Hoku VS AK (Round 4 - Official)

Alyx

Supreme
Joined
Aug 17, 2011
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22,756
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805💸
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Mirabelle Hayabusa in signature, all relevant information can be found in bio, however she has Yang Release now too! Now let’s begin shall we…




Situated on the tranquil lake, the waters were as clear as the skies above. The reflection of the two shinobi gracefully distorted as the waves aimlessly pushed back and forth, the tide having a mind of it’s own. It’s been…forever, since these two had faced each other. Mirabelle can feel an aura of danger coming from Azuma, as though he wasn’t the same person from before. “So…you’ve gotten stronger?” she questioned the man, while in her mind she continues to work out potential outcomes and potential moves. As a Head Ninja, she’s always been about brain over brawn but has proven on several occasions she’s no pushover when it came to the latter. Never the less, she was ready for any possible outcome.

With that in mind, Mirabelle’s eyes glance down towards the surface of the water – realizing she can easily take command of the battle zone. She glanced back towards her opponent; simply enough she would infuse the lake with her alcoholic chakra, changing the consistency of the water to match the liquid she has come to love herself. The target location would five meters surrounding the target, causing him to fall below the surface. Normally, there would be a warm sensation and smell of the alcohol as it’s forming but utilizing her mastery over Yin Release, she maxed the scent and warmth the technique normally gave off – simply looking like a water technique was used.

Shuton: Yotta Oikosu | Alcohol Release: Drunken Overtake
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: To initiate this technique the user will begin by performing a single Monkey hand seal and channelling their Alcohol based chakra into the surface within any water based surface. This technique is purposed to in effect create a body of alcohol from the surrounding terrain under which the user can drop their opponent into. The dimensions of the body of pure alcohol can in essence be determined by the amount of chakra infused into it allowing the user a great number of applications to this technique. There is however a specific tell to this technique revealing it to the opponent prior to its activation. As the user will release their Alcohol based chakra into the terrain to manipulate it those who stand on the targeted area will feel a warm sensation beneath their feet as well as the distinct smell of alcohol just prior to the water changing its properties into Alcohol. This warm sensation poses no direct harm to the opponent and is simply the Alcohol chakra manipulating the water . Moments thereafter it will change into pure Alcohol. As it is composed of pure Alcohol should it enter the victim’s bloodstream either through direct entry through wounds or through consumption it will induce a powerful intoxication which lasts for five turns. In the first turn of intoxication the victim will be unable to mold chakra for Forbidden ranked techniques. In the second turn of intoxication the victim will be unable to mold chakra for S-Rank and above techniques and be unable to perform complex taijutsu maneuvers (B-Rank and above). In the third turn of intoxication the victim will be unable to mold chakra for A-Rank and above techniques, be unable to perform taijutsu maneuvers (C-Rank and above), and be unable to discern subtle genjutsu from reality. In the fourth turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and be unable to perform complex taijutsu maneuvers (B-Rank and above). In the fifth and final turn of intoxication the victim will simply be unable to mold chakra for Forbidden ranked techniques. Because of the nature of this technique depending on the dimensions of the swamp it may not be suited to be used in the presence of allies or large summons used by the user.
Note: Can be used twice per battle.
Note: No Alcohol techniques above S-Rank in the same and following turn.
Note: The pool of alcohol can also be used for other alcohol techniques.
Note: Cannot be used on just earth based substances, can though be used on a area flooded with water, or a puddle of water.
Note: This can only be used on normal water, it cannot be used with variants of water, mist, oily water and so forth.
Note: This cannot be used on the opponent's water techniques
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.

With her opponent now drowning within the changed zone, Mirabelle would simply activate her sound sensing technique, listening to the murmured cries of Azuma as he sunk into intoxicating pleasure, the intrusive element slowly taking his soul away. “Shhh, it’s gonna be alright” Mirabelle gestured to the sunken fellow, letting a slight giggle to be released from her mouth.

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

2000 - 100 = 1900
200 HP
 
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