Cost: 50(-70 toward user's base chakra at start of battle)
Damage Points: (100 to enemies if caught within pulse )
Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal.

Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact.

Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu may be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body.


(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal erects a yin barrier around the user 5m in all directions. Due to it's yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/yang can see/sense this. This barrier infuses the area within with it's yin properties making it so area takes on the properties of a non Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not effect the users summons/paths/creations etc. In rp term this barrier will slow anyone/anything that enters it down to their base speed as the space solidifies to slow them, making it harder for them to force their way through. Where ever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.

(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.

Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique


Medical Pills


(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.



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Won: 9
Lost: 1

Updating: ( X )



Here - Second secondary spec and dragon armour.
Dropping the path's and edo from the bio to abide by new rule.


Approved by Imperfect.
 
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Pervyy

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Love it. Love Ignia. Hes and awesome character so far lol ive been reconsidering finding a FT character to make for myself from the new series
I need to catch up. I only read out of nostalgia for the most part now but who knows might find some interesting abilities. Last i saw was Natsu vs Ghost dragon eater
 

Hazure

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I need to catch up. I only read out of nostalgia for the most part now but who knows might find some interesting abilities. Last i saw was Natsu vs Ghost dragon eater
Its a decent series to read on a casual basis, the plot is quite good imo, leaves me really keen for the next chapter after reading whichever is the latest one
 
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