[Katon] I am so hot!

Venom

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No! Venom is hotter :|

Anyways, I'll use that same template shinta stole from me! ;_; So no worries. I'll add a question part though, in case you have any question. When we reach A ranks, or maybe B ranks I will ask for 3 advantages/Disadvantages. Maybe more ;P

PHP:
[B]Two advantages (no obvious ones, be creative):[/B]
[B]1.[/B]
[B]2.[/B]
[B]Two disadvantages (no obvious ones, be creative):[/B]
[B]1.[/B]
[B]2.[/B]
[B]Strategies and combinations (At least two plz):[/B]
[B]How you would counter it:[/B]
[B]How you perform it (with as much detail as you can):[/B]
[B]Question(s):[/B]
______

( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.
Perform the required hand seals, then release the stored up katon chakra from your mouth. Aim it at a certain angle, so it runs on the ground. Watch out though! Try not to do this with your clones around, or in the path of the flames O.-




( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
gather fire chakra in both fists, and punch forward. Releasing several miniature fire balls at whatever. Once it makes contact with a solid object, it will cause a small explosion (B rank power). Idk why, but this can't set enemies on fire, only cause damage from the explosion.
 

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I don't like this template
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Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.




Two advantages (no obvious ones, be creative):

1.

The jutsu itself is incredibly fast, and can be manipulated towards the opponent the way the user pleases, the intensity of heat causes the ground itself to melt, meaning its a very versatile jutsu.

2.

Depending on how the user uses this jutsu it's effective in both categories, short and mid ranged which makes it handy enough to use it in pretty much all ranges.

Two disadvantages (no obvious ones, be creative):

1.

The jutsu requires multiple hand seals to perform, meaning it can leave me vulnerable in situations, if I try to perform the jutsu head on with my enemy, I can be intercepted, while preparing the hand seals.

2.

The jutsu travels on the ground, mainly, so in situations the opponent can go airborne to avoid it.

Strategies and combinations (At least two plz):

The jutsu is very handy, I can use a clone for distraction, giving me the time to perform the jutsu and sending it straight across my opponent and burning him, considering this is a fire related tech, I can use a wind burst to increase the intensity of the flames by feeding the flames with wind, making it more lethal and deadly.

How you would counter it:

I can use the water congress tech to cool and smother the incoming flames down, seeing how water is strong against fire, the flames should be extinguished, I can also avoid it by gaining altitude, thus going airborne if I can anticipate the techs arrival.

How you perform it (with as much detail as you can):

As instructed by venom Senpai, I closely listen and follow as he teaches me the basis of this tech, first of all I erase my mind of all useless and baseless thoughts and begin to gather a specific amount of Katon chakra and peform the required hand seals, Ram → Horse → Snake → Dragon → Rat → Ox → Tiger, once I've done that, I release my Katon chakra into flames, which I then manipulate as a thin and incredibly fast jet of flames across the ground, which follow my opponent, and thus burning him severely.

Question(s):

N/A





Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.



Two advantages (no obvious ones, be creative):

1.

The tech doesn't require any hand seals and can be executed almost instantaneously, as soon as it lands on a specific solid object, it enforces and creates an impact which is capable to damaging the opponent severely.

2.

It's also an high ranking tech, mid ranged, and can cause high damage, seeing how its quick and fast to launch, makes it very effective in many situations.

Two disadvantages (no obvious ones, be creative):

1.

The jutsu itself doesn't set the enemy on fire, rather only creating an explosion causing damage.

2.

It's also somewhat easy to predict, a high ranking water based shield or defence related techs can provide basic defence against the explosions.

Strategies and combinations (At least two plz):

The tech is very handy, I can use it as a combo with the former jutsu fire dragon flame bullet if my opponent decides to to jump I can launch these towards him, keeping in consideration that the jutsu is very fast to launch and requires no hand seals, further more I can also use it with taijustu, forming a punch, and using it attack him, and if an opponent decides to close in to perform a taijustu move I can use this as a straight on attack to backfire him.

How you would counter it:

I can mainly use an equivalent ranked water based jutsu to counter myself from the explosions.

How you perform it (with as much detail as you can):

As instructed by my Senpai "lord venom" first of all I gather a great amount of Katon chakra within my arms, after doing so I slightly take aim towards my nemesis, and thus maintaining a stance, slightly tilting my torso forward, and punch at full force, shooting fireballs from both my fists, as the fireballs travel towards my enemy, the create an impact of an explosions, causing sever injuries and burns.

Question(s):

N/A
 
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:| :|

___________________

( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.
Just another version of the technique indeed. Look at that range.




( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.
A nice fire jutsu if i do say so myself. Perform the required hand seals and release a sphere of fire that has a solid property. Usually, fire balls or stream don't have this. And stuffs like kunais can go through them and when the make contact with a solid object like a wall, the flames would simply spread out. This isn't the case for this one, instead it has a solid structure making it able to break through a wall.
 

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Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.



Two advantages (no obvious ones, be creative):

1.

It doesn't require any hand seals, so it's safe and very fast to execute.

2.

It can be great against tai jutsu related enemies, since once they begin closing in, I can use this jutsu head on and burn them before they get close, since it's fast and safe to execute, it can be performed instantaneously, and the the chance the opponent will predict it are slim.

Two disadvantages (no obvious ones, be creative):

1.

It's mainly very short ranged.

2.

Since its short ranged, the opponent has to be coming close to perform it, it has no meanining on mid to long range, and if the opponent can predict the fireball, then it's ....bad.

Strategies and combinations (At least two plz):

Well first of all, this tech is very handy in close range combat, for instance, this jutsu can be performed on an incoming enemy who's about to perform a taijustu move, while he will be occupied and concentrating on how to attack me, I'll suddenly perform this jutsu and thus burning him upon impact, and can also be enhanced with a wind burst jutsu to increase its overall damage, and versatility.

How you would counter it:

A high ranking water tech, or a water shield should cancel the flames.

How you perform it (with as much detail as you can):

As venom Senpai teaches me the basics of this tech, I immediatly begin to perform this jutsu, first of all I clear my minds of all the useless thoughts, and take a deep breath and exhaling and inhaling in a rythemic pattern, I then form a stance and gather Katon chakra within my lungs, and sending it towards the clone (well ill just assume it's mine) which is at short ranges and burning him severely on impact.

Question(s):

N/A





Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.



Two advantages (no obvious ones, be creative):

1.

The jutsu has a sold structure, so it can go through walls and rocks, so it's efficient of my opponent decides to hide behind an obstacle which will obscure the view, originally, the flame wouldn't go past and will be ineffective, in this case, it's a solid ball of fire, so it should be able to go through tree, walls Etc and hitting my opponent if he's hiding behind them.

2.

Depending on the user, the jutsu can be long ranged.

Two disadvantages (no obvious ones, be creative):

1.

It requires hand seals, which makes it time consuming to execute, and leave me vulrnable.

2.

Seeing the tech, it seems somewhat predicable and easy to dodge >_>

Strategies and combinations (At least two plz):

Well first of all, this tech is pretty sweet if I say so myself lol, the ability to break walls without exploding is quite handy, well anyways like I said previously, if my opponent decides to make an attempt to hide behind a wall, or any obstacle as a measured or defence I can use this tech to break through the solid wall and hit him, causing a massive explosion while on impact after carrying he away, and burning him, whilst finishing him off with another combo.

How you would counter it:

I can practically use a water based jutsu to cool the solid structure down by spearing and poring water onto it lol.

How you perform it (with as much detail as you can):

As I closely follow my Senpai's instructions, I immediatly think to myself "wow! What an incredible jutsu" and keep myself serious without showing too much emotions, I then begin to ease my mind, erasing myself from all the baseless thoughts, and begin to gather Katon chakra within my lungs whilst peform the require Hand seals Horse → Tiger, I then inhale and exhale a large fireball which is solid in nature, and make it travel to my enemy who's hiding behind a tree, the fireballs, due to its solid nature breaks the wall and carries the opponent and creates a massive explosion upon impact (Lel)

Question(s):

N/A
 
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( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.
Simple move this is.
-Jump in the air (If you aren't already in the air)
-Shoot several fireball to the desired location on the ground
-The fireballs will make a fiery explosion, causing a fire pillar to burst up, like a geyser.




( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.
Perform the 4 hand seals, and spew hot ash from your mouth (which looks like a black smoke/cloud). When you're ready, click your bottom jaw and top jaw together to make a small little spark, igniting the entire "black cloud" for a explosion.
 

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I iz gon performs dis awesome jetsu.





Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.



Two advantages (no obvious ones, be creative):

1.

It's fast to perform and requires no hand seals. And can be fired from the air to the ground, they are also fast and erupt into giant flames which makes them quite diffuclt to outpace.

2.

The technique can be short-long ranged expending on th user, which makes it and ideal technique for all battle ranges. And the size of the fireballs are also big, and can fire three at one time, which makes them pretty troublesome to deal with >_>

Two disadvantages (no obvious ones, be creative):

1.

The opponent jumping in the air can allow the enemy to figure out and give away he's about to perform a jutsu and will take action to deal with the tech accordingly.

2.

The user has to jump in the air to perform the tech.

Strategies and combinations (At least two plz):


Useful against the enemy, require no hand seals and is fast, I can use it in battle variety of ways, first if my opponent comes and perform a taijustu manuver, I can predict and jump in the air and aim my fireballs towards the enemy who's on the ground, and fire mulitple fireballs right where he stand, causing them to ignite into pillers on sudden impact, I can also increase the intensity of the fireballs/pillers using a wind related jutsu to engrossed the fireballs and make them more deadly in nature.

How you would counter it:

As my opponent jumps in the air, I can predict what he might be upto, as soon as he fires the fireballs I can use a water tech of the similar rank and cool and smother the fireballs as soon as they land on the ground.

How you perform it (with as much detail as you can):

As venom sensei explains the basis of this jutsu, I form a stance and use the force of my legs to jump into mid air as high as I can, and as soon as I'm in air, I gather a great amount of Katon chakra within my lungs and fire 3 large fireballs in the shape of meteors which suddenly hit the ground and disrupt into large pillers of flames and burning my enemy.

Question(s):

N/A





Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.



Two advantages (no obvious ones, be creative):

1.

The black cloud formed from the ash can also be useful to obstruct view, once the enemy is in, he has to face the heat, and won't be able to see clearly.

2.

The third degree burns can cause an excruciating amount of pain, which can distract the enemy.

Two disadvantages (no obvious ones, be creative):

1.

Multiple amount of hand seals are required, which can be intercepted if the enemy is in close range, or in a vulrnable postion.

2.

The ash can be pretty much blown away if predicted correctly.

Strategies and combinations (At least two plz):

It's great for battle uses, the opponent will have trouble viewing correctly as well as facing third degree burns, which will distract him, allows me the perform some jutsu outside of the cloud priorly to add more of a damage and then ignite the ash completely finishing him off.

How you would counter it:

Before the ash can form completely, or if I can manage to predict its outcomes, I can blow the ash away using a wind related jutsu.

How you perform it (with as much detail as you can):

As venom teaches me the basics of the tech, I erase my mind of all useles thoughts, inhale and exhale, and keep my cool, I them begin to perform four hand seals and create a large black smoke/cloud around my enemy, as the cloud surrounds him, the ash is practically hot enough to cause major third degree burns, which will cause damage and the pain will distract him, and then I click my bottom jaw with my top jaw and create a little spark, which ignites the entire black cloud into a massive explosion. (BOOOM!)

Question(s):

N/A
 
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Lol Nice man.

++++++

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
I'm positive you saw the Itachi and Sasuke fight right? Well this is the fire jutsu sasuke shot up into the sky to make thunder clouds, followed by the kirin. So make one hand seal, and breathe in deeply. After focusing your fire chakra, you spit out several fire ball in the shape of dragon heads. As stated in the description, if aimed into the air you can make thunder clouds and rainy conditions for rain jutsus (If you have Rain that is)

( Katon: Hōsenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Ok, so with one hand you throw shurikens (1-5) and quickly exhale small streams of fire on to them as they continue forward. The flames aren't that hot that it will melt the shurikens, but it is hot enough to cause burns.
 

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Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.



Two advantages (no obvious ones, be creative):

1.

The jutsu doesn't mainly depend on many had seals and is very fast to excute, the range is variable, and can be used for both short and long ranges

2.

It allows me to change the weather patterns allowing me to perform other rain based jutsus. Or also Kirin. Can also be used both offensively and for supplementary uses.

Two disadvantages (no obvious ones, be creative):

1.

The flames can be quite predicable, and can be extinguished before they have the time to reach me or the clouds while in motion.

2.

N/A

Strategies and combinations (At least two plz):

Well it's great for changing weather pattern with the rain, which in conjunction allows me to perform the lighting jutsu Kirin, or in other cases create a rain cloud for using rain jutsu, furthermore if I'm using this tech for offensive basis, the lightning dragon heads can be enhanced using wind related jutsu increaseing the size of the flames and it's lethality.

How you would counter it:

I can use a similar rank water ranked jutsu to extinguish the flames in motion before they either reach me or the sky.

How you perform it (with as much detail as you can):

As venom Senpai instructs me the basis of the tech, I immediately relax myself and inhale and deep while easing my mind and perform one hand seal and gather fire chakra within my lungs in conjunction inhaling deeply and then exhaling and releasing my Katon chakra into dragon shared fireballs which I send directly towards the sky and altering the weather and forming storm clouds, which continue to pour down rain, allowing me to either perform Kirin or other rain related jutsu's

Question(s):

N/A






Two advantages (no obvious ones, be creative):

1.

Even after impact the shirkans will continue to burn despite what they interact it, which is quite handy given the situation.

2.

The jutsu is fast paced and can be performed almost instantaneously, no requirement of hand seals and the shurikans can he quite hard to predict.

Two disadvantages (no obvious ones, be creative):

1.

The shurikans mostly travel in a straight line, so if predicted correctly, the can efficiently be avoid without being caught in their trajectory.

2.

The movement of the shurikans can be predicted, and stopped quite easily by cooling them down and knocking them away by using a similar water release jutsu quite easily.

Strategies and combinations (At least two plz):

I can use this jutsu mainly after distracting my enemy to finish him off, I can use a clone to keep him occupied and attack him from a different angle, while he's busy dealing and distracted with the clone he will face confusion and will be severely burned on impact of the shurikans, it's also a probability I can use wind related jutsu to increase the speed of the shurikans and the heat intensity.

How you would counter it:

If I can predict the movement and the shurikans fraying towards me, I can simply use a water jutsu to cool and knock them down.

How you perform it (with as much detail as you can):

As venom Senpai instructs me the basics of this tech, I closely listen to him and secretly thinks to himself "in..incredible, he's possess such knowledge despite how he looks!" :)rolleyes:) and then immodestly erase my mind of all useless and baseless thoughts, I maintain a stance and reach out to my pack pocket and draw out all five shurikans each held between my fingers of my left hand respectively, which I throw straight ahead, and as the shurikans advance forwards a gather Katon chakra in my lungs and exhale a stream of fire on each shurikan which hit my enemy straight on causing him an array of severe burns (sounds painful Lel)

Question(s):

N/A



 

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( Katon: Onidōrō ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.
Make the hand seal and channel your fire chakra into the air around you or up to long range. Then with shape manipulation, make demon heads/masks out of fire to swarm and attack your enemies. (Short-long range away from you)




( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.
Gather fire chakra in your mouth (not fire, but the fire chakra lol) then release the chakra, which should be turn into the fire. Spit it at your opponent's feet, even if he jumps up a huge wall of flames will erupt at the same spot you release the flame on the ground. Where the flame makes contact with the ground, the wall of fire will erupt basically.
 

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Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.



Two advantages (no obvious ones, be creative):

1.

The swarms can travel from short to long range, so it's pretty efficient since its not much limited in range, also they attack in groups it would be rather diffuclt for the opponent to deal with all the swarms simaltanously.

2.

Considering its a high rank jutsu, to go with it doesn't depend on long hand seals (only requires one) and to mention it's also short-long ranged for purposes. Makes it pretty handy.

Two disadvantages (no obvious ones, be creative):

1.

Considering the attack can be predictable upon launch, the opponent can take measures using water defensiveness to cancel the attack quite efficiently.

2.

N/A

Strategies and combinations (At least two plz):

It's very nice to launch or initiate this jutsu after distraction mainly first of using a clone to distract and allowing me to form the swarms, after the clone is disputed these can come rushing in leaving my opponent in a very vulrnable postion giving him little to no time to counter attack, also I can seemingly increase the heat intensity using a wind jutsu to increase the size and intensity of the heat swarms.

How you would counter it:

Well it's quite predicate, I can use a water defence or an offensive water wave to cancel out the swarms before they make contact if I can precisely coordinate my attack.

How you perform it (with as much detail as you can):

After listening to venom who closely explains to me the basis of this tech I gather a considerable amount of Katon chakra within my lungs and perform the tiger hand seal while standing in a serious manner, and fire it above in the air exhaling with considerable force, and then begin to use shape manipulation to make swarms which come rushing in on the opponent causing him major burns upon impact.

Question(s):

N/A





Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.



Two advantages (no obvious ones, be creative):

1.

It doesn't require any hand seals also great for combos and can be quickly excuted.

2.

Even if my opponent tries to jump up to evade the attack hitting the ground it will erupt into pillers which will burn him quite severely. Since precise movement and changing trajectory is more or less hard whilst in mid air ;)

Two disadvantages (no obvious ones, be creative):

1.

Depending, it's quite short ranged.

2.

Also the enemy has to jump for the pillers to effectively damage him, meaning he either has to stand still on tue spot, the chances are he might strafe sideways or backwards.

Strategies and combinations (At least two plz):

Very nice jutsu if I might say so myself, great for distractions since after firing the jutsu upon the ground the opponent might jump up, (even if he doesnt) causing pillers to erupt and making it very hard to dodge at point blank range even if he isn't moving, or even so while jumping, it's hard to move freely while in the air, after he's damaged, a finisher should do the trick.

How you would counter it:

If I can predict the jutsu carefully I can simply move out of the way, or put up an A rank water shield.

How you perform it (with as much detail as you can):


After venom Senpai explains the tech to me, I closely stand by and follow his instructions, formerly I get ready and take a deep breath and clear my mind of all useless thoughts, I begin to gather Katon chakra within my mouth, after inhaling a huge amount of air filling my lungs entirely, I then release the fire chakra spitting it towards my opponents feat, he will try to jump after noticing, but suddenly 3 metres tall pillers emerge from the ground which burn him while he's in mid air.

Question(s):

N/A
 
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( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.
If this didn't require any hand seals, it would be more awesome, would be spam a lot too I guess. Ok so basically perform all those hand seals (Unless you have fire as a specialty, then only do one) and release fire chakra from all over your body to create an omnidirectional fire blast.




( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.
Ok so this might be a little confusing. But basically with this jutsu, you make the hand seals and release fire chakra from your mouth, to spread across the ground around your opponent. Then seconds after the fire is spread, from it a spider will form and rush at your opponent. Dashing it's body on the enemy.

Here is a picture in case you don't get it.

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Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.



Two advantages (no obvious ones, be creative):

1.

The jutsu is pretty fast moving if performed correctly

2.

The flames can incinerate almost anything in its path

Two disadvantages (no obvious ones, be creative):

1.

It requires a series of hand seals which can leave you vulrnable

2.

It's a head on attack so it's easy to dodge


Strategies and combinations (At least two plz):

Well if used in conjunction alongside with wind the overall potency can intensified, the jutsu being more versatile considering it travels in a straight line. It's also great to attack the enemy after distracting him, I'll mainly use this as a finisher IMO since the jutsu travels straight forward.

How you would counter it:

I can use a water wave tech to put out the flames pretty effectively.

How you perform it (with as much detail as you can):

After venom Senpai teaches me the basics I gather a considerable amount of chakra within my stomach in conjunction perform the neccasary hand seals Monkey → Bird → Dog → Ram forming a light fire around my body, an then using the fire laughing towards the enemy in a spiralling manner, the fire intensity is powerful to incinerate obstacles in its path, as on the impact, the opponent will be severely burned.

Question(s):

N/A





Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.



Two advantages (no obvious ones, be creative):

1.

The enemy strapped within the fire can suffer diffuclties allowing the ability to create a spider within it which can cause the opponent to die cause of looking at the big spider :rolleyes:

2.

The opponent once trapped has his mobility pretty limited >_>

Two disadvantages (no obvious ones, be creative):

1.

Requires too many hand seals so the opponent can **** you up in the midst of perform the hand seals, and moreover the enemy isn't stupid either, with the hand seal requirement they won't allow the fire to surround them.

2.

And you need to trap your opponent with fire circle,meaning it will be a straightforward attack which is easily predicted and escaped.

Strategies and combinations (At least two plz):

Well allowing that the spider can be moved freely and since the opponent is trapped his mobility is limited, and as well the spider chasing him, I can also attack him from a hove nonetheless since he's trapped within the circle, or I can intensify the flames using wind based jutsu, to increase the size of the flames overall and damage potency by a margin.

How you would counter it:

Well I can summon an higher ranking water wave to wash all the flames away, or prevent myself from being caught in the fire circle.

How you perform it (with as much detail as you can):

I gather a considerable amount of chakra within my lungs while performing the needed hand seals Tiger → Horse → Rat → Dog → Tiger and relase the fire chakra from within my mouth which continues to spread around the floor which surrounds the enemy within a circular flame, and formerly, form a spider from within the flames which chases around the enemy and continues to engulf him, seemingly, causing a lot of burns Lel

Question(s):

N/A
 

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( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
Release a stream of fire from your mouth, no hand seals needed and it reaches mid range. Easy xD




( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.
Pretty neat defensive jutsu that works as a offensive jutsu. Gather fire chakra in which ever arm you prefer, and swing it releasing a wall of flames
 

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Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.



Two advantages (no obvious ones, be creative):

1.

Doesn't require any hand seal and is pretty safe and easy to peform nonetheless.

2.

It's great for sudden attack combined with other jutsus and combos, I'd say the jutsu is pretty useful to launch at an incoming user.


Two disadvantages (no obvious ones, be creative):

1.

The fact it travel straight on is quite troublesome, seeing how its can be evaded without trouble if predict ted correctly by the opponent.

2.

N/A

Strategies and combinations (At least two plz):

I'd say it's a good tech to be used in battle with combos and variety of other ways, mainly can be used as an counter attack after keepin get opponent occupied and distracted and releasing the stream of fire directly at the opponent roasting him, I can also use wind blows to enhance the fakes and feed them, to increase their overall potency and heat intensity of the flames.

How you would counter it:

Using a contrary elemental based jutsu, water relase, practically of the same rank, the water wave can legitimately counter it.

How you perform it (with as much detail as you can):

As venom Senpai intructs me the basics of this tech, dark Schneider immediatly crackles his knuckles and and walks up and clears his mind with all baseless thoughts, gathering a specific amount of Katon chakra within his lungs, while inhaling the cool breeze around him, he stretches out his legs, moves his head back and then tilting it slightly forward and exhales a fire which travels directly onto the opponent causing him to burn. (BURN BABY BURN)

Question(s):

N/A





Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.



Two advantages (no obvious ones, be creative):

1.

The jutsu doesn't require any needed hand seals which is pretty near.

2.

The fact this jutsu can be used an offensive and defencive cases is really handy in most situations, the fact I can knead the flames and use them to defend and attack gives me an edge conserving the circumstances.

Two disadvantages (no obvious ones, be creative):

1.

It's relatively short, which would be pretty useless if the enemy as already prepared to take measure to defend.

2.

Swinging the users hand and all pretty much reveals the fact that the enemy is about to perform a jutsu, so the enemy will take measures accordingly to defend.

Strategies and combinations (At least two plz):

It's pretty good, being able to guard oneself from incoming attacks like small projectiles and sorts and also giving the ability to attacks, seemingly is pretty efficient, allowing I can enlarge the wall using a wind based jutsu and increasing its overall density, it's also fast to use if the enemy is closing in and swinging the arm creating a line of fire which heads straight across my enemy causing him to be put on fire.

How you would counter it:

I can use a water tech of the same rank to counter and smother the flames down.

How you perform it (with as much detail as you can):

As DS learns the basis of the tech, he is told to peform it, he gets excited and the fire burns within his blood about the vast power of the tech (lol) he swipes his hand through the air, gathering a specific amount of chakra within his right arm and swinging it omnidirectionally at my enemy, ohh yeah, he burns :rolleyes:

Question(s):

N/A
 

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MERRY CHRISTMAS !!

( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.
Pretty basic here. Simply use a sword and slice up your opponent a certain amount of times, as much as you want. When you are finish with that, jump into the air and release a fireball at them.




( Katon: Yūgana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher
So perform the hand seal and release a stream of fire that will erupt into a column of intense flames when it makes contact with the ground O_O
 

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Merry late Christmas lmao!





Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.




Two advantages (no obvious ones, be creative):

1.

If the user pulls it of correctly, The random slashes at close range are very hard to anticipate accordingly and dodging a sword is quite troublesome. Especially when the enemy is bare handed. And moreover hand seals .....NONE

2.

Considering the fact this jutsu makes a nice set to profficiantly damage the enemy and the next move is part of the jutsu, in other words a step to finish the enemy of, after he's been slashed he would be pretty damaged to move freely or heavily injured.

Two disadvantages (no obvious ones, be creative):

1.

The fact it requires the user himself to make it in close range is pretty obvious really, the enemy can have variety of ways to keep me from making close range contact with the sword and will probably take precautionary measures to dodge or counter my attacks

2.

N/A

Strategies and combinations (At least two plz):

Well the fact it requires the user to be in close range, I'd say it's suitable to use a clone or other means of distractions, like genjutsu etc, to make it in close range or from behind and attack the opponent, to successfully perform the technique. As for combination I'm not sure exactly, the fact the jutsu itself is pretty much in 2 steps alone.

How you would counter it:

I can push or launch the user backward or wash him away using a water release tech.

How you perform it (with as much detail as you can):

As dark Schneider stands with the streaming flow of wind gesture blowing across his face and hair, his hair flows constantly making a contagious scene, he then walks by and picks up a sword, and averts his eyes, looking at the enemy standing right before him, he turns around and marches towards him and begins to perform slashes onto him, after he's cut him considerable times, he jumps up in the air gather a variable amount of katon chakra and releases a fire ball which completely burns the intended target.

Question(s):

N/A





Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.



Two advantages (no obvious ones, be creative):

1.

Once the opponent is lifted up there's pretty much little he can do to evade it during the colum of flames take place, he'd get burned severely.

2.

The stream of fire is also pretty fast moving.

Two disadvantages (no obvious ones, be creative):

1.

The fact ur shooting at the enemy feet, well on the ground where he's standing on can pretty much give the enemy the anticaption that the user is upto something.

2.

It's also relatively short ranged.

Strategies and combinations (At least two plz):


It's good to use a distraction method at first, since being in close range is pretty predicate, and can leave the enemy vulrnable to many powerful short ranged attack, and then shooting the stream of fire at the enemies feat while he's distracted, he will have little to no time to evade or counter attack, other then that I can use a jutsu to stun him and then peform the tech off hand.

How you would counter it:

Well I can evade the area if predicted well, or summon a water piller or use a water sheild to protect myself from the flames.

How you perform it (with as much detail as you can):

As dark Schneider closely follows venoms instructions, he then walks forward to the enemy while swiping his hand through his sweaty hair lmao, he gathers a considerable amount of Katon chakra spewing it towards the enemies feat, which extends and creates a colum of flames erupting, and completely burn the opposition.

Question(s):

N/A
 
Last edited:

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Lol.
++++++++++++++

(Katon: Gamayu Endan) - Fire Release: Toad Oil Flame Bomb
Rank: A
Type: Offense
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: This jutsu is actually a combo which is used in conjunction with a Toad Summon. The Toad summon used Toad Oil Bullet to exhale an immense stream of oil which the summoner then ignites by exhaling a dense fire stream at the oil stream and doing the Snake → Ram → Monkey → Boar → Horse → Tiger hand seals as he does so. The end result is a massive flaming "sea" of burning hot oil which has the same advantage of all oil/fire techniques. If it encounters water, it will burst into a fiery explosion, dealing even more damage. Because its made of oil, the technique burns for a long time and spreads into anything it hits with surprising ease.
Note: Can only be used in conjunction with a Toad Summon and requires the Toad Contract.
Ok, You cannot use this jutsu if you don't have a toad summon at the moment. Which requires you to have the toad contract of course lol. Most Rpers go for the toad or snake contract so I will still teach you this jutsu in case ~_~
-So unlike normal fire jutsu which will just die out when it encounter water, this jutsu will spread and explode, like the water gives it more life. Why? Because this jutsu is a combination of oil and fire. All toads can release oil, which is HIGHLY flammable in real life and in naruto verse. So with a toad summon to the field, let him release a stream of oil while you quickly string up the hand seals and release your own stream of fire. When the two collide, it will turn into a sea of flames. Pretty nice.




Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Rank: A
Type: Offensive, supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind
Ok so in the pain invasion arc, the pain that summon the dogs don't remember which pain path that is exactly, but anyways. Some anbu members from konoha trap the dog in a huge rock cage thingy (which is called Lightning Release: Sixteen Pillar Bind on NB but here is a picture of the cage thingy: ). After the dogs were trapped in there, another member used this fire jutsu to practically bake them in there. I guess he wanted hot dogs bu dum tsssss....get it? xd No? fine :( So yea as I was saying. This jutsu is basically used to burn/bake the enemy(s) in the prison.
 

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Happy new year venom sama LULZ





Rank: A
Type: Offense
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: This jutsu is actually a combo which is used in conjunction with a Toad Summon. The Toad summon used Toad Oil Bullet to exhale an immense stream of oil which the summoner then ignites by exhaling a dense fire stream at the oil stream and doing the Snake → Ram → Monkey → Boar → Horse → Tiger hand seals as he does so. The end result is a massive flaming "sea" of burning hot oil which has the same advantage of all oil/fire techniques. If it encounters water, it will burst into a fiery explosion, dealing even more damage. Because its made of oil, the technique burns for a long time and spreads into anything it hits with surprising ease.
Note: Can only be used in conjunction with a Toad Summon and requires the Toad Contract.



Two advantages (no obvious ones, be creative):

1.

Since oil is a flammable fluid, having the entire area covered with oil and then putting it on fire can prove very lethal against the enemy, and limit his ability to freely move around the area.

2.

It's also long to short ranged depending so it can prove its usefulness in many given places.

Two disadvantages (no obvious ones, be creative):

1.

it requires quite a lot of hand seal and is pretty lengthy, so it better to use it while the enemy is distracted or occupied.

2.

N/A

Strategies and combinations (At least two plz):

It's great to use on the battlefield, it can spread across a great area, also essential to limit the opponents mobility to attack him with an advantage, also if added water it can create a fiery explosion, the jutsu burns many objects in its path. And burns for a variable time since its oil, allowing the opponent major trouble, giving me the neccessary time to peform other techs in conjunction to harm him LOL.

How you would counter it:

Well I'm not sure exactly, since the jutsu and oil spread around the ground I can assume getting onto an higher terrain can help ke avoid it. Or I can probably cool it down with high ranked water waves?

How you perform it (with as much detail as you can):

As DS performs a stance after hearing the lengthy explanation from LOL venom Senpai DS sends the toad summon to (well that's what I'm spooked to do I guess >_>) and used toad BULLet to exhale a stream of oil across the area which I then begin to ignite by performing the needed hand seals in conjunction gathering some chakra within my lungs Snake → Ram → Monkey → Boar → Horse → Tiger and ignite the oil, creating a massive sea of fire which pours across the area burning obstacles in its path,

Question(s):

N/A





Rank: A
Type: Offensive, supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind



Two advantages (no obvious ones, be creative):

1.

The jutsu allows the enemy to have his mobility stuck in a single area while he's being baked.

2.

Depending on the enemy, it can take considerable effort if he doesn't have the needed techs to break out he can get cooked.

Two disadvantages (no obvious ones, be creative):

1.

The obviousness of this tech, the piller emerging can allow the user enough time to counter attack, also the jutsu requires steps of hand seals, a formidable opponent can break out.

2.

N/A

Strategies and combinations (At least two plz):

Well considering the fact that the enemy is trapped and Immoblised I can't think of much combinations except the jutsu itself is pretty darn efficient, the enemy overall won't have time to escape and can get baked within the cage until he has time to break out. It's pretty safe to use this tech while the enemy is distracted I presume.

How you would counter it:

I don't know actually, I'd like you to help me here?

How you perform it (with as much detail as you can):

As DS learns the basis of this tech he immediatly gathers a great deal of chakra and form the six pillers trapping the opponent inside and the gathering Katon chakra within his lungs Rat → Dragon → Boar and creates a giant flame around it, baking the enemy completely. "Hahahaha, I like cooked human flesh" >_>

Question(s):

So about the lighting relase: sixteen piller bind does it look like the same thing in that pic? >_>

And yeah, I get ya. He wanted hot dogs >_>
 

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Well simply don't let the enemy use the fire jutsu. Remember to use that fire jutsu he have to use the Lightning Release: Sixteen Pillar Bind. Destroy the pillar before it closes in on you, because when it does the enemy will cause the fire to burn you inside. What you could do is simply go underground and come up from behind the enemy (when the pillars are rising and block their vision of you ofc, not when it is shut and the fire begins to rise xD). He won't have any means of knowing if you're in the cage or not, because its seal tight.

and yea, that picture is the Lightning Release: Sixteen Pillar Bind jutsu. The user will use the fire jutsu: "Fire Release: Firing Biscuit technique" in that cage seen in the picture.

______________________
(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
So yea, this jutsu was used by Kakuza's fire mask. A fireball that runs along the ground, like a huge ball expanding along the ground to be exact. It grows and destroys many things in it's path.




(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.
So basically just stomp the ground to make a small hole in the ground in front of you. Then blow fire into that hole, which is actually a tunnel that leads up directly under your enemy/enemies. He is unaware of the tunnel, he just knows a hole is in front of you. So when you breathe the fire through it, small rocks and what not will travel throughout the tunnel to the next side. With one more hand seal, the ground underneath the enemy will burst open, releasing the molten rocks and fire. This won't work in short range though
 
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