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<p>[QUOTE="Alyx, post: 10944515, member: 86283"]</p><p><strong>Earth Release</strong></p><p></p><p>[border=Earth Arts][border="Original Customs"]N/A</p><p>[/border]</p><p></p><p>[border=Given Customs][SPOILER]</p><p><strong>B-Rank</strong></p><p>(Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells</p><p>[spoiler]Type: Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes.</p><p>Note: Must be taught by Gutsy Jiraiya</p><p>Learnt Here: <a href="http://narutobase.net/forums/showthread.php?t=689452">http://narutobase.net/forums/showthread.php?t=689452</a></p><p>[/spoiler]</p><p>(Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well.</p><p></p><p>Note: Can only be taught by Noni</p><p>Note: Can only be used two times</p><p>Note: Activation lasts three turns, can be turned off any time</p><p>Note: Can only be applied to earth techniques with solidity, and that erect from the ground</p><p>Note: Can only be used on S-Rank and below earth techniques[/spoiler]</p><p></p><p>(Doton: Ankyo Taikei)- Earth Style: Drainage System</p><p>[spoiler]Type: Supplementary</p><p>Rank: B Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user performs the Boar → Snake hand seals, then he slams his hands to the ground. Causing the area between the opponent and the user to raise slightly into the air. (1 meter for a decent slant) As the ground raises into the air, the user then claps his hands causing the ground to serrate into many pieces. (Like sewage drains) Causing all water on top of the ground to seep down into the earth on an axis, delivering the water behind and beneath the user.</p><p>Note: Can only be used thrice</p><p>Note: The serrated pieces of earth are collapsible. (So if the user want to close them he needs to just clap his hands again.</p><p>Note: But in order for the ground to be serrated again, the user would need to perform the hand seals again.</p><p>Note: This jutsu can absorb and cause a rank water jutsu and below to seep into the earth. (Anything above a rank would be to strong and tear apart the ground)</p><p>Note: Water needs to be touching the ground for it to be absorbed into the earth, if it travels through the air it can't be absorbed.</p><p>Note: Can only be taught by Gecko</p><p></p><p>Training Link: <a href="http://narutobase.net/forums/showthread.php?t=477189">http://narutobase.net/forums/showthread.php?t=477189</a>[/spoiler]</p><p></p><p>(Doton: kensei no doragon ) - Earth Release: Power of the Dragon</p><p>[spoiler]Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.</p><p></p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use lightning jutsu at the same time</p><p></p><p>Learnt here: <a href="http://narutobase.net/forums/showthread.php?t=282991">http://narutobase.net/forums/showthread.php?t=282991</a>[/spoiler]</p><p></p><p>(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge</p><p>[spoiler]Rank: B</p><p>Type: Defence</p><p>Range: Short</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.[/spoiler]</p><p></p><p>Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)</p><p>[spoiler]Rank: B</p><p>Type: Offense</p><p>Range: middle - long</p><p>Chakra cost: 40</p><p>Damage points: 60</p><p>Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy.</p><p>Note: Can only be taught by PowerOfDarkness*[/spoiler]</p><p></p><p>(Shiikuretto Doton: Aasu Ikizukuri Nichougama) Secret Earth Release: Earth Slicing Sickles</p><p>[spoiler]Type: Offensive</p><p>Rank: B-rank</p><p>Range: Shot - Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially.</p><p>Though sickles are the common practice, the user is able able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same.</p><p>Notes:</p><p>- Can only be taught by Nathan.</p><p>Learnt here: <a href="http://narutobase.net/forums/showthread.php?t=669805">http://narutobase.net/forums/showthread.php?t=669805</a></p><p>[/spoiler]</p><p></p><p><strong>A-Rank</strong></p><p>(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board</p><p>[spoiler]Type: Supplementary/Attack</p><p>Rank: A Rank</p><p>Range: Short-Long</p><p>Chakra: 30 (-10 chakra per turn to keep active)</p><p>Damage: 60</p><p>Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.</p><p>Note: Can only be used 3 times per battle</p><p>Note: 2 turn cool down between uses</p><p>Note: Can only affect one object at a time</p><p>Note: Moving an object via this move counts as a move of the user's 3 per turn</p><p>Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage</p><p>Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated</p><p>Note: For user jutsu a rank and below can be manipulated</p><p>Note: Can only be taught by Gecko</p><p>Training Link:<a href="http://narutobase.net/forums/showthread.php?t=477189">http://narutobase.net/forums/showthread.php?t=477189</a>[/spoiler]</p><p>Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip</p><p>[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: An alternate earth release where the user compresses mud into his fingers then shoots out fast concentrated mud which are still connected to the finger through an elastic and glossy thin line of mud. The tip of the whip is made of dense mud with a cone shape while the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of mud with glossy appearance and ancient markings on the body. The jet while been shot, can be manouvred in mid air before it hits an obstacle. it can be disconnected or retracted back into the fingers at the user's will but making another shot after it is being called back into the fingers will count as another move. 10 jets can be shot at a time with the 10 fingers while this is upto the user, he can reduce the amount of jets he wants to shoot by using less fingers.</p><p>++Must be taught by Priest</p><p>++Useable 5 times per match</p><p>++Re-shooting after retracting back into the fingers counts as a move[/spoiler]</p><p><strong>S - Rank</strong></p><p><strong>(Doton: Ken No Sankuchuari) Earth Release: Sanctuary Of Swords</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:The user will perform the Horse → Dog → Ox → Snake handseals and channel earth chakra into their sword(s) before thrusting it into the earth. This will cause countless earthen swords four feet in length to rise from the ground across the battlefield with either the blades or hilts facing skyward, and leaving only a small area around the user undisturbed. When this technique is used with the blades facing upwards, they will emerge with such devastating force that they would be able to impale a large summoning creature. The blades are then able to be shoot skyward to attack aerial targets at the user's will. The blades will then fall back upon the field due to gravity but they will fall with the blades facing downwards and lodge themselves in the ground. This provides the user with an virtually unlimited supply of weapons that can be thrown at the opponent or used to fight in close combat, but since traces of the user's chakra remains in the earthen swords, only the user will be able to dislodge them from the earth. The created blades crumble after three turns</p><p>~Can only be used twice per battle.</p><p>~No S-Rank or above earth techniques in the same or next turn.</p><p>~Must wait four turns before it can be used again[/spoiler]</p><p></p><p>(Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths</p><p>[spoiler]Rank: S</p><p>Type: Supplementary / Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 10 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully break every single bone in an opponent’s body with ease. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range.</p><p>Note:</p><p>- Nautilus Riptide ability is equal to that of a B-rank technique</p><p>- Nautilus Depth Charge ability is equal to that of an A-rank technique</p><p>- Nautilus is capable of performing Riptide twice per battle</p><p>- Nautilus is capable of performing Depth Charge once per battle</p><p>- Nautilus abilities counts towards the move count</p><p>- Nautilus stays on the field for three turns unless destroyed</p><p>- Nautilus can only be created once per battle.</p><p>Learnt Here:<a href="http://narutobase.net/forums/showthread.php?t=689452">http://narutobase.net/forums/showthread.php?t=689452</a></p><p>[/spoiler]</p><p>Doton: Seishin'ijousha Inakamono - Earth Style: Psychotic Boogies</p><p>[spoiler]Rank: S</p><p>Type: Offensive/Sup</p><p>Range: Short/Mid - Long</p><p>Chakra: 40 (-20 per turn)</p><p>Damage: 80</p><p>Description: The user claps his hands together while kneading large amount of chakra into the earth then he raises up to 8 oval shaped balls of mud(size of a normal soccer balls) with smiley faces and mouth. Should there be no earth source around, the user could cause them to emerge from his body, or he spits one big ball which would split to smaller sizes. Their individual power depends on how many balls was made. Say a total of 8 balls is made, then each has the power of a C-Rank earth technique (in terms of physical impact or possible offensive or defensive uses). They would when the user deems it, start to laugh aloud to annoy the opponent and deaf their ears. The boogies are saturated with the user's chakra and can be if they don't emerge from the users body, raised within and upto mid range of the user although they can move/swim up to long range. They have special abilities which while they act through the user's will, they can merge to form a single boogie and can shape into several constructs though still with a sense of humor having mouth like a clown. They are made of mud but they can become dense and harder than steel at will which still gives them lethal capabilities, able to smash/cut/pierce clean through C rank earth jutsu each, however elemental strenght and weakness still holds. Also since they can merge, they have the ability to split back into their initial forms and also, they can assume several shapes while in their splitted forms too. The jutsu leeches the user's chakra to sustain itself and thus they cannot be sustained for long making them crumble at the end of the 3rd turn. The user also because of the chakra expenditure to maintain the jutsu, would make him unable to use any elemental jutsu above S-rank except for doton during the period the jutsu is in play</p><p>-Usable 3x per Match</p><p>-Last 3 turns</p><p>-Boogies are sentient (although they require the user's focus and will to act) and move at immense speed</p><p>-No other jutsu above S-rank while boogies are in play except doton</p><p>-2 turn rest before re-use[/spoiler]</p><p>Doton: Shaolin Saka - Earth Release: Shaolin Soccer</p><p>[spoiler]Type: Offense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Point: 80</p><p>Description: The user after 5 handseals, channels his doton chakra into the ground short range of him, then he stomps his leg making up to 3 big boulders (x2 size of a normal soccerball) rise from the ground shaped into soccer balls. The user while hardening his legs also using doton chakra, momentarily leaps into air and with swift continuous spinning movement, kicks each balls separately towards the opponent with extreme power at different angles(overall kicking takes 1sec and can be directed in any direction the user is facing). the rock balls proceeds towards the opponent at fast speed. However it can still be seen and tracked by normal eyes. its procession carries a force that rub itself against air resistance therefore making it to be coated in fire due to air friction as soon as they are kicked. due to the additional fire coating which requires no katon chakra, Ball can break through S-rank earth and A-rank if splitted into 2, can break B- rank earth if 3 balls were made.</p><p>++Note++</p><p>-No S-rank Doton in the same turn or next -Usable only twice</p><p>- Added Fire doesn't grant advantage against Wind Release or any element that Fire is</p><p>strong against.</p><p>-Requires one turn rest in between usage</p><p>strong against.</p><p>-Requires one turn rest in between usage[/spoiler]</p><p><strong>(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle</strong></p><p>[spoiler]Rank: S</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.</p><p>*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*</p><p>*The shell happens as fast or faster than Gaara's dome* [/spoiler]</p><p></p><p>[/spoiler][/border][/border]</p><p>[/QUOTE]</p>
[QUOTE="Alyx, post: 10944515, member: 86283"] [B]Earth Release[/B] [border=Earth Arts][border="Original Customs"]N/A [/border] [border=Given Customs][SPOILER] [B]B-Rank[/B] (Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells [spoiler]Type: Offensive Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: 40 Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes. Note: Must be taught by Gutsy Jiraiya Learnt Here: [URL]http://narutobase.net/forums/showthread.php?t=689452[/URL] [/spoiler] (Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors [spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well. Note: Can only be taught by Noni Note: Can only be used two times Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on S-Rank and below earth techniques[/spoiler] (Doton: Ankyo Taikei)- Earth Style: Drainage System [spoiler]Type: Supplementary Rank: B Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user performs the Boar → Snake hand seals, then he slams his hands to the ground. Causing the area between the opponent and the user to raise slightly into the air. (1 meter for a decent slant) As the ground raises into the air, the user then claps his hands causing the ground to serrate into many pieces. (Like sewage drains) Causing all water on top of the ground to seep down into the earth on an axis, delivering the water behind and beneath the user. Note: Can only be used thrice Note: The serrated pieces of earth are collapsible. (So if the user want to close them he needs to just clap his hands again. Note: But in order for the ground to be serrated again, the user would need to perform the hand seals again. Note: This jutsu can absorb and cause a rank water jutsu and below to seep into the earth. (Anything above a rank would be to strong and tear apart the ground) Note: Water needs to be touching the ground for it to be absorbed into the earth, if it travels through the air it can't be absorbed. Note: Can only be taught by Gecko Training Link: [URL]http://narutobase.net/forums/showthread.php?t=477189[/URL][/spoiler] (Doton: kensei no doragon ) - Earth Release: Power of the Dragon [spoiler]Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it. Note: can stay active for 2 turns at a time Note: Can't use lightning jutsu at the same time Learnt here: [URL]http://narutobase.net/forums/showthread.php?t=282991[/URL][/spoiler] (Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge [spoiler]Rank: B Type: Defence Range: Short Chakra cost: 25 Damage Points: N/A Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.[/spoiler] Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa) [spoiler]Rank: B Type: Offense Range: middle - long Chakra cost: 40 Damage points: 60 Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy. Note: Can only be taught by PowerOfDarkness*[/spoiler] (Shiikuretto Doton: Aasu Ikizukuri Nichougama) Secret Earth Release: Earth Slicing Sickles [spoiler]Type: Offensive Rank: B-rank Range: Shot - Long Chakra: 20 Damage: 40 Description: The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially. Though sickles are the common practice, the user is able able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same. Notes: - Can only be taught by Nathan. Learnt here: [URL]http://narutobase.net/forums/showthread.php?t=669805[/URL] [/spoiler] [B]A-Rank[/B] (Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board [spoiler]Type: Supplementary/Attack Rank: A Rank Range: Short-Long Chakra: 30 (-10 chakra per turn to keep active) Damage: 60 Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground. Note: Can only be used 3 times per battle Note: 2 turn cool down between uses Note: Can only affect one object at a time Note: Moving an object via this move counts as a move of the user's 3 per turn Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated Note: For user jutsu a rank and below can be manipulated Note: Can only be taught by Gecko Training Link:[URL]http://narutobase.net/forums/showthread.php?t=477189[/URL][/spoiler] Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip [spoiler]Rank: A Type: Offensive Range: Short - Long Chakra Cost: 30 Damage: 60 Description: An alternate earth release where the user compresses mud into his fingers then shoots out fast concentrated mud which are still connected to the finger through an elastic and glossy thin line of mud. The tip of the whip is made of dense mud with a cone shape while the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of mud with glossy appearance and ancient markings on the body. The jet while been shot, can be manouvred in mid air before it hits an obstacle. it can be disconnected or retracted back into the fingers at the user's will but making another shot after it is being called back into the fingers will count as another move. 10 jets can be shot at a time with the 10 fingers while this is upto the user, he can reduce the amount of jets he wants to shoot by using less fingers. ++Must be taught by Priest ++Useable 5 times per match ++Re-shooting after retracting back into the fingers counts as a move[/spoiler] [B]S - Rank (Doton: Ken No Sankuchuari) Earth Release: Sanctuary Of Swords[/B] [spoiler]Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description:The user will perform the Horse → Dog → Ox → Snake handseals and channel earth chakra into their sword(s) before thrusting it into the earth. This will cause countless earthen swords four feet in length to rise from the ground across the battlefield with either the blades or hilts facing skyward, and leaving only a small area around the user undisturbed. When this technique is used with the blades facing upwards, they will emerge with such devastating force that they would be able to impale a large summoning creature. The blades are then able to be shoot skyward to attack aerial targets at the user's will. The blades will then fall back upon the field due to gravity but they will fall with the blades facing downwards and lodge themselves in the ground. This provides the user with an virtually unlimited supply of weapons that can be thrown at the opponent or used to fight in close combat, but since traces of the user's chakra remains in the earthen swords, only the user will be able to dislodge them from the earth. The created blades crumble after three turns ~Can only be used twice per battle. ~No S-Rank or above earth techniques in the same or next turn. ~Must wait four turns before it can be used again[/spoiler] (Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths [spoiler]Rank: S Type: Supplementary / Offensive Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 10 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully break every single bone in an opponent’s body with ease. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range. Note: - Nautilus Riptide ability is equal to that of a B-rank technique - Nautilus Depth Charge ability is equal to that of an A-rank technique - Nautilus is capable of performing Riptide twice per battle - Nautilus is capable of performing Depth Charge once per battle - Nautilus abilities counts towards the move count - Nautilus stays on the field for three turns unless destroyed - Nautilus can only be created once per battle. Learnt Here:[URL]http://narutobase.net/forums/showthread.php?t=689452[/URL] [/spoiler] Doton: Seishin'ijousha Inakamono - Earth Style: Psychotic Boogies [spoiler]Rank: S Type: Offensive/Sup Range: Short/Mid - Long Chakra: 40 (-20 per turn) Damage: 80 Description: The user claps his hands together while kneading large amount of chakra into the earth then he raises up to 8 oval shaped balls of mud(size of a normal soccer balls) with smiley faces and mouth. Should there be no earth source around, the user could cause them to emerge from his body, or he spits one big ball which would split to smaller sizes. Their individual power depends on how many balls was made. Say a total of 8 balls is made, then each has the power of a C-Rank earth technique (in terms of physical impact or possible offensive or defensive uses). They would when the user deems it, start to laugh aloud to annoy the opponent and deaf their ears. The boogies are saturated with the user's chakra and can be if they don't emerge from the users body, raised within and upto mid range of the user although they can move/swim up to long range. They have special abilities which while they act through the user's will, they can merge to form a single boogie and can shape into several constructs though still with a sense of humor having mouth like a clown. They are made of mud but they can become dense and harder than steel at will which still gives them lethal capabilities, able to smash/cut/pierce clean through C rank earth jutsu each, however elemental strenght and weakness still holds. Also since they can merge, they have the ability to split back into their initial forms and also, they can assume several shapes while in their splitted forms too. The jutsu leeches the user's chakra to sustain itself and thus they cannot be sustained for long making them crumble at the end of the 3rd turn. The user also because of the chakra expenditure to maintain the jutsu, would make him unable to use any elemental jutsu above S-rank except for doton during the period the jutsu is in play -Usable 3x per Match -Last 3 turns -Boogies are sentient (although they require the user's focus and will to act) and move at immense speed -No other jutsu above S-rank while boogies are in play except doton -2 turn rest before re-use[/spoiler] Doton: Shaolin Saka - Earth Release: Shaolin Soccer [spoiler]Type: Offense Rank: S Range: Short-Long Chakra Cost: 40 Damage Point: 80 Description: The user after 5 handseals, channels his doton chakra into the ground short range of him, then he stomps his leg making up to 3 big boulders (x2 size of a normal soccerball) rise from the ground shaped into soccer balls. The user while hardening his legs also using doton chakra, momentarily leaps into air and with swift continuous spinning movement, kicks each balls separately towards the opponent with extreme power at different angles(overall kicking takes 1sec and can be directed in any direction the user is facing). the rock balls proceeds towards the opponent at fast speed. However it can still be seen and tracked by normal eyes. its procession carries a force that rub itself against air resistance therefore making it to be coated in fire due to air friction as soon as they are kicked. due to the additional fire coating which requires no katon chakra, Ball can break through S-rank earth and A-rank if splitted into 2, can break B- rank earth if 3 balls were made. ++Note++ -No S-rank Doton in the same turn or next -Usable only twice - Added Fire doesn't grant advantage against Wind Release or any element that Fire is strong against. -Requires one turn rest in between usage strong against. -Requires one turn rest in between usage[/spoiler] [B](Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle[/B] [spoiler]Rank: S Chakra Cost: 40 Damage Points: 80 Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock. *Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank* *The shell happens as fast or faster than Gaara's dome* [/spoiler] [/spoiler][/border][/border] [/QUOTE]
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