[HA] I hate the sound of training

BusinessManTeno

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(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10
Welp this is a sound jutsu you use to throw your opponent out of wack. It causes the opponent to have to focus more and input more chakra while reducing their dmg output

this can cause the opponent to fall down to.. etc etc.
 

ZK

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Welp this is a sound jutsu you use to throw your opponent out of wack. It causes the opponent to have to focus more and input more chakra while reducing their dmg output

this can cause the opponent to fall down to.. etc etc.
8 turns. It's a very useful technique for generally weakening your opponent... if you can make it connect, and that's not at all a certainty. Remember that only Sound Genjutsu actually travels at the speed of sound.
Next:

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Explain it to me; strengths, weaknesses, potential uses.
 

BusinessManTeno

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Strength: No handseals needed. Slapping your hands together is the jutsu. Its long range. It strikes multiple people. It paralysis
Weakness: Its not instant (Not much a weakness to be honest) can be drowned out with louder noises
PU: Uh.... We you are surrounded by multiple enemies is a nice way to use it
 

ZK

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Hah! When have anyone ever been surrounded by a ton of enemies on NB?

Anyway, S-Ranks. Give these some thought; they're the big guys.

(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.
 

BusinessManTeno

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The nice things and usage about this technique is

-It can be used up to long range
-It causes vomit and spasm, knocking off the flow of chakra from the opponent
-This can be triggered by simple noise (Will be specially useful if used with an instrument as you can sustain it for a long period of time)
-The longer the opponent is inside the genjutsu, the more pain the effects are.
 

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Yep. Next:

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
 

BusinessManTeno

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This is good cause all you have to do is release the sound from your mouth in a violent way. Roar, yelling etc
by doing this you can create a destructive sound wave all around us. Nothing more to this technique then that
 

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It is basically a bigger version of Echo Assault. It's called 'Massive' for a reason.

The second-to-last technique is this one:

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
 

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This is pretty a nice and quick jutsu
by stopping your feet on the ground, you are amplifying the "stomp" which cause an explosive (not really explosive but yeah) sound wave in an omnidirectional direction, powerful enough to push everything back within a mid range radius
 

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This is pretty a nice and quick jutsu
by stopping your feet on the ground, you are amplifying the "stomp" which cause an explosive (not really explosive but yeah) sound wave in an omnidirectional direction, powerful enough to push everything back within a mid range radius
Last technique, then. Don't hold back on this one:

(Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.
 

BusinessManTeno

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This is really just a powerful sound/taijutsu technique. With a single punch you create a very powerful low sound frequency blast from your fist that is majorly destructive.. I would assume it can crack the bones in yhour opponents body while also dealing a major crater to whatever.. This can be used against water techniques to disperse them etc
 
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