1. So you form the hand seals and then basically condense an enormous amount of ice chakra into a small orb, which you then release freezing all non-organic matter.
I can't elaborate on this much more as I'm pretty confused as to its purpose. Non-organic means its not going to hurt anyone as humans are made of organic matter. Am I missing something here? @____@ those are a lot of restrictions just to turn the ground to ice.
2. Noted, I'll update it in my thread
Its lethal to humans the non organic part just freezes the ground and water it comes into contact with.
This was updated aswell
Suiton: Mizu Tekishutsu) Water Style: Water Extraction
Type: Supplementary
Rank:B
Range:long-short
Chakra Cost:30(-5 per turn)
Damage Points:n/a
Description: the user will make 1 hand seal and focuses his chakra into the ground using his chakra he will force up any trapped water beneath the ground to surface as high as the users waist, and becomes a usable water source to the user alone aslong as he keeps pumping his chakra into the water every turn to prevent others from using it.
Note: can only be used 3 times per battle
Now the rest
hyouton: buriza-do ( ice style: blizzard)
Type:supplemary
Rank:A
Range:Short-long
Chakra Cost:30
Damage Points: n/a
Description: the user will form 5 hand seals and focas his water and wind chakra into the already snowing area the snow will begin to fly sideways at very fast speeds untill it becomes a blizzard the sound of the blizzard will block all sound and the vision will be brought to zero basicly leaveing the user and the enemy with nothing but smell as vision is blocked sound is nothing but rageing wind and feel they will become numb after 2 turns in the strom ( still able to move though )
note: niether the user nor the enemy can see hear or fell where they are in the strom
note: dojutsu can see threw the jutsu easy
note: can only be used once.
note: lasts 4 turns
note: after 2 turns both the user and the enemey will become numb ( but will not affect anything other then feeling )
note: can only be used by haku yuki
Hyouton: Koori Yoroi)-Ice Release: Ice Armor
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30(-10 per turn to keep active)
Damage Points: N/A
Description: The user will make the hand seals tiger dog boar and focus his wind and water chakra to every cell in his body he will then make the tiger hand seal once more and release the chakra and the chakra will take a form around the users entire body in the form of armor ( like the armor in the the land of iron only made of ice) The special part about this armor is that where the joints are, the armor is made of movable snow so that his movement is not hindered.
Note: Only lasts Four turns
Note: Usable three times per battle
Note:After the jutsu wears off the user can't use it again for 2 turns
Note: User is only able to use Water,Wind, Ice,ninjutsu and taijutsu while using this armor.
Note:After the jutsu wears off the user can't use it again for 2 turns
Hyouton jounin on rui (Ice style standing on thin ice)
Rank: C
Type: supplementary
Range: mid-long
Chakra cost: 15
Damage points:
Description: The user will make five hand seals and place his hands on the ice below him. He will then focus his water and wind chakra into the ice and with his chakra he will make the ice as weak and brittle as possible making it easily broken. If either the user or the enemies step on the ice in front of the user it will shatter.
Note: only usable 4X per battle
Note: can be used to weaken other Ice jutsu B rank and below in this case the user does not need to make contact with the jutsu and will instead just transfer his chakra into the ice jutsu he wants to weaken. The ice jutsu will be weakened one rank.
Hyoton: Anivia no ikari) - Ice Release: Anivia's Wrath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-30 per turn to sustain)
Damage: 80
Description: The user will begin by first, sending a large amount of water chakra in the air directly in front of them. Then, as the water molecules multiply, the user will manipulate it with wind chakra to create ice chakra. With the use of nature transformation, they would harden all the water molecules present in front of the user, and shaping it into a fairly large bird, made completely of ice. The bird is about two times the size of the user, with a 4 meter wingspan. This bird is extremely versatile in terms of usage. Like a bird, it has the ability to fly, about the same speed as an eagle and can fly with one person on its back. This bird made of ice has an extremely large and sharp beak, made of ice as well and as such, can pierce through human flesh with ease. This beak counts as a B-rank, and a move of course. It can be used to attack by flying towards an opponent, and directly piercing the target or using it as a projectile, de-attaching from the target and reaching up to mid-range. Secondly, it has the ability to release either, four balls of ice at high speeds, which all explode upon impact, into many icicles with slicing properties, or one large ball of ice that, upon impact, would explode into large, and more icicles. This would also count as a move, and as an A-rank ice technique. The four spheres of ice would each be the size of a basketball, while the single bigger ball of ice would be half the size of the bird. Lastly, if commanded, it can flap its wings to cause the molecules in any particular area, preferably around the user, to multiply and solidify, creating a wall of ice that can defend from certain elemental and physical techniques. (A-rank wall, counts as a move and goes according to elemental strengths and weaknesses.) The bird is also unaffected by B-rank or below techniques. (Lightning excluded)
Notes & Restrictions:
- Can only be used twice with a two turn cooldown.
- Anivia lasts for 3 turns in the battlefield; it can be deactivated at any given time.
- Cannot use any S-rank or above Ice techniques in the next turn, or any Forbidden rank water/wind techniques.
- All of its techniques/abilities count as a move from the users move count and consume the users chakra to use (according to the rank of the technique)
Hyoton: Fraust no shūjin) - Ice Release: Prisoners of the Frost
Type: Offensive/Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: With the use of their ice chakra and three handseals (Boar → Rat → Tiger), the user will channel ice that chakra approximately 3 meters behind the target. The ice chakra would serve to cause the water molecules to multiply to create an ample amount of water, then harden to be formed into ice. With the use of shape manipulation, the user will be able to shape the ice into a tomb, about the size of the target. With further shape manipulation, the user can shape four shackles with chains attach to them, and with a wave of the hand, cause the shackles to extend and bind to the opponents limb, while pulling them back abruptly, and locking them into the tomb. With the use of another handseal, the user can cause the inside of the tomb to create icicles, stabbing a target who is inside and possibly killing them.
Notes & Restrictions:
- Shackles can extend up to 10 meters
- Can only be used three times, with a two turn cooldown. No S-rank wind/water for the next turn, and no S-rank Ice either.
- The tomb can stay at the battlefield for two turns without being used, however, on the third turn, it will simply melt.
(Hyouton: Tou Ue)- Ice style: Freeze up
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: After many years living in the mist alongside the Hozuki the Yuki had seen their unique ability to become completely water. The Yuki sought out a way to replicate that power but with their own kekki genkai after many years they figured out a way to become ice itself. The user will focus their ice chakra throughout their body merging it into every cell and constantly will pump the chakra in and out the user will begin to take the appearance of ice and will continue this process until the user is solid ice. Unlike the Hozuki who are unable to maintain human shape, the user will maintain their shape due to ice being solid. While the user is like this they will also take the properties of ice being resistant to wind and water neutral to fire and weak to earth and lighting. The user will still be able to move around while they're ice and if shattered the user will still be alive unless they return to their human form but will still be able to perform ninjutsu if the jutsu used as long as they don't require handseals. If shattered (as in into pieces not just an arm or a leg) the user will not die unless they turn back to their human state but even if shattered into pieces the user will be able to preform water wind and ice jutsu still as long as they don't require handseals. (once again that wouldn't count it just a leg was shattered you would still be able to make handseals if your arms are intact). While this is active, the user can only use Ice, Wind, Water and any KG/CE combinations of the aforementioned elements as well as non-elemental abilities (Nin, Gen, Tai, Ken, etc).
Note: User can remain as ice for four turns
Note: can only be used thrice per battle
Hyouton: Koori Koukai)-Ice Release: Ice reform
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: This jutsu is a sister jutsu to Ice release: freeze up, and is used only after the user has been shattered either by alittle bit like losing an arm or alot like being completely turned into little pieces of ice. The user will focus his chakra into one piece of the Ice which will become the center piece or the brain the chakra spread will out from the center piece like a spider web one string of chakra attached to each piece of ice. Then using his chakra he'll pull the pieces back together and using the spider web like chakra will repair cracks reforming the jutsu to how it was before breaking.
Note: Can only be used three times per battle
Note: The user can use this for a single limb or their entire body,meaning if you lose an arm last turn and the next turn you shatter completely this jutsu will bring everything back together.
Doton/Fūton/hyouton: aisu kanketsusan)-Earth/wind/ice style: Ice geyser
Type: Offensive
Rank: S
Range: mid-Long
Chakra: 40
Damage: 80
Description: the user will tap his foot on the ground 3 times, the first time he is using his earth chakra to hallow out the ground beneath the enemy. The second will then create ice shards inside the hole and finally the third will force wind chakra upwards beneath the ice forcing ice come up by sending his wind chakra under the ice forcing it up creating a large barrage of ice shards and wind come up from beneath the enemy tearing them to shreds.
Note: the ice and wind together equal s rank, the earth chakra is for hallowing the ground and that's it.
Note: can only be used twice per battle
Note: no earth, or wind or ice jutsu above S can be used in the same turn
Note: two turn cool down before second use
Note: No ice above A rank in the next turn
Fūton/ Suiton/hyouton: tatsumaki) Wind/Water/Ice: Tornado
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will make a single hand seal and create a tornado of water around the enemy spinning clock wise then with another hand seal the user will create a wind tornado directly outside the water tornado spinning counter clock wise. The force of the two tornados will force the enemy to the ground and then they will enclose on the enemy and freeze trapping them inside the frozen tornado before the user blows it up using the tiger hand seal.
Note: Can only be used twice
Note: the water wind and ice are all see through
Note: No wind water or ice above A rank in the same turn
Note: no S rank ice next turn
This last one only use for certain situations and don't abuse it This jutsu is meant to counter those ***holes that have like 100 boosts on their fire jutsu
Hyouton/Suiton: Hyouketsu Nami)-Ice/Water release: Freeze wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (-20 from the user)
Description: The user will focus his Water and Wind chakra in his belly. There he will use his wind chakra to cool the water chakra down to the point where its extremely freezing with ice crystals inside the water, but are to small for the normal human eye to see. This water will force its way out of the users mouth due to the sheer volume and pressure it puts on the users chakra and body, it must burst out on its own or with the users own intent because otherwise it would freeze inside the user. It will come out as a large wave of water heading towards the opponent. The water is so freezing cold that any water that touches it will freeze and be shattered into nothing by the wave and any fire jutsu that touches it will have no effect. Once the water settles it remains freezing turning the entire battle field into a cold lake as high as 10 meters, and as wide as 24 feet. The lake is cold to the touch and can cause numbness on contact slowing down the person that touched it by one speed rank. After 3 turns the lake will freeze due to how cold it is before then the lake can be used for water jutsu that will all be combined with the ice particles inside the water however after the lake settles it is no longer immune to fire, only the use of the jutsu itself is. The enemy will be able to use this water source as well even with the ice particles inside the water.
Note: No other ice/water jutsus above A rank in the same turn or following turn
Note: Can only be used twice.
Note: On second use the lake will not gain an extra 10 meters, it will simply disappear if a liquid lake from the last use is still present.
Note: The user cannot use fire jutsu next turn
Note: No fire jutsu can evaporate this lake In the turn it's made, after that S rank fire will be able to counter it.
Note: The user will be safe from the jutsus cold effects due to his training with ice.
Note: one turn cool down after use.
Note: After the lake it main, the water is treated as normal water that is cold, and so any jutsu made from this water gain no benefits.
Be very careful with it now any questions on any of them?