I was told to make this interesting. Closed.

Drackos

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Our terrain is Hardhome from Game of Thrones. Image below. We are inside the village walls. Obviously the only water source is the ocean. Your back is towards the ocean and it is 15 meters away from you.

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Zaphkiel

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Cold, desolate, barren.

A few of the words that tumbled across his mind. His distant, over thinking mind that is. He liked to think it a gift, the power to analyse with great detail but in other times a curse, a curse where every detail of reality becomes a canvas for endless possibilities. Endless outcomes, destined outcomes nonetheless. Everything in life was all predetermined, it was absolute, or so he would like to think. A cold whip of wind howled in his ear, bringing with it the harshness of winter- and the cries of the unprepared frostbitten victims. He lowered his head less the wind dry the very moisture in his eyes. But even then, he stood there against the cold, against nature with his jet black hair now slightly grey from the freezing moisture and his lean build hidden beneath a straight black cloak.

Another whip of cold wind, it lashed at his cheeks. His jaw tensed at the sudden cold, but he only lowered his head a second time. Behind him the sound of water crashing onto to black muddy earth sounded like sunken drums of a warrior tribe. He payed keen attention to it, it held a rhythm. A rhythm of build up and demise like a predefined poem. Even the very ocean was absolute, and so was his logic. He took a slight lean backward, bracing his weight on his left leg, allowing his body movement less it should seize up in this unforgiving cold. But as he leaned back so did he look into the foggy beyond. The swirling frost and frozen air made way for a tall, confident figure. Another cold wind blew, sending his hair into his eyes, his jaw tensed. But not from the wind, but the anticipation. He wanted to leave this town and continue onward, but his over thinking mind had caught sight of a new subject- one that wasn't bound to the laws of nature, one that wasn't absolute. A human. Unpredictable as they come.

He allowed himself to glide forward toward the cold fog, staring at the approaching figure. With the cloak covering his feet it was impossible to tell if he was actually touching the ground or not. He waited until a defined distance hung between them. He dared not speak first, it was time to see who was the Izanagi and who was the Izanami of this encounter. Who would open their mouth and breathe their own demise into the cold air? As the fog traveled it would engulf him as well allowing his eyes to focus on his opponent, although still a silhouette against the white background of the snow.

Yosamu lifted a hand slowly from the split in the front of the cloak revealing his index finger to point at the figure, his hand moving as deliberate as possible, as if the surroundings had seized his joints in his long wait. As his finger became level with his eyes and with the opponent he slowly lowered his hand, bringing it to rest at his hip. One would ponder at this gesture, thinking what it means, but in truth it was a warning sign. A sign to show that he had spotted the enemy, and destruction was nigh. Beneath his cloak he formed a few hand seals summoning his bats, the poof of smoke undetectable from the confined spaces they were summoned. They clung to his body, the myriad of them. He held a kunai in his left hand, the one that stayed beneath the cloak (P.S. All of Yosamu's kunai are venomous).

(Kumo Ninpo: Doku Heiki)- Spider Ninja Arts: Venomous Weaponry (passive)
Type: Supplementary/Offensive
Rank: D
Range: N/A
Chakra cost: N/A
Damage: N/A
Description: Similar to the concept of Malice Bombs, shinobi of the Spider contract have learned to harness the powerful venom of some of the most dangerous spiders in their arsenal. The venom, once gained, is then applied to the ninjas' weapons to offer much more lethal potential beyond sharp blades and blunt edges. Unlike Malice Bombs, the venom isn't specified (neither Necrotic or Neurotic) and is a cocktail of both variants. Also, the venom isn't vaporized but is kept in liquid form but dried when placed on the weaponry. This way the venom can stay discreet and catch the opponent by surprise should he be as much as grazed by said weapon(s). However, to coat so many weapons in venom it looses its toxicity as it is 'stretched' among so many tools. Instead of grim and immediate effects like that of Malice Bombs the effects of the venomous weaponry are much more mild, but when applied in large amounts can prove their destructive power. For an opponent grazed, slashed, or stabbed by the weaponry he/she will lose feeling in said limb area affected. They will still be able to move it and have it function on their behalf, but sensation would be lost as well as the spider venom settling in their system. One graze is mild and will probably go unnoticed. Each time the opponent is afflicted with these venomous weapons it equals to a D ranked attack, and it stacks each time they get exposed to the weapons so a second occasion will turn the D ranked affliction into a C ranked affliction. Then on the next exposure it turns to a weak B ranked, then a full fledged B ranked. If the opponent manages the venom to be stacked to that of a full S ranked technique they will die as the venom builds up in the their system over time. So in total it takes sixteen strikes from a venomous weapon to kill the opponent (x16 D ranks= 1 S rank) and this can come in the form of slashes, stabs, and cuts as mentioned before, below is a small table of ranks and accompanying afflictions:


D Rank= No noticeable affliction
C Rank= Slowed reaction and cognitive actions
B Rank = Blurred vision, slightly slurred speech
A Rank= Involuntary coughing, bleeding from eyes, nose, mouth and ears
S Rank= At the end of the turn victim dies


Note(s):
- Can only be applied to weapons with blades such as kunai, swords, shurikens
- Bios with this ability must specify which type of weapon is being used as venomous, meaning one can't have venomous shurikens and a venomous sword
- Must have signed the Spider contract

(Kuchiyose no Jutsu: Kōmori no Mure) Summoning Technique: Pack of Bats
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: After performing the summoning jutsu the user will summon a group of 25 normal size bats. These bats have no elemental affinity but can be used to use such jutsu as Bat Controlling: Ultrasonic Mid Wave Technique. These bats can also be used to attack or distract opponents by swarming them.
Note: Can only be summoned once.

He then waited on the man's move, of course all the actions he had just taken wouldn't be visible to an outsider unless they posses a heightened sense of cognition and/or sensory.

The absolution of victory. The absolution of death. Such a predefined world we live in.
 

Drackos

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He simply stood in the center of the now deserted town. His eyes were closed for Alexander had no need for them when approaching strangers. He could very clearly sense the man's aura before him. The very essence of his life was made very clear to Alexander. As he became aware of the stranger approaching him Alexander kept his eyes closed and simply practiced yet again what his House called for in times such as this - voiding his emotions. He did not know the intentions of the man before him. Perhaps similar to his own - simply traveling the world to widen his experience in life. Underneath his own cloak Alexander's left hand gripped the Lamentation of the Intrepid firmly. While it appeared to most as a simple coin it brought Alexander great comfort knowing it was close. The relic he had found long ago had become somewhat of an important artifact to him. As the stranger neared him Alexander's eyes snapped open. Before him his vision was clouded by a dense fog. But he had no need for his eyes to know where the stranger was. And suddenly a plethora of life entered Alexander's awareness. What originally was one simple aura had burst into twenty-six. And what they were became very clear to Alexander - bats. The stranger remained silent. Now void of emotions Alexander felt no pressure from his own fears of meeting new faces. Making his movement known under his cloak Alexander drew, with his right hand, a small scroll. Drawing it from his cloak and holding it upwards in his open palm he simply caused it to poof into a plume of smoke with a surge of chakra. Replacing the scroll was but a simple coffee mug. In the cold steam vigorously rose from the surface of it.
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 10 chakra from him or her per turn. This natural hunger for the user’s chakra fuels the Lamentation’s first basic ability. The Lamentation can create rain from the sky above using the user’s chakra, which is constantly fed to the Lamentation to maintain this rain. However, this rain is unique in the aspect that it is in fact a cloudless rain. This is done by using the chakra drawn from the user which is released by the Lamentation to manipulate moisture in the air to cause this cloudless rain phenomenon. The rain that falls however does not possess the same sensory qualities as Rain Tiger at Will and simply falls as normal rain water. The second ability of the Lamentation of the Intrepid is that, through the source of rain that it naturally produces with the user’s chakra, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Should the user not be in possession of regular arrows the Lamentation is capable of using a rain source to create arrows composed of rain. However, these simply are freeform creations and possess no ranked power. They simply are solid in characteristics and can move as fast as normal arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants as long as they don't exceed the size of the bow.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed/destroyed. The bow itself is unranked and so its susceptible to being destroyed via any means
Note: Can only be wielded by Drackos and those who are taught this weapon
Note: Initial activation of the "Cloudless Rain" is not passive, counts towards the user's three jutsu per turn and takes the timeframe of a single technique
Note: This weapon is not sentient and cannot perform techniques on its own. Both abilities are initiated by the user using the weapon as a medium to do so.

Type: Supplementary
Rank: E
Range: Short
Chakra: 05
Damage: 10 (to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.
Note: Effect lasts three turns.


"Stranger, perhaps you're cold? Are you familiar with this area or are you a traveler like myself?" His tone was empty. To some it may have sounded eerie. To others simply devoid of strain and tension due to his voided emotions. However the stranger would react Alexander was sure to know from his response. "Would you like some coffee?" He raised his right hand as he firmly grasped the mug. From it he took a long sip enjoying the warmth it brought to him. As the warm fluid raced down his throat his awareness jolted. His heart beat quickened and his eyes widened ever so slightly. He was ready for whatever was to come.
 

Zaphkiel

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The fog parts to reveal an adolescent. A mere child by the looks of it. Nearing adulthood but never leaving the childhood behind. He studies the boy, his actions, his breathing. Even his two colored eyes that seemed more creepy than interesting. As the boy takes a scroll from his jacket Yosamu doesn't move a muscle, his eyes fixated on the scroll. A puff of smoke and a mug of the sort comes into play. This was what shattered Yosamu's philosophy of absolution. His theory of a structure fate. Who would have guessed or expected such a move, why doesn't even exist? It appeared but a waste of chakra.

Waste.

As the boy spoke the anxiety left his mind, along with the cold wind that howled like a lonely wolf desperate for a pack. It was his voice that did the trick, the sudden tone and message somehow had relived him of some of the anxiety. But this only made him more weary. He didn't accept the coffee offer instead he acknowledged who spoke first, the Izanami. A blueprint of the sort popped into his head, about exactly what kind of opponent he was facing. He glared at the hot steam as the man gulped the hot beverage, its heat quickly snuffed by an unforgiving wind. He then opened his mouth, talking softly yet loud enough for his voice to pass the gap between them.

"What, is your name, shinobi?" He asked, calmly, bluntly. "And why are you here?"

Slightly disturbed by his presence yet at the same time intrigued by his unpredictability Yosamu stared at him, making sure to devoid his face of the obvious fascination. A mention of the word traveler, which means they were just both wandering souls who somehow came face to face. Oh the canniness of fate. There must have been a reason for it, some unknown outcome was to take place. But that outcome is fixed wasn't it? Either he wins and the boy loses, or the boy wins and he loses. Or maybe neither of them wins, and maybe neither of them loses. He shrugged at the thought, it was fiddling with his brain. As all these synapses fire off he forgot the meaning of hospitality and even the question that was asked prior. Slightly shocked with himself, he blamed it on the wandering mind he possessed.

"Yes, I wouldn't mind some."
 

Drackos

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The fog parts to reveal an adolescent. A mere child by the looks of it. Nearing adulthood but never leaving the childhood behind. He studies the boy, his actions, his breathing. Even his two colored eyes that seemed more creepy than interesting. As the boy takes a scroll from his jacket Yosamu doesn't move a muscle, his eyes fixated on the scroll. A puff of smoke and a mug of the sort comes into play. This was what shattered Yosamu's philosophy of absolution. His theory of a structure fate. Who would have guessed or expected such a move, why doesn't even exist? It appeared but a waste of chakra.

Waste.

As the boy spoke the anxiety left his mind, along with the cold wind that howled like a lonely wolf desperate for a pack. It was his voice that did the trick, the sudden tone and message somehow had relived him of some of the anxiety. But this only made him more weary. He didn't accept the coffee offer instead he acknowledged who spoke first, the Izanami. A blueprint of the sort popped into his head, about exactly what kind of opponent he was facing. He glared at the hot steam as the man gulped the hot beverage, its heat quickly snuffed by an unforgiving wind. He then opened his mouth, talking softly yet loud enough for his voice to pass the gap between them.

"What, is your name, shinobi?" He asked, calmly, bluntly. "And why are you here?"

Slightly disturbed by his presence yet at the same time intrigued by his unpredictability Yosamu stared at him, making sure to devoid his face of the obvious fascination. A mention of the word traveler, which means they were just both wandering souls who somehow came face to face. Oh the canniness of fate. There must have been a reason for it, some unknown outcome was to take place. But that outcome is fixed wasn't it? Either he wins and the boy loses, or the boy wins and he loses. Or maybe neither of them wins, and maybe neither of them loses. He shrugged at the thought, it was fiddling with his brain. As all these synapses fire off he forgot the meaning of hospitality and even the question that was asked prior. Slightly shocked with himself, he blamed it on the wandering mind he possessed.

"Yes, I wouldn't mind some."
Alexander purposely furled his brow slightly as the stranger spoke. Slight enough to be noticed but not great enough to indicate he was offended that the man had ignored his first question and instead asked a question of his own. "You know it isn't the most polite thing to ignore my own questions and simply ask your own. Alas, you must know just as well as I our names are not to be simply handed out to strangers. Especially if they are strange shinobi. Unfortunate guideline isn't it? But probably not as unfortunate as the plethora of bats under your cloak. You know they must be incredibly uncomfortable in there." To Alexander he was simply playing a mind game. Using his unique aura sensing to disturb his opponent. As he finished his sentence Alexander's hair on his forearm and hand quickly grew forming numerous vines of hair which took his own mug of coffee toward the man. They moved slowly as to not give any sign of being threatening. As they neared they simply placed the mug gently in the snow before the man and quickly retreated back to Alexander and retracted back onto his arm. "Don't worry about it. I'm not sick." His countenance remained the same - empty; despite the small smile that had formed on it.
Rank: B
Type: Offensive, Supplementary, Defensive
Range: Long
Chakra: 20
Damage: 40
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.

Alexander gripped the Lamentation of the Intrepid even tighter with his right hand under his cloak releasing into it a surge of chakra. Above a light rain would fall to the earth. The tapping sound of the rain striking the ground and snow brought peace to Alexander's heart.
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 10 chakra from him or her per turn. This natural hunger for the user’s chakra fuels the Lamentation’s first basic ability. The Lamentation can create rain from the sky above using the user’s chakra, which is constantly fed to the Lamentation to maintain this rain. However, this rain is unique in the aspect that it is in fact a cloudless rain. This is done by using the chakra drawn from the user which is released by the Lamentation to manipulate moisture in the air to cause this cloudless rain phenomenon. The rain that falls however does not possess the same sensory qualities as Rain Tiger at Will and simply falls as normal rain water. The second ability of the Lamentation of the Intrepid is that, through the source of rain that it naturally produces with the user’s chakra, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Should the user not be in possession of regular arrows the Lamentation is capable of using a rain source to create arrows composed of rain. However, these simply are freeform creations and possess no ranked power. They simply are solid in characteristics and can move as fast as normal arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants as long as they don't exceed the size of the bow.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed/destroyed. The bow itself is unranked and so its susceptible to being destroyed via any means
Note: Can only be wielded by Drackos and those who are taught this weapon
Note: Initial activation of the "Cloudless Rain" is not passive, counts towards the user's three jutsu per turn and takes the timeframe of a single technique
Note: This weapon is not sentient and cannot perform techniques on its own. Both abilities are initiated by the user using the weapon as a medium to do so.

 
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Zaphkiel

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Yosamu scoffed at the words being hurled over the icy wind, it meant little to him. He was merely trying to predict another being. As the vines carried the mug his eyes stuck to them in their slow and organic growth. It seemed this man knew how to manipulate his hair, or better yet produce an abundance of it. Fascinating really, but shocking? No.

His cloak parted by the millimeter as a small black head poked from beneath it. A tiny bat, cautious in all its actions, quickly juts from the cloak and flies to where the object was left. It t lands on the rim, its black fur standing out against the snow in such an oddly beautiful manner. Its little head poked into the mug, sniffing. With a look back at Yosamu half of its body tipped into the mug as its little bum and tail wiggled over its head, barely visible. After a few seconds its head pops back up, ears flickering, its whole body jittering. Yosamu tilted his head to the side, was this some form of drug or poison? The bat began whispering to him in a low frequency sound that only he would pick up. A slight smirk ran up his lips after a few squeaks from the little critter, it was coffee. He then held out his hand as the bat lifted it with its feet and carried it to his open palm. As it placed the mug there it ran up his arm to whisper in his ear. He drank then drank the coffee.

The effects didn't kick in as fast as it had with the little bat but he felt the difference, a certain energy. The feeling of wide awake awareness. He allowed the mug to fall back to the snow in a sudden *chock* sound. With his hand still outstretched where he had it to drop the mug he looked back at the man.

"Now it's time we guessed what was under these cloaks, wouldn't you say?" The nature of the words was that of a question, but Yosamu's voice held no form of intrigue whatsoever. It was more of a challenge.
 

Drackos

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Yosamu scoffed at the words being hurled over the icy wind, it meant little to him. He was merely trying to predict another being. As the vines carried the mug his eyes stuck to them in their slow and organic growth. It seemed this man knew how to manipulate his hair, or better yet produce an abundance of it. Fascinating really, but shocking? No.

His cloak parted by the millimeter as a small black head poked from beneath it. A tiny bat, cautious in all its actions, quickly juts from the cloak and flies to where the object was left. It t lands on the rim, its black fur standing out against the snow in such an oddly beautiful manner. Its little head poked into the mug, sniffing. With a look back at Yosamu half of its body tipped into the mug as its little bum and tail wiggled over its head, barely visible. After a few seconds its head pops back up, ears flickering, its whole body jittering. Yosamu tilted his head to the side, was this some form of drug or poison? The bat began whispering to him in a low frequency sound that only he would pick up. A slight smirk ran up his lips after a few squeaks from the little critter, it was coffee. He then held out his hand as the bat lifted it with its feet and carried it to his open palm. As it placed the mug there it ran up his arm to whisper in his ear. He drank then drank the coffee.

The effects didn't kick in as fast as it had with the little bat but he felt the difference, a certain energy. The feeling of wide awake awareness. He allowed the mug to fall back to the snow in a sudden *chock* sound. With his hand still outstretched where he had it to drop the mug he looked back at the man.

"Now it's time we guessed what was under these cloaks, wouldn't you say?" The nature of the words was that of a question, but Yosamu's voice held no form of intrigue whatsoever. It was more of a challenge.
The challenge was issued. Whether this was to be a friendly spar or a duel to end one of their lives Alexander was sure to find out shortly. His mind went silent as he entered a sort of battle trance. Without any motions or indications Alexander released suiton chakra into the earth directly beneath his opponent. About a meter or two below in the earth a pool of water would form hollowing out the ground. "I already know what is beneath your cloak. I do find it strange that you seem to eager to find what is beneath mine. I think what is below you is far more interesting." As he finished his sentence Alexander would quickly clasp his hands together forming a lone hand seal. Upon the formation of which the earth below his opponent would violently rupture as a massive water dragon reared its head forth beneath him. The man had challenged a water release specialist. It was only natural that the terrain would favor him. And if it didn't naturally, he would force it.
Type: Supplementary
Rank: B
Range: Short/Long
Chakra: 20
Damage: N/A
Description: Using his own chakra the user can, unbeknownst to his opponent, can create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 seperate sources but their size altogether can't exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.
Note: Usable only thrice (3) per battle
Note: Only McRazor can teach this

Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

 

Zaphkiel

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"I already know what is beneath your cloak. I do find it strange that you seem to eager to find what is beneath mine. I think what is below you is far more interesting."

Without moving so much as a limb he took heed to the man's words. As he watched him clasp his hands he knew a technique of the sort was inbound. The snow below his feet quickly lost their fidelity and the mug had sunken deeper, either this was a fire technique or water but which ever it was melting the snow. A Ram hand seal was all he needed after slinging the kunai on his little finger as his body was pulsed with Futon chakra, vitalizing his muscles for a rather rapid movement. His feet kicks off from the melting snow as he rushes forward with a considerable amount of acceleration. Behind him the melting snow would jut up in water as his body comes to a sliding halt before the man. As he stops a replica made of wind leaps from his body, plowing through the snow like a raging bull towards him. As the replica rages on Yosamu throws the kunai at the man, having it travel parallel to the ground by about 3 inches, the whirl of snow that the replica would leave in its wake would be more than enough to mask the kunai and its travel.

"You know nothing." He growled as he chucked the kunai.

(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of futon chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.

Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.
 

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"I already know what is beneath your cloak. I do find it strange that you seem to eager to find what is beneath mine. I think what is below you is far more interesting."

Without moving so much as a limb he took heed to the man's words. As he watched him clasp his hands he knew a technique of the sort was inbound. The snow below his feet quickly lost their fidelity and the mug had sunken deeper, either this was a fire technique or water but which ever it was melting the snow. A Ram hand seal was all he needed after slinging the kunai on his little finger as his body was pulsed with Futon chakra, vitalizing his muscles for a rather rapid movement. His feet kicks off from the melting snow as he rushes forward with a considerable amount of acceleration. Behind him the melting snow would jut up in water as his body comes to a sliding halt before the man. As he stops a replica made of wind leaps from his body, plowing through the snow like a raging bull towards him. As the replica rages on Yosamu throws the kunai at the man, having it travel parallel to the ground by about 3 inches, the whirl of snow that the replica would leave in its wake would be more than enough to mask the kunai and its travel.

"You know nothing." He growled as he chucked the kunai.

(Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of futon chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.

Note: Can only be taught by Zaphkiel
Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.
Throwing his cloak from his body Alexander drew blood from his right thumb. Quickly facing his right palm outwards towards the approaching windy figure Alexander released a single large spear sized Ray stinger barb. As it was released he immediately funneled further chakra into it causing the stinger to multiply in size by a factor of 3. What was once a spear was now more akin to that of a small tree trunk still retaining its original speed as it was launched from Alexander's hand moments ago. Within it the stinger's venom would also multiply becoming more abundant and potent. On the off chance the opponent made contact with it the effects would become nearly immediately apparent. Such a large quantity of venom would cause deadly seizures throughout the body and shortly there after end his life. As the expansion completed Alexander clasped his hands yet again forming the Tiger seal causing a transparent layer of chakra to form around the immense stinger increasing its physical damage potency. The enlarged stinger would impale the ghostly figure and easily throw the kunai off course as it continued to race toward the man still wearing his cloak.
Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40 + 20 = 60
Description: By drawing blood, the user is capable of calling forth stingray barbs, ranging from dozens upon dozens of small needle to senbon sized barbs, to a few larger spear sized barbs, each containing their own sac of intense venom. The stingers being harder than steel and exceptionally aerodynamic, allowing them to be launched at high speeds through propulsion spewing should they be released from the mouth, or similarly propelled/thrown if called forth into the sleeves, similar clothes folds, or even the crevices between fingers for exceptionally small ones; done in a similar manner to 'Hidden Snake Hands'. The protein toxins on the stingers force the muscles in the opponents body to tense, resulting in severe and painful cramping as the enzymes ravage the cells in the impacted area, causing intense searing pain. The potency of the venom follows a combinational size to effectiveness ratio, therefore a single four cm stinger, or four one cm stingers, would be capable of incapacitating a limb and any organs contained within the period of two turns via paralysis. This can alternatively be used by a Ray, however they simply spew the volley of stingers without the blood requirement, or alternatively call forth the Stingers to release them in a manner orientating around a specific body part/area, for example releasing them through a whip of a tail, via a flap of pectoral fins or etc.
Note:
- Can only be used once every two turns.
- Can only be used 3x by a Human/Ray.
- The stingers are dark tan in colour.
- Can only be used by a member of the Batoidea contract.

Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: A technique which allows the user to expand Stingers through use of chakra, allowing them to become larger in size, weight, and potency in a similar manner to the ‘Giant Shuriken Technique’. The expansion size is proportionate to the size of the targeted Stingray barbs, for instance a senbon sized barb could be expanded to reach a maximum size large enough to skewer a small summon such as Sasuke’s Hawk. Several Stingers can be targeted for this technique, or alternatively the user can target a specific area for this technique, enabling expansion for all Stingray barbs within that specific area. Naturally, this technique also expands/duplicates venom, allowing ratios to stay intact. Unfortunately, the expansion area is limited to a 3 meter radius, limiting the amount of barbs that can be expanded without having to visually single them out.

Note:
- Can be used by both Contract signers/summoners, and Stingrays. If used by a Stingray boss the size increase and expansion area can be up to 2x as large.
- Can only be used 2x by a boss, and 3x by a human/normal Ray. Can only be used a maximum of 3x regardless of the user.
- Stingers, shards can all be expanded.

Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama

 

Zaphkiel

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What was strength, how do you measure such a commodity? How would you determine the powerful? His mind fiddled at the mere thought as the enlarged growth plowed through his wind technique and continued to him. He didn't move however, even as the stinger ripped through the air with a threatening whistling sound Yosamu stood there as nonchalant as ever. Under his cloak his hand forms a single hand seal only to take hold of the cold wind that circled around him. He stared at the missile, he stared at Alexander from behind its aerodynamic shape, it was as if time slowed to allow him to appreciate the reality. The reality of a possible outcome, should he stay and allow this to pierce him? That would bring about the reality of him losing, or should he move and live another day? Well it wasn't a hard choice really, he had goals left to achieve, ones that would leave him heart broken should he not complete them.

The cold white wind behind him howled, but not with the usual ear whipping tone. An actual essence could be felt in the howl, the phenomenon of sentience. The wind whipped up into a ball before launching over his head and forming into a . As it comes into being its front paws come crashing down on the stinger. Slamming it into the snow at his foot. Seconds later the beast's majestic tail and hind legs would meet the floor much more gracefully than the front legs. From behind its undulating fur of wind Yosamu kept his stare at Alexander, he wasn't sure what to think, what to feel. Instead he only had the motive of survival, by all means. The beast holds its head to the bleak grey sky and lets out a heart felt howl, with a long and sorrowful note. Then it brought its head level to his opponent. As it moves its paw one could see the stinger, now a shattered husk with a weird colored liquid staining the innocent snow. Even then Yosamu didn't move, his composure was deadly yet his demeanor appeared carefree.

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required hand seals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confined wind to form its legs body and head, while being seemingly covered in round quilt patterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the goal of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Free form slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cool down before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.

As he stares at Alexander from beyond the elemental beast he casts an illusion on him, one that would see a pair of snakes slithering from the snow. Their slow yet powerful movements soon saw them climbing up both his legs, they would feel like dead weight to him. As they slithered upward they would continue until they had him bounded tightly to the ground. Yosamu then spoke again, allowing the air to carry his voice to the soon dying lad,

"You're not the only one with underground tricks."

Soyokaze then leaps forward, swiping its meter length claws at the man's torso, aiming to tear him in half. Or at least get somewhere close to that desired effect.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.


It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank.
 

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What was strength, how do you measure such a commodity? How would you determine the powerful? His mind fiddled at the mere thought as the enlarged growth plowed through his wind technique and continued to him. He didn't move however, even as the stinger ripped through the air with a threatening whistling sound Yosamu stood there as nonchalant as ever. Under his cloak his hand forms a single hand seal only to take hold of the cold wind that circled around him. He stared at the missile, he stared at Alexander from behind its aerodynamic shape, it was as if time slowed to allow him to appreciate the reality. The reality of a possible outcome, should he stay and allow this to pierce him? That would bring about the reality of him losing, or should he move and live another day? Well it wasn't a hard choice really, he had goals left to achieve, ones that would leave him heart broken should he not complete them.

The cold white wind behind him howled, but not with the usual ear whipping tone. An actual essence could be felt in the howl, the phenomenon of sentience. The wind whipped up into a ball before launching over his head and forming into a . As it comes into being its front paws come crashing down on the stinger. Slamming it into the snow at his foot. Seconds later the beast's majestic tail and hind legs would meet the floor much more gracefully than the front legs. From behind its undulating fur of wind Yosamu kept his stare at Alexander, he wasn't sure what to think, what to feel. Instead he only had the motive of survival, by all means. The beast holds its head to the bleak grey sky and lets out a heart felt howl, with a long and sorrowful note. Then it brought its head level to his opponent. As it moves its paw one could see the stinger, now a shattered husk with a weird colored liquid staining the innocent snow. Even then Yosamu didn't move, his composure was deadly yet his demeanor appeared carefree.

(Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
Type: Supplementary/Offensive
Rank: A
Range: Short (Created) - Long (Reach)
Chakra: 30 (-5 per turn)
Damage: N/A
Description: The user will perform the required hand seals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confined wind to form its legs body and head, while being seemingly covered in round quilt patterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the goal of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Free form slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
Note(s):
- Can only be used x3 per battle.
- Must wait a three turn cool down before using again.
- Remains on the field three turns or otherwise ends when Final howl is used.
- Turning into gale form counts as 1 move, each time it's used.
- Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.

As he stares at Alexander from beyond the elemental beast he casts an illusion on him, one that would see a pair of snakes slithering from the snow. Their slow yet powerful movements soon saw them climbing up both his legs, they would feel like dead weight to him. As they slithered upward they would continue until they had him bounded tightly to the ground. Yosamu then spoke again, allowing the air to carry his voice to the soon dying lad,

"You're not the only one with underground tricks."

Soyokaze then leaps forward, swiping its meter length claws at the man's torso, aiming to tear him in half. Or at least get somewhere close to that desired effect.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.


He grinned as his Ray stinger was slapped to the ground helplessly. He's quite the skilled wind user. What an impressive beast. Yet suddenly beneath him, seemingly out of no where, a pair of snakes emerged from the snow. He was alerted by the sensation of dead weight on his legs and began to constrict him. But the stranger still possessed no true idea of Alexander's awareness. His grin widened further as he realized that he had been placed under an illusion. He could sense no life or spiritual energy from the snakes wrapping around his legs. Turning his eyes to meet Yosamu's Alexander, still grinning, exclaimed, "Let's kick this up a notch, shall we?" Releasing a full burst of Suiton chakra from his entire body Alexander simultaneously released the illusion while forming a sort of sentient armor of thick, sticky water. The sentient armor was the being known as Vothdar - a Heavenly Custodian. It was one of his own most powerful techniques. Alexander's eyes locked with the beast as it charged at him and as it struck Vothdar would simply absorb the chakra of the beast rendering it helpless and dispersing it against Vothdar's superior strength and power. The chakra would be secured within Vothdar's form for future use. However, that was not all. Simultaneously as Vothdar absorbed the beast Alexander would continue his offense.
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.

Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.

Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.

Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.

Vothdar separated its arm from Alexander's freeing the hand which was previously used to summon forth Ray stingers to be used once again. With trace amounts of blood and a small open wound left Alexander immediately wove a series of hand seals in preparation for the summoning ritual. Slamming his hand on the ground he called out, "Have you ever seen a Ray from the Lake of Antiquity? The stinger which you just slammed to the ground was an example of the dreadful power that these Rays possess. And while the stinger may have helplessly fallen, I assure you that it won't happen that easily again." Suddenly a massive plume of smoke emerged shrouding Alexander and Vothdar. Vothdar immediately assumed his original position on Alexander's arm restoring the integrity of the makeshift armor. As the wind and rain cleared away the smoke there was nothing left but a 15 foot long Ray with a deep orange skin tone. Alexander rested on the Ray's back as it floated in the air hovering just above the ground. "You seem to be a very competent wind specialist. Let's see how you handle this." He said resolutely from Kagutsuchi's back. Alexander also lifted the Lamentation of the Intrepid, still in its coin form, to face his opponent. The rain falling converged upon the coin quickly reshaping it into a long bow. Drawing back the bow string he caused further rain water to converge on it forming a long dagger like projectile which he launched toward Yosamu from Kagutsuchi's back. Simultaneously Kagutsuchi would take flight maintaining an arc in the air and mid-range from Yosamu.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: A simple jutsu that gathers the rain with chakra and then forms it into a dagger-like weapon. The chakra gives the water a more solid form so that it can be used for attacks. The water returns to normal shortly after creation. When the dagger cuts into something the water from the dagger expands within the cut to increase the damage.

 

Zaphkiel

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Love that move btw

At the sight of the watery like endowment Soyokaze growled a ferocious growl and transformed itself into wind entirely. Blowing over Alexander its disdain could be heard as a cold whisper. Soyokaze would then continue on this motion a few meters until it was out of sight and sound by Alexander, waiting for the opportune moment to strike.

Then, as the giant summon loomed itself onto the battlefield Yosmau immediately forms the Hare and Ram hand seals under his cloak and focused on having his Futon chakra manifest in the shape of 8 shells of wind around the airborne Alexander and his 'Kagutsuchi'. These shells would appear with a slight green hue, the telltale of wind chakra. In the same manner they were created so were they destroyed, sending tiny but sharp shrapnel on all who was in between. This would encompass both the summon and the boy. Yosamu, having not yet even moved a muscle continued to look on, the boy had taunted him, jeered his Futon mastery. And that folly would cost him his life in the short seconds that were to come.

(Fuuton: Kujo Kawa) l Wind Release: Destruction Shells
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 +10= 50
Damage:80 +20= 100
Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well.

Note: Shells can only be made short range from one another
Note: Shells can only follow a fixed path downwards
Note: Can only be used three times a match
Note: Requires two turns of cool down between use
Note: Cannot use S ranked fuuton or above, the same turn and the next.
Note: Can only be taught by Strawberry

(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is APPLIED to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects APPLY to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.
 
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