i aint no coward

Gutsy

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  • BASIC RULES
  • By default, the basic universal battle rules will be applied.
  • All players start mid-range from each other ( 10 meters ).
  • 3 day reply limit.
The fight takes place on a wide, open plain split by a shallow river, its banks lined with patches of tall grass swaying in the wind. Scattered stones and broken trees offer sparse cover, while the ground is firm but uneven, cracked from old battles. The open sky above leaves little to hide beneath, making every movement sharp and exposed.

im using: https://animebase.me/threads/akhwera-haplore-v2.784925/
 

Gutsy

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Akhwera formed the Boar then Tiger hand seals, and the instant his fingers closed on the Tiger seal the ground under Natsu shifted. The earth softened in a heartbeat and turned into a thick, non-flammable swamp with Natsu at the center. The swamp spread eight meters in every direction and dropped ten meters down. Natsu’s feet sank first, then his legs, pulling him in and holding him tight as he began to sink into the heavy mire.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

Immediately after creating the swamp under Natsu’s feet, Akhwera moved straight into the summoning technique. Instead of Gamahiro appearing beside him, the toad appeared ten meters above Natsu in an instant, dropping straight down at full size and full weight. Gamahiro crashed onto him with no warning, driving Natsu even deeper into the swamp.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro (Reference)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once

After summoning Gamahiro above Natsu, Akhwera moved straight into another summoning, forming the seal with a quick breath and steady hands. A small burst of smoke appeared on his shoulder, and when it faded, a small green toad stood there wearing a short cape that rested neatly down his back. His posture was relaxed but alert, his eyes sharp as they took in the battlefield around them. It was Lord Fukasaku, and even in his small form his presence carried a calm confidence.

“Alright lad, let’s go!” he said.

(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
 

The Pervy Sage

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Akhwera formed the Boar then Tiger hand seals, and the instant his fingers closed on the Tiger seal the ground under Natsu shifted. The earth softened in a heartbeat and turned into a thick, non-flammable swamp with Natsu at the center. The swamp spread eight meters in every direction and dropped ten meters down. Natsu’s feet sank first, then his legs, pulling him in and holding him tight as he began to sink into the heavy mire.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

Immediately after creating the swamp under Natsu’s feet, Akhwera moved straight into the summoning technique. Instead of Gamahiro appearing beside him, the toad appeared ten meters above Natsu in an instant, dropping straight down at full size and full weight. Gamahiro crashed onto him with no warning, driving Natsu even deeper into the swamp.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro (Reference)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once

After summoning Gamahiro above Natsu, Akhwera moved straight into another summoning, forming the seal with a quick breath and steady hands. A small burst of smoke appeared on his shoulder, and when it faded, a small green toad stood there wearing a short cape that rested neatly down his back. His posture was relaxed but alert, his eyes sharp as they took in the battlefield around them. It was Lord Fukasaku, and even in his small form his presence carried a calm confidence.

“Alright lad, let’s go!” he said.

(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
As their foe approaches, both Happy and Natsu passively activate their shinkaigan. Happy is sat on Natsu's right shoulder. As the ground below them turns to a muddy swamp, Natsu's eyes continue to evolve into the choatic eyes that are the Cosmic Shinkaigan. As his eyes activate, he maintains eye contact with his foe. Due to this, his foe would lose 10 sanity. At the same time, Happy looks upon the swamp as it forms seeing it's life cycle. Every swamp will eventually dry up and crack as the moisture evaporates. Seeing this cycle, Happy uses Reed Marsh to speed up this cycle reverting the swamps life cycle to the void, hardening it completely. Due to his foe witnessing this, they would also lose 7 more sanity for a total of 17.

Natsu would witness the Reed Marsh, yet being more accustomed to the void and it's workings, he would lose only 3.5 sanity.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes x2 Passive
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh - Happy
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

Following the hardening of the swamp and the eye contact with his foe. Natsu would sense the creature summoning above them. He once again leaves this to Natsu as he continues to gaze into the eyes of his foe. Happy would look to the sky manifesting a spiked wall of void miasma to block the summons descent. Natsu and Happy remain still, but Natsu doesn't leave an opening.

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) +20 (lightning s/w) = 80
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.


Happy knows he's doing a good job. He's sure Natsu thinks the same. Of course he does. How does Natsu truly feel about him? Well he's trying to beat up the bad guy in front of them. He's doing that just for Happy right? Of course he is. Oh, what about that guy, is he looking at Happy? Happy felt flattered giving the opponent a little wink. Meanwhile, Natsu was sure their foe was starting to look more attractive by the second.



Right so sanity for my guys:

Natsu: 100 - 3.5 = 96.5. He regains 2 for standing still = 98.5
  1. The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns.

Happy: 100 - (7 though 30% resistance) = 5 = 95

  1. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
 

Gutsy

Kage in the Making 👑
Legendary
Joined
Nov 29, 2011
Messages
13,267
Reaction score
1,192
Rolled for (In)Sanity
90-99:

  1. The character suddenly believes they have changed genders. Lasts for seven turns.
70-89:
  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
Total Sanity Left: 83 (+3 from Sage Mode & +3 from Senjutsu = 89)
Senjutsu: 400
HP: 200
Chakra: 1.500 (adjusted for new rules)
Speed: 30
Tracking: 77




Akhwera stood frozen the moment he saw his adversary’s eyes change. His swamp vanished in an instant, wiped from existence as if it had never been there at all. But that was not what confused him. Something was wrong. He had changed… or rather she had changed… or whatever was happening. He was no longer a man. He was a woman. What the hell is going on, Akhwera thought, even as a strange heat stirred inside, a rising desire to inflict pain.

“What did you do to me… what is this? Why do I look like this? Well… it doesn’t matter. I’ll make you suffer for it.” Akhwera tore her gaze away from those unfamiliar, warped eyes and entered Perfect Sage Mode. Her eyes shifted into a golden purple glow as natural energy surged through her body. From the ground, countless invisible threads of natural energy rose up and coiled around Natsu and Happy, binding and piercing into their bodies. A slow smile crept across Akhwera’s face as she watched them caught in her grasp.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -15 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.

(Senpo: Menimienai Ikari) Sage Art: Invisible Wrath

Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Allowing natural energy to gather in the ground surrounding the target, the user will with a hand gesture force the natural energy to rush up through the ground and wrap around their limbs, like a hundred wires, pulling in each their own direction, aiming to pull their limbs from the body, completely immobilizing the target, as it keeps pulling them apart until muscles, bone and skin tissue are being ripped apart, until finally the target has been completely ripped to pieces. This technique uses natural energy in the same way as frog kata.
Note:
- Can only be performed once per battle
- Must be in Sage Mode
- Cuts Sage Mode by two turns
- No other sage jutsu the same turn

The moment Natsu and Happy were bound and pierced by the threads of natural energy, Akhwera exploded forward, closing the distance in a blur. “Change me back, dammit!” she shouted as she appeared in front of Natsu, her blade already drawn and lifted high above her head. She brought it down with both hands, aiming to cleave him straight through, the white flames wreathed around the sword ready to slice and cauterize in the same motion. As the strike fell, a wide, crazed grin stretched across Akhwera’s face. She wanted blood. She wanted limbs torn apart. She wanted to see him break.

(Yama no Hōkai) - Collapsing Mountain
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60 + 20 + 30 = 110
Description: The user will channel chakra into their arms and blade and then acquiring the Jodan no Kamae stance raising the sword to above their head and taking a central body posture with the left foot forwards and the right foot backwards the user then brings the sword down with devastating power to break through many defenses through using the understanding of ones joints to maximize performance with the least wastage. However as this is taken under a kendo stance the wielding of the sword allows a user to still subsequently react in time to most incoming techniques other than those that would require heightened perceptive and reactive capabilities.

Narushiru - Narsil (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.
 

The Pervy Sage

Sage of Senjutsu
Immortal
Joined
Oct 22, 2009
Messages
43,408
Reaction score
2,980
Rolled for (In)Sanity
90-99:

  1. The character suddenly believes they have changed genders. Lasts for seven turns.
70-89:
  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
Total Sanity Left: 83 (+3 from Sage Mode & +3 from Senjutsu = 89)
Senjutsu: 400
HP: 200
Chakra: 1.500 (adjusted for new rules)
Speed: 30
Tracking: 77




Akhwera stood frozen the moment he saw his adversary’s eyes change. His swamp vanished in an instant, wiped from existence as if it had never been there at all. But that was not what confused him. Something was wrong. He had changed… or rather she had changed… or whatever was happening. He was no longer a man. He was a woman. What the hell is going on, Akhwera thought, even as a strange heat stirred inside, a rising desire to inflict pain.

“What did you do to me… what is this? Why do I look like this? Well… it doesn’t matter. I’ll make you suffer for it.” Akhwera tore her gaze away from those unfamiliar, warped eyes and entered Perfect Sage Mode. Her eyes shifted into a golden purple glow as natural energy surged through her body. From the ground, countless invisible threads of natural energy rose up and coiled around Natsu and Happy, binding and piercing into their bodies. A slow smile crept across Akhwera’s face as she watched them caught in her grasp.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -15 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.

(Senpo: Menimienai Ikari) Sage Art: Invisible Wrath
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Allowing natural energy to gather in the ground surrounding the target, the user will with a hand gesture force the natural energy to rush up through the ground and wrap around their limbs, like a hundred wires, pulling in each their own direction, aiming to pull their limbs from the body, completely immobilizing the target, as it keeps pulling them apart until muscles, bone and skin tissue are being ripped apart, until finally the target has been completely ripped to pieces. This technique uses natural energy in the same way as frog kata.
Note:
- Can only be performed once per battle
- Must be in Sage Mode
- Cuts Sage Mode by two turns
- No other sage jutsu the same turn

The moment Natsu and Happy were bound and pierced by the threads of natural energy, Akhwera exploded forward, closing the distance in a blur. “Change me back, dammit!” she shouted as she appeared in front of Natsu, her blade already drawn and lifted high above her head. She brought it down with both hands, aiming to cleave him straight through, the white flames wreathed around the sword ready to slice and cauterize in the same motion. As the strike fell, a wide, crazed grin stretched across Akhwera’s face. She wanted blood. She wanted limbs torn apart. She wanted to see him break.

(Yama no Hōkai) - Collapsing Mountain
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60 + 20 + 30 = 110
Description: The user will channel chakra into their arms and blade and then acquiring the Jodan no Kamae stance raising the sword to above their head and taking a central body posture with the left foot forwards and the right foot backwards the user then brings the sword down with devastating power to break through many defenses through using the understanding of ones joints to maximize performance with the least wastage. However as this is taken under a kendo stance the wielding of the sword allows a user to still subsequently react in time to most incoming techniques other than those that would require heightened perceptive and reactive capabilities.

Narushiru - Narsil (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra Cost: N/A [200 Chakra Supply]
Damage: N/A
Description: Narsil is a longsword wielded by kings of a long forgotten kingdom. It was said to be used during an alliance between men and Noldor to face the oncoming darkness. The sword being made of a metal that makes it shine like the purest silver, and with a black leather handle, with several engravings upon it. The sword itself is sentient, as it was infused with yang energy, giving it, its unique properties. The sword with its sentience, can sense the wielders chakra and any type of imbalance that may occur. Through this, the sword can send a cleansing energy through the wielder, effectively cleansing them of any spiritual intrusion. The sword itself has a chakra reserve that is of 200 in total, which it uses to perform its own abilities. Additionally, the cleansing ability can only cause a surge of chakra to go through the wielder with a total of 70 chakra per use.
In addition to its cleansing capabilities, the sword when wielded, creates a mixture of fire chakra and yang chakra, effectively creating a thin layer of white fire that flows across the sword, enhancing its cutting prowess through the intensity of the heat [+20 to Kenjutsu techniques]. Additionally, the sword can increase the intensity of the flames and cause them to increase in size, effectively causing the reach of any subsequent Kenjutsu technique usages to have an increase in range [+1 range reach]. The sword may supply the fire and yang chakra from its own supply or from the wielder [-10 chakra per turn from sword or wielder].
Outside of the cleansing ability and the increase in power to the wielders sword skills, the sword is capable of releasing an aura of yang chakra around the blade itself, creating several intangible dragon teeth that sprout from and cover the entirety of the sword. These teeth are "physically" longer than the sword, extending only a meter from the blade itself. These teeth will upon contact with a target drain them from their physical vitality. The dragon teeth lowers the targets physical speed, reaction, and ability to utilize powerful physical techniques. If the victim is touched only once, their base reaction/tracking is reduced to three quarters (75%) of their current stat, twice and their base speed and Taijutsu, Kenjutsu, and other body damage is reduced by half of their current stat, and thrice they will lose the ability to use any form of taijutsu or kenjutsu techniques, while a fourth contact will render them paralyzed, unable to do anything outside of breathing. These dragon teeth are sentient and can move around and extend further than the sword at their own whim, reaching targets within short-range of the sword itself.
Note:
The cleansing effect is of S-rank and can be used until the sword is depleted of its chakra reserve.
The cleansing effect counts towards the move count, and it has a two turn cooldown.
Increasing the range through the fire and yang that flows across the sword, counts as a move to activate, while it then stays active until deactivated by the wielder or sword.
The range increase to Kenjutsu techniques does not stack with other range increase techniques.
The Dragon Teeth ability costs a move to activate, however, it may be activated in the same timeframe and in conjunction with a Kenjutsu technique.
The Dragon Teeth technique counts as an A-rank ability, and continues to stay active after its creation, due to its sentience.

As the shinkaigan is capable of seeing life energy and the cycle of it all within existence rather than chakra, both Natsu and Happy were able to see the change in energy that now flowed through their target. As Natsu feels a force around him, Happy would be releasing a pulse of breakdown all around him. This pulse would not only leave natsu unharmed while freeing him/, but it would push out to long range to hit his foe with the remaining force. At the exact same time Natsu would focus on his foe releasing a wave of void energy at them large enough to engulf an entire summon. This would push forwards with the pulse of breakdown following behind. Happy would regain 3 sanity for using breakdown which he specializes in. Natsu specializes in shinkaigan so he'd gain 3 too before his technique. At this point Natsu would be on 100 and Happy at 98. With Natsu's Reality Rift, Natsu would lose 5 sanity, Happy would lose 8. Natsu would be down to 95 before regaining 3 for standign still. Happy would be down to 90 before regaining 3 for remaining still.

( Uchiwaketon: Zeusu no Yuigon ) | Breakdown Release: Testament to Zeus
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 80 - 120
Description: This is the basic creation technique of Breakdown Release. The user will combine their Yang with Fire Release to create a Breakdown Release technique. This can be released from the users body, formed out of their chakra in the air or from the ground. If formed out of the air or ground it must be 5m away from an opponent, unless the user himself is within that range. From there the user will create anything he can imagine; ranging from simple waves, pulses, streams, to shapes as intricate as weapons, houses, creatures, etc,. Due to being composed of Yang chakra, it will cost 40 chakra for a B rank then increasing by 10 chakra per rank. When releasing this jutsu the user will chose to apply the Degenerative or Regenerative effects. The Degenerative effects only apply to enemies of the user, while the Regenerative effects only apply to the allies of the user. These effects are outlined as followed:

Degenerative:
  • B Rank: Prevent the use of F rank jutsu, reducing the target's current speed by 20%
  • A Rank: Prevent the use of S rank jutsu & above, reducing the target's current speed by 30%
  • S Rank: Prevent the use of A rank jutsu and above, reducing the target's current speed by 40%
Regenerative:
  • B Rank: Heal up to 30, x1.5 speed, -10 damage, +10 tai
  • A-Rank: Heal up to 50, x2 speed, -15 damage, +15 tai
  • S-Rank: Heal up to 80, x2.5 speed, -30 damage, +20 tai
This technique, being semi sentient, will only harm those who the user perceives as enemies, where the flames will simply pass over their allies. The flames of breakdown will always damage the enemies of the user regardless of which effects are applied.

Note: For B rank and below, the user will use hand gestures to form the jutsu, for A rank the user will need to perform two hand seals, S rank will require three hand seals. A rank can be used once per turn up to 4 times per battle, S rank can be used three times per battle with two turns between uses and no Breakdown jutsu above A rank in the following turn with all effects lasting 3 turns.

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 50+10
Damage: 100 (+Chaos) (-20 Health Points) wind s/w +30 damage = 130
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 20 or 30. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.

You would lose another 10 sanity for this. You have the 130 damage void attack which is wind based coming towards you with a slightly slower breakdown wave pulsing out that would have 20 damage remaining in it.

Natsu sanity:
  1. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
Happy Sanity
  1. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
  2. The character suddenly believes they have changed genders. Lasts for seven turns.
Natsu begins reaching into his pouch looking for any snacks to give to Happy really wanting to feed him. Yet, Happy wasn't interested, they were feeling like such a pretty lady knowing that everyone was looking at her. It was Natsu attacked, not here. Of course not. Why would anyone want to hurt a beauty like her?
 

Gutsy

Kage in the Making 👑
Legendary
Joined
Nov 29, 2011
Messages
13,267
Reaction score
1,192
Current(In)Sanity
90-99:

  1. The character suddenly believes they have changed genders. Lasts for seven turns.
70-89:
  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
New(In)Sanity
70-89:

  1. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.

Total Sanity Left: 89 - 10
Senjutsu: 400 - 30 - 15 - 40
HP: 200 - 5
Chakra: 1.500 (adjusted for new rules)
Speed: 30 (Reduced by Breakdown) = 24
Tracking: 77




Akhwera was highly confused, why was he/she still a woman, how did this happen. Why is Akhwera thinking and speaking in third person this is insane. To top it all off, somehow Natsu knew about the invisible natural energy, what is this, how?

"What did you do to Akhwera?" Akhwera yelled over the roaring flames coming at her. and suddenly two tiny toads appeared one on either of his shoulders, one pink and one yellow. Had they always been there? why haven''t they helped.

"What the hell have the two of you been doing, not a single jutsu, not a single damn help for Akhwera!" Akhwera said, looking at his shoulder, still the fire roared, and in that moment chains twirled out from Akhweras body creating a protective dome of golden chains that would protect him from the void, while the fire that followed would shatter the chains and causing minor burning damage.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden S
Range: Short-Long
Chakra: 15-70 40
Damage: 30-120 80 + 20 + 15 + 30 = 145
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (water) - (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

In that moment, Akhwera yelled out. "How dare you burn Akhwera!" as she pointed at Natsu, and then seemed to grab something invisible off her shoulder, "And how dare you be so damn useless!" As she squeezed the tiny pink toad, so that the eyes almost popped and threw it toward Natsu as hard as she could. This was immediately followed by Akhwera appearing in a quick dash in front of Natsu with the pink toad in front of Natsu's face, Akhwera jumps and smashes his right food right through the toad and into Natsu's face, smashing Natsu's head up and back, while Akhwera then appeared behind Natsu, delivering a swift side kick to the left side of Natsu sending him flying to the side from the sheer force, where Akhwera then appeared next to the flying Natsu kicking him dead in the chest smashing him into the ground with his right leg before landing a few feet next to him. Akhwera then turned to her ally, the yellow toad. "See its not that hard, now can you do somehting you useless toad!"


(Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80 80 + 30 = 110
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
Note: This can only be attempted twice per battle.
Note: Can only be landed once.
Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.
 
Last edited:

The Pervy Sage

Sage of Senjutsu
Immortal
Joined
Oct 22, 2009
Messages
43,408
Reaction score
2,980
Current(In)Sanity
90-99:

  1. The character suddenly believes they have changed genders. Lasts for seven turns.
70-89:
  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
New(In)Sanity
70-89:

  1. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.

Total Sanity Left: 89 - 10
Senjutsu: 400 - 30 - 15 - 40
HP: 200 - 5
Chakra: 1.500 (adjusted for new rules)
Speed: 30 (Reduced by Breakdown) = 24
Tracking: 77




Akhwera was highly confused, why was he/she still a woman, how did this happen. Why is Akhwera thinking and speaking in third person this is insane. To top it all off, somehow Natsu knew about the invisible natural energy, what is this, how?

"What did you do to Akhwera?" Akhwera yelled over the roaring flames coming at her. and suddenly two tiny toads appeared one on either of his shoulders, one pink and one yellow. Had they always been there? why haven''t they helped.

"What the hell have the two of you been doing, not a single jutsu, not a single damn help for Akhwera!" Akhwera said, looking at his shoulder, still the fire roared, and in that moment chains twirled out from Akhweras body creating a protective dome of golden chains that would protect him from the void, while the fire that followed would shatter the chains and causing minor burning damage.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden S
Range: Short-Long
Chakra: 15-70 40
Damage: 30-120 80 + 20 + 15 + 30 = 145
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (water) - (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

In that moment, Akhwera yelled out. "How dare you burn Akhwera!" as she pointed at Natsu, and then seemed to grab something invisible off her shoulder, "And how dare you be so damn useless!" As she squeezed the tiny pink toad, so that the eyes almost popped and threw it toward Natsu as hard as she could. This was immediately followed by Akhwera appearing in a quick dash in front of Natsu with the pink toad in front of Natsu's face, Akhwera jumps and smashes his right food right through the toad and into Natsu's face, smashing Natsu's head up and back, while Akhwera then appeared behind Natsu, delivering a swift side kick to the left side of Natsu sending him flying to the side from the sheer force, where Akhwera then appeared next to the flying Natsu kicking him dead in the chest smashing him into the ground with his right leg before landing a few feet next to him. Akhwera then turned to her ally, the yellow toad. "See its not that hard, now can you do somehting you useless toad!"


(Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique
Rank: S
Type: Attack
Range: Mid - short
Chakra cost: 40
Damage points: 80 80 + 30 = 110
Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death.
Note: This can only be attempted twice per battle.
Note: Can only be landed once.
Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn.

As his foe rushed to come at him, Natsu couldn't easily track their every move. As they were about to reach him entering short range, Natsu would activate his seal on his body, the Litany of Truth. This yin barrier spreads 5m in all directions and can't be seen. Due to the nature of the barrier his foe would be slowed to their base speed. At the same time knowing what Natsu was doing, Happy would look upon his foe where he was slowed and spawn the void itself, surrounding their foe in void energy that was formed with chaos itself. His foe being too slow now and still 4m away from Natsu would be left helpless. The Shimmering depths would engulf their foe in chaotic flames from the void infused with water properties. Happy would see their foe slow down as though they were running like it was Baywatch. He knew that their foe was putting on a show to impress him:

(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal erects a yin barrier around the user 5m in all directions. Due to it's yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/yang can see/sense this. This barrier infuses the area within with it's yin properties making it so area takes on the properties of a non Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not effect the users summons/paths/creations etc. In rp term this barrier will slow anyone/anything that enters it down to their base speed as the space solidifies to slow them, making it harder for them to force their way through. Where ever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.

(Dōjutsu: Kirameku Fuka) – Eye Technique: Shimmering Depths
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (+Chaos) water +20 damage= 80
Description: This technique is the Shinkaigan’s basic spatial energy ability, used by the right eye and able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a mid-range reach; because the Void is inherently chaotic the energy can only take the form of a purple miasma, a mass of energy that seeks to consume and envelope its target. Because of its unpredictable nature, Shimmering Depths inherits random elemental weaknesses and strengths. It also gains a 33% chance to randomly increase its damage potential by nothing, 20, and 40 respectively. Experiencing Shimmering Depths directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 5 Sanity reduction. Shimmering Depths can be used six times per battle, with a single turn between usage.

Natsu: 95 + 2+3 - 2.5= 97.5
Happy: 93+3 - 4 = 92


Natsu sanity:
  1. Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns.
  2. Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
Happy Sanity
  1. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
  2. The character suddenly believes they have changed genders. Lasts for seven turns.
  3. Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
 

Gutsy

Kage in the Making 👑
Legendary
Joined
Nov 29, 2011
Messages
13,267
Reaction score
1,192
Current(In)Sanity
90-99:
  1. The character suddenly believes they have changed genders. Lasts for seven turns.
70-89:
  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
70-89:
  1. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
New(In)Sanity
70-89:

  1. The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration.

Total Sanity Left: 79 - 5 = 74 - 5
Senjutsu: 340
HP: 195
Chakra: 1.500 (adjusted for new rules)
Speed: 10
Tracking: 77




Reaching in to melee range with Natsu, suddenly Akhweras movements are reduced to normal, strange, unusual even. "What is this.." and with still the urge to absolutely murder Natsu and Happy, while clearly Happy seemed to like what he saw, perhaps it was because of Akhweras female features. Suddenly a feeling, the feeling of unlimited power, I am a god! I can do anything. As the purple miasma spawned out of nowhere to engulf Akhwera, his metallic hand began to siphon the miasma and absorbing the technique in its entirety.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

"Looks like you need a hug! Akhwera said as she opened her arms and went to embrace Natsu and Happy. And as she embraced them a sadistic smile erupts as spikes of lightning erupts from all over her body to pierce through Natsu and Happy while getting hugged.

(Raiton: Supaiku Bodi) –Lightning Release: Spiked Body
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 to sustain)
Damage Points: 60 60 + 40 = 90
Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit.
Note: This technique may only be used twice per battle and while sustaining it, the user cannot mold any element aside from Lightning
Note: This technique must be taught by Gutsy Jiraiya
 

The Pervy Sage

Sage of Senjutsu
Immortal
Joined
Oct 22, 2009
Messages
43,408
Reaction score
2,980
Current(In)Sanity
90-99:
  1. The character suddenly believes they have changed genders. Lasts for seven turns.
70-89:
  1. Character becomes extremely sadistic. Death elicits the most laughter, but any form of pain is enjoyed when inflicted on others.
70-89:
  1. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
New(In)Sanity
70-89:

  1. The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration.

Total Sanity Left: 79 - 5 = 74 - 5
Senjutsu: 340
HP: 195
Chakra: 1.500 (adjusted for new rules)
Speed: 10
Tracking: 77




Reaching in to melee range with Natsu, suddenly Akhweras movements are reduced to normal, strange, unusual even. "What is this.." and with still the urge to absolutely murder Natsu and Happy, while clearly Happy seemed to like what he saw, perhaps it was because of Akhweras female features. Suddenly a feeling, the feeling of unlimited power, I am a god! I can do anything. As the purple miasma spawned out of nowhere to engulf Akhwera, his metallic hand began to siphon the miasma and absorbing the technique in its entirety.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

"Looks like you need a hug! Akhwera said as she opened her arms and went to embrace Natsu and Happy. And as she embraced them a sadistic smile erupts as spikes of lightning erupts from all over her body to pierce through Natsu and Happy while getting hugged.

(Raiton: Supaiku Bodi) –Lightning Release: Spiked Body
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 to sustain)
Damage Points: 60 60 + 40 = 90
Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit.
Note: This technique may only be used twice per battle and while sustaining it, the user cannot mold any element aside from Lightning
Note: This technique must be taught by Gutsy Jiraiya

Natsu would see his foe trying to absorb the void energy himself and knew it was time to show them the true power of what the void could do. As he focused on his foe and unleashed a mass torrent to engulf them, Happy would transfer his chakra into Natsu to empower the technique. The chaos of the void would give this attack wind nature and increase its damage in the process.

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 50+10
Damage: 100 (+Chaos) (-20 Health Points) wind +40 +15 +30 = 185
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 20 or 30. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
Note: While increasing the Chakra cost of techniques by +20, it's effective potency is only increased by +10

Natsu: 97.5+2+3 = 100 - 5 = 95
  • Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.

Happy: 92+2= 94 -8 = 89


Happy Sanity
  1. The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns.
  2. The character suddenly believes they have changed genders. Lasts for seven turns.
  3. Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns.
  4. The afflicted becomes overly critical of their allies in battle. If there are no allies, then they imagine their own. Lasts indefinitely or until Sanity is recovered.
 
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