I don't mind some 2v2

Shady Doctor

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Open to anyone with basic 5 mastered
There is no discussing teams. First person to post is my opponent, second is my teammate and third is the second opponent.
Don't even post if you're gonna complain or try changing teams because there's no telling who'll be our teammates. Lol

We'll pick an order, terrain etc. Once there's 4 of us.
 
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Naruto.

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I apologize for the delay.

An old and tall man, with silky smooth snow white hair stood in front of Hashirama and Jio. Beside him, stood his younger brother, Tobirama. It was time to test their skills, and now was the perfect time. The wind pushed his bangs to the side, as a small smirk highlighted his face. He wore his usual traditional armor and had the Kumogakure headband strapped around his forehead tightly.

Gandalf, I presume? Seems, you're from my era. I can tell that from the look on your face. Only an experienced man can have this kind of expression.

Locking eyes with Gandalf, he looked once at Tobirama who stood usually with his arms folded across.

Let's put our skills to test, old one.

Speaking with a confident tone, he stretched his legs across, as his armor made a small sound. He simply slammed his hands on the ground, sending chakra through it. With this, the ground below Gandalf lowered immediately, upto 20 meters. The pit would be 5 meters wide. The sudden lowering of the Earth would cause him to stumble and fall.

The moment the Earth started lowering, he weaved two handseals at a blazing fast speed(second specialty) and turned the area below Gandalf into a non-flammable and sticky swamp which would restrict him from moving, and if left undefended, his chakra would be slowly sucked, which would result ultimately in death.

With this, he simply caused the walls of the pit as a source of Earth to make gigantic spikes rise out of them horizontally from all the sides, which would easily rip through his entity and tear through his entire body, should he pull himself out of the swamp.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
 
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Drackos

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I apologize for the delay.

An old and tall man, with silky smooth snow white hair stood in front of Hashirama and Jio. Beside him, stood his younger brother, Tobirama. It was time to test their skills, and now was the perfect time. The wind pushed his bangs to the side, as a small smirk highlighted his face. He wore his usual traditional armor and had the Kumogakure headband strapped around his forehead tightly.

Gandalf, I presume? Seems, you're from my era. I can tell that from the look on your face. Only an experienced man can have this kind of expression.

Locking eyes with Gandalf, he looked once at Tobirama who stood usually with his arms folded across.

Let's put our skills to test, old one.

Speaking with a confident tone, he stretched his legs across, as his armor made a small sound. He simply slammed his hands on the ground, sending chakra through it. With this, the ground below Gandalf lowered immediately, upto 20 meters. The pit would be 5 meters wide. The sudden lowering of the Earth would cause him to stumble and fall.

The moment the Earth started lowering, he weaved two handseals at a blazing fast speed(second specialty) and turned the area below Gandalf into a non-flammable and sticky swamp which would restrict him from moving, and if left undefended, his chakra would be slowly sucked, which would result ultimately in death.

With this, he simply caused the walls of the pit as a source of Earth to make gigantic spikes rise out of them horizontally from all the sides, which would easily rip through his entity and tear through his entire body, should he pull himself out of the swamp.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and raising earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
It wasn't hard to tell who he was facing. With a simple glance at one of his opponents Gandalf could tell that he was a member of the Senju clan from the symbol on the collar of his crimson armor. Normally a calm collected man his Gyojin heritage quickly boiled his emotions. The Senju, along with the Uchiha, oppressed his people and forced them back into hiding within the depths of the oceans. It irked him. No matter how much he tried to suppress it. His own partner was a member of the same clan. No doubt he was facing Hashirama Senju then, brother of Tobirama. The legendary Mokuton.... Gandalf would think to himself. As Hashirama spoke Gandalf's eyes would meet his returning a deep gaze of hatred - quite unlike Gandalf. Suddenly the earth would begin to fall beneath him. Maintaining balance (as A-Rank Moving Core doesn't disrupt balance) Gandalf swiftly bites his thumb. Knowing his actions in his preparation to summon a Ray from the Lake of Antiquity brings Gandalf some peace of mind despite the presence of two Senju. Soon he would summon brethren of the sea feeling a strong connection to them.

"Go to the abyss, Senju. And do not return." Gandalf would calmly say directed toward Hashirama as he wove a series of five hand seals and slammed his hand on the ground as it moved below him performing the summoning technique. Before him would appear Slip-Stream, the fastest of the Rays famed for her incredible speed and grace in the air. With grace she flies upwards out of the pit created keeping Gandalf from harm. Simultaneously as this was occuring Tobirama would take advantage of the lack of pressure placed on him calmly applying the Seal of the Thundergod on five of his kunai while maintaining his stance while Gandalf flew 10 meters into the sky above the surface hovering above the pit.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

Then Gandalf, on the back of Slip-Stream, began manipulating his chakra in a unique way combining the elements of earth, fire, and water to use his unique own Kekkei Tota. Suddenly around him a vortex of water would form above which would cascade down upon Hashirama and his partner (Jio I guess since you never said if you were using Jio or Mei ?_?) crashing down and certainly should the crash connect would cause them to ingest some of the wave of alcohol causing them to fall under a powerful intoxication.
Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.


First alcohol use T_T.
 

Shady Doctor

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It wasn't hard to tell who he was facing. With a simple glance at one of his opponents Gandalf could tell that he was a member of the Senju clan from the symbol on the collar of his crimson armor. Normally a calm collected man his Gyojin heritage quickly boiled his emotions. The Senju, along with the Uchiha, oppressed his people and forced them back into hiding within the depths of the oceans. It irked him. No matter how much he tried to suppress it. His own partner was a member of the same clan. No doubt he was facing Hashirama Senju then, brother of Tobirama. The legendary Mokuton.... Gandalf would think to himself. As Hashirama spoke Gandalf's eyes would meet his returning a deep gaze of hatred - quite unlike Gandalf. Suddenly the earth would begin to fall beneath him. Maintaining balance (as A-Rank Moving Core doesn't disrupt balance) Gandalf swiftly bites his thumb. Knowing his actions in his preparation to summon a Ray from the Lake of Antiquity brings Gandalf some peace of mind despite the presence of two Senju. Soon he would summon brethren of the sea feeling a strong connection to them.

"Go to the abyss, Senju. And do not return." Gandalf would calmly say directed toward Hashirama as he wove a series of five hand seals and slammed his hand on the ground as it moved below him performing the summoning technique. Before him would appear Slip-Stream, the fastest of the Rays famed for her incredible speed and grace in the air. With grace she flies upwards out of the pit created keeping Gandalf from harm. Simultaneously as this was occuring Tobirama would take advantage of the lack of pressure placed on him calmly applying the Seal of the Thundergod on five of his kunai while maintaining his stance while Gandalf flew 10 meters into the sky above the surface hovering above the pit.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

Then Gandalf, on the back of Slip-Stream, began manipulating his chakra in a unique way combining the elements of earth, fire, and water to use his unique own Kekkei Tota. Suddenly around him a vortex of water would form above which would cascade down upon Hashirama and his partner (Jio I guess since you never said if you were using Jio or Mei ?_?) crashing down and certainly should the crash connect would cause them to ingest some of the wave of alcohol causing them to fall under a powerful intoxication.
Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.


First alcohol use T_T.
Bruuuh. Naruto really only controlled his character. Smh. I gotta feeling he gonna let my bio get killed. You can use and control both of our bios Naruto. T.T
And sweet i get to use Hashi before mine is approved. Huehue




As Jio hears gandolf summon his summoning, and Tobirama reaches into his tool pouch to tag his kunai (unknowing to us) Hashirama doesn't go through with the swamp since he notes you flying out of the pit, and him and Jio react in tandem. Jio creates 4 portals around himself to leak Keigoku and transform his entire body into solidified Keigoku. Upon transforming Jio slips into the portal behind him whilst passively opening and exiting a portal 30m directly above you two. As jio slowly floats down (passive ability of my sword let's me glide and float through the air) he silently opens 4 more portals. 2 portals opened near Jio so he could throw a right punch into one portal whilst doing a "stomp" into the other. The other 2 portals are made near The Stingray and Tobirama. The portal near the ray opens an inch beneath his belly, allowing the punch through the portal near Jio to go through space and time to hit the ray in the stomach. The other portal near Tobirama opened an inch away from his neck, allowing the "stomp" through the other portal to smash into Tobirama's neck.

Not only does Tobirama take the physical damage, but he'd have seering pain bursting through his head simultaneously. The ray on the other hans would be affected differently. Upon punching the ray in the stomach with my Keigoku body, the ray loses all of its mind, instantly attacking Gandolf in the most violent way possible.

( Dark Convergence ) - Kuro Shuusoku
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 50 (+10 per turn active)
Damage Points: N/A (+15 to opponent for every taijutsu blow landed)
Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.
Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.
The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.

Simultaneously to Jio beginning his assault, Hashi also started his. By molding his Mokuton chakra beneath the area you two were in, he erected countless, tendril like spikes of wood. The wood comes from all sides of Tobirama, erupting merely 2m away on all sides. They also come around the flying ray (who should be attacking gandolf) in order to surround Gandolf and pierce him from all sides also.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
 
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