Ichimaru Gin of the WSE

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“I'm a snake. Cold of flesh and devoid of heart. My tongue flicks back and forth, ever in search of new prey, and if I like what I find, I swallow 'em whole.”

Name ➟ Gin Ichimaru
Nickname ➟ Snake
Gender ➟ Male
Age ➟ 23
Clan ➟ Uchiha
Alignment ➟ Chaotic Neutral

Appearance​
Personality​
Gin is fairly ordinary in terms of clothing, and he doesn't wear any unique items. His overall appearance, however, is not as normal. He keeps his eyes constantly narrowed to slits, rarely ever opening his eyes enough to reveal their bright sky blue-color. Although he appears to be an early to mid twenty-year-old person, he is unusually thin and tall with very sharp features, giving him a skeletal appearance, and bears unusual silver hair. He also keeps his face set in a wide mocking smile, which he only wipes off on rare occasions of annoyance, surprise, confusion, or even sadness. He wears a white robe open in a narrow 'V' down to his waist, closed to below the hips, and then open again to the hem, which falls about to mid-calf. His robe has long bell sleeves, into which he hides his hands. The lining of the robe and edges or layers of the under-robe(s) appear to be black. His sword is not visible with this outfit.
Gin is a very mysterious man, since his almost constant smile and slitted eyes, combined with his heavy use of sarcasm and mocking politeness, make it very difficult to discern his thoughts. Many find his demeanor and appearance rather unsettling and there are very few who were willing to trust him even before he was revealed as a traitor. Gin is fully aware of the effect he has on others and more than once has toyed with people's emotional states for his own amusement.




Village Information
Rank & Chakra Information
Land of Birth ➟ Badlands of Earth
Warring States Clan ➟ None​
Ninja Rank ➟ S - Class
Health & Chakra ➟ 100 & 1000​

Specialties

Steel Release ➟ Primary
Taijutsu ➟ Primary

Elements​
Basics​
Miscellaneous​
Fire Release​
Ninjutsu​
Fūinjutsu (On hold)​
Wind Release​
Genjutsu​
Sharingan 3T​
Lightning Release​
Taijutsu​
Toad Summoning​
Earth Release​
Kenjutsu​
XXXXX
Water Release​
XXXXX
XXXXX
Steel Release​
XXXXX
XXXXX



Background Information

History

Chapter I

While living in the Badlands of Earth as a child, Gin found Rangiku Matsumoto, a child herself, collapsed on the ground. He offered her some dried persimmon, which he was carrying at the time. Gin introduced himself to Rangiku, Rangiku commented on the strangeness of his first name. Gin and Rangiku's shared love of dried persimmon can be traced to that day. Following their meeting, Gin and Rangiku started to live together and it was during their time together that Gin asked Rangiku when her birthday was and she replied she didn't know, as she never really counted the days until she met him. Gin then told her that from then on, the day they met would be her birthday.

Gin also encountered Aizen while he and Rangiku still lived in Earth Country. While gathering firewood in a forest, he spotted Aizen and three other ninja (who were kneeling on the ground before him), through a clearing in the brush. Spying on them, he saw Aizen take a ball of pink energy from one of the ninja's hands and put it in a glass. Gin had seen those three ninja leaving the area where Rangiku was collapsed, carrying said ball of pink energy that he saw earlier. Realizing that Aizen must be the leader, Gin resolved to kill him.

Gin had a habit of leaving Rangiku most of the time and not telling her where he was going. During one such incident, Rangiku found Gin draped in a shihakushō with blood on his face. When Rangiku asked him what he was up to, he replied that he had decided to become a ninja and change things so they would end without Rangiku having to cry. Gin and Rangiku trained together from that point on. Since then, Rangiku has been one of the few people Gin seems to truly care for.

Years later, Gin wanders the land of Warring States in search of strength, so that he may one day find retribution for Rangiku all those years back, and kill Aizen.

To be continued...



Other Information​

Primary Specialty: Steel Release ➟ Gin has gained such great confidence and mastery with the Steel element that he can perform all Steel-related techniques with only a single hand seal and with great speed.

Secondary Specialty: Fire Release ➟ Gin over the years developed a particular skill set and fondness for Taijutsu and has better reactions and tracking when it comes to the ordinary shinobi.

Universal Ability: Fūinjutsu ➟ Gin learned the skills of Fūinjutsu during his years and posses quite an arsenal of Jutsu for the ability. Including a few body seals placed on various places on Gin's Body. (Of course I can't use these yet it's just easier for me to list them now rather than later.)

Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-
(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)
Type: Offensive/Defensive/Supplemental
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.

Aqesiro
Sword that slices through space and time, allowing its wielder to warp at will.
The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.

Secace
Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.
The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Galatine
Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.
The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Rhongomyniad
Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard
The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Carnwennan
Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard
The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Notes:
-Once activated remains active until the battle ends with the exception of it's cool down period-
-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-
-Must be mentioned in the users biography-
-Must have activated the parent technique to use this-
-Each individual blade is capable of taking S rank damage before breaking-
-Each blades ability can only be used twice per battle in addition to the rules in the moves-
-Can only be taught by ReXii-
(Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.

Kekkei Genkei: Sharingan ➟ Hailing from the Uchiha, Kaname possesses its famed Dōjutsu, the Sharingan. He has unlocked its 3T form, giving him the greatest perception available in the Sharingan's preliminary stages.

Scientific Tools: None ➟ Kaname carries no scientific tools on his person.

Artifacts: None ➟ Kaname carries no artifacts on his person.​

Custom Weapon:
(Shu Iyashii no Soroi) – Lord Vile, The Suit of Malevolence
Type: Weapon
Rank: S
Range: N/A
Chakra cost: N/A (-5 chakra per turn)
Damage points: N/A
Description: This weapon, also known as Lord Vile, is a pitch-black armour composed of steel. The metallic armour is larger than the user and envelops them entirely, with the exception of his eyes, where a visor in the form of a single slit can be seen. The chassis of metal takes on a medieval style and possess a glossy metallic sheen. It is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is an armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. In terms of it's base level of strength, the armour is the equivalent of an S-Rank steel technique and can be destroyed by techniques following Koton's elemental S/W. Since it is treated as a koton technique, jutsu that utilize existing steel can be used on/applied to it. The armour has the same functionality and abilities as the one in Steel Release: Resurgence of Savagery.

The chassis of steel is composed of thousands upon thousands of extra fine wires though this difference is imperceptible to the naked eye. This makes it as light-weight as the armour created in Steel Release: Authority of Arthur and allows reshaping of it to a limited extent. The user can passively create or close openings anywhere on the armour or "unwind" different part(s) of it into the wires which compose it (e.g. the gauntlets will unwind and the wires which formed it will simply hang there or wrap around another part of the armour). This is done to expose different parts of the user's body in order to facilitate the release of techniques such as those spewed from the mouth. Lord Vile also has an array of ornamental seals decorating it's body, not unlike the those exhibited in Curse Mark Level 1 in appearance. Being of the same complexion as the armour, they cannot be distinguished from it with the naked eye. Due to it's unique composition, seals which are normally placed on the body can instead be placed on the armour.

Through the continuous infusion of chakra, Lord Vile has developed a degree of sentience. It passively saps chakra from the user's body to sustain this sentience and will do so even if the user finds themselves unable to use or mold chakra. Barring the complete sealing away of the user's chakra (which is synonymous with death), the armour will always be capable of leeching their host's chakra. Through mental commands alone, the user can freely control the movements of the armour, granting him an unparalleled ability in combat. As the user and the armour possess a symbiotic relationship, the latter can aid the user in the molding of chakra. Techniques which normally require a handseal of some sort can instead be performed through motioning the armour in some way (e.g. swiping the arm or clenching the gauntlet into a fist). This is a passive ability but it can only be used on techniques which require a single handseal.

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