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<p>[QUOTE="Howard, post: 22034031, member: 43780"]</p><p style="text-align: center"><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 22px">¤ <u>Laughing</u> <u>Gas</u> ¤ </span></span></strong></p> <p style="text-align: center"><strong><span style="color: rgb(65, 168, 95)"></span></strong></p> <p style="text-align: center"><strong><span style="color: rgb(65, 168, 95)"><span style="font-size: 18px"><strong><span style="color: rgb(65, 168, 95)">¤</span></strong> <u>Learned</u> ¤</span></span></strong></p><p><strong><span style="color: rgb(65, 168, 95)">(Waraugasuton) - Laughing Gas</span></strong></p><p>[SPOILER]Rank: N/A</p><p>Type: N/A</p><p>Range: N/A</p><p>Chakra Cost: (10 per turn)</p><p>Damage Points: N/A</p><p>Description: This isn't a technique more so it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anaesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anaesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make their own body immune to the effects of Laughing Gas temporarily. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10 per turn.</p><p></p><p>Turn 1</p><p>-effected person loses the ability to control their own laughter.</p><p>-muscles begin to stiffen slightly as they involuntarily contract with mild pain.</p><p>-Genjutsu is unable to be broken through pain, due to numbness that radiates from their lungs outwards towards their extremities.</p><p>-afflicted has feelings of euphoria, feeling strong, happy, and confident as their inhibitions fade and cloud their thoughts.</p><p></p><p>Turn 3</p><p>-Prior symptoms worsen; unable to control their breathing due to the more noticeable and exaggerated laughter, preventing use of any jutsu that requires inhalation.</p><p>-Unable to perform more than four hand seals in succession, due to worsening muscle-stiffness and pain.</p><p>-Disorientation due from vertigo sets in as they lose feeling in there hands and feet, reducing the effected person's reaction speed lowering it by 10%.</p><p>-Additionally they are subject to numerous minor hallucinations.</p><p></p><p>Turn 5</p><p>-Fits of manic laughter and crying set in, causing the deep core muscles and lungs to burn and hurt, a pain not numbed by the effects of the gas.</p><p>-breathing and movement become difficult as the muscles required begin to lock-up.</p><p>-Hallucinations worsen as the landscape appears to twist and become distorted in colour perception, accompanied by auditory hallucinations. This, with muscle contractions, compound in the effected person's reactions being reduced by 20% and their speed being reduced by 20% of their original levels.</p><p></p><p>Turn 7</p><p>-if a target has been breathing Laughing Gas for five turns successively, without breathing in regular oxygen or having an immunity, they will die due to oxygen deprivation.</p><p>-in the WSE, this would cause fainting and unless healed would cause them to constantly be afflicted by turn 1 effects after fainting.[/SPOILER]<p style="text-align: right"><a href="https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21765748&viewfull=1#post21765748"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(65, 168, 95)">(Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke</span></strong></p><p>[SPOILER]<strong>Rank:</strong> B-S</p><p><strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 20-40</p><p><strong>Damage Points:</strong> 40-80</p><p><strong>Description:</strong> The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons, and constructs range in power depending on how much chakra is used to create them. The user can create B rank with a single hand seal up to mid-range away; A rank items with the use of two hand seals up to long-range, and S rank applications through the use of three hand seals at any range. At any time these items can be rele ased causing a cloud of nitrous oxide to form creating a cloud of laughing gas with a five-meter diameter. This cloud is considered to be the rank of the technique that was used to create it and is still infused with the chakra that fueled the intial use making dispersing it the same as a normal clash. If this gas is breathed in the opponent's body will react as per the effects of (Waraugasuton) - Laughing Gas.</p><p><strong>Notes: </strong>S rank variation can be used three times per battle with a one turn cool down. A-rank variation can be used four times per battle[/SPOILER]<p style="text-align: right"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(65, 168, 95)">( Waraugasuton: Hanijiumu ) - Laughing Gas: Hahnium</span> </strong></p><p>[SPOILER]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description: </strong>Due to the innate connection between Poison Release and Laughing Gas as mentioned in the element itself a poison technique can be laced with vast amounts of Laughing Gas and vice-versa a Laughing Gas technique can be laced with vast amounts of poison creating a compounding effect. This is done by forming an additional hand seal, spending a move slot and lacing into the Laughing Gas Technique a poisonous substance on the user's person, by doing this the user can push the lethality of the technique even further increasing its destructive potential. This can work with basically any wind or gaseous-based element but shows best in Poison and Laughing Gas combinations. This is because as directly specified in the element Laughing Gas is a carrier gas allowing it to carry with it a secondary substance or be laced into another substance creating a mixture of the two. This can be used alongside a Poison Technique or a Laughing Gas technique in the same timeframe to impart additional effects into the substance empowering whatever technique it is used with. When used on an A rank technique or below this allows a rank increase. It can alternatively be used upon S rank or Forbidden rank techniques to impart additional effects onto them but it won't gain the boost in rank, gaining only ten damage. This imparts the symptoms of the poison, onto the symptoms of the Laughing Gas or vice-versa due to the innate connection between the two substances an example of this carrier gas function in the most basic form is the mixture of oxygen and nitrous oxide which is used in anesthesia. This all plays heavily upon the carrier gas aspect of Laughing Gas and it allows them to compound the effects of the technique by making it a combination Poison/Laughing Gas Technique or a combination Wind/Laughing Gas Technique. This requires the user to be able to use Poison Ninjutsu and have a poison sample on their person for most cases. It can be done alongside another technique including Poison Ninjutsu, Laughing Gas, or another wind or gaseous-based element.</p><p><strong>Note:</strong> Can only be used three times per battle with a two turn cooldown[/SPOILER]<p style="text-align: right"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352"><strong>Learned</strong></a></p><p><strong><span style="color: rgb(65, 168, 95)">(Waraugasuton/Yoton: Warau Hito) - Laughing Gas/Yang Release: The Man who Laughs</span></strong></p><p>[SPOILER]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - Long</p><p><strong> Chakra Cost:</strong> 40 ( +40 for Yang )</p><p><strong> Damage Points:</strong> N/A ( 80 damage healed )</p><p><strong>Description:</strong> After the use of two hand seals, the user while using his chakra to create a small amount of Laughing Gas; can consume it or supply it to an ally creating an anxiolytic effect as mentioned in the element itself due to this anxiolytic effect, the reactions of the imbiber are increased x3 for three turns. However, it can only happen twice per person as the user becomes immune to the effects after successive uses. Laughing Gas in sub-anesthetic also creates an analgesic effect that dulls pain receptors, dulling the sensations of pain in the body allowing them to carry on through damage equivalent to an S rank ( 80 damage ) and below without healing them. What this means is that the user can act as if he weren't injured when injured not suffering from the effects of losing health for a limited period of time. However, the bodily effects such as bleeding, bruising, or broken bones can only be negated through healing jutsu this effect lasts as long as the first effect. This pain negation also negates the ability to break genjutsu through pain being a double-edged sword.</p><p></p><p><strong>Dionesium: </strong>Additionally, by spending an additional forty chakra and lacing the element with Yang energy they can heal wounds up to 80 damage by applying the laughing gas and the Yang energy in tandem either directly to the wound or allowing someone to imbibe the Laughing Gas/Yang energy mixture. This is because Laughing Gas is a perfect carrier gas, as mentioned in the element itself open to accepting most chakra natures, or substances. Applying the Yang energy is a passive action. What this does is circulate around the site of the wound first dulling the sensations of pain before genuinely healing the wound itself through the application of Yang energy and anesthesia. In theory, this can heal on par with even medical ninjutsu taking the place of moderate surgery or more taxing healing techniques. If Yang energy is applied, on top of the x3 to reactions the effected person gains 2.5x to their speed for 3 turns acting as a sort of boost or bump that you'd see with a performance-enhancing drug. This is due to Yang's naturally energetic nature working both to heal the wound and overcharge the body itself both instigating the natural healing process and basically doping the body with excess energy.</p><p></p><p><strong> Open Wide, Say HA!</strong> The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or themselves. This aspect doesn't require the hand seals and is a passive action when used this way, thus not taking up another move slot along-side the pills. Pills or medicine must be referenced alongside this technique however they obviously follow the medicines usage limit. This can be done in the same timeframe as another technique.</p><p></p><p><strong> Note:</strong> Can only be used two times per person up to a total of four uses per battle. Open Wide, Say HA! doesn't count for this</p><p><strong>Note:</strong> Healing can only be done twice per battle once per turn and can negate up to 80 damage per usage</p><p><strong>Note:</strong> User can't use Laughing Gas, A-rank or above for 2 turns after using Open Wide, Say HA! doesn't count for this[/SPOILER]<p style="text-align: right"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-6#post-21966677"><strong>Learned</strong></a></p><p>[/QUOTE]</p>
[QUOTE="Howard, post: 22034031, member: 43780"] [CENTER][B][COLOR=rgb(65, 168, 95)][SIZE=22px]¤ [U]Laughing[/U] [U]Gas[/U] ¤ [/SIZE] [SIZE=18px][B][COLOR=rgb(65, 168, 95)]¤[/COLOR][/B] [U]Learned[/U] ¤[/SIZE][/COLOR][/B][/CENTER] [B][COLOR=rgb(65, 168, 95)](Waraugasuton) - Laughing Gas[/COLOR][/B] [SPOILER]Rank: N/A Type: N/A Range: N/A Chakra Cost: (10 per turn) Damage Points: N/A Description: This isn't a technique more so it is just the side effects and symptoms brought on merely by breathing in Laughing Gas as an anaesthetic substance. These are the same for everyone who breathes in medium to large doses of the gas unless stated in a technique that the amount in the technique is sub-anaesthetic which can be beneficial in it's usage both for healing and helping the mental faculties of the imbiber. Also by using their medical chakra the user can make their own body immune to the effects of Laughing Gas temporarily. This is similar to (Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance and is a passive ability only needing a move slot to initially activate. The chakra cost for this is 10 per turn. Turn 1 -effected person loses the ability to control their own laughter. -muscles begin to stiffen slightly as they involuntarily contract with mild pain. -Genjutsu is unable to be broken through pain, due to numbness that radiates from their lungs outwards towards their extremities. -afflicted has feelings of euphoria, feeling strong, happy, and confident as their inhibitions fade and cloud their thoughts. Turn 3 -Prior symptoms worsen; unable to control their breathing due to the more noticeable and exaggerated laughter, preventing use of any jutsu that requires inhalation. -Unable to perform more than four hand seals in succession, due to worsening muscle-stiffness and pain. -Disorientation due from vertigo sets in as they lose feeling in there hands and feet, reducing the effected person's reaction speed lowering it by 10%. -Additionally they are subject to numerous minor hallucinations. Turn 5 -Fits of manic laughter and crying set in, causing the deep core muscles and lungs to burn and hurt, a pain not numbed by the effects of the gas. -breathing and movement become difficult as the muscles required begin to lock-up. -Hallucinations worsen as the landscape appears to twist and become distorted in colour perception, accompanied by auditory hallucinations. This, with muscle contractions, compound in the effected person's reactions being reduced by 20% and their speed being reduced by 20% of their original levels. Turn 7 -if a target has been breathing Laughing Gas for five turns successively, without breathing in regular oxygen or having an immunity, they will die due to oxygen deprivation. -in the WSE, this would cause fainting and unless healed would cause them to constantly be afflicted by turn 1 effects after fainting.[/SPOILER][RIGHT][URL='https://narutobase.net/forums/showthread.php?t=13700&page=44&p=21765748&viewfull=1#post21765748'][B]Learned[/B][/URL][/RIGHT][B][COLOR=rgb(65, 168, 95)](Waraugasuton: Satsugai Jōku) - Laughing Gas: The Killing Joke[/COLOR][/B] [SPOILER][B]Rank:[/B] B-S [B]Type:[/B] Offensive/Defensive/Supplementary [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 20-40 [B]Damage Points:[/B] 40-80 [B]Description:[/B] The most basic and versatile technique for the element the user creates tools, weapons or constructs out of gaseous nitrous oxide using them to attack or defend. These constructs have a purple hue. These tools, weapons, and constructs range in power depending on how much chakra is used to create them. The user can create B rank with a single hand seal up to mid-range away; A rank items with the use of two hand seals up to long-range, and S rank applications through the use of three hand seals at any range. At any time these items can be rele ased causing a cloud of nitrous oxide to form creating a cloud of laughing gas with a five-meter diameter. This cloud is considered to be the rank of the technique that was used to create it and is still infused with the chakra that fueled the intial use making dispersing it the same as a normal clash. If this gas is breathed in the opponent's body will react as per the effects of (Waraugasuton) - Laughing Gas. [B]Notes: [/B]S rank variation can be used three times per battle with a one turn cool down. A-rank variation can be used four times per battle[/SPOILER][RIGHT][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352'][B]Learned[/B][/URL][/RIGHT][B][COLOR=rgb(65, 168, 95)]( Waraugasuton: Hanijiumu ) - Laughing Gas: Hahnium[/COLOR] [/B] [SPOILER][B]Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short - Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] N/A [B]Description: [/B]Due to the innate connection between Poison Release and Laughing Gas as mentioned in the element itself a poison technique can be laced with vast amounts of Laughing Gas and vice-versa a Laughing Gas technique can be laced with vast amounts of poison creating a compounding effect. This is done by forming an additional hand seal, spending a move slot and lacing into the Laughing Gas Technique a poisonous substance on the user's person, by doing this the user can push the lethality of the technique even further increasing its destructive potential. This can work with basically any wind or gaseous-based element but shows best in Poison and Laughing Gas combinations. This is because as directly specified in the element Laughing Gas is a carrier gas allowing it to carry with it a secondary substance or be laced into another substance creating a mixture of the two. This can be used alongside a Poison Technique or a Laughing Gas technique in the same timeframe to impart additional effects into the substance empowering whatever technique it is used with. When used on an A rank technique or below this allows a rank increase. It can alternatively be used upon S rank or Forbidden rank techniques to impart additional effects onto them but it won't gain the boost in rank, gaining only ten damage. This imparts the symptoms of the poison, onto the symptoms of the Laughing Gas or vice-versa due to the innate connection between the two substances an example of this carrier gas function in the most basic form is the mixture of oxygen and nitrous oxide which is used in anesthesia. This all plays heavily upon the carrier gas aspect of Laughing Gas and it allows them to compound the effects of the technique by making it a combination Poison/Laughing Gas Technique or a combination Wind/Laughing Gas Technique. This requires the user to be able to use Poison Ninjutsu and have a poison sample on their person for most cases. It can be done alongside another technique including Poison Ninjutsu, Laughing Gas, or another wind or gaseous-based element. [B]Note:[/B] Can only be used three times per battle with a two turn cooldown[/SPOILER][RIGHT][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-2#post-21875352'][B]Learned[/B][/URL][/RIGHT][B][COLOR=rgb(65, 168, 95)](Waraugasuton/Yoton: Warau Hito) - Laughing Gas/Yang Release: The Man who Laughs[/COLOR][/B] [SPOILER][B]Rank:[/B] S [B]Type:[/B] Supplementary [B]Range:[/B] Short - Long [B] Chakra Cost:[/B] 40 ( +40 for Yang ) [B] Damage Points:[/B] N/A ( 80 damage healed ) [B]Description:[/B] After the use of two hand seals, the user while using his chakra to create a small amount of Laughing Gas; can consume it or supply it to an ally creating an anxiolytic effect as mentioned in the element itself due to this anxiolytic effect, the reactions of the imbiber are increased x3 for three turns. However, it can only happen twice per person as the user becomes immune to the effects after successive uses. Laughing Gas in sub-anesthetic also creates an analgesic effect that dulls pain receptors, dulling the sensations of pain in the body allowing them to carry on through damage equivalent to an S rank ( 80 damage ) and below without healing them. What this means is that the user can act as if he weren't injured when injured not suffering from the effects of losing health for a limited period of time. However, the bodily effects such as bleeding, bruising, or broken bones can only be negated through healing jutsu this effect lasts as long as the first effect. This pain negation also negates the ability to break genjutsu through pain being a double-edged sword. [B]Dionesium: [/B]Additionally, by spending an additional forty chakra and lacing the element with Yang energy they can heal wounds up to 80 damage by applying the laughing gas and the Yang energy in tandem either directly to the wound or allowing someone to imbibe the Laughing Gas/Yang energy mixture. This is because Laughing Gas is a perfect carrier gas, as mentioned in the element itself open to accepting most chakra natures, or substances. Applying the Yang energy is a passive action. What this does is circulate around the site of the wound first dulling the sensations of pain before genuinely healing the wound itself through the application of Yang energy and anesthesia. In theory, this can heal on par with even medical ninjutsu taking the place of moderate surgery or more taxing healing techniques. If Yang energy is applied, on top of the x3 to reactions the effected person gains 2.5x to their speed for 3 turns acting as a sort of boost or bump that you'd see with a performance-enhancing drug. This is due to Yang's naturally energetic nature working both to heal the wound and overcharge the body itself both instigating the natural healing process and basically doping the body with excess energy. [B] Open Wide, Say HA![/B] The user is also able to take a medicine or medicinal substance on their person and apply it through this technique using the Laughing Gas as a carrier gas. This allows them to administer or take pills in the middle of combat, or on the battlefield without pulling out the substances or the pills themselves, using the gas to carry the ingredients through the gas and into an ally or themselves. This aspect doesn't require the hand seals and is a passive action when used this way, thus not taking up another move slot along-side the pills. Pills or medicine must be referenced alongside this technique however they obviously follow the medicines usage limit. This can be done in the same timeframe as another technique. [B] Note:[/B] Can only be used two times per person up to a total of four uses per battle. Open Wide, Say HA! doesn't count for this [B]Note:[/B] Healing can only be done twice per battle once per turn and can negate up to 80 damage per usage [B]Note:[/B] User can't use Laughing Gas, A-rank or above for 2 turns after using Open Wide, Say HA! doesn't count for this[/SPOILER][RIGHT][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-6#post-21966677'][B]Learned[/B][/URL][/RIGHT] [/QUOTE]
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