- Joined
- Oct 22, 2009
- Messages
- 43,408
- Reaction score
- 2,980
You must be registered for see images
B a s i c ✠ I n f o r m a t i o n
You must be registered for see images
✠ Name: Horus✠ Title: Sage of Senjutsu, The Undying
✠ Gender: Male
✠ Age: Unknown
✠ Clan: Ōtsutsuki
✠ Alignment: Neutral
A p p e a r e n c e & P e r s o n a l i t y
Horus stands six feet tall, with a slim muscular build, akin to a swordsman, suited to the agility needed. His hair a dark brown while longer at the back, usually tied up. Through the front a gold strand handing to his right side. He wears a traditional outfit, a long white robe with a blue armour plates similar to a a samurai. On his waist, his blade, a sword nearly as tall as him, fashioned after the darkness, Yaru. He carries his old looking tattered staff with him which he uses when he travels the world, with his necklace relic, the Periapt of Wound Closure. His body is laced with markings in the form of kanji, with a traditional tattoo across his back, the Yin/Yang symbol of two dragons spiralling around each other. His most noticeable feature, his eyes with a feint glow of purple.
Horus is a man that is impossible to read, almost never allowing his emotions to show. Always calm and calculated, he is one to assess every situation, not wasting time nor effort. With the power he holds he often doesn't need to waste much effort. He is wise beyond his years and they are many. Having viewed age after age due due to his life span, he sees trends in people along with the cycles of war. After so long he became indifferent to the wares of mortals, instead taking interest in the things beyond that of the mortal life. He often likes to read texts of old, the old world. Having the power of creation itself, knowing the origins of chakra, his quest now brings him to find the origins of the world before that. He seems a passive man but when asked often gives his input on matters, offering words of wisdom from his own experiences. Horus holds pride in his creations, seeing them as expressing his very being.
Horus is a man that is impossible to read, almost never allowing his emotions to show. Always calm and calculated, he is one to assess every situation, not wasting time nor effort. With the power he holds he often doesn't need to waste much effort. He is wise beyond his years and they are many. Having viewed age after age due due to his life span, he sees trends in people along with the cycles of war. After so long he became indifferent to the wares of mortals, instead taking interest in the things beyond that of the mortal life. He often likes to read texts of old, the old world. Having the power of creation itself, knowing the origins of chakra, his quest now brings him to find the origins of the world before that. He seems a passive man but when asked often gives his input on matters, offering words of wisdom from his own experiences. Horus holds pride in his creations, seeing them as expressing his very being.
You must be registered for see images
V i l l a g e & C h a k r a I n f o
Land of Birth: Unkown
WSE Clan: New Dawn
R a n k / C h a k r a ✠ I n f o r m a t i o n
You must be registered for see images
You must be registered for see images
Mind-------Body-------Spirit-------Agility----Dexterity-----VitalityHealth | Chakra | Speed | Tracking
200----|---2500---|---17--|-----32----
Elements
Earth | Wind | Fire | Water | Lightning
Carbon | Caramel | Breakdown
Universals
Ninjutsu | Genjutsu | Taijutsu (Adv) | Bukijutsu Fuuinjutsu (Adv)
Kinjutsu | Medjutsu | Rinnegan | Yin/Yang | Leg Weights
Custom Fighting Styles
Jeet KunDo | Sealing Fist | Barrier Arts
Summons
Dragons | Animal Path | Hawks
Specialties
Single Handseal | Apex Handseal
Peak Elementalist | Apex Kenjutsu Specialist
Apex Speed Resistance | Necromancer | Yang Specialist
H i s t o r y
200----|---2500---|---17--|-----32----
Elements
Earth | Wind | Fire | Water | Lightning
Carbon | Caramel | Breakdown
Universals
Ninjutsu | Genjutsu | Taijutsu (Adv) | Bukijutsu Fuuinjutsu (Adv)
Kinjutsu | Medjutsu | Rinnegan | Yin/Yang | Leg Weights
Custom Fighting Styles
Jeet KunDo | Sealing Fist | Barrier Arts
Summons
Dragons | Animal Path | Hawks
Specialties
Single Handseal | Apex Handseal
Peak Elementalist | Apex Kenjutsu Specialist
Apex Speed Resistance | Necromancer | Yang Specialist
H i s t o r y
Origins
Horus was born in a time long since past, to a family long since forgotten, in an age which help no significance to the world known to this day. Horus name came from an religion of old, one of a Son trying to live by his fathers will, to be the loyal servant. He was reminded of this every day by his father. His sense of duty to his family and to his clan. Every night he was told the story of the origin of his name. Every night reminded his life should be dedicated to his family and what they stand for, such is the old ways of the world. For the cost to bring him to this world, was the life of his own mother.
Raised a warrior by his father, Horus was high born, to the leader who controlled many lands. In a time where he didn't really speak for himself, only followed commands, orders, he did his father's bidding as a loyal son. Living with a higher status he was educated just the same. Scholars were found from around the lands to educate him, moulding him to be the man to one day take his father's mantle. His father commanded a large army, one that would sweep over the lands to command respect. Though times changed and with it, power shifted. The world as they knew shifted to one guided by chakra. The old ways began to fade, as the way of chakra began to rise.
Horus's family were gifted with long lives, living for decades, centuries even. He watched as the world grew accustomed to chakra, learning to use it himself as it flowed through the land. Though, it posed a threat to everything his father and grandfather before him had once built. The tides of war changed, where men once held a sword and shield now released balls of fire and blasts of lightning. Armies became of little use unless they could adapt. His father pushed on in his campaign, none the less. The fighting now reshaped the lands as the elements of nature became controlled by men. The fighting never stopped, eventually claiming the life of his father, though not through battle. His father was strong, proficient with the elements and held great skill. It was the betrayal of his own men who feared him, ending his life in his sleep. Maybe this was a kindness, maybe this was a cruelty to such a proud man, who would ever know.
The attempt didn't stop with his father's life, they came for him too. In the dark of the night as the shadows crept into the room, blade in hand. When dawn came, half the camp was destroyed. Blood soaked the lands and sat alone, Horus looked at the rising sun, his eyes now with a glow of purple. With that he left the lands of his father and with it that life of his. Instead he ventured the world in search of something more. His life longer than most mortals, he had the time to search for answers. Where life began, how to control it, and what it meant to have it. The world was one of chaos, men fighting for power, wealth, lands, honour, prestige, the reasons were countless, though Horus wished for none of the above. So his tale continues with his new home hundreds of years later. Now he finds himself residing with the clan of the "New Dawn". Formed in the land of water, growing as the red fever spread across the land. He sought to find what it was, why it had come and what was to come.
The Red Fever
As the leader of the New Dawn clan within the lands of water, he found himself trying to improve the lands, fighting bandits and pirates alike who tried to operate within the mists themselves. It was in these times that the oceans to the north became polluted as what came to be known as the red fever spread. It took many resources to prevent the lands from being overrun by the hordes of the damned. People he once knew turned enemies. This led to the events where they great avatar of Tiamat arose, freed from her bindings. With much effort from many her incomplete form failed to rise. From here Horus lived in peace for 2 years until the news spread of the ancient forge master who he and his close friend/ally Dabi went to visit. He asked for the materials to forge them a weapon linked to their spirit that would be able to strip divinity. With that Horus headed to the lands of Iron to search the mines for the right materials, finding one known as the Arkenstone. He took this to the forge master who crafted him a mighty Bisento.
The Sanctuary
After receiving the mighty weapon, Horus and Dabi heard of the sanctuary in the outer lands where the weapon could be empowered. Upon arriving they found several monks though all seemed on edge, none of which he could sense any chakra in. This was strange to him. As he and Dabi arrived, there were several others who arrived at the same time, one who released a unique flame that set his bisento ablaze. This was no ordinary fire, it did not burn but instead connected the bisento to Horus's very spirit. Through this, it bound to him being empowered with his will to help those around him.
The Cataclysm
Having left The Sanctuary to explore the world, Horus found a young a young boy while sailing west. He took the boy to find help within the Thousand needles before heading further east. Before he could continue his journey, the very heavens themselves shattered as the moon broke creating a hellish rain of fire upon the world. Horus protected the boy with his unique powers, though his creations were not so fortunate. With the destruction ending, Horus emerged with the boy, both horrified by the devastation they bore witness too. In the midst of the chaos, Horus sought refuge, taking the boy under his care to protect him. His name was Jason. In the time since the Cataclysm, Horus taught the boy many ways of the world while creating two new beings to accompany them, Salamander and Brook.
Following the devastation, Horus hung up his blade and set up his new home in The Eastern Mire (051). It's within this settlement, Horus set up an orphanage for all those who lose everything in the wars. Their parents. Their homes. Their entire lives. From here Horus set up his school to educate the children of war, to tech them the skills to thrive in life. It wasn't always an easy task, specially with his own creation, Brook.
Rift: Shrine of Dragons
The peace was short lived as rifts began to spawn throughout the world with unknown dangers. With a sense of unease, Horus left the orphanage in the care of his faithful creation, Brook, and set off to uncover the mysteries hidden within these rifts with the help of Salamander. Upon arriving at one of these rifts, Horus found himself met with a familiar face, Dabi. It had been what seemed like months, but Dabi agreed to join Horus along with another mysterious character, Doom and explore the depths of the rift.
Within the rift chaos unfolded. the first foe they faced was a large dragon who unleashed powers Horus had never seen before, nor could he sense them. They were not of this world. Fortunately, Doom's unique powers allowed them to swiftly deal with this beast with a strike from behind. The second of their encounters was another dragon, unlike the one before though. It changed the very field upon which they felt with every blow it took, while growing exponentially stronger. With time, the trio were able to overcome their foe. The last dragon had powers that the three couldn't comprehend. The dragon spawned orbs that the trio avoided, but they detonated, completely wiping out all form of chakra control Horus and his allies had. With this, they were knocked unconscious and ejected from the rift. Fortunately, Brook had arrived and healed the three promptly. With that, they went their separate ways.
Rift: The Broken Man
Though Horus had met defeat at the hands of the dragons, he did not give up on his explorations of these rifts. He wasn't strong enough or even ready to reface those dragons, so he decided to uncover what other threats there were to their world. Travelling to the Land of Earth, Horus found another rift, though no one else around. Entering the rift, he found himself facing a man covered in bandages whose demeanor exuded nothing but self loathing. Before Horus could speak to them, the bandaged man bound him in an illusion, trying to attack him. Fearing a repeat of the Dragon Shrine incident, Horus swiftly used his full power, breaking the genjutsu and appearing around the man unleashing the full force of Breakdown. Unable to keep up with the power and speed of Horus, the Broken Man fell to the floor, lifeless. As he fell, something shone in his pocket. Reaching down, Horus found a unique crystal that resonated with a unique power. Placing it in his pouch, Horus left the rift seeking the next.
Rift: The Fall of Chungsu
Arriving at the rift in the Land of Fire, Horus was met with new allies. The first was Shirou who seemed a calm and collected individual. The second, Zhongli, was a reserved yet respectable individual. Horus wasn't sure of their intentions, though it was always nice to have company on these ventures. Entering the rift revealed the nature of the events Horus had been encountering. These rifts were portals to the past. He found himself with his allies, face to face with the Kyubi as it laid waist to the once great empire. As they entered, the beast turned it's attention to them. The beast was quite terrifying as it emitted and aura that not only weakened them, but slowed them. The beast unleashed a volley of devastating chakra blasts at them. Horus leapt forwards drawing his blade as Salamander released his own power into Horus. With that Horus swung his blade unleashing the full power of his Breakdown release, overpowering the beasts attacks. At the same time, Zhongli ripped the footing from the beast, creating an incredible swamp beneath the beast which would go on to consume the beast. As the time passed, the beast would slowly suffocate. Following the beasts demise, the trio searched the land for any information or anything of value. Horus found a couple more items which he placed in his pouch before parting with the trio. He thanked them before leaving.
War in Irkalla
Taking a break from the exploration of rifts, Horus was ready to head back to the orphanage for a much needed rest. Alas, this would not be the case. With the spawning of the unique crystals and the call to arms in the war against the Void itself, Horus's next adventure unfolded. Heading to the Moon Isle, he gathered and examined one of these new crystals, comparing it to the one he'd found within the rift. He tested it with his chakra, heat and lighting, seeking to find any response. Nothing. Placing it within his pouch, he headed into the depths of hell to face the hordes of hell itself.
Side by side, Horus faced the countless tides of chaos with the risen warriors of the past. Every moment counted in the war that unfolded. Many had come to aid in the war, heading the call to arms. One even saved Salamander when Horus could not. With his first slain abomination, Horus noticed something. The crystal he had collected from the Moon Isle shined as though the death of the creature fueled it. With each beast slain, the crystal resonated stronger. What this meant, he knew not, but he continued to fight his way through the endless chaotic hordes.
To be continued....
Horus was born in a time long since past, to a family long since forgotten, in an age which help no significance to the world known to this day. Horus name came from an religion of old, one of a Son trying to live by his fathers will, to be the loyal servant. He was reminded of this every day by his father. His sense of duty to his family and to his clan. Every night he was told the story of the origin of his name. Every night reminded his life should be dedicated to his family and what they stand for, such is the old ways of the world. For the cost to bring him to this world, was the life of his own mother.
Raised a warrior by his father, Horus was high born, to the leader who controlled many lands. In a time where he didn't really speak for himself, only followed commands, orders, he did his father's bidding as a loyal son. Living with a higher status he was educated just the same. Scholars were found from around the lands to educate him, moulding him to be the man to one day take his father's mantle. His father commanded a large army, one that would sweep over the lands to command respect. Though times changed and with it, power shifted. The world as they knew shifted to one guided by chakra. The old ways began to fade, as the way of chakra began to rise.
Horus's family were gifted with long lives, living for decades, centuries even. He watched as the world grew accustomed to chakra, learning to use it himself as it flowed through the land. Though, it posed a threat to everything his father and grandfather before him had once built. The tides of war changed, where men once held a sword and shield now released balls of fire and blasts of lightning. Armies became of little use unless they could adapt. His father pushed on in his campaign, none the less. The fighting now reshaped the lands as the elements of nature became controlled by men. The fighting never stopped, eventually claiming the life of his father, though not through battle. His father was strong, proficient with the elements and held great skill. It was the betrayal of his own men who feared him, ending his life in his sleep. Maybe this was a kindness, maybe this was a cruelty to such a proud man, who would ever know.
The attempt didn't stop with his father's life, they came for him too. In the dark of the night as the shadows crept into the room, blade in hand. When dawn came, half the camp was destroyed. Blood soaked the lands and sat alone, Horus looked at the rising sun, his eyes now with a glow of purple. With that he left the lands of his father and with it that life of his. Instead he ventured the world in search of something more. His life longer than most mortals, he had the time to search for answers. Where life began, how to control it, and what it meant to have it. The world was one of chaos, men fighting for power, wealth, lands, honour, prestige, the reasons were countless, though Horus wished for none of the above. So his tale continues with his new home hundreds of years later. Now he finds himself residing with the clan of the "New Dawn". Formed in the land of water, growing as the red fever spread across the land. He sought to find what it was, why it had come and what was to come.
The Red Fever
As the leader of the New Dawn clan within the lands of water, he found himself trying to improve the lands, fighting bandits and pirates alike who tried to operate within the mists themselves. It was in these times that the oceans to the north became polluted as what came to be known as the red fever spread. It took many resources to prevent the lands from being overrun by the hordes of the damned. People he once knew turned enemies. This led to the events where they great avatar of Tiamat arose, freed from her bindings. With much effort from many her incomplete form failed to rise. From here Horus lived in peace for 2 years until the news spread of the ancient forge master who he and his close friend/ally Dabi went to visit. He asked for the materials to forge them a weapon linked to their spirit that would be able to strip divinity. With that Horus headed to the lands of Iron to search the mines for the right materials, finding one known as the Arkenstone. He took this to the forge master who crafted him a mighty Bisento.
The Sanctuary
After receiving the mighty weapon, Horus and Dabi heard of the sanctuary in the outer lands where the weapon could be empowered. Upon arriving they found several monks though all seemed on edge, none of which he could sense any chakra in. This was strange to him. As he and Dabi arrived, there were several others who arrived at the same time, one who released a unique flame that set his bisento ablaze. This was no ordinary fire, it did not burn but instead connected the bisento to Horus's very spirit. Through this, it bound to him being empowered with his will to help those around him.
The Cataclysm
Having left The Sanctuary to explore the world, Horus found a young a young boy while sailing west. He took the boy to find help within the Thousand needles before heading further east. Before he could continue his journey, the very heavens themselves shattered as the moon broke creating a hellish rain of fire upon the world. Horus protected the boy with his unique powers, though his creations were not so fortunate. With the destruction ending, Horus emerged with the boy, both horrified by the devastation they bore witness too. In the midst of the chaos, Horus sought refuge, taking the boy under his care to protect him. His name was Jason. In the time since the Cataclysm, Horus taught the boy many ways of the world while creating two new beings to accompany them, Salamander and Brook.
Following the devastation, Horus hung up his blade and set up his new home in The Eastern Mire (051). It's within this settlement, Horus set up an orphanage for all those who lose everything in the wars. Their parents. Their homes. Their entire lives. From here Horus set up his school to educate the children of war, to tech them the skills to thrive in life. It wasn't always an easy task, specially with his own creation, Brook.
Rift: Shrine of Dragons
The peace was short lived as rifts began to spawn throughout the world with unknown dangers. With a sense of unease, Horus left the orphanage in the care of his faithful creation, Brook, and set off to uncover the mysteries hidden within these rifts with the help of Salamander. Upon arriving at one of these rifts, Horus found himself met with a familiar face, Dabi. It had been what seemed like months, but Dabi agreed to join Horus along with another mysterious character, Doom and explore the depths of the rift.
Within the rift chaos unfolded. the first foe they faced was a large dragon who unleashed powers Horus had never seen before, nor could he sense them. They were not of this world. Fortunately, Doom's unique powers allowed them to swiftly deal with this beast with a strike from behind. The second of their encounters was another dragon, unlike the one before though. It changed the very field upon which they felt with every blow it took, while growing exponentially stronger. With time, the trio were able to overcome their foe. The last dragon had powers that the three couldn't comprehend. The dragon spawned orbs that the trio avoided, but they detonated, completely wiping out all form of chakra control Horus and his allies had. With this, they were knocked unconscious and ejected from the rift. Fortunately, Brook had arrived and healed the three promptly. With that, they went their separate ways.
Rift: The Broken Man
Though Horus had met defeat at the hands of the dragons, he did not give up on his explorations of these rifts. He wasn't strong enough or even ready to reface those dragons, so he decided to uncover what other threats there were to their world. Travelling to the Land of Earth, Horus found another rift, though no one else around. Entering the rift, he found himself facing a man covered in bandages whose demeanor exuded nothing but self loathing. Before Horus could speak to them, the bandaged man bound him in an illusion, trying to attack him. Fearing a repeat of the Dragon Shrine incident, Horus swiftly used his full power, breaking the genjutsu and appearing around the man unleashing the full force of Breakdown. Unable to keep up with the power and speed of Horus, the Broken Man fell to the floor, lifeless. As he fell, something shone in his pocket. Reaching down, Horus found a unique crystal that resonated with a unique power. Placing it in his pouch, Horus left the rift seeking the next.
Rift: The Fall of Chungsu
Arriving at the rift in the Land of Fire, Horus was met with new allies. The first was Shirou who seemed a calm and collected individual. The second, Zhongli, was a reserved yet respectable individual. Horus wasn't sure of their intentions, though it was always nice to have company on these ventures. Entering the rift revealed the nature of the events Horus had been encountering. These rifts were portals to the past. He found himself with his allies, face to face with the Kyubi as it laid waist to the once great empire. As they entered, the beast turned it's attention to them. The beast was quite terrifying as it emitted and aura that not only weakened them, but slowed them. The beast unleashed a volley of devastating chakra blasts at them. Horus leapt forwards drawing his blade as Salamander released his own power into Horus. With that Horus swung his blade unleashing the full power of his Breakdown release, overpowering the beasts attacks. At the same time, Zhongli ripped the footing from the beast, creating an incredible swamp beneath the beast which would go on to consume the beast. As the time passed, the beast would slowly suffocate. Following the beasts demise, the trio searched the land for any information or anything of value. Horus found a couple more items which he placed in his pouch before parting with the trio. He thanked them before leaving.
War in Irkalla
Taking a break from the exploration of rifts, Horus was ready to head back to the orphanage for a much needed rest. Alas, this would not be the case. With the spawning of the unique crystals and the call to arms in the war against the Void itself, Horus's next adventure unfolded. Heading to the Moon Isle, he gathered and examined one of these new crystals, comparing it to the one he'd found within the rift. He tested it with his chakra, heat and lighting, seeking to find any response. Nothing. Placing it within his pouch, he headed into the depths of hell to face the hordes of hell itself.
Side by side, Horus faced the countless tides of chaos with the risen warriors of the past. Every moment counted in the war that unfolded. Many had come to aid in the war, heading the call to arms. One even saved Salamander when Horus could not. With his first slain abomination, Horus noticed something. The crystal he had collected from the Moon Isle shined as though the death of the creature fueled it. With each beast slain, the crystal resonated stronger. What this meant, he knew not, but he continued to fight his way through the endless chaotic hordes.
To be continued....
O t h e r
You must be registered for see images
Having mastered Yin/Yang, Horus is capable of sensing any chakra and able to decipher its nature. Along with this, his six paths senjutsu chakra empowers all of his attacks by +30 damage. His weapon Yaru was bestowed upon his knight creation. With much training, he mastered the use of leg weights.
S a g e o f t h e S i x P a t h s
Deva Path ( Tendō ): It represents control over Heaven and Earth; the power of Gods. Gods exert absolute control over the forces around them. In more practical terms it allows one to manipulate both attractive and repulsive forces as well as gravity forces.
The Asura Path ( Shuradō ): It represents control over ones Body; its the power of a Demi-God. Demi-Gods exert control over their own existence through their imagination. It pertains to the control ones Imagination can apply to Oneself. In a more practical term, it grants the user mechanised limbs, weaponry and armour; the ability to change their body to suit ones needs.
The Human Path ( Ningendō ): It represents control over the Human Soul; its the power of Humans. Humans greatest asset is their soul, which represents their unique and undeniable identity. Its that same Soul that gives humans their resilience and their life. In reality, this path gives the ability to remove a soul, to manipulate ones soul or even to read a person's mind.
The Animal Path ( Chikushōdō ): It represents control over the Animal condition. Animals are, together with humans, the only other set of sentien beings in the world but embody the primal instincts of life. In essence it allows the user to summon a wide variety of powerful creatures. These creatures however, appear to be, in one way or the other, different from normal creatures existing in nature. Their origin is unknown and it has been hinted that they might be creations made with the Animal Path itself. The Animal Path also allows an increased mastery over the summoning technique to a degree that one may not even need more than one handseal or a blood sacrifice and even be able to summon other people.
The Preta Path ( Gakidō ): It represents control over the Insatiable Hunger. Insatiable Hunger is the feeling inside every being to achieve more; the hunger to consume to grow. In reality, it pertains to the ability or abilities that will allow the user to absorb all forms of chakra, including ninjutsu all together, and use that energy to himself.
The Naraka Path ( Jigokudō ): It represents the connection to the Underworld of Torment; the realm of the afterlife. Through this path one can summon and control the King of Hell and access its abilities to regenerate others or to exert judgment over one's actions.
The Outer Path ( Gedō ): It represents divine control over destiny; control over death, the certain destiny of everyone. Through this path, the user can access the King of Hell and through it revive those who died.
The Asura Path ( Shuradō ): It represents control over ones Body; its the power of a Demi-God. Demi-Gods exert control over their own existence through their imagination. It pertains to the control ones Imagination can apply to Oneself. In a more practical term, it grants the user mechanised limbs, weaponry and armour; the ability to change their body to suit ones needs.
The Human Path ( Ningendō ): It represents control over the Human Soul; its the power of Humans. Humans greatest asset is their soul, which represents their unique and undeniable identity. Its that same Soul that gives humans their resilience and their life. In reality, this path gives the ability to remove a soul, to manipulate ones soul or even to read a person's mind.
The Animal Path ( Chikushōdō ): It represents control over the Animal condition. Animals are, together with humans, the only other set of sentien beings in the world but embody the primal instincts of life. In essence it allows the user to summon a wide variety of powerful creatures. These creatures however, appear to be, in one way or the other, different from normal creatures existing in nature. Their origin is unknown and it has been hinted that they might be creations made with the Animal Path itself. The Animal Path also allows an increased mastery over the summoning technique to a degree that one may not even need more than one handseal or a blood sacrifice and even be able to summon other people.
The Preta Path ( Gakidō ): It represents control over the Insatiable Hunger. Insatiable Hunger is the feeling inside every being to achieve more; the hunger to consume to grow. In reality, it pertains to the ability or abilities that will allow the user to absorb all forms of chakra, including ninjutsu all together, and use that energy to himself.
The Naraka Path ( Jigokudō ): It represents the connection to the Underworld of Torment; the realm of the afterlife. Through this path one can summon and control the King of Hell and access its abilities to regenerate others or to exert judgment over one's actions.
The Outer Path ( Gedō ): It represents divine control over destiny; control over death, the certain destiny of everyone. Through this path, the user can access the King of Hell and through it revive those who died.
S p e c i a l i t i e s
You must be registered for see images
You must be registered for see images
Single Handseal Specialist: You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) hand seal. This can be applied to various Ninjutsu fields and Elements. (Carbon)
Peak Elementalist: The user’s Elemental prowess is considered elite, among the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength. (Fire)
Apex Handseal Specialist: You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. (Breakdown).
Apex Weapons Specialist: The user has the ability to use two of their own CW in one fight.
Necromancer: You are able to summon and maintain 1 extra Edo Tensei for a maximum of 2 per battle, or all 3 if using a Orochimaru, Kabuto, or Tobirama Senju biography. Additionally, you are able to access A-Rank applications of Talismans for further enhanced control over your Edo Tensei.
Apex Speed Resistance: You are able to summon and maintain 1 extra Edo Tensei for a maximum of 2 per battle, or all 3 if using a Orochimaru, Kabuto, or Tobirama Senju biography. Additionally, you are able to access A-Rank applications of Talismans for further enhanced control over your Edo Tensei.
Yang Specialist: Users will gain heightened vitality translating to 800 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
Peak Elementalist: The user’s Elemental prowess is considered elite, among the best of the others. This causes one of his base elemental releases to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength. (Fire)
Apex Handseal Specialist: You can perform techniques of the skill you chose to specialize in without the usage of handseals, though you must still perform complimentary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. (Breakdown).
Apex Weapons Specialist: The user has the ability to use two of their own CW in one fight.
Necromancer: You are able to summon and maintain 1 extra Edo Tensei for a maximum of 2 per battle, or all 3 if using a Orochimaru, Kabuto, or Tobirama Senju biography. Additionally, you are able to access A-Rank applications of Talismans for further enhanced control over your Edo Tensei.
Apex Speed Resistance: You are able to summon and maintain 1 extra Edo Tensei for a maximum of 2 per battle, or all 3 if using a Orochimaru, Kabuto, or Tobirama Senju biography. Additionally, you are able to access A-Rank applications of Talismans for further enhanced control over your Edo Tensei.
Yang Specialist: Users will gain heightened vitality translating to 800 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
C r e a t i o n s
G a r d i a n
You must be registered for see images
Guardian is a towering, regal knight whose presence is defined by a sleek and intimidating silhouette. His armor is a matte jet-black suit of plate, etched with glowing blue energy that pulses through the gaps in the metal. The most striking feature is his pitch blade hood casting a viel of darknes over his face. From within the dark slit of his hood, his eyes burn with a piercing violet light. He is perpetually shrouded in a faint dark mist, which gives him a ghostly, ethereal quality despite his heavy, physical appearance. Guardian is the wielder of Yaru.
Igris is capable of using lightning, Carbon and Breakdown along with Bukijutsu along with having complete control over Yang release. He boost a large chakra pool having 2000 chakra and 150 health points. Guardian is fully sentient and has a mental link to his creator, Horus
. Due to his overwhelming power, Ignis has a +20 damage to all of his skills.
Igris is capable of using lightning, Carbon and Breakdown along with Bukijutsu along with having complete control over Yang release. He boost a large chakra pool having 2000 chakra and 150 health points. Guardian is fully sentient and has a mental link to his creator, Horus
. Due to his overwhelming power, Ignis has a +20 damage to all of his skills.
Mind: 4 Body: 5 Spirit: 2 Agil: 7 Dex: 4
C a s t e r
C a s t e r
You must be registered for see images
Caster appears as a mysterious, spectral warrior shrouded in deep shadows and vibrant shades of electric blue. A large, pointed hood completely obscures Caster’s face in total darkness, creating an intimidating and enigmatic silhouette. They wear layered, rugged armor and tactical leather straps across their chest, with sharp highlights of cerulean light catching the jagged edges of their gear. An ethereal, swirling halo of blue energy crowns Caster’s head, while the painterly textures of their form suggest a ghostly or magical nature, punctuated by faint, glowing hints of magenta along their arms.
Caster is unique in the fact he has wings that allow him to fly. Caster is capable of using Breakdown, Carbon and Wind. He is also a master of Kinjutsu. Caster has 2000 chakra and 150 health points. Being at one with Horus, he is capable of using the chakra transfer technique.
Caster is unique in the fact he has wings that allow him to fly. Caster is capable of using Breakdown, Carbon and Wind. He is also a master of Kinjutsu. Caster has 2000 chakra and 150 health points. Being at one with Horus, he is capable of using the chakra transfer technique.
Mind: 7 Body: 2 Spirit: 5 Agil: 4 Dex: 4
Edo Tensei
B a s i c ✠ I n f o r m a t i o n
✠ Name: Akari
✠ Gender: Male
✠ Age: Unknown
✠ Clan: Ronin
A p p e a r e n c e & P e r s o n a l i t y
U n i v e r s a l S k i l l s
Skills
Kenjutsu | Bukijutsu
Preta Path
Specialties
Apex Genjutsu Defence | Apex Tracking
Chakra Fortification (Ronin) | Yari no Michi
Kenjutsu Specialist | Apex Speed Resistance
Attributes
Mind: 5 Body: 5 Spirit: 5(+1) Agility: 5 Dexterity: 5(+1)
B a s i c ✠ I n f o r m a t i o n
✠ Name: Yami
✠ Gender: Male
✠ Age: Unknown
✠ Clan: Samurai
A p p e a r e n c e & P e r s o n a l i t y
U n i v e r s a l S k i l l s
Skills
Earth | Wind | Fire | Water | Lightning
Kenjutsu | Bukijutsu
Asura Path
Specialties
Apex Genjutsu Defence | Apex Tracking
Chakra Fortification (Ronin) | Yari no Michi
Kenjutsu Specialist | Apex Speed Resistance
Attributes
Mind: 5 Body: 5(+1) Spirit: 5 Agility: 5(+1) Dexterity: 5
You must be registered for see images
B a s i c ✠ I n f o r m a t i o n
✠ Name: Akari
✠ Gender: Male
✠ Age: Unknown
✠ Clan: Ronin
A p p e a r e n c e & P e r s o n a l i t y
Akari is a towering and formidable figure, encased in jagged, midnight-blue plate armor that looks as though it were forged from celestial obsidian. Their silhouette is defined by sharp, lethal protrusions at the shoulders and gauntlets, leading up to a fearsome helm crowned with two sweeping, curved horns. From the depths of their visor, two piercing yellow eyes glow with an ancient, steady intensity. A vertical line of brilliant white orbs pulses down the center of their chest like a sequence of dying stars, while a magnificent, glowing white halo frames their head, casting a divine yet daunting light against the swirling darkness of their surroundings.
Despite their intimidating and spiked exterior, Akari is a quiet and stoic protector. They possess a calm, unshakable temperament and rarely speak, preferring to communicate through deliberate actions rather than words. Akari is deeply observant and patient, often standing as a silent sentinel for hours; though they appear monstrous to some, they carry a hidden core of gentleness and an unwavering sense of duty toward those they have sworn to guard.
Despite their intimidating and spiked exterior, Akari is a quiet and stoic protector. They possess a calm, unshakable temperament and rarely speak, preferring to communicate through deliberate actions rather than words. Akari is deeply observant and patient, often standing as a silent sentinel for hours; though they appear monstrous to some, they carry a hidden core of gentleness and an unwavering sense of duty toward those they have sworn to guard.
U n i v e r s a l S k i l l s
Skills
Kenjutsu | Bukijutsu
Preta Path
Specialties
Apex Genjutsu Defence | Apex Tracking
Chakra Fortification (Ronin) | Yari no Michi
Kenjutsu Specialist | Apex Speed Resistance
Attributes
Mind: 5 Body: 5 Spirit: 5(+1) Agility: 5 Dexterity: 5(+1)
You must be registered for see images
B a s i c ✠ I n f o r m a t i o n
✠ Name: Yami
✠ Gender: Male
✠ Age: Unknown
✠ Clan: Samurai
A p p e a r e n c e & P e r s o n a l i t y
Akari is an imposing warrior who stands with a commanding, authoritative presence. He is clad from head to toe in heavy, midnight-blue plate armor that features a complex, layered design for maximum protection. The suit is highly customized, sporting sharp, flared pauldrons and reinforced gauntlets designed for close-quarters combat. His face is hidden behind a formidable, full-face helm topped with two large, decorative crests that sweep upward like horns, adding to his intimidating height. A series of small, integrated tactical lights run down the center of his chest plate, providing a faint, steady glow that illuminates his path in the dark.
Akari is a focused and stoic strategist. He is a man of immense self-control who keeps his emotions tightly guarded, believing that a clear mind is the most valuable tool on the battlefield. He is deeply principled and follows a strict personal code of honor, never striking an unarmed opponent or retreating from a promise. While his silence can be mistaken for coldness, those who serve under him know he is a man of deep conviction who expresses his care through unwavering reliability and the quiet protection of his allies.
Akari is a focused and stoic strategist. He is a man of immense self-control who keeps his emotions tightly guarded, believing that a clear mind is the most valuable tool on the battlefield. He is deeply principled and follows a strict personal code of honor, never striking an unarmed opponent or retreating from a promise. While his silence can be mistaken for coldness, those who serve under him know he is a man of deep conviction who expresses his care through unwavering reliability and the quiet protection of his allies.
U n i v e r s a l S k i l l s
Skills
Earth | Wind | Fire | Water | Lightning
Kenjutsu | Bukijutsu
Asura Path
Specialties
Apex Genjutsu Defence | Apex Tracking
Chakra Fortification (Ronin) | Yari no Michi
Kenjutsu Specialist | Apex Speed Resistance
Attributes
Mind: 5 Body: 5(+1) Spirit: 5 Agility: 5(+1) Dexterity: 5
T o o l s & S e a l s
[Yaru: Night] - Yami
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.
It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
- Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
- Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
- The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
- The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively
Type: Weapon
Rank: S
Range: Short - Long
Chakra: N/a
Damage: (+20)
Description: The sword has a pure-white hilt with a circular handguard. The sheath is painted white, and the hardening line is suguha or straight blade. Wado Ichimonji is a Shinogi Zukuri style Katana that has a traditional yet still stunning pure-white ito wrapped around a gray samegawa covering the tsuka (hilt), leaving a traditional diamond-shaped pattern. The end has a nice, simplistic kashira of the same colour as the tsuba. The tsuba, or crossguard, also conveys a harmony of simplicity: It consists of a rounded oval thick tsuba from which the blade goes through, in a nice metallic golden colour. To once again convey the beautiful simplicity of this blade, the colours of the edge are divided in perfect equality. The inner bo-hi is a deep black, while the outer ha, or edge, is a shining white. The blade curves slightly towards the end, with a stunning sharp tip that cuts through foes.
This unique blade binds to the wielder's spirit creating a connection between the two. Due to this connection, the user's spiritual techniques flow from the blade will have their damage increased by 20 (Ronin, AF, etc). With the blade connected to the user, as long as it's in the users hand, it is also connected to their chakra network, attuned to the flow of the users chakra. Should an external entity disrupt of change the flow of chakra, the blade will release a surge of chakra through the user, rejecting the foreign entities. This surge is a spiritual surge of 60 chakra and can only be used twice per battle, with three turns between uses.
With the blade being bound to a persons spirit, those with the ability to control the Atavistic Flames can use the sword to draw on more of their spirit to further enhance the power of these flames. Up to three times per battle, the sword can cause the user to expend 10 spiritual health points to increase the power of an Atavistic Flame Kenjutsu by 20 additional damage (Stacking with the swords bonus though not bypassing buff limits). This can be once once every 2 turns. Once used, the user will regain 5 spiritual health per turn for 2 turns.
(Kamikorosu: Bisento) – God Slayer: Brow Blade - Horus
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pole weapon wielded by the Samurai class now forged as a God-Slaying Tool. It is quite a large weapon, roughly six feet in length from the tip of its heavy curved blade to the bottom of the pole-staff. This particular Bisento was forged for Horus; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.
Grace of Ishtar (Passive): Medics gain an increased 30% healing to all their abilities. Their healing techniques have a 20% chance to critically heal, causing them to heal for 100% increased healing.
Composite Healing (Passive): A Medic's healing techniques gain Composite Healing. This causes all healing to simultaneously heal Spiritual and Physical damage.
Embrace of Nannar (Active): At the cost of a move and a slot in the timeframe the user is able to heal all allies within mid-range of their position for 30 Health Points and cure them of all negative debuffs, as long as they can be cured. Usable once every four turns.
(Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths - Caster
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.
( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat
You must be registered for see links
with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul as been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete, or obtain the gourd from the user and seal it away. Space-Time techinques such as Kamui can also stop the sealing ritual.
( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylised kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tenseis and other Summonings, but not against other Ninja. This is the trade off between it and the Benihisago, which can only seal normal ninja. This tool can only be used once every two turns with a total of three usages in all.
Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
(Mukō: Hōfuku Jūyōdenai) – Void: Spiritual Riposte
Type: Void Infused Artifact
Rank: A
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: Whenever the user is successfully placed in a Genjutsu this Void Infused Artifact grants the user a 75% chance to gain a single Void Infusion. Can be activated once every two turns.
(Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 75% chance to gain a single Void Infusion.
(Mukō: Kisetsu no Aisatsu) – Void: Season’s Greetings
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully deploys a technique with a damage value greater than 100 or a Chakra value greater than 50 this Void Infused Artifact has a 30% chance of activating, granting the user two Void Infusions. This can only be activated once every four turns. If used in the months of November to February this Artifact’s chance of activation is increased to 50%
(Chimamire no hokkēmasuku) Bloody Hockey Mask
Type: Void Infused Artifact
Rank: S-Rank
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated at the cost of a move and consumes three Void Infusions upon the user reaching 0 Health points. Whilst active the user is prevented from being knocked out for 3 turns, during which they can continue to fight. If the user is healed during this period the can continue the fight as normal, otherwise the user is rendered unconscious. Usable once per Battle/ Arc.
Seals
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
(Yinton/Fuuin) - Shinjitsu no ritanī : Yin/Sealing Technique - Litany of truth
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 50 (-10 per turn)
Damage: N/A
Description: The user can start with this seal on themselves or one of their weapons, or even place it on a weapon in battle. The placing of the seal is passive. The user can activate the seal at any time. This seal effects a yin barrier around the user 5m in all directions. Due to its Yin properties, it can't be seen, taking on similar traits as the "Hands of the sloth" technique. Those with Yin, Yin/Yang can see/sense this. This barrier infuses the area within with its Yin properties, making it so area takes on the properties of a non-Newtonian fluid when coming into contact with a foreign chakra. What this means is the faster something enters the barrier, the more the space/air/water etc within, becomes solid. This does not affect the users summons/paths/creations etc. In RP terms, this barrier will bind anyone/anything that enters it, like a solidified jelly holding them in place, making it impossible for them to force their way through. Wherever the seal is, that's where the centre of the barrier is. This barrier lasts for 4 turns and can only be used twice per battle, with a two turn cool down between usages.
Note: No Yang release jutsu in the same turn.
Note: No fuuinjutsu for two turns.
( Uchiwaketon/Fuuinjutsu: Daiyonsetsu - Arutemisu no Kari ) | Breakdown Release/Sealing Technique: Fourth Verse, The Hunt of Artemis
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 50(-70 toward user's base chakra at start of battle)
Damage Points: (100 to enemies if caught within pulse )
Description: Taking the user's Fūinjutsu to the next level by infusing a seal with Breakdown Release. The user will create a unique sentient seal that is placed on the users body but never stays in the same place, constantly moving around the users body. This seal is simple in it's application, it's goal is to hunt Yin chakra, named after the Greek Goddess of the hunt, Artemis. This seal contains 70 Breakdown chakra within it, stored there before the fight. This seal being sentient can release all the chakra out in a short range pulse from where it is on the user. Pushing out in all directions, this pulse's purpose is to completely push away Yin chakra that isn't the users, cleansing his short range of any foreign Yin chakra, from the Hungry Ghost and it's effect, to Phantom Dragons. Unless it has more than 70 chakra within it, it will be pushed away, allowing the user to cleanse himself and the area around him. Though there is a second effect of the seal.
Though it cleanses the user of foreign Yin chakra, if anyone should be within short range of the user when the pulse is released, their body will be overwhelmed with the Breakdown chakra, adding an effect to them known as "Prey". Prey will wash over foreign entities, overflowing their body with Breakdown chakra similar to the 8 Branches technique. This will knock the opponents chakra out of balance pushing at their Yin chakra preventing them from using Yin Release, Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu) above A rank for two turns. Should this hit anyone but the user, it will cause damage to them, burning them on contact.
Note: The release can be done twice per battle. Once it's been used, the seal will sap 14 chakra per turn from the user until it's gained its 70 chakra back before it can be used again. When used, no Fuuinjutsu S-rank and above can be used in the same and next turn. If successfully damaging to an opponent, this penalty extends to one additional turn, with no Fuuinjutsu in the same turn. No Yin Release techniques or Genjutsu may be used by the user during the same turn activated, due to the surge of Yang chakra through the user's body.
(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.
There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.
The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.
Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.
The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.
Alisa's Bliss
- The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.
Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
You must be registered for see medias
Update of: [x]
Purchases: [x]
Biography Approved
Checked by Red-Robin
Checked by Red-Robin
Last edited by a moderator:
