[CJ] Ice Gods

Inch

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I try to write my jutsu as simply as I can, so I don't think that very much teaching/explaining is required; they say what they do pretty explicitly. I'll make note of any further information I feel you should know for each jutsu as we go. Ask any further questions for each one as you feel necessary.

(Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave
Type: Offensive
Rank: S-Rank
Range: Short-Med
Chakra Cost: 40
Damage Points: 80
Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide.
Note: Can only be used twice per match.
Note: No S-Rank or above Ice Jutsu next turn.
Note: Must wait three full turns before using again.
^I'ma be updating in the somewhat distant future, but it's straight forwards.

(Hyoton: Mō Fubuki No Ikari)-Ice Release: Wrath of the Blizzard
Type: Offensive, Supplementary
Rank: S Rank
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After first using Hyouton no Jutsu, the user performs two hand seals and releases an Icy gust of wind which pushes the falling flakes at extreme speeds and while covering them with ice to make them about an inch tall and razor sharp. These enlarged, icey snowflakes are capable of piercing one's skin and drawing blood, however, if they hit the ground, they will break apart harmlessly. If the snow is not caught in the gust of icy wind, it will fall normally.
Note: Only one gust of wind can be created, although, this gust can be curved infinitely according to the user's will.
Note: The user is equally prone to the flakes, should he get caught in the gusts.
Note: Lasts two turns.
Note: Can only be used once,but the user can control the wind gust during the second turn of use.
Note: Due to the amount of chakra and attention this jutsu requires, the user can only use one other jutsu the turn this jutsu is activated, and on the turns that this jutsu remains active.
Note: Only usable by Inchato.
^The way I interpret the workings, this can be used with other jutsu that make it snow as well. Bear in mind that you are not restricted to starting the gust directly near you; it can pick up anywhere within range.

(Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods
Show
Type: Offensive
Rank: S Rank
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch
Any questions on those?
 

Inch

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Inch tall and razor sharp. Oh i love it. :D no questions, they're straight to the point. Which ones of mine are left?
Oh I still got a few more post's worth to teach you, just not gonna post em all at once as that looks shady to me if you know what I mean.

(Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description: The user performs 3 hand seals and focuses a massive amount of chakra into a single point in the sky. After the hand seals are complete, the user will manipulate the chakra to form a fast-moving downward swirling vortex of ice, snow, and wind, and there is now hollow point in the middle of the vortex. The vortex is quite narrow at the point of the creation and becomes wider as it moves towards the ground. Anyone caught in the vortex will be rotated at great speeds and slammed into the ground, in addition to being impaled by the ice shards. The vortex can last one full turn if the user wishes. After the vortex ends, all of the snow, wind and ice shards within it will burst outward to a mid-range away from the vortex. Anyone caught in this explosion, including the user, will be knocked backward by the wind and snow, and impaled by the ice shards, though both effects aren't as powerful as they were in the vortex due to the now unfocused and spread out explosion.
Note: The user is only able to perform a total of 2 jutsu the turn this was used.
Note: The user will be unable to perform anymore forbidden jutsu for the next 4 turns.
Note: The user will feel exhausted the turn after this was used and will have slowed movements.
Note: Requires the user to have mastered ice.
^Just don't go trying to spawn this on top of someone's head. It's gotta be up in the air abit.

(Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique
Show
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (-5 per turn)
Damage: N/A
Description: When standing on ice, the user forces chakra from their feet in a manner that pushes them across the slick surface of the ice at an extreme speed. This works in a similar way to when someone uses chakra to push himself away from the ground with greater force. The difference is that the user releases the chakra without jumping, and it will simple propel them horizontally across the surface of the ice, without moving them into the air. The user is able to travel across long distances at great speed using this technique, but it only works if the user is standing on ice.
^People'll question it, but you can use other jutsu while you move around with this, as it's really really similar to the methods used to walk on water.
(Hyouton: Yuki Tenkan)-Ice Release: Snow Conversion
Show
Type: Supplementary
Rank: B-Rank
Range: Long
Chakra: 20
Damage: N/A
Description: The user manipulates the snow on the battlefield that they created and uses their chakra to completely freeze the snow, causing it to become ice. Upon turning into ice, the newly turned ice will retain the same properties that it had before becoming ice. This includes, shape, rank, momentum, location, etc. Due to the small amounts of air in the snow and the increased density of ice, there will be slightly less ice after the snow is transformed.
Note: Can only be used four times per battle.
Any questions?
 

McRazor

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Oh I still got a few more post's worth to teach you, just not gonna post em all at once as that looks shady to me if you know what I mean.


^Just don't go trying to spawn this on top of someone's head. It's gotta be up in the air abit.


^People'll question it, but you can use other jutsu while you move around with this, as it's really really similar to the methods used to walk on water.


Any questions?
Understandable, no questions about these either.
 

Inch

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Understandable, no questions about these either.
Last post then it'll be your turn

(Hyouton: Hyōga Shinkō) - Ice Release: Glacier Invasion
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A
Description: Glacier Invasion is an adapted version of (Doton: Uitenpen) - Earth Style: Wheel Of Fortune, used to summon large amounts of ice to the battlefield in a similar manner to which the aforementioned jutsu summons earth. Just as with the parent technique, the user of this jutsu will bite their thumb in order to draw blood and perform a row of five hand seals before slamming their hand on a scroll in the ground. This jutsu combines principles from both the summoning technique and ice release techniques in order to achieve its goal. The user summons a large amount of ice from an immense glacier which he molds into the design that is present on the scroll whilst in the process of summoning it. This allows the user to generate large amounts of ice onto the train in the form of any structure composed of ice that he wishes. Should the user be defeated, the technique will abruptly end, causing all of the ice to simply vanish. Alternatively, the user can end the technique of his own free will prematurely, causing all of the ice to vanish.Like the jutsu it's derived from, Glacier Invasion only allows the user to manipulate the shape and position of the ice the moment the ice is first summoned when this jutsu is activated as dictated by the scroll. Further manipulation of the ice past what is drawn on the scroll must be accomplished through the usage of other jutsu.
Note: Can only be used once per battle.
Note: No S-Rank or above Ice on the turn this is deactivated
Note: Whilst active, the user will be limited to only performing Ice, Water and Wind jutsu.
^Incredibly fun. You can pull off crazy strats with this if you fully design a scroll.
(Hyoton: Aisukafusu)-Ice Release: Ice Cuffs
Show
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses).
Note: Can only be used thrice per battle.
Note: After usage, the user must wait 3 turns before using it again.
And I also updated this while you were away. It's much better now.
(Hyoton: Skadi No Reitō No Mori)-Ice Release: Frozen Forest of Skadi
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (40 damage to the user)
Description: The user gathers a severe amount of Hyoton Chakra and performs a row of four hand seals, releasing the gathered chakra in a surge and causing a giant forest of pine trees made of pure ice emerge from the ground around the user. The ice is very hard and extremely cold, and the needles of the pine trees are razor sharp and are capable of dealing tremendous damage to those things that come into contact with them, especially as the trees are yet rising from the ground. As a result of the tree's coldness, the air around them also becomes extremely cold, causing discomfort and pain to anyone within it who doesn't warm themselves. Although the user is used to the cold temperatures of the ice, they will still feel discomfort and pain from the cold, albeit far less than that of a non-ice user. On average, the pine trees are 30 meters tall and the branches typically span six meters at their base. The pine trees have around 4-6 meters between each other, making maneuvering through the forest easy for a normal sized person. At the end of the third turn after the user uses this, the forest will return back into the ground. After using this, the user's body will be covered in minor first degree "cold burns" that aren't painful but hindering just the same.
Note: Lasts for three turns
Note: Can only be used once per battle
Note: Whilst active, all ice jutsu gain +10 damage.
Note: Due to the amount of chakra this technique consumes, only one additional jutsu may be used the turn this jutsu was used, and only two may be used the following turn
Note: After this technique ends, the user is unable to perform ice jutsu of A-Rank and higher and the user is unable to perform S-Rank and higher wind and water techniques for the following two turns.
That's all of mine, so you're up now t.t I only have Wind Chill field, Demonic Ice Labyrinth, and Collapsing Ice Labyrinth from you.
 

McRazor

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Last post then it'll be your turn


^Incredibly fun. You can pull off crazy strats with this if you fully design a scroll.


And I also updated this while you were away. It's much better now.


That's all of mine, so you're up now t.t I only have Wind Chill field, Demonic Ice Labyrinth, and Collapsing Ice Labyrinth from you.
And silent ice genjutsu. Now let's start with mine. This might take a while because im not having an easy time copy pasting on my phone.

Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks
Type: Attack / Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A (60 if vital spot is hit)
Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
Note: Must be from the Yuki clan
Note: Only twice per battle
Note: Only McRazor can teach this

Hyouton: Khione no saikuron | Ice Release: Khione's Cyclone
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: After the user performs a string of 15 handseals and releases a massive amount of hyouton chakra around the battlefield, he creates a massive tornado all around it, with a radius up to 50m. The tornado consists of nothing more than a massive wind current and snow. The wind carries the snow in a cyclic motion at very high speeds, which makes the snow act as a wall/barrier around the battlefield, cold enough to freeze anything that passes through it. Due to the rotation speed and the basic principle of hot-cold air, everything within it freezes in the 4th turn after using the jutsu. As the tornado spins around the battlefield, hot air moves upwards while the cold air stays low, near the ground, freezing anything caught within it, including the user. The same way the snow acts as a heat insulator when forming around the battlefield, the user can use it to protect himself against this technique. After the 4th turn, and freezing of the battlefield occurs, the cyclone vanishes. While performing this technique, the user must stay steady.
Note: While this jutsu is in use, the user can perform only 2 techniques per turn for the next 4 turns, due to the massive amount of chakra being released
Note: Only up to and including S ranked techniques on next 4 turns
Note: No ice jutsus same turn
Note: Usable only once per battle
Note: Only McRazor can teach this
Note: User can perform only water, wind and ice techniques while using this technique

Hyouton: Tsurusu tsurara| Ice Release: Hanging Icicles
Type: Offensive
Rank: B-Rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40 (+ extra damage depending on the force)
Description: By channeling chakra throughout the battlefield the user can create a plateau above the enemy from which a huge number of icicles are hanging. They're very sharp and can easily pierce through the opponent, potentially causing immediate death, if the opponent collides with them with force. As they're formed they don't fall down, instead, they stay at the very place they're created. They will have the best effect if created quickly, just a few meters above the enemy. The plateau has a radius of approx. 3 meters and the spikes are just a few centimeres thick, much alike as the picture provided.
Note: Only McRazor can teach this

Questions?
 

McRazor

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No questions. t.t The first one is very nice.
Next and I believe last. At least for now.

Bear in mind, these are my first ever customs, so they might seem a bit out of place, but yeah.

Hyouton: Mabayui bakari no rifurekushon | Ice Release: Blinding Reflection
Type: Supplementary
Rank: B-Rank
Range: Short/Long
Chakra cost: 20
Damage points: N/A
Description: While the field is on ice, user quickly channels chakra through his legs and sends it into the ground. While quickly spreading his chakra through the ground he calculates his opponents position and the position of the sun, which he then uses to manipulate the frozen ground in order create a small ice bump which deflects the sun into his opponents’ eyes. Due to the reflection being very strong and concentrated into one point, i.e. opponents’ eyes, he gets blinded enough for the user to move from long to mid or mid to short, and vice versa.
Note: Usable only two times per battle
Note: Only McRazor can use this

Hyouton: Sennen Hyōrō | Ice Release: Thousand Years' Ice Prison
ype: Attack
Rank: S-Rank
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: User does a signle handseal and slams his hands on the ground. Then he disperses his Hyouton chakra and uses it to make several ice spikes protrude form the ground, in a circle, around his opponent. As they appear from the ground he makes them move inwards, towards his opponent, crushing him.
Note: Usable only twice per battle
Note: No S-rank or higher Hyouton, Suiton or Fuuton jutsu the following turn.
Note: Only McRazor can use this

Hyouton: Kōrudotatchi | Ice Release: Cold Touch
Type: Supplementary
Rank: B-Rank
Range: Short/Long
Chakra cost: 20
Damage points: N/A
Description: While standing on a water surface, user simply gathers Hyouton chakra in both hands and places them on the surface. As his hands gets in contact with the surface his chakra spreads through the water and freezes it, creating an around one meter thick layer of ice. If the opponent is caught standing on the water surface while the water underneath him is freezing he will be trapped. Once the freezing process completely ends the surface is safe to walk on.
Note: Usable only four times per battle
Note: Only McRazor can use this
 

McRazor

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No questions, first ones a dope concept t.t
Can I have silent ice as well? :)
I already taught you bro. As i said the other day, you just forgot to add it to your thread. If you dont believe me, you can check in my cj thread. I keep an impeccable record of my trades. We did it in our old exchange thread.

Wemt ahead and got the link myself.

 
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