Ańbu Juniør
Legendary
Alright so having to fight against this thing for so many years I've come to learn that Sound ninjutsu allows one to create and manipulate sound waves. These sound waves can be beneficial to the user or detrimental to the opponent by inducing a number of effects such as paralysis.Okay, start by telling me what you know about Sound Release Ninjutsu.
So first up we have Inner Sonar Skill. This technique allows the user to enhance their hearing by infusing their ears with sound chakra. Then, by using their lungs the user passively emits a sound that bounces off things and lets the user know where things are. Works exactly like echolocation.(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns
This technique allows the user to infuse the objects they touch with sound chakra, which allows the objects to vibrate and produce a low frequency sound, which causes other objects to bounce off of the sound infused object. It can also be used on solid objects or structures do detect things within.(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with sound chakra, enabling it to vibrate and produce a low frequency, high amplitude sound. The vibrations cause objects to bounce off of the targeted object which is highly useful when fighting with weapons or to make thrown basic weapons resist opposing thrown weapons.. It also resonates to the user if he were to be blind (because of a genjutsu for example), letting the the user know the objects position and what it deflects. It can also be applied to solid objects or structures the user may wish to destroy or, by applying it to the ground or similar, detect what is around him by making it resonate with the same low frequency. The object gets no added power, only the ability to deflect incoming objects that want to counter it.
Break down the Jutsu's, going over their pros and cons, and any special features of the techniques themselves, potential applications, and how you'd counter/ fight them, etc.(Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into the palms of their hands, and then smashes them together. The force creates high frequency sound waves which can be used to disperse incoming "solid" jutsu (only works on B-Rank or below jutsu) like those of Water Release or Earth Release.
Yeah, it's B-Rank and below, following Elemental/ Jutsu Interactions. Naturally unranked, regular Ninja Tools are obviously heavily outmatched against an infused weapon/ tool. In regards to using against another infused weapon, yes, the techniques would cancel one another out, making both member's attacks play on equal footing. Good questions. Moving on.What rank objects can we knock away? Is it restricted to B rank, or does the rank of the object knocked away have to be weaker than the rank of the weapons?
In order to fight against this I think that vibrating your own weapon or object at the same frequency as the opponent's should allow them to bounce off of each other respectively, or nullify the bounce? Not too sure.
Lol. Sonic Fist. Love the technique name. So this technique allows you to channel sound chakra into a limb as you charge towards the opponent, and after attacking with said limb it releases sonic vibrations that act as a secondary strike, making the opponent unable to use the part of their body that was struck.(Ototon: Oto no Ken) - Sound Release: Sonic Fist
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers chakra either around their fist, arm, or leg and then charges towards their opponent. Upon utilizing an attack involving the aforementioned limb, it causes a release of sonic vibrations (of a low frequency but with a high amplitude) that act as a secondary strike, making the opponent unable to use the body part that has been hit for 1 turn. This happens because the sound vibrations damage soft tissue by resonating within the water molecules that reside within it. The effect is similar to a localized explosion upon contact that rips through the targeted area and creates a shockwave that blasts the target backwards. The skill is exceptionally useful if used against solid techniques such as those from Earth Release (or similar) which will shatter upon being hit.
Alright, EAS. So this works by gathering chakra into your throat as you inhale, and then exhale as you scream, yell, or roar, resulting in a massive shockwave that levels everything in its path being released.(Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive forward shockwave of low frequency, high amplitude sound that levels anything in its path. Despite weakening as it travels, its faster than most wind or lightning techniques and can still be defended from. If used within a water source it receives +20 damage.
Ah. A sound gen I'll probably never use. This works by channeling sound chakra into your hands and snapping your fingers, which generates a sound that places the opponent in an illusion where the ground under them has broken in half and causes the target believe they're falling through the earth or have been stuck by a falling object.( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers, triggering a genjutsu through the emission of high frequency sound waves. As he snaps, the sound is amplified, sounding as if it is directly by the enemy's ear. To them, it sounds as if something has just snapped in half. The user then manipulates the illusion to make it appear as if either a large branch has fallen from a tree or the ground under them has broken clean in half, causing the target to believe they are falling through the earth or have been struck with a large object, pushing them to the earth. The user has control over the illusion, being able to make it seem as if entire trees have been snapped in half, falling on the target or as if an earth structure has collapsed either above or beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound can be slightly altered deepening on the object that is "snapped". Is more effective depending upon the terrain this is used in ( extremely effective in a forest, not effective in a desert ).
This a bit similar to Whisper to the Canines, and works by gathering sound chakra into the mouth, which is then released in the form of a high-frequency wave that targets a foes ear. This causes the ringing sound that gets louder as time goes on and hampers the targets ability to think clearly, and eventually affects their balance and ability to mold chakra.(Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10
A pretty simple technique and one I've seen used a lot, Voice of Midas works by channeling sound chakra into the hands and slamming them together to release a high pitch, high-frequency sound wave the causes the target to become paralyzed upon hearing it.( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
Pretty....Unique technique. It works by whipping around your hair to generate a high-frequency sound wave that can disorient the target by overwhelming their hearing and can also slice the target.( Ototon: Hauringu Hea Onpa ) - Sound Release: Howling Hair Sound Wave
Type: Offensive/Supplementary
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: By whipping around locks of their hair, the user generates high-frequency sound waves that are capable of simultaneously disorienting the foe by overwhelming their hearing and likewise able to slice at the target.
Hands of the Banshee works by releasing a sound that induces an illusion when the target hears it. Once in the illusion, the target will feel pain all over their body to the point where they throw up and lose control of their chakra flow, and also lose control over their body and spasm(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.
The stronger version of EAS, this technique works by gathering sound chakra in your throat as you inhale, and release as you exhale in the form of a scream, yell, or roar. This results in a massive low-frequency shockwave that reaches up to short-range or long-range depending on which angle it's released.Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
This technique works by stomping your foot on the ground and releasing a massive amount of sound chakra in the form of a low-frequency sound wave that travels both through the ground and in the air in an omnidirectional manner. This wave causes the ground to crack open up to mid-range and pushes that air away from the user, which stops any incoming attacks coming from the air or ground.(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
This technique works by gathering a large amount of chakra into a limb to cover it in an aura of vibrations and destructive low-frequency soundwaves and then delivering a single powerful blow to the target. Upon contact with a person, the vibrations and soundwaves ripple through the target not only destroy them from within but also launches them back into long-range.Ototon: Sazanami no Kosui) - Sound Release: Ripple of the Lake
Rank: S
Type: Supplementary/Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: A technique that stands as a combination of both the (Ototon: Oto no Ken) - Sound Release: Sonic Fist and the (Ototon: Shinsei) - Sound Release: Divinity. The user will gather massive amounts of chakra into his limbs and deliver a single, powerful blow into a given target. Not only does the chakra engulf the chosen limb in an aura of vibrations and destructive low frequency sound waves but also, upon making contact with the target, channels the sound into the target, causing vibrations to ripple through the target. What happens is a massive shockwave that blasts outwards on contact, causing massive destruction all around up to the limits of Short-range, producing a small crater (if it hit an opponent, he is sent backwards into long range). This effect is amplified by the sound vibrations infiltrated into the target which ripple through it and cause destruction from within it. The damage is higher on softer tissue which is severely bruised. The technique is highly effective again liquids and highly dense solids.