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ZandaT

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Any questions about this tech?

(Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent.
Different Seal Combinations
Fire/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

Water/Wind Seal
After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.

Earth/Wind Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.

Water/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

Earth/Fire
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing.
NOTES:
►No Fūinjutsu for the next 2 turns
►User can only have all scrolls made, but can only use 3 per battle
►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after
►Can only be taught by Zanda
 

McRazor

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Any questions about this tech?

(Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent.
Different Seal Combinations
Fire/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

Water/Wind Seal
After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.

Earth/Wind Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.

Water/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

Earth/Fire
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing.
NOTES:
►No Fūinjutsu for the next 2 turns
►User can only have all scrolls made, but can only use 3 per battle
►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after
►Can only be taught by Zanda
Yes. If I use a jutsu that says no A rank water in the same or next turn, for example, would I be able to use this technique? Do the combinations count as actual jutsus of those elements or just as combinations summoned from the scrolls? Can I say I take out a premade scroll or do I need to create it on spot?
 

ZandaT

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1. You should be able to use this technique because no A rank water pertains to Water Style jutsu, while these scrolls just combine A rank water chakra with something else. It's like using that jutsu you speak of, then using Ice right after. Ice still uses water chakra but it's in a different field from suiton and won't fall under that restriction.

2. Combinations summoned by the scroll

3. You can have all 5 premade but only use 3 in battle
 

McRazor

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1. You should be able to use this technique because no A rank water pertains to Water Style jutsu, while these scrolls just combine A rank water chakra with something else. It's like using that jutsu you speak of, then using Ice right after. Ice still uses water chakra but it's in a different field from suiton and won't fall under that restriction.

2. Combinations summoned by the scroll

3. You can have all 5 premade but only use 3 in battle
Broke alert.

Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

This is a seal placed on your body and you can manifest it anywhere with the intention to use it as quick and easy as possible. It is more like a last resort technique that can help you pull out a miracle combination and overcome the last efforts of your opponent, for example. The seal itself can be used 3 times during a battle before it wears out, but any of the effects can only be used twice. As stated, first you absorb a water technique used by your opponent. This actually works on chakra too, so if you're able to see him channeling WATER chakra towards you, you can absorb it, as long as you have a realistic explanation why and how you know it's related to water. The chakra points from the technique will equal the added damage to your own technique and the absorption counts as a move.

After this point, you have 2 choices. You can add that absorbed water to any of your own water techniques and this allows you to perform any water technique from your hands, so it doesn't need to follow the general description. Or you can add the water to any other elemental technique creating a powerful combination. Once again the absorbed water is release from your hands.

The last choice is manifesting the seal in your hands to absorb non-chakra infused water, like mist, moisture, etc. You can basically de-moisturize the battlefield and make it arid and hard to breathe. Or you can even touch the opponent and suck him dry of water and inducing dehydration.
 

ZandaT

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Broke alert.

Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

This is a seal placed on your body and you can manifest it anywhere with the intention to use it as quick and easy as possible. It is more like a last resort technique that can help you pull out a miracle combination and overcome the last efforts of your opponent, for example. The seal itself can be used 3 times during a battle before it wears out, but any of the effects can only be used twice. As stated, first you absorb a water technique used by your opponent. This actually works on chakra too, so if you're able to see him channeling WATER chakra towards you, you can absorb it, as long as you have a realistic explanation why and how you know it's related to water. The chakra points from the technique will equal the added damage to your own technique and the absorption counts as a move.

After this point, you have 2 choices. You can add that absorbed water to any of your own water techniques and this allows you to perform any water technique from your hands, so it doesn't need to follow the general description. Or you can add the water to any other elemental technique creating a powerful combination. Once again the absorbed water is release from your hands.

The last choice is manifesting the seal in your hands to absorb non-chakra infused water, like mist, moisture, etc. You can basically de-moisturize the battlefield and make it arid and hard to breathe. Or you can even touch the opponent and suck him dry of water and inducing dehydration.
I like this technique it's beastly, but I do have one question. Do the three methods of using the seal count as 1 of the users 3 moves? >_<
 

McRazor

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I like this technique it's beastly, but I do have one question. Do the three methods of using the seal count as 1 of the users 3 moves? >_<
Yes but this allows you to absorb a technique and wait a turn or so until you find yourself in a good situation to use the methods. Basically it's consisted of 2 stages that can be used separately and the technique itself counts as used once you perform one of the methods. Then you have to wait a turn until you can absorb something again.
 

ZandaT

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Yes but this allows you to absorb a technique and wait a turn or so until you find yourself in a good situation to use the methods. Basically it's consisted of 2 stages that can be used separately and the technique itself counts as used once you perform one of the methods. Then you have to wait a turn until you can absorb something again.
Alright I got you

u-u
 
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