I must be bored

Erzo

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Roy bio
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Mid range
Grassy field with a storm happening long range all around us
+ any other shit you might want to suggest. Post bios and I'll decide who to fight
 
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Erzo

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Admiral Aburame Panthalassa, if you would have me
Seeing the lack of replies, I can't really complain tbh lol. Not that I would have.


Having finally secured himself an opponent, Roy would begin the battle with a simple whistling sound which finds itself at the opponent's ear, catching him in a sound based genjutsu. Within the genjutsu, Roy's opponent would suddenly begin to panic, as he suddenly develop an irrational fear of the open space in which he stands.

Despite the fear being the outcome of the genjutsu, the panic itself, and all it came with - breathing issues, loss of precise controlled hand movement, and inability to focus chakra points of 30 and higher - were very much real.

Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed.
~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty. They'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.



Taking advantage of his opponent's state of panic, Roy would then swing his right hand, the God of Wind with it, creating a barrage of Wind needles besides his opponent. The sudden creation of these wind needles would cause a breeze which alerts you, assuming you've released your self from the illusion and/or have managed to overcome your sense of panic.
Regardless, the needles would continue to attempt to impale you from both sides, leaving you bloodied and near death, should they manage to strike.

Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60 +15
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout


 

Panthalassa

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Seeing the lack of replies, I can't really complain tbh lol. Not that I would have.


Having finally secured himself an opponent, Roy would begin the battle with a simple whistling sound which finds itself at the opponent's ear, catching him in a sound based genjutsu. Within the genjutsu, Roy's opponent would suddenly begin to panic, as he suddenly develop an irrational fear of the open space in which he stands.

Despite the fear being the outcome of the genjutsu, the panic itself, and all it came with - breathing issues, loss of precise controlled hand movement, and inability to focus chakra points of 30 and higher - were very much real.

Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user would release high frequency and low energy sound waves, using them to catch anybody who's ears they fall on to induce a fear based genjutsu. The genjutsu would make the opponent believe they have Agoraphobia, a fear of open space and the outside. As soon as they are caught in this illusion, the opponent(s) would find themselves struggling to breath as a panic attack takes place, however, unlike their new fear, the panic attack is very real and a normal reaction to having a phobia of the open space and outside and finding themselves in such situation. This deals heavy mental stress which is only temporary, for as long as the genjutsu isn't released. Of course this jutsu will only be effective if used outside, and in open spaces and would not do anything if used in an enclosed space. The results of the stress on the mind and panic attack which ensue after the use of the Genjutsu results in the opponent not being able to focus chakra points of 30 and higher, but would allow every other jutsu to occur as normal, due to lack of chakra needed.
~ Can only be used three times and must wait two turns upon each usage. Those this jutsu is used on would struggle to control their bodily movements as they're in a moment of panic meaning organised hand movements are slightly harder to perform, however this does not mean they're impossible so the opponent can still move and function as normal, albeit with slightly more difficulty. They'd also struggle with their breathing, however chakra bursts and pain-related releases would work as normal.



Taking advantage of his opponent's state of panic, Roy would then swing his right hand, the God of Wind with it, creating a barrage of Wind needles besides his opponent. The sudden creation of these wind needles would cause a breeze which alerts you, assuming you've released your self from the illusion and/or have managed to overcome your sense of panic.
Regardless, the needles would continue to attempt to impale you from both sides, leaving you bloodied and near death, should they manage to strike.

Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60 +15
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout


Panthalassa is wearing a blue long-sleeved shirt, black pants and boots. His insects are the Leviathan Gorges and he has the Strange Eclosion scythe in swarm form inactive hidden inside his clothes, same as his insects.

( Seien Umareru ) Strange Eclosion
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A (+5 chakra per turn)
Damage Points: N/A
Description: Strange Eclosion is an elegantly woven body-length black and white scythe with an intricate curved shaft and two sets of blades, the first with a long bent edge, nearly half the size of the staff, with beautiful carvings in it's flat sides, the second being a dagger-like protrusion at the other end, like a sturdy and piercing nail. The scythe is entirely made of queratinized and sharpened insect mandibles, which appear like tiny blade shards on their one, but look and have the texture like a flat and sharp blade when they're in scythe form, with the exception of the double tonality of white and black shards of mandibles, which give the weapon the appearance of multiple spirals of insect eggs and pupas all across the scythe.

Charging chakra through the scythe allows the user to activate the shards, separating them and creating a sort of swarm of shards, white or black, which appear to eclode from the drawn eggs and leave the scythe in a swarm made of their own color. When they leave, the scythe itself will retain only the color of the remaining shards. These swarms will be manipulated through chakra to levitate around the user, and can be used as a medium for Aburame techniques, similar to actual insects, in terms of what type of structures and motions the swarm of sharpened mandibles is able to do, or by actual kenjutsu techniques, in which the swarm aggregates as the typical flying slashes, and gives a more tangibility. Being leaner and sharper than actual insects, and more tangible than chakra slashes, they can move faster and pierce further than the original techniques, so much so that, while they share the same elemental S&W, techniques used through the sharpened mandibles are one rank stronger than the technique used.

In pure scythe form, the user is able to utilize Kenjutsu, actual techniques or free-form, at will, and the flying shards will not gain any extra power. When manipulated in swarm form, the Black shards will be associated with Kenjutsu, aggregating to make the structures that the technique entails, be it simply a flying slash or actually producing an aggregated blade to remotely slash someone, while the White shards will be associated with Aburame, and manipulated through Aburame techniques. This restriction allows for an observing opponent to understand how each type of swarm works, despite the user being able to activate both swarms at the same time.

Note: The user is able to freely move and hide the scythe swarms in a container, similar to actual Aburame Insects, up to 2 meters around the user.
Note: Otherwise, Black swarm can only be manipulated by Kenjutsu, White swarm can only be manipulated by Aburame techniques.
Note: Each swarm can only be manipulated with one technique at the same time.
Note: The swarms can only be manipulated up to mid-range from each-other or the user.
Note: Activating a Swarm counts as a jutsu, activating both counts as two. Deactivating a swarm, reverting it back to scythe form does not count as a jutsu.
Note: Each turn a swarm is active the user must spend 5 chakra per turn, and per swarm.
Note: The blades themselves are indestructible, but they can be overpowered by other techniques, becoming unusable for 3 turns.
Note: In scythe form, the weapon is considered S rank, and can be neutralized as such.
Note: The user can't perform Forbidden ranked Kenjutsu or Aburame Jutsu with the swarms.​
(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheo****idae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.

The result was almost immediate. He normally would have shouted out his name, or assumed some sort of very serious face. But as soon as his opponent whistles, it was like the air became chilled, and the open space was suddenly unbearable to him. Without hesitation, he released a great big swarm of his insects swarmed around him and spread across the terrain, creating a blanket of his friends that hugged his vision, comforting him because they broke the open space. And, in doing so, broke the panic-caused chakra restrictions and irrational thinking.

This allow him to note the relation between such strange behaviour and the whistle that seemed to chill his bone, and also allow him to better react to the wind that blew all around him. As the needles converged, Panthalassa turned into flies, disappearing into the mist and avoiding the wind.

(Kikaichu Konchuu Mure) - Destruction Bug Swarm
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user.
Note: This is similar to “Murder of Crows Confusion”.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

Panthalassa reappears 6 meters above you, still surrounded by flies, launching 8 explosive kunais downwards.
 

Erzo

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Panthalassa is wearing a blue long-sleeved shirt, black pants and boots. His insects are the Leviathan Gorges and he has the Strange Eclosion scythe in swarm form inactive hidden inside his clothes, same as his insects.

( Seien Umareru ) Strange Eclosion
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A (+5 chakra per turn)
Damage Points: N/A
Description: Strange Eclosion is an elegantly woven body-length black and white scythe with an intricate curved shaft and two sets of blades, the first with a long bent edge, nearly half the size of the staff, with beautiful carvings in it's flat sides, the second being a dagger-like protrusion at the other end, like a sturdy and piercing nail. The scythe is entirely made of queratinized and sharpened insect mandibles, which appear like tiny blade shards on their one, but look and have the texture like a flat and sharp blade when they're in scythe form, with the exception of the double tonality of white and black shards of mandibles, which give the weapon the appearance of multiple spirals of insect eggs and pupas all across the scythe.

Charging chakra through the scythe allows the user to activate the shards, separating them and creating a sort of swarm of shards, white or black, which appear to eclode from the drawn eggs and leave the scythe in a swarm made of their own color. When they leave, the scythe itself will retain only the color of the remaining shards. These swarms will be manipulated through chakra to levitate around the user, and can be used as a medium for Aburame techniques, similar to actual insects, in terms of what type of structures and motions the swarm of sharpened mandibles is able to do, or by actual kenjutsu techniques, in which the swarm aggregates as the typical flying slashes, and gives a more tangibility. Being leaner and sharper than actual insects, and more tangible than chakra slashes, they can move faster and pierce further than the original techniques, so much so that, while they share the same elemental S&W, techniques used through the sharpened mandibles are one rank stronger than the technique used.

In pure scythe form, the user is able to utilize Kenjutsu, actual techniques or free-form, at will, and the flying shards will not gain any extra power. When manipulated in swarm form, the Black shards will be associated with Kenjutsu, aggregating to make the structures that the technique entails, be it simply a flying slash or actually producing an aggregated blade to remotely slash someone, while the White shards will be associated with Aburame, and manipulated through Aburame techniques. This restriction allows for an observing opponent to understand how each type of swarm works, despite the user being able to activate both swarms at the same time.

Note: The user is able to freely move and hide the scythe swarms in a container, similar to actual Aburame Insects, up to 2 meters around the user.
Note: Otherwise, Black swarm can only be manipulated by Kenjutsu, White swarm can only be manipulated by Aburame techniques.
Note: Each swarm can only be manipulated with one technique at the same time.
Note: The swarms can only be manipulated up to mid-range from each-other or the user.
Note: Activating a Swarm counts as a jutsu, activating both counts as two. Deactivating a swarm, reverting it back to scythe form does not count as a jutsu.
Note: Each turn a swarm is active the user must spend 5 chakra per turn, and per swarm.
Note: The blades themselves are indestructible, but they can be overpowered by other techniques, becoming unusable for 3 turns.
Note: In scythe form, the weapon is considered S rank, and can be neutralized as such.
Note: The user can't perform Forbidden ranked Kenjutsu or Aburame Jutsu with the swarms.​
(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheo****idae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.

The result was almost immediate. He normally would have shouted out his name, or assumed some sort of very serious face. But as soon as his opponent whistles, it was like the air became chilled, and the open space was suddenly unbearable to him. Without hesitation, he released a great big swarm of his insects swarmed around him and spread across the terrain, creating a blanket of his friends that hugged his vision, comforting him because they broke the open space. And, in doing so, broke the panic-caused chakra restrictions and irrational thinking.

This allow him to note the relation between such strange behaviour and the whistle that seemed to chill his bone, and also allow him to better react to the wind that blew all around him. As the needles converged, Panthalassa turned into flies, disappearing into the mist and avoiding the wind.

(Kikaichu Konchuu Mure) - Destruction Bug Swarm
Rank: A
Type: Attack/Defence
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases many Kikaichū bugs which burst out of the user’s body scattering all over the battlefield as the user disappears and then reappears at another location where his insects are. This sudden outburst of insects provides a great distraction for the user to flee or attack as the mass of insects obscures any retreating ninja. When no longer needed, the insects return to the user.
Note: This is similar to “Murder of Crows Confusion”.
Note: Must be a member of the Aburame Clan.
Created by DopeyDwarf and McKnockout

Panthalassa reappears 6 meters above you, still surrounded by flies, launching 8 explosive kunais downwards.
Roy was fully aware of what his Genjutsu did, the fact that his opponent had used his bugs to surround him back into comfort was somewhat ingenious. Shortly after, the bugs would disperse, only to be sensed by Roy once they begin to reform again, a considerable distance above him.

Without hesitation, his Sword would release small hummingbirds which would fly entwined with one another, creating a barricade with a diameter big enough to cover Roy and the area around him. Simultaneously Roy would jump back several meters, to get a better viewing of you, as at the moment you are directly above him. He continues to jump backwards until he is in the area mid range away from, just at the edge.

Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80 +15
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times.
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.


The birds have a great slicing power, and adjusted speed to match yours. The kunais are sliced before they could hit the ground where I was, should they continue to blow up, they'd cause no harm to anyone, other than some potential blow back since you're heading downwards (yay gravity) and the momentum of the birds flying would knock them upwards as they explode, assuming they do.

From his considerable distance, Roy watches on as to what you'll do next.


I negate the elemental weakness of this wind jutsu, making it so it doesn't have any basic elemental weakness. 1/3
My first use of this ability since getting this sword. c:
 

Panthalassa

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Roy was fully aware of what his Genjutsu did, the fact that his opponent had used his bugs to surround him back into comfort was somewhat ingenious. Shortly after, the bugs would disperse, only to be sensed by Roy once they begin to reform again, a considerable distance above him.

Without hesitation, his Sword would release small hummingbirds which would fly entwined with one another, creating a barricade with a diameter big enough to cover Roy and the area around him. Simultaneously Roy would jump back several meters, to get a better viewing of you, as at the moment you are directly above him. He continues to jump backwards until he is in the area mid range away from, just at the edge.

Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80 +15
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times.
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.


The birds have a great slicing power, and adjusted speed to match yours. The kunais are sliced before they could hit the ground where I was, should they continue to blow up, they'd cause no harm to anyone, other than some potential blow back since you're heading downwards (yay gravity) and the momentum of the birds flying would knock them upwards as they explode, assuming they do.

From his considerable distance, Roy watches on as to what you'll do next.


I negate the elemental weakness of this wind jutsu, making it so it doesn't have any basic elemental weakness. 1/3
My first use of this ability since getting this sword. c:
Shame you use it on me, lol. I don't have Fire. But Congratulations xD



As Panthalassa shot the kunai, he saw as his opponent unleashed a swarm of high ranked wind birds, that quickly formed a barrier. Knowing the properties of his tags, he know that they would explode at once, and, furthermore, he would splatter onto the high cutting barrier if he kept falling. So, quickly, he aggregated several of his flies beneath his feet, creating a human-sized dragon-fly, which is a mix between a dragonfly, a lizard and an actual fly, the latter being what the head of the dragon-fly looks like entirely. It pulled Panthalassa higher into the air, away from the recoil of the explosion and the barrier of hummingbirds.

( Ninjutsu: Mie ) Ninja Arts: Mimesis
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: This technique is similar to the Bug Clone technique, combining it with the Transformation technique. When the user forms a clone, he sends a chakra signal for the bugs to aggregate and then applies the Transformation technique for the clone to actually appear human, in one fluid action. Mimesis behaves the same way, aggregating bugs, or other lose materials like sand or gravel, for example, and then applying chakra to transform them into any object or being, usually another animal or a bigger version of the insect. Since the user is in control of whatever materials he is using to create the construct, the transformations can have motion and tangibility, and interact with the world around, just like a Bug Clone, and physical harm will disperse through the Mimetic construct and allow it to reform around the intrusion, since it is composed of an aggregation of the material and not a continuous substance, which greatly differs from the traditional Clone and Transformation techniques.

Note: For the mimetic constructs to move, the user must be able to control the materials/bugs, otherwise they're immobile.
Note: Can be used to make bigger versions of the insect, for transportation.
Note: They can serve as movable sources of the material, for further manipulation.

He kept following you with his flying stead, long ways away from you, but directly above you. And as he flew. Panthalassa motioned his right arm in the air, pulling the black blades of Strange Eclosion, and rocking them towards you, in the shape of a black circle that spins maddeningly like a chainsaw, aiming to go through your torso and biting into your neck and chin.

(Chakura Bōsekiken) - Chakra Spinning Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will channel chakra into their sword making it glow blue and then jumping into the air they spin at a rapid rate creating a spinning circle and cutting through the enemy target.
 

Erzo

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Shame you use it on me, lol. I don't have Fire. But Congratulations xD



As Panthalassa shot the kunai, he saw as his opponent unleashed a swarm of high ranked wind birds, that quickly formed a barrier. Knowing the properties of his tags, he know that they would explode at once, and, furthermore, he would splatter onto the high cutting barrier if he kept falling. So, quickly, he aggregated several of his flies beneath his feet, creating a human-sized dragon-fly, which is a mix between a dragonfly, a lizard and an actual fly, the latter being what the head of the dragon-fly looks like entirely. It pulled Panthalassa higher into the air, away from the recoil of the explosion and the barrier of hummingbirds.

( Ninjutsu: Mie ) Ninja Arts: Mimesis
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: This technique is similar to the Bug Clone technique, combining it with the Transformation technique. When the user forms a clone, he sends a chakra signal for the bugs to aggregate and then applies the Transformation technique for the clone to actually appear human, in one fluid action. Mimesis behaves the same way, aggregating bugs, or other lose materials like sand or gravel, for example, and then applying chakra to transform them into any object or being, usually another animal or a bigger version of the insect. Since the user is in control of whatever materials he is using to create the construct, the transformations can have motion and tangibility, and interact with the world around, just like a Bug Clone, and physical harm will disperse through the Mimetic construct and allow it to reform around the intrusion, since it is composed of an aggregation of the material and not a continuous substance, which greatly differs from the traditional Clone and Transformation techniques.

Note: For the mimetic constructs to move, the user must be able to control the materials/bugs, otherwise they're immobile.
Note: Can be used to make bigger versions of the insect, for transportation.
Note: They can serve as movable sources of the material, for further manipulation.

He kept following you with his flying stead, long ways away from you, but directly above you. And as he flew. Panthalassa motioned his right arm in the air, pulling the black blades of Strange Eclosion, and rocking them towards you, in the shape of a black circle that spins maddeningly like a chainsaw, aiming to go through your torso and biting into your neck and chin.

(Chakura Bōsekiken) - Chakra Spinning Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will channel chakra into their sword making it glow blue and then jumping into the air they spin at a rapid rate creating a spinning circle and cutting through the enemy target.
Sorry for lateness. Deleted my old move cos of the restriction of my previously used jutsu then I just got lazy z.z


As Roy attempted his backwards escape whilst heavily protected by his birds, he could sense his opponent had used a secondary technique to allow him to follow him whilst remaining directly above him, as he had done so before.

Creating an opening in his orb of hummingbirds, Roy would look upwards to see his opponent perform a motion with his hand, sending a spinning saw like object. Without waiting further, he'd send the birds which had formed around him towards the incoming attack, overcoming it with ease whilst continuing on towards the opponent.

Type: Supplementary
Rank: N/A (D-A) C
Range: Long-Short
Chakra Cost: 30 15
Damage: Depends N/A
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.



However, simultaneously to performing this action, Roy would also use his energy to create an enclosed tube around his opponent, trapping his hands and legs against his side, into a tightly confined space. This would prevent movement, leaving only his legs just below the knee unaffected.

The birds having overcome the incoming attack would strike the opponents legs at a slightly weakened state, before going up into the tube, cutting the opponents body to pieces, causing blood to leak out of the tube and turning the once silver energy into a bright red colour.

2/3 turn for birds
 

Panthalassa

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Sorry for lateness. Deleted my old move cos of the restriction of my previously used jutsu then I just got lazy z.z


As Roy attempted his backwards escape whilst heavily protected by his birds, he could sense his opponent had used a secondary technique to allow him to follow him whilst remaining directly above him, as he had done so before.

Creating an opening in his orb of hummingbirds, Roy would look upwards to see his opponent perform a motion with his hand, sending a spinning saw like object. Without waiting further, he'd send the birds which had formed around him towards the incoming attack, overcoming it with ease whilst continuing on towards the opponent.

Type: Supplementary
Rank: N/A (D-A) C
Range: Long-Short
Chakra Cost: 30 15
Damage: Depends N/A
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.



However, simultaneously to performing this action, Roy would also use his energy to create an enclosed tube around his opponent, trapping his hands and legs against his side, into a tightly confined space. This would prevent movement, leaving only his legs just below the knee unaffected.

The birds having overcome the incoming attack would strike the opponents legs at a slightly weakened state, before going up into the tube, cutting the opponents body to pieces, causing blood to leak out of the tube and turning the once silver energy into a bright red colour.

2/3 turn for birds
Panthalassa figured, sooner or later, that he would have to face the insanely threatening birds of wind, sooner or later. As it turned out, it would be sooner, for his opponent had turned the bugs towards the spinning black swarm of Strange Eclosion and would be aiming them towards Pantha right after. As they would be weakened by the A rank Kenjutsu attack ( Strange Ecclosion enhances Kenjutsu techniques by one rank ), They would at least shave the edge off Roy's enhanced wind. Depending on how Kenjutsu interacts with wind and how the boost works ( I never fully understand either ), they might be strong enough to overpower his technique, but, at least, they wouldn't be anything weaker than equal.

So, taking over control of a great portion of the male flies around him, Panthalassa spun them bellow himself, drilling through the wind and, if they manage to overpower the birds, swarming around Roy himself, biting and stealing his chakra.

(Kikaichū Kumo no Jutsu) - Destruction Bug Cloud Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will cause a large amount of destruction bugs to swarm around the target creating a thick barrier that then swallows the target into a whirlpool of destruction bugs that drive the enemy into the ground.
Note: Must be a member of the Aburame clan.

As the order is given, Panthalassa feels his body constrict by a strangely near-visible energy tube. Taking control of the insects inside his own body, he would burst them outwards, drilling through the tube and freeing Panthalassa. These insects are entirely female flies, and after bursting through the energy tube, they would descend towards Roy, to encase him, following after the male swarm.

(Hijutsu: Mushimuma) - Secret Technique: Insect Bog
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user sends their insects to encase the opponent from underneath them, the insects then lift the opponent into the air and crushes them.
Note: Must be a member of the Aburame clan.

The drilling motion follows the activation of the passive Scavenging technique. Here it is for reference:

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

Through it, in case the S rank swarm overpowers the wind, instead of just neutralizing as I think would happen, it would steal 40 chakra from it, of which 20 would be fed to Panthalassa automatically due to the proximity. The A rank would steal 15, of which roughly 8 would be fed to Pantha automatically. A male swarm steals 14 chakra from chakra being, in this case Roy, upped 28 from the drilling motion. A female swarm steals 112, with inherent properties and the drilling.

Reference for Male:
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 28 form opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.

Reference for Female:
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 112 form opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
 

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Panthalassa figured, sooner or later, that he would have to face the insanely threatening birds of wind, sooner or later. As it turned out, it would be sooner, for his opponent had turned the bugs towards the spinning black swarm of Strange Eclosion and would be aiming them towards Pantha right after. As they would be weakened by the A rank Kenjutsu attack ( Strange Ecclosion enhances Kenjutsu techniques by one rank ), They would at least shave the edge off Roy's enhanced wind. Depending on how Kenjutsu interacts with wind and how the boost works ( I never fully understand either ), they might be strong enough to overpower his technique, but, at least, they wouldn't be anything weaker than equal.

So, taking over control of a great portion of the male flies around him, Panthalassa spun them bellow himself, drilling through the wind and, if they manage to overpower the birds, swarming around Roy himself, biting and stealing his chakra.

(Kikaichū Kumo no Jutsu) - Destruction Bug Cloud Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will cause a large amount of destruction bugs to swarm around the target creating a thick barrier that then swallows the target into a whirlpool of destruction bugs that drive the enemy into the ground.
Note: Must be a member of the Aburame clan.

As the order is given, Panthalassa feels his body constrict by a strangely near-visible energy tube. Taking control of the insects inside his own body, he would burst them outwards, drilling through the tube and freeing Panthalassa. These insects are entirely female flies, and after bursting through the energy tube, they would descend towards Roy, to encase him, following after the male swarm.

(Hijutsu: Mushimuma) - Secret Technique: Insect Bog
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user sends their insects to encase the opponent from underneath them, the insects then lift the opponent into the air and crushes them.
Note: Must be a member of the Aburame clan.

The drilling motion follows the activation of the passive Scavenging technique. Here it is for reference:

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

Through it, in case the S rank swarm overpowers the wind, instead of just neutralizing as I think would happen, it would steal 40 chakra from it, of which 20 would be fed to Panthalassa automatically due to the proximity. The A rank would steal 15, of which roughly 8 would be fed to Pantha automatically. A male swarm steals 14 chakra from chakra being, in this case Roy, upped 28 from the drilling motion. A female swarm steals 112, with inherent properties and the drilling.

Reference for Male:
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 28 form opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.

Reference for Female:
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 112 form opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
His wind attack, weakened by the wave sent through your blade earlier is overcome with the bugs which you now send, allowing the bugs to head towards him as he stands unprotected.

At a moments notice, he'd activate a jutsu which suddenly saw the weakened bugs that were heading towards him (I don't know what rank they'd be (C/D?), but it shouldn't matter due the rank of my technique, I believe) drowning in little orbs of Foam which had formed around them, and continued to clump together. Your bugs have water-like characteristics, and their strengths and weaknesses are aligned with that element, something my jutsu is strong against.

Rank: S
Type: Supplementary/Defence
Range: Short - Mid
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: An advanced foam technique made in order to battle against other elements with more ease than usual. This foam technique allows the user to materialize thin and barely noticeable droplets of water everywhere in the battlefield from where they simply linger in the area, having no effect on both the user the opponent until a jutsu is used which the user of foam can add wind chakra to the droplets, creating foam which can battle against other elements in specific ways. For example, the moment the wind chakra is added, the droplets of water would gather to the specific area from which the opposing jutsu is forming and clump together, forming a sphere of foam which quickly douses the opposing jutsu preventing it from continuing in growing in both strength and size, completely stopping the formation of the jutsu as the Foam droplets continue to clump together to form a bigger body of foam than the opposing jutsu being created. This jutsu acts quick and once activated douses jutsus on the users will, whilst allowing the user to perform other techniques simultaneously. Moreover, due to the waters natural ability to materialize out of thin air, even when blown away or removed by any other method, prior to being converted to foam, the water droplets are able to reform with the help of the users chakra and their aforementioned ability to materialize.
- Usable twice per battle; Lasts three turns
- Cooldown of two turns after deactivation is required
-Can only counter one technique per turn while active.
- Unable to use Foam techniques above A-rank while this technique is in play



Having done this, he'd notice his tube of energy was eaten away by bugs created from his opponents body, and those same bugs would continue to travel towards his direction. He allowed the bugs to continue towards him, unknown to his opponent, nor the bugs that he'd created a shield of Kiyoshi energy as they're still roughly short range from their master, and thus not as spread out as they'd be when coming to encase him but still close to each other as they've just drilled out of the energy casing.

The energy would only gain it's bright silver colouring once the bugs have ran into it, as it's manipulated to do so. The shield is made with great cutting ability, slicing away the little bugs with almost no trouble.

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up



Roy then simply watched on, wondering where a man with such abilities had come from, not having ever faced someone with such skills.

Would you like to come down and tell me your name?

He simply asked, as he looked up - much to his dissatisfaction of having to look up in the first place.
 

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His wind attack, weakened by the wave sent through your blade earlier is overcome with the bugs which you now send, allowing the bugs to head towards him as he stands unprotected.

At a moments notice, he'd activate a jutsu which suddenly saw the weakened bugs that were heading towards him (I don't know what rank they'd be (C/D?), but it shouldn't matter due the rank of my technique, I believe) drowning in little orbs of Foam which had formed around them, and continued to clump together. Your bugs have water-like characteristics, and their strengths and weaknesses are aligned with that element, something my jutsu is strong against.

Rank: S
Type: Supplementary/Defence
Range: Short - Mid
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: An advanced foam technique made in order to battle against other elements with more ease than usual. This foam technique allows the user to materialize thin and barely noticeable droplets of water everywhere in the battlefield from where they simply linger in the area, having no effect on both the user the opponent until a jutsu is used which the user of foam can add wind chakra to the droplets, creating foam which can battle against other elements in specific ways. For example, the moment the wind chakra is added, the droplets of water would gather to the specific area from which the opposing jutsu is forming and clump together, forming a sphere of foam which quickly douses the opposing jutsu preventing it from continuing in growing in both strength and size, completely stopping the formation of the jutsu as the Foam droplets continue to clump together to form a bigger body of foam than the opposing jutsu being created. This jutsu acts quick and once activated douses jutsus on the users will, whilst allowing the user to perform other techniques simultaneously. Moreover, due to the waters natural ability to materialize out of thin air, even when blown away or removed by any other method, prior to being converted to foam, the water droplets are able to reform with the help of the users chakra and their aforementioned ability to materialize.
- Usable twice per battle; Lasts three turns
- Cooldown of two turns after deactivation is required
-Can only counter one technique per turn while active.
- Unable to use Foam techniques above A-rank while this technique is in play



Having done this, he'd notice his tube of energy was eaten away by bugs created from his opponents body, and those same bugs would continue to travel towards his direction. He allowed the bugs to continue towards him, unknown to his opponent, nor the bugs that he'd created a shield of Kiyoshi energy as they're still roughly short range from their master, and thus not as spread out as they'd be when coming to encase him but still close to each other as they've just drilled out of the energy casing.

The energy would only gain it's bright silver colouring once the bugs have ran into it, as it's manipulated to do so. The shield is made with great cutting ability, slicing away the little bugs with almost no trouble.

Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: Using their ability to manipulate pure chakra and energy, the user forms that energy into a highly concentrated mass of pure chakra, creating any weapon (normal sized) of their desire (i.e. hammer, sword, ect.). This is a technique well known by Kiyoshi Warriors and above. The weapons can either be made in such a way that they create a pulsing effect, pushing the opponent away violently, when the weapon makes contact, or they can greatly concentrate it to increase its cutting ability.
~Must be a Kiyoshi Warrior and up



Roy then simply watched on, wondering where a man with such abilities had come from, not having ever faced someone with such skills.

Would you like to come down and tell me your name?

He simply asked, as he looked up - much to his dissatisfaction of having to look up in the first place.
Panthalassa saw as the man neutralized his insects with what appeared to be foam that came from no where. It looked very similar to his own techniques where they're triggered by opponent's techniques and are meant to neutralize them. His own is good for one technique, maybe this one is the same, since his next technique had to be countered some other way.

How inconsiderate of me! My name is Admiral Aburame Panthalassa, my worthy opponent! And I'll become the best Aburame in the Ninja World! What is your name and that energy that you used twice already?

Finishing his sentece, he shiften chitin from within his clothes onto his right hand, creating and shooting downwards 3 small daggers with a scarab hilt, shining in all sorts of colors like the wings of an insect, and shooting as fast as drawn arrows.

( Oukouchuu Toujutsu: Tougei Eki ) Pharaoh Sickles: Egypcian Faience
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: Faience is the most basic application of the Pharaoh Sickles, allowing the user to manipulate chitin and combine into into quick-draw weapons, like kunai and shuriken, and even swords. All the weapons will have a sort of vitrification look to them, as the chitin and the natural architecture of the constructs will shimmer all sorts of colours, like the wing of an insect. Due to their composition, they are as strong as steel, but very light, moving at the speed of drawn arrows to compensate for their lack of weight in dealing damage. These weapons can then be combined with Taijutsu, as they can be wielded or thrown into great distances, or they can be manipulated in mid-air around mid-range.

This would serve to distract and busy the man, while Panthalassa would aggregate 3 clones from portions of the flies that he kept on pouring outwards. These clones would appear in a square formation, albeit irregular, with Panthalassa in the mimetic construct above Roy, the first clone at Roy's right, on the ground, mid range from him, the second clone on his right, mid-way between Roy and Pantha, short-range from each of them and the third right behind Roy, a little higher in mid-air.

(Koudo Mushi Bunshin) – Advanced Bug Clone
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (+10 if bugs hit opponent)
Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
Note: Can only use 3 times per battle.
Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
Note: Up to three clones can be made with this technique.
Created by DopeyDwarf and McKnockout

As soon as the they are created, the third clone creates two spears of insects from his surroundings, piercing through any lingering shield of energy, and onto punch through Roy's back, wrapping around him and stealing his chakra.

(Kikaichu kasui no Jutsu) - Destruction Bug Stream technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
description: The user will raise their arms to release a torrent of destruction bugs that combine into two spear like forms that spiral towards the target lifting them into the air, where they brutally feed on the targets chakra.
Note: Must be a Member of the Aburame clan.

The spears are composed entirely of female flies, and they'd steal 30 chakra from the shield, if it is still there, and 112 from Roy directly, half of both would transfer imediately to the second clone which would then fly towards Pantha, transfering the chakra by touching hands.

Reference for the Female Swarm
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 112 form opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs)
Damage Points:20-80 60 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
 

Erzo

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Panthalassa saw as the man neutralized his insects with what appeared to be foam that came from no where. It looked very similar to his own techniques where they're triggered by opponent's techniques and are meant to neutralize them. His own is good for one technique, maybe this one is the same, since his next technique had to be countered some other way.

How inconsiderate of me! My name is Admiral Aburame Panthalassa, my worthy opponent! And I'll become the best Aburame in the Ninja World! What is your name and that energy that you used twice already?

Finishing his sentece, he shiften chitin from within his clothes onto his right hand, creating and shooting downwards 3 small daggers with a scarab hilt, shining in all sorts of colors like the wings of an insect, and shooting as fast as drawn arrows.

( Oukouchuu Toujutsu: Tougei Eki ) Pharaoh Sickles: Egypcian Faience
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: Faience is the most basic application of the Pharaoh Sickles, allowing the user to manipulate chitin and combine into into quick-draw weapons, like kunai and shuriken, and even swords. All the weapons will have a sort of vitrification look to them, as the chitin and the natural architecture of the constructs will shimmer all sorts of colours, like the wing of an insect. Due to their composition, they are as strong as steel, but very light, moving at the speed of drawn arrows to compensate for their lack of weight in dealing damage. These weapons can then be combined with Taijutsu, as they can be wielded or thrown into great distances, or they can be manipulated in mid-air around mid-range.

This would serve to distract and busy the man, while Panthalassa would aggregate 3 clones from portions of the flies that he kept on pouring outwards. These clones would appear in a square formation, albeit irregular, with Panthalassa in the mimetic construct above Roy, the first clone at Roy's right, on the ground, mid range from him, the second clone on his right, mid-way between Roy and Pantha, short-range from each of them and the third right behind Roy, a little higher in mid-air.

(Koudo Mushi Bunshin) – Advanced Bug Clone
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (+10 if bugs hit opponent)
Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
Note: Can only use 3 times per battle.
Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
Note: Up to three clones can be made with this technique.
Created by DopeyDwarf and McKnockout

As soon as the they are created, the third clone creates two spears of insects from his surroundings, piercing through any lingering shield of energy, and onto punch through Roy's back, wrapping around him and stealing his chakra.

(Kikaichu kasui no Jutsu) - Destruction Bug Stream technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
description: The user will raise their arms to release a torrent of destruction bugs that combine into two spear like forms that spiral towards the target lifting them into the air, where they brutally feed on the targets chakra.
Note: Must be a Member of the Aburame clan.

The spears are composed entirely of female flies, and they'd steal 30 chakra from the shield, if it is still there, and 112 from Roy directly, half of both would transfer imediately to the second clone which would then fly towards Pantha, transfering the chakra by touching hands.

Reference for the Female Swarm
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 112 form opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs)
Damage Points:20-80 60 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
Something a little different, and sort of rushed so ignore typos.


Roy simply concentrate his Lightning chakra in the area behind you, using it to create a hawk of decent size (in description) behind you. The hawk travels towards you, beak first, aiming to so slice through your back and out of your chest, dispersing itself as it does so, paralysing all the bugs around, not that it matters at this point. However, as the bird is made, Roy uses a secondary technique, making it silent, so the crackles of the Lightning are not heard, making you unaware of anything.

''I am Roy Mustang of the Kiyoshi clan, it was nice to have met you, but your time is almost up.''

(Raiton: Tori Dageki) Lightning Release: Bird Strike
Type: Attack/Supplementary
Range: Short - Mid
Rank: A
Chakra: 30
Damage: 60
Description: The user concentrates his lightning chakra in the the sky in the area behind his opponent and uses shape manipulation to create a hawk -which is the same size as the one summoned by sasuke against danzo- the hawk then flies downwards at an angle towards the opponent with its extremely sharp beak pointed at the opponents neck area/upper back aiming to piercing him from behind. After peircing the opponent the bird disperses in all areas short range from it acting like chidori nagashi and paralyzing any opponent(s) within its vicinity. If needed the user can disperse the bird before it pierces the opponent so that the opponent(s) are only paralyzed.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo
Note: No S-rank lightning same turn and previous turn
Note: After using it once, must wait another turn before using it again.

(Raiton: Sairento Kaminari) - Lightning Release: Silent Lightning
Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20(+5 to each lightning attack)
Damage Points: N/A
Description: The user cloaks the sounds made by his lightning attacks, making them stealthy. This acts through the fact that the user concentrates a much higher amount of chakra over his lightning, that act as a thick layer, covering any sounds(as crackling) that the techniques make. This does not silence any other techniques, and if the lightning destroys something it is out loud, and not silent.
* May be used twice per battle.
* Lasts 3 turns.
* Must be taught by Shigure.

As he performs this, you'd have just released your bug technique, something which is dealt with the formation of foam droplets along its route of travel, clumping around the bugs, drowning them all and stopping the attack before it could reach its destination. Simultaneously, a single flash bomb is dropped, blinding you, whilst Roy closes his eyes just as the flash goes off, timing it so. The flash bomb going off with mess with your eyes, making it impossible to notice the slightest of lighting changes in the area, until you've recovered. The Foam is done through will, allowing the Lightning and dropping of flash bomb to happen simultaneously with no issue.
 

Panthalassa

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Something a little different, and sort of rushed so ignore typos.


Roy simply concentrate his Lightning chakra in the area behind you, using it to create a hawk of decent size (in description) behind you. The hawk travels towards you, beak first, aiming to so slice through your back and out of your chest, dispersing itself as it does so, paralysing all the bugs around, not that it matters at this point. However, as the bird is made, Roy uses a secondary technique, making it silent, so the crackles of the Lightning are not heard, making you unaware of anything.

''I am Roy Mustang of the Kiyoshi clan, it was nice to have met you, but your time is almost up.''

(Raiton: Tori Dageki) Lightning Release: Bird Strike
Type: Attack/Supplementary
Range: Short - Mid
Rank: A
Chakra: 30
Damage: 60
Description: The user concentrates his lightning chakra in the the sky in the area behind his opponent and uses shape manipulation to create a hawk -which is the same size as the one summoned by sasuke against danzo- the hawk then flies downwards at an angle towards the opponent with its extremely sharp beak pointed at the opponents neck area/upper back aiming to piercing him from behind. After peircing the opponent the bird disperses in all areas short range from it acting like chidori nagashi and paralyzing any opponent(s) within its vicinity. If needed the user can disperse the bird before it pierces the opponent so that the opponent(s) are only paralyzed.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo
Note: No S-rank lightning same turn and previous turn
Note: After using it once, must wait another turn before using it again.

(Raiton: Sairento Kaminari) - Lightning Release: Silent Lightning
Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20(+5 to each lightning attack)
Damage Points: N/A
Description: The user cloaks the sounds made by his lightning attacks, making them stealthy. This acts through the fact that the user concentrates a much higher amount of chakra over his lightning, that act as a thick layer, covering any sounds(as crackling) that the techniques make. This does not silence any other techniques, and if the lightning destroys something it is out loud, and not silent.
* May be used twice per battle.
* Lasts 3 turns.
* Must be taught by Shigure.

As he performs this, you'd have just released your bug technique, something which is dealt with the formation of foam droplets along its route of travel, clumping around the bugs, drowning them all and stopping the attack before it could reach its destination. Simultaneously, a single flash bomb is dropped, blinding you, whilst Roy closes his eyes just as the flash goes off, timing it so. The flash bomb going off with mess with your eyes, making it impossible to notice the slightest of lighting changes in the area, until you've recovered. The Foam is done through will, allowing the Lightning and dropping of flash bomb to happen simultaneously with no issue.
It does feel a little bit rushed, but no less threatening. Though I have to say, some of it was a bit confusing. Doesn't the foam neutralize the first technique? Otherwise, how did you defend from the chitin kunai? Which bug technique did you neutralize? The the clone technique or the technique the clone used? That was the only one that had bugs being released. In this reply, I'll try something out and assume the technique you neutralized with the foam was the kunai, I'm guessing with the time-frame being so clone I'd have to re-post the last technique anyway, which is the only attack that was aimed at you, the other being the kunai which would be neutralized by the foam. Anything wrong, just vm me, it's cool




The clone continued with it's attack, forming two spears of flies that would hit the man as he created his lightning.

(Kikaichu kasui no Jutsu) - Destruction Bug Stream technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
description: The user will raise their arms to release a torrent of destruction bugs that combine into two spear like forms that spiral towards the target lifting them into the air, where they brutally feed on the targets chakra.
Note: Must be a Member of the Aburame clan.

Panthalassa wouldn't hear the lightning formed behind him, but would know of the insects dying in the lightnings path. Though what defended him were the flies themselves, sensing the danger with a far more intimate relationhsio with the swarm than even Pantha, since they were part of the swarm. A hand of male flies flew from Pantha's back straight into the bird, and if not to completely neutralize it, at least it would at least push it to the side, and Panthalassa to the other. Panthalassa would note the characteristic rustling of the flies to know of the automated response and that it meant danger, and noted the push the swarm did so he aided it with his mimetic steed, flying further way from the lightning bird and out of range of it's nagashi like explosion.

(Aburame no Jitsu: Ubuge Shindou) - Aburame Secret Technique: Soft Impact
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety.
Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own
Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu
Note: The Kikaichu can't attack the opponent
Note: Can only be activated 3x per battle
Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques.
Note: must be stated in the special abilities of the user's biography.

Sneak attack...

 

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It does feel a little bit rushed, but no less threatening. Though I have to say, some of it was a bit confusing. Doesn't the foam neutralize the first technique? Otherwise, how did you defend from the chitin kunai? Which bug technique did you neutralize? The the clone technique or the technique the clone used? That was the only one that had bugs being released. In this reply, I'll try something out and assume the technique you neutralized with the foam was the kunai, I'm guessing with the time-frame being so clone I'd have to re-post the last technique anyway, which is the only attack that was aimed at you, the other being the kunai which would be neutralized by the foam. Anything wrong, just vm me, it's cool




The clone continued with it's attack, forming two spears of flies that would hit the man as he created his lightning.

(Kikaichu kasui no Jutsu) - Destruction Bug Stream technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
description: The user will raise their arms to release a torrent of destruction bugs that combine into two spear like forms that spiral towards the target lifting them into the air, where they brutally feed on the targets chakra.
Note: Must be a Member of the Aburame clan.

Panthalassa wouldn't hear the lightning formed behind him, but would know of the insects dying in the lightnings path. Though what defended him were the flies themselves, sensing the danger with a far more intimate relationhsio with the swarm than even Pantha, since they were part of the swarm. A hand of male flies flew from Pantha's back straight into the bird, and if not to completely neutralize it, at least it would at least push it to the side, and Panthalassa to the other. Panthalassa would note the characteristic rustling of the flies to know of the automated response and that it meant danger, and noted the push the swarm did so he aided it with his mimetic steed, flying further way from the lightning bird and out of range of it's nagashi like explosion.

(Aburame no Jitsu: Ubuge Shindou) - Aburame Secret Technique: Soft Impact
Type: Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description Aburame, not being well-versed in either Genjutsu or Taijutsu, sought of other ways in order to defend against something they weren't good at. Taijutsu is definitely not a field an Aburame would have practiced a lot, so they made up for the inability to defend with their bugs. If a user is unable to defend against an incoming physical contact from an opponent or object, their Kikaichu will act on their own accord and proceed to branch out in the incoming direction of attack and meet the attack head on. Using their ability to track and notice chakra, as well as swarm, the Kikaichu will intercept the blow or object by bending around the object while stringing themselves together with chakra to act as a kind of net. This net forcefully slows or completely blocks an incoming attack while greatly softening it, rendering it useless or slowed. If the attack is slowed, it will be enough so the user can maneuver out of the way of attack, moving to safety.
Note: If the user is unable to defend properly from an attack, the Kikaichu bugs will act on their own
Note: The bugs can defend from attacks that would be outside the users tractability, but will follow the S&W of Aburame jutsu
Note: The Kikaichu can't attack the opponent
Note: Can only be activated 3x per battle
Note: These bugs are not rapid to trace EIG or strong enough to counter EIG techniques.
Note: must be stated in the special abilities of the user's biography.

Sneak attack...

I'm going to assume that the Foam doesn't react and your Soft Impact deals with the Lightning so that I don't have to change your location in my reply, since I would have no clue as to where you'd run.
First time using this as well, I've been testing everything on you >.<'


His opponent had done well. He was like a cockroach, simply would not die. A fitting comparison really, considering his skilled use of insects. But all men must die.

And with this in mind, Roy uses his Wind affinity to almost instantly create a gust of Wind which blows upwards, from directly below the opponents nose, chin, feet, simply from every point of your body. The sudden gust of wind was very real, no illusion about it. The air going into your nose causes you some distress, but nothing worrying.

(Jinsei no Saigo no Konseki) | Life's Last Vestige
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (mental stress + actual damage)
Description: An unlikely and rare combination, the user puts use of his ability to use one of the five elements as a means of inducing genjutsu. The jutsu begins with an upward gust of Wind consisting of quite some strength, allowing it to raise the people/persons it is used against with ease, whilst the air is simultaneously forced through the nostrils causing both distress and discomfort. The Wind which has now entered the opponent is used to disrupt the opponents normal chakra flow and induce a genjutsu in which the opponent suddenly feels the very air from their lungs being sucked out of them as the Wind which had raised them upwards continued to spin around them, the pressure holding them in place and preventing movement of all limbs. As they remain suspended, the spinning wind which had been just holding them in place suddenly feels sharper, and more concentrated. The spinning would increase in speed around the opponent, the rate at which the air is being sucked out of their lungs increasing with it. This is coupled with sudden sharp pains in random parts of the opponent's body as the Wind begins to hack and slice deeply into their skin, causing extreme pain which is almost impossible to register with all the suffering that's going on. The spinning wind which had been obscuring the opponents eyesight due to the nuisance of the spinning cloud-like Wind is now bloody red in colour, creating quite a disturbing view. The wind component of this technique is A-Ranked and so is the illusion. If the opponent does not manage to release within two turns of the genjutsu's activation, they would fall unconscious due to the belief that all the air is sucked out of them, leaving them unable to breath.

~ Can only be taught by Erzo. Can be used twice, with a two turn wait after each usage.

However, the real threat begins with the genjutsu which activates once the Wind which has entered your system is used to activate a genjutsu which makes you feel as though the very air from your body is being sucked out, as you're stuck due to the pressure of the Wind which is spinning around you, your own only being added to that.

Moments after, the spinning Wind begins to slice and hack into your body, causing your own blood to be added to the circulating Wind. This goes on until you eventually pass out, assuming you do not figure out it's a genjutsu and release yourself.
 

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I'm going to assume that the Foam doesn't react and your Soft Impact deals with the Lightning so that I don't have to change your location in my reply, since I would have no clue as to where you'd run.
First time using this as well, I've been testing everything on you >.<'


His opponent had done well. He was like a cockroach, simply would not die. A fitting comparison really, considering his skilled use of insects. But all men must die.

And with this in mind, Roy uses his Wind affinity to almost instantly create a gust of Wind which blows upwards, from directly below the opponents nose, chin, feet, simply from every point of your body. The sudden gust of wind was very real, no illusion about it. The air going into your nose causes you some distress, but nothing worrying.

(Jinsei no Saigo no Konseki) | Life's Last Vestige
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (mental stress + actual damage)
Description: An unlikely and rare combination, the user puts use of his ability to use one of the five elements as a means of inducing genjutsu. The jutsu begins with an upward gust of Wind consisting of quite some strength, allowing it to raise the people/persons it is used against with ease, whilst the air is simultaneously forced through the nostrils causing both distress and discomfort. The Wind which has now entered the opponent is used to disrupt the opponents normal chakra flow and induce a genjutsu in which the opponent suddenly feels the very air from their lungs being sucked out of them as the Wind which had raised them upwards continued to spin around them, the pressure holding them in place and preventing movement of all limbs. As they remain suspended, the spinning wind which had been just holding them in place suddenly feels sharper, and more concentrated. The spinning would increase in speed around the opponent, the rate at which the air is being sucked out of their lungs increasing with it. This is coupled with sudden sharp pains in random parts of the opponent's body as the Wind begins to hack and slice deeply into their skin, causing extreme pain which is almost impossible to register with all the suffering that's going on. The spinning wind which had been obscuring the opponents eyesight due to the nuisance of the spinning cloud-like Wind is now bloody red in colour, creating quite a disturbing view. The wind component of this technique is A-Ranked and so is the illusion. If the opponent does not manage to release within two turns of the genjutsu's activation, they would fall unconscious due to the belief that all the air is sucked out of them, leaving them unable to breath.

~ Can only be taught by Erzo. Can be used twice, with a two turn wait after each usage.

However, the real threat begins with the genjutsu which activates once the Wind which has entered your system is used to activate a genjutsu which makes you feel as though the very air from your body is being sucked out, as you're stuck due to the pressure of the Wind which is spinning around you, your own only being added to that.

Moments after, the spinning Wind begins to slice and hack into your body, causing your own blood to be added to the circulating Wind. This goes on until you eventually pass out, assuming you do not figure out it's a genjutsu and release yourself.
Panthalassa was very much in awe of his opponent. Especially since, as the breeze started, his flies started to screech and buzz, signalling the automated response of the Genjutsu release. Without feeling the effects of the genjutsu itself, he was out of it, the flies dealing with it on their own.

(Hijutsu no Aburame: Gaijo no Zaigo) - Aburame Secret Technique: Removal of Sin
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40 (+10 if used on a friend)
Damage: N/A
Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die.
Note: Can't be used to suck an opponent's chakra at all
Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu.
Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn.
Note: Must wait 2 turns in between uses
Note: Removes chakra up to S- Rank
Note: Usable twice per battle
Note: must be stated in the special abilities of the user's biography.
Note: Can not be used offensively

Immediately 20 chakra from your genjutsu is transferred to Panthalassa. He landed on the ground, mid-range from his opponent, and, with one feint handseal, made every single fly in the battlefield die instantly, keeping only the ones within his clothes. The handseal would serve only for his opponent to know he was responsible for the death of the flies, and that he was, for the moment, not intending to attack.

( Aburame no Hijutsu: Heishi ) Insect Hidden Technique: Apoptosis
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40 ( +1 Rank for Aburame and Taijutsu )
Description: Apoptosis is the last line of defence that an Aburame shinobi has against defect insects. When the insects he controls, or recently used to, to start to show aberrant behaviour, or are forcefully taken over by an enemy, the host can quickly terminate them by inserting a little aggressive chakra into their already intimate chakra-link, severing the brain stem from the body of every defect individual insect. The user is able to apply this to every insect, or just a portion of them, and as long as there's even 2 insects, the host can still passively replenish the population.

An alternative usage for Apoptosis is that, when the user kills part of his insects, there's a whole lot of chitin and insect carcasses laying around, which can be brought forth by other insects or the host as sort of added biomass, and a sort of additional coating, which will enhance Aburame techniques and Taijutsu by one rank for one turn, as it essentially doubles the techniques, first the dead bodies then the live insects.

Note: Can only be used once every 4 turns.
Note: Can only be used on insects the host controls or recently controlled.

He studied his opponent, clearing his voice.

I have yet to know your name! Your wind prowess is mind blowing, if you don't mind the pun! You come from the same village as my Sensei, Iwagakure, is it not what your banner says? I see that village is made of mighty ninja!
 

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Panthalassa was very much in awe of his opponent. Especially since, as the breeze started, his flies started to screech and buzz, signalling the automated response of the Genjutsu release. Without feeling the effects of the genjutsu itself, he was out of it, the flies dealing with it on their own.

(Hijutsu no Aburame: Gaijo no Zaigo) - Aburame Secret Technique: Removal of Sin
Type: Defense
Rank: S
Range: Short-Long
Chakra: 40 (+10 if used on a friend)
Damage: N/A
Description On the users command or simply because the aburame's kikaichu are self active, the aburame bugs will, being connected to the users chakra flow, know when their hosts chakra flow is interrupted. They will simply proceed to suck any foreign chakra from the hosts body or from a friend's body (After having correctly figured their friend is in a Genjutsu) with extreme precision; (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique is a technique that can be compared to this one in the sense of sucking chakra from a ninjas body. Having trained with Aburame bugs and several Aburame members, having sparred with Uchiha's, developed this concept in order to defend against their never-ending stock of Genjutsu. The Kikaichu, after having sucked the foreign chakra from the selected system, will proceed to unlatch from the target and die.
Note: Can't be used to suck an opponent's chakra at all
Note: The Kikaichu have been proven to be self reliable when protecting its host, so there's no need to command them to perform this action unless it's relieving their friend from a Genjutsu.
Note: Requires extreme control, therefore this technique can't be used with any other Aburame jutsu in the same turn.
Note: Must wait 2 turns in between uses
Note: Removes chakra up to S- Rank
Note: Usable twice per battle
Note: must be stated in the special abilities of the user's biography.
Note: Can not be used offensively

Immediately 20 chakra from your genjutsu is transferred to Panthalassa. He landed on the ground, mid-range from his opponent, and, with one feint handseal, made every single fly in the battlefield die instantly, keeping only the ones within his clothes. The handseal would serve only for his opponent to know he was responsible for the death of the flies, and that he was, for the moment, not intending to attack.

( Aburame no Hijutsu: Heishi ) Insect Hidden Technique: Apoptosis
Type: Offensive/Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40 ( +1 Rank for Aburame and Taijutsu )
Description: Apoptosis is the last line of defence that an Aburame shinobi has against defect insects. When the insects he controls, or recently used to, to start to show aberrant behaviour, or are forcefully taken over by an enemy, the host can quickly terminate them by inserting a little aggressive chakra into their already intimate chakra-link, severing the brain stem from the body of every defect individual insect. The user is able to apply this to every insect, or just a portion of them, and as long as there's even 2 insects, the host can still passively replenish the population.

An alternative usage for Apoptosis is that, when the user kills part of his insects, there's a whole lot of chitin and insect carcasses laying around, which can be brought forth by other insects or the host as sort of added biomass, and a sort of additional coating, which will enhance Aburame techniques and Taijutsu by one rank for one turn, as it essentially doubles the techniques, first the dead bodies then the live insects.

Note: Can only be used once every 4 turns.
Note: Can only be used on insects the host controls or recently controlled.

He studied his opponent, clearing his voice.

I have yet to know your name! Your wind prowess is mind blowing, if you don't mind the pun! You come from the same village as my Sensei, Iwagakure, is it not what your banner says? I see that village is made of mighty ninja!
His genjutsu was released from with more ease than he had hoped. Maybe he couldn't end it as quick as he thought he could. As he - with a single hand seal - caused all his flies to die, Roy could see the energy and chakra of the flies was completely gone. This was not a genjutsu trick.

''I am Roy Mustang of the Kiyoshi clan. You, Admiral Aburame Panthalassa, are the strongest and youngest Aburame I've had the pleasures of battling.''

''I am indeed a member of Iwagakure. Who is your sensei?''

Someone completely random was somehow connected to his beloved Iwagakure. Roy asked his question in hopes of hearing a familiar name. Saying that, he knew all, if not the majority of Iwa nins, having once led it, and being so close to the current Kage.
 

Panthalassa

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His genjutsu was released from with more ease than he had hoped. Maybe he couldn't end it as quick as he thought he could. As he - with a single hand seal - caused all his flies to die, Roy could see the energy and chakra of the flies was completely gone. This was not a genjutsu trick.

''I am Roy Mustang of the Kiyoshi clan. You, Admiral Aburame Panthalassa, are the strongest and youngest Aburame I've had the pleasures of battling.''

''I am indeed a member of Iwagakure. Who is your sensei?''

Someone completely random was somehow connected to his beloved Iwagakure. Roy asked his question in hopes of hearing a familiar name. Saying that, he knew all, if not the majority of Iwa nins, having once led it, and being so close to the current Kage.
This respite from the battle would give him the time necessary to set his plan in motion. Without having to defend from anything, Panthalassa charged his chakra throughout his body, reaching the flies within his clothes, nurturing them and evolving them.

I'm the personal student of Dean Winchester, also know as as L. I believe this is my first time meeting a Kiyoshi, is this where that strange energy comes from?

( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.
 

Erzo

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This respite from the battle would give him the time necessary to set his plan in motion. Without having to defend from anything, Panthalassa charged his chakra throughout his body, reaching the flies within his clothes, nurturing them and evolving them.

I'm the personal student of Dean Winchester, also know as as L. I believe this is my first time meeting a Kiyoshi, is this where that strange energy comes from?

( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.
Roy would easily sense the chakra process occurring. Of course he had no clue what was going on with your bugs, and the whole process involved, but the fact that it was happening was obvious enough.

''How lucky for the both of you. You to have such a great sensei, and he to have such a cunning student.''

Roy decided to not answer the question about his clan, and their abilities. Instead he asked a question of his own.

''Never mind me, I'm hoping you'll indulge me in what's going on with you, and your bugs.''
 

Panthalassa

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Roy would easily sense the chakra process occurring. Of course he had no clue what was going on with your bugs, and the whole process involved, but the fact that it was happening was obvious enough.

''How lucky for the both of you. You to have such a great sensei, and he to have such a cunning student.''

Roy decided to not answer the question about his clan, and their abilities. Instead he asked a question of his own.

''Never mind me, I'm hoping you'll indulge me in what's going on with you, and your bugs.''
Panthalassa scrunched his eyes, how much does he know?

I'm making them better. Are you able to sense chakra?

He said, raising his hands in a very Aburame-like manner, which came to him naturally, despite having been raised in Kirigakure all his life, and away from any kinsmen. Multiple flies poured out from his sleeves, resuming their spread across the terrain, while 3 swarms poured from each each pant leg and from the collar. These, unlike the swarm of flies that came from the sleeves, aggregated immediately into 3 clones of Panthalassa, flying up in the air, 2 of them nearby, the one at the collar shooting straight towards you.

(Koudo Mushi Bunshin) – Advanced Bug Clone
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 15
Damage Points: N/A (+10 if bugs hit opponent)
Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
Note: Can only use 3 times per battle.
Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
Note: Up to three clones can be made with this technique.
Created by DopeyDwarf and McKnockout

And then, right away, Panthalassa tapped into the chitin lying around all over the field, from the previous Pharaoh techniques and from the dead flies, producing several small daggers that would shoot with arrow speed from a few meters behind Roy, to lodge on his back and neck, 6 in total.

( Oukouchuu Toujutsu: Tougei Eki ) Pharaoh Sickles: Egypcian Faience
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: Faience is the most basic application of the Pharaoh Sickles, allowing the user to manipulate chitin and combine into into quick-draw weapons, like kunai and shuriken, and even swords. All the weapons will have a sort of vitrification look to them, as the chitin and the natural architecture of the constructs will shimmer all sorts of colours, like the wing of an insect. Due to their composition, they are as strong as steel, but very light, moving at the speed of drawn arrows to compensate for their lack of weight in dealing damage. These weapons can then be combined with Taijutsu, as they can be wielded or thrown into great distances, or they can be manipulated in mid-air around mid-range.
 
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