Adlet makes no movement as he subtlety places a seal on the ground with his foot while he analyzes his opponent. The guy looked llike a gloomy bandit. An invisible barrier would erect from the formula under Adlet's foot. The barrier itself allowed the Uzumaki to sense everything within the battle field. He would then take his first course of action by quickly weaving two seals. A thick , deep pool of mud would suddenly begin to quickly swallow the shinobi. To ensure that his opponent was trapped, Adlet followed with 5 more handseals before slamming his palm onto the ground. As the shinobi is dealing with the suprise ground attack, a large, pink , cuboid figure would form around the victim encase him within by restricting his movement due to the barriers density. The barrier also restricts the shinobi's chakra.
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
I forgot about this. Sorry about the extremely late reply.
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As soon as the battle commences, Feitan takes out a single wired kunai out of his ninja pouch and ties it around his right arm. The kunai was tied tightly around just below the shoulder, so it wouldn't actually hang or anything like that. Simultaneously as that was done, Feitan applied wind chakra to it. It then manifests into constant and harmless bursts of wind, which sends out chakra pulses as it does so. This way, Feitan is able to sense everything that goes short range of him. He'd then focus at his enemy as he strings two handseals.
Rather straight forward. I will smash that ugly headband against your forehead.
Says Feitan as he quickly bites his thumb and draws blood on his left forearm, where his summoning tattoo was located. He'd then slam his hands onto the mud and summon his sea bird animal, White Angel. The tern flapped its birds furiously and soared above while screaming in its characteristic sound.
Feitan-sama? At this time?
Sorry to trouble you, White Angel. But help me to take down that ugly headband.
Hmph... okay.
Feitan notices the opponent stringing again yet another set of handseals, and a pink, cuboid like barrier surrounds Feitan and the bird. This barrier seemingly would drain the chakra, as well as restrict the movement of both of them. Just as Feitan was in a crouched position, and his hand resting on White Angel's body, he would apply Dark chakra to it. Suddenly, a shroud of dark chakra starts surrounding White Angel, adapting to its frame pattern with ease and brilliance. This shroud of chakra forces the pink barrier to scatter into tiny pieces of raw chakra, which are all accumulated into one point, which is White Angel. In other words, the bird would absorbed the barrier, and as soon as it did, the shroud of chakra transformed into light blue flames. With just one hand seal, Feitan directs said blue flames diagonally downwards to the opponent, as a horizontal tornado of flames
Type: Defensive / Supplementary
Rank: B-Rank
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.
- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Lasts four turns
- Can be deactivated at will
- Must be taught by LonelyAssassin
Ajisashi Kuchiyose: Shiro Tenshi - Tern Summoning Technique: White Angel
Type: Summon
Rank: S-rank
Range: Short
Chakra: 40
Damage: N/A
Description: Originating from the sea, White Angel is one of the boss summonings for terns. He's an adult, large and white bird and has been the first tern to ever utilize chakra. Because of that, he is considered to be the father of terns. White Angel stands 5m high and his span of wings extends to 11 meters, and is capable of carrying 3 people on his body. He has a very long and strong bill which can resist most physical damage and also tear through B rank barriers or techniques of any element. White Angel has a streamlined body which allows him to perform fast and quick dive actions in the water in fast speeds, even though the frame is huge. Just like the majority of terns, White Angel has sharp claws which deal B-rank physical damage, and can be used in conjutction with Taijutsu techniques. Obviously, this summon is capable of flight by making use of its wings, and he is also capbale of speech. He doesn't talk much and only when necessary. Going by its personality characteristics, White Angel is a pretty strict individual, contrary to his name. He is prideful and doesn't allow himself to be degraded by others. He has been one of the first terns to teach others how to utilize their chakra. Due to all these, Feitan had had trouble to link a contract with its kind. Even though White Angel was skeptical at first, he decided to trust Feitan and swore on his honor that he will be the first and last human he ever believes. White Angel's affinity consists of water release. He has been very skilled at it since when he was young, as he has mostly grown around the sea areas. Because of this, he can use up to S-rank water techniques, and when there is a water source present, he can make generic B rank water waves to shoot at the target.
-Can be summoned only once and lasts 4 turns
-All the moves listed above take up a move slot every turn.
Meiton: Muchi - Dark Release : Scourge
Type: Supplementary/Offensive/Defensive
Rank: B ( A )
Range: Short - Long
Chakra: 20 (30)
Damage Points : 40 (60)
Description: The user can apply this to themselves or thrust their arm towards a target and apply it to them, this can be applied to summons, clones or singular entities like Stone Golem. The user forms a dark shroud of chakra around the target, and this armor adapts to the target's own frame pattern. The Dark armor is B-Rank in strength and will absorb elements according to the Strength and Weaknesses of Dark Release Absorption.
When and if the armor absorbs a jutsu the dark properties naturally take away the physical and spiritual energies and expels it stronger, expelling it in the form of A-Rank blue flames which cover the target's frame. The armor will burn and cause internal damage if it comes into contact with an enemy. With the use of a single hand seal the user is able to have the flames shoot forward as a horizontal tornado of flames crash into the opponent or a separate target - setting it alight.
Restrictions
- Has a two turn cooldown
- Must have absorbed a jutsu beforehand
- Lasts four turns until absorbed. Adds another two turns to countdown when it absorbs a technique
- Can only be taught by Klad
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Just to clarify, what's the terrain? Are there water sources, and whatnot?
As the bandit looking kid managed to summon a large bird within the barrier, Adlet wasted no time in making a single seal before vomiting out a continuous stream of water towards the ground. Adlet surfed on top of the massive waves that were radially spreading across the battlefield , swallowing the weak flames before crashing into the duo. While surfing the wave, Adlet simply clapped his hands and leaped into the air, delivering an ear splitting sound which would paralyze the kid and his bird, causing them to fall right into the wave. Adlet would then release multiple, thick ethereal chains from his back. He'd use these spear headed chains to stab the duo multiple times as they were helplessly falling.
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A*
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 70
Damage: 120
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potencial 120 damage points
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
The red hair countered the dark flames by releasing a huge amount of water across the battlefield which expanded pretty quickly, with gigantic waves and the opponent riding on tope of one and racing towards Feitan. The Iwa ninja kneads his wind chakra in his right hand's fingertips, whilst simultaneously he'd take a kunai with his left hand and throw it towards his opponent. The moment the kunai left Feitan's hand, a near invisible wind blade was generated by his other hand. Because the opponent was pretty close to it, he would deal with a lot of minor cuts before the wind blade would launch at him with full force, slashing through his chest.
Meanwhile, as all this happened, White Angel had begun working on doing its thing. The bird would make use of the wave that the opponent was riding on. The tip of the wave would immediately transform into a huge vortex of water which sends him flying upwards. These three attacks would happen in the same time frame, and if all this succeeds, the opponent would end up in a pretty miserable state, considering the kunai which was aimed at his neck and the wind cutting through his chest, and overall the water vortex which deals damage throughout the entire body.
(Supposing we are at short range, this next technique happens. If we aren't in short range then disregard it)
The powerful wind and water blast would be so huge that Feitan would have to bring his arms in front of his face in order to withstand the pressure, as the bird was flapping its feathers furiously. Well then, let's switch to our main ability... Upon finishing that line, Feitan does four hand seals and kneads his Dark chakra. As soon as he does that he surrounds himself with blue flames which extend up to 5 meters omnidirectionally. Anything which touches it gets their chakra absorbed.
2/4 White Angel.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
(Meiton: Oni Kasai) Dark release: Demon's Fire
Type: Offensive/Defensive
Rank: S-rank
Range: Short/mid
Chakra: 40
Damage: 80
Description:
The user performs Tiger → Goat→ Dog → Horse hand seals, then by releasing their dark chakra, the user (up to 5 metres around the user) is surrounded by blue flames that absorbs the chakra of anyone who touches it.
Note: Can only be used once per match.
Note: Can only be taught by Nathan.