Historical Battle: Kisame vs Kakuzu

Negative Knight

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Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed (Keeping this battle realistic to the manga)
CE Disallowed
No Stealing
No Kai, Sub​

Range: Mid (10 Meters from eachother)

Terrain:
A barren wasteland, with a local water source. We're standing on land, the water source is ten meters to my right (your left).

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Kakuzu bio in sig, Raizu on my back and I'll go first.

Post your bio and I'll make my first move.

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Kisame, "Beast" in sig. And, because of your incredibly wide arsenal, essentially all Suiton techniques are fair-game for me.

Kisame steps forwards, Samehada bandaged on his back. Looking across the field, he notices another man with an Akatsuki cloak.
Well, if it isn't the threaded monster...? Have you come to challenge the Demonic Shark!?
Gigi...
Samehada almost chuckles under its bandages, quietly so only Kisame could here. He was hungry, and another Akatsuki would prove a tasty snack at least.
 

Negative Knight

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*Hearing the shark-like man's words, Kakuzu watches his movements intently, analyzing his foe for even the slightness signs of hostility. As they talk, Kakuzu feeds countless needle-like threads via the soles of his feet into the ground below, making sure not to alert his opponent as the threads burrow into and travel through the ground. Soon after deploying the threads, Kakuzu coils his right hand around Raizu's jade-green hilt. In one smooth motion, he unsheathes the sword whilst slashing it vertically downwards to release a slicing blade of wind in the shape of the downward slash. Almost simultaneously, the threads Kakuzu fed into the ground moments before suddenly surface beneath and around Kisame, rapidly wrapping around his whole body, much like a radical infestation. The threads constrict his body with enough force to prevent any form of mobility, before tightening their grip to the extent they begin slicing into Kisame's pale blue skin. As a final measure, the masked man channels a potent current of electricity through the same threads constricting Kisame, to electrify them and hence paralyze him before he can even begin to react to the sudden yet ridiculously effective combination attack.*

Kakuzu: You say the word as challenge as if you have even the slightest chance of success.

(Kuro Ito) - Dark Threads
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40 (- 5 per turn)
Damage Points: 20
Description: User sends out black threads from their body that can attack their opponent.

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

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Kisame, noticing the threads emerging from the ground, supplies Samehada with a tiny burst of chakra as a warning, and then the Greatsword plants its skull-tipped handle on Kisame's shoulder, throwing itself up into the air as the threads wrap around Kisame's body. Grinning an evil, sadistic smile, Kisame waited for the threads to begin to become taught around his skin, and felt as they simply passed through him, his body becoming as water as the threads fell in attempt to restrict him. Then, the moment the threads begin to fall through his body, Kisame leaps into the air, away from the threads (unless re-directed) and grabs Samehada's hilt, the sword coming unravelled of its bandages as Kisame swings it down to eat up the strong wind elemental chakra. Then, as Samehada is eating its meal, lightning becomes released from the threads laying helpless on the ground, paralyzing Kisame. Then, as Kisame had swung his Greatsword downwards to eat up the wind crescent, and so it stayed pointing at the ground when he became paralyzed, Kisame utilized his great control over Suiton to generate water from his chakra around his sword, which, as it impacted the ground, released the water in a large tsunami. Though the tsunami extended in a 360 degree wave centered around Kisame and covered the field in water, the wave broke and crashed to the ground at short-range from where it started, making the actual wave non-lethal. Kisame then floated in water, his shark-like characteristics allowing him to survive underwater until the paralysis wore off.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank jutsu's
Note: Can only be used by Kisame, Killer Bee and Fuguki

(Suiton: Sōdai Kaisaku) - Water Release: Great Excavation
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user coats Samehada in water, and forms it into the shape of a drill. After drilling the opponent into the ground the water spreads out into a tsunami that drenches the battlefield.
Note: Can only be used by Kisame, Fuguki or Killer Bee
 

Negative Knight

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*As Kakuzu watches his foe enter the safety of his newly created water source, he returns his sword to his scabbard whilst detaching himself from the dark threads he fed into the ground moments before. Hence afterwards he performs a single handseal whilst releasing a sizable portion of his doton chakra into the ground below. The resulting effect is the ground around Kisame's position forming into a devastating sinkhole, causing the water above the ground to be drawn towards its center. The body of water itself transforms into a whirlpool-like formation due to the sinkhole's inward spiraling motion, pulling the blue skinned Akatsuki into its watery depths, the intensity of the maelstrom seeking to flood his lungs with water. Within mere moments, Kisame will suffocate due to the savage nature of the earth technique, leaving nothing but a shriveled up corpse. Not ceasing his attack there, the masked man continues to feed his doton chakra into the ground below to cause a ravenous swarm of earthen piranhas to spawn a small distance in front of his position, directing the swarm into the whirlpool in which Kisame currently resides. The piranhas burrow underground and emerge directly beneath Kisame and his sentient sword, Kakuzu instructing the creatures to engage them in a furious feeding frenzy which causes the water itself to boil and churn before turning red with blood.*

Kakuzu: I shouldn't underestimate my foes, after all, you're a fellow member of Akatsuki...

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

(Doton: Pirania Kyobou) - Earth Release: Pirahna Frenzy
Rank:S
Type:Attack
Range:Short-Mid
Chakra:40
Damage:80
Range:Short-Mid
Description:The user concentrates his doton chakra and does a single handseal creating an infinite number of pirahna's made of earth.These pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.They swarm upon the enemies and devours them and can not be destroyed while in ground as any damage to the pirahna is regenerated as long as there in ground
♦ can only be used twice per battle
♦ cannot use any suiton jutsu of A-rank and above for 2 turns
♦ cannot use any doton jutsu of S-rank and above for 1 turn
♦ pirahna's lasts for a full turn
♦ pirahna's doesn't harm the user
♦can only be taught by igneel
 
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While standing within the water, Kisame noticed a strange sensation. It was as if the earth beneath him were caving in, and in a different way than mud created by filling the wasteland with water. Taking his feet off the ground, and floating with the waters buoyancy, Kisame found himself soon floating in a rapidly spinning vortex of water as the earth beneath him turned into a massive sinkhole. Thinking of a fast way to escape, Kisame made a single handseal, and manipulated the water around him to gush upwards, propelling him high into the air while that same water would soon be sucked below. Then, several bullets of water shot up into the air, Kisame controlling them so that every one missed his body. Then, above Kisame's head, the water bullets came together to form a large dragon of water, which aimed itself at the threaded, masked man and dove. As the dragon dove towards Kakuzu, Kisame reached his left hand high, his right hand gripping Samehada, and the dragon's tail wrapped around his wrist, carrying him closer towards the battle.
As the dragon neared Kakuzu, it angled sharply down to get strong momentum behind the dive, which in turn caused its tail to go towards the sky. As the tail of the dragon went up, it flicked Kisame high into the air. Kisame then, in the magical moment at the peak of a jump where one feels almost weightless, focused chakra into the water below and caused water to begin to fly upwards towards Samehada, coating it with a violent water vortex. Kisame then swung the vortex (which is actually massive and would easily extend up to mid-range) towards Kakuzu, timing it to almost perfectly happen after the dragon would have finished crashing into Kakuzu (if it weren't stopped). Kisame then fell back down to earth, the massive water vortex around Samehada plowing into the ground to slow his fall.

My sword is hungry, and you're a five-course meal! It was a match made in heaven...
Gigigigi...
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

(Suiton: Ōuzu Matoi no Jutsu) - Water Release: Great Whirlpool Enfolding Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Kisame uses a nearby water supply to create a giant water vortex around his sword Samehada. Kisame then wields the vortex as a weapon. Next, he jumps 10 meters above his opponents and uses his sword to smash the vortex into his targets causing massive damage and catastrophe.
Note: Requires a nearby water source and can only be used by Kisame
 

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*As Kakuzu watches Kisame's water dragon converge on his position he immediately responses by releasing his doton chakra into the ground to cause countless colossal pillars of earth to emerge from the ground beneath and around his former ally. The pillars themselves are arranged in a formation which serves two purposes simultaneously. The first being that they act as a dam-like structure which seek to dissipate the force of the incoming water technique, neutralizing the threat posed by it. The second being that each of the pillars angle their pointed tips directly towards Kisame himself, impaling his body from multiple angles. In actuality, the majority of the earth pillars don't attack the shark-like man, except a few which form the frontal wall of the dam. As the pillars make their ascent, the masked man performs a single handseal and continues to pour his earth chakra into the ground to cause a sizable earthen dragon to emerge a few meters behind Kisame's position, the sound of the creature emerging from the floor being masked by the massive disturbance caused by the rising pillars. The dragon moves in a steep upward arc and flies towards the blue-skinned man from his blind spot, the beast seeking to block an escape route from behind. Should you attempt using a stream of wind to project yourself backwards, mid-way through your flight you will collide with the incoming dragon. It emerges enough of a distance behind your position so to catch you if you attempt a backwards escape method, but close enough to reach you in a relatively short period of time.*

Kakuzu: This mastery of Water Release is almost unparalleled...

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Doton: Rokku Doragon) - Earth Style: Rocks Dragon
Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 20
Damage Points: 40
Description: After preforming the needed hand seals, a dragon made from rocks is created form the ground (it can be summoned form anywhere you want and from there its range will be in count) and used to attack others with eating them and clashes the ground again, or/and if it was created near you, it will protect you.
 

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As the water dragon crashed into the massive spears of earth, weakening them, Samehada's massive vortex of water was soon to follow, tearing up rock pillars and continuing straight down onto Kakuzu, the Threaded Monster, albeit weakened slightly. Then, as Kisame crashed through the rock pillars, Samehada's handle began to move of its own accord. Samehada's lust for chakra had drawn it to something behind Kisame, as he noticed the handle had curved around as if to accent its pointing in the direction it would point should the sword not be sentient (behind Kisame). Letting the water around Samehada fall to the earth (this is still after the crashing through the pillars and into you), Kisame noticed a dragon comprised of rock flying towards him, and he grinned a devilish grin. Throwing Samehada down towards the ground, as though it were a kunai to mark his position if he were wandering lost in a forest, Kisame held out his right hand and began to mould pure chakra into it. As a large ball of chakra began to grow and grow in Kisame's palm, Samehada's handle stretched upwards and wrapped around Kisame's right ankle. As Kisame's massive Rasengan dissipated, turning the rock dragon to gravel, Samehada opened its mouth on the tip of the blade and bit into the earth, retracting Kisame back down quickly (I'd assume the ground would be wet, and that's all that'd be left from the earlier "flood"). As Kisame was brought down to the ground, he formed a single handseal and began to spit out an unthinkable amount of water onto the once-barren wasteland below. Then, as Kisame "landed", floating within the large bubble created by his technique, trapping both him and Kakuzu inside, Samehada having released its grip on the earth and now floating next to him, weightless, Kisame held out both of his hands and released a large number of sharks to swim towards the monster in a torrent, not trusting that he earlier attack could have killed the man of five hearts.
We're in my territory now, and when a shark smells blood... It's all over!
(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball.
Note: Must already know rasengan.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
 

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*As the savage torrent of water breaks through the pillars, Kakuzu awes at the sheer force of the waves descending on him from above. He couldn't help but look upon the mass of water with frozen shock, leaving him with no room to react to the offensive. The wave of water quickly crashes into the masked man's body, the pushing force of the current knocking him back a considerable distance, his new position being at the limits of mid-range from his opponent's position (fifteen meters). The water wave him strikes him with such brutality that he's left struggling to breathe, the water seeking to deprive him of air and flood his lungs. Managing to prevent such an event occurring, he weakly regains his composure and stands up, occasionally coughing up water as he does this. Normally, such an attack would leave severe physical wounds and bruises and possibly broken bones, however Kakuzu's battle-hardened exterior, unique threaded body structure and the fact that the pillars of earth significantly reduced the power of the waves meant he was able to come out of the attack relatively unscathed.

As he re-attuned himself to the battle at hand, he notices Kisame beginning to spew a truly massive quantity of water in his direction. Not allowing for similar circumstances to befall him once again, Kakuzu performs a single handseal to cause a relatively small earth dragon to surface directly beneath his position, its closed mouth emerging beneath his feet. The earthen creature moves vertically upwards in a linear path, hoping to completely avoid the incoming wave of water. Due to the distance between the two combatants, the dragon manages to completely avoid the sheer height and expanse covered by the newly formed dome of water. Once the dragon serves its purpose, the masked man promptly jumps off the head of the sizable beast, relinquishing his control over it. As the beast falls, he performs a slow yet graceful flip in mid-air, his position now being around five meters above the orb of water containing the Tailless Tailed Beast. As he performs his acrobatic maneuver, he cups his two hands together to form a dangerous store of raiton chakra before completing his backward flip and emitting a single lightning bolt which splits up into 100s of others, the countless number of lightning bolts spreading over the whole water dome and raining down on every point on the dome in the most violent manner possible. Due to the sheer amount of bolts of lightning, the technique becomes so unfocused its capable of being conducted as an electrical current, causing for the whole water dome to rage in a maelstrom of sparks and electricity, severely electrocuting anything and everything inside. Whilst he releases the lightning bolt, his Katon mask protrudes from his back and uses its threaded arms to catch its owner before he lands in the surging water below.*

Kakuzu: Surge out of control, writhe in pain, wince in ache, because from this point onwards all you will ever feel is agony...

(Doton: Rokku Doragon) - Earth Style: Rocks Dragon
Rank: B
Type: Attack/Defense
Range: short-long
Chakra Cost: 20
Damage Points: 40
Description: After preforming the needed hand seals, a dragon made from rocks is created form the ground (it can be summoned form anywhere you want and from there its range will be in count) and used to attack others with eating them and clashes the ground again, or/and if it was created near you, it will protect you.

(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

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As Kisame floated within the water, he looked about to find his opponent, but he didn't have to look for long. Soon, a bright light filled the dome, and his attention was drawn to the shower of lightning bolts. His large grin shrunk, but it remained as a grin on his face non-the-less. As the lightning hit the dome's surface, Samehada's handle began to half-fuse with Kisame's hand, preparing for what was to come. As the surge of electricity began to flow through the water, spreading quickly towards Kisame, his grin once again grew large, the lightning coursing through his body as it neared him. However, as the lightning coursed throughout Kisame, so did chakra from Samehada's mass storage, supplied through the handle which was half-fused to Kisame's hand. After the maelstrom of lightning had ended, and the water was void of sparks, Samehada floated beside Kisame, his head hung to feign death.
One... Two...

Gigigi!
Samehada almost chuckled, unable to hold in excitement from the plan Kisame had in store, which it saw as it melded with Kisame. His hands whipped together quickly into a single seal, and water on the surface of the dome nearest Kakuzu began to move. It erupted in a massive of water which crashed down upon Kakuzu and his mask, bringing them both down into the dome of controlled water, the great destructive power of the wave only being able to translate into surface tension upon meeting the dome's surface. Then, after they had been brought down into the water, Kisame quickly released a large number of sharks which flew after the threaded monsters, intending to devour them. Quickly following, Kisame began to control the water under his feet, reaching out to grab Samehada with his left hand as he did so, and Kisame began to almost glide through the water, making no normal walking or swimming movements; he simply moved, and quickly too.
My meal doesn't escape so easily!
(Samehada Chakura Juuten no Jutsu) - Samehada Chakra Replenishing Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Whenever the user is injured or exhausted, Samehada can restore the user to his maximum physical and chakra capacities by inserting chakra of its own into the user via its hilt. This skill of Samehada is so powerful it can even bring people that are mortally wounded and on the brink of death back to full health. During Kisame's fight with Bee, his entire chest area got destroyed, but Samehada healed him completely in a matter of seconds. When Bee had no chakra left after his battle with Kisame, Samehada gave him enough chakra to go into Version 1 and after Kisame was discovered by Naruto, Samehada replenished him completely even though he was weakened and only skin and bones after having nothing to eat for several weeks.
Note: Can only be used 3 times per battle
Note: Can only be used by Kisame, Killer Bee and Fuguki
Note: It doesn't require any activiation of the user, Samehada itself does it of its "own accord" and thus doesn't count towards the three jutsu's, however the user can't use any jutsu while Samehada is doing it.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

(Suiton: Nami Yaburu) - Water Release: Wave Break
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: Kisame using his mastery of the water element creates a small amount of water underneath him and by controlling the water he moves forwards whilst wielding samehada and drilling it into the opponent.
Note: Can only be used by Kisame.
 

Negative Knight

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*As the cascade of water erupts over Kakuzu and his fire mask, the threaded creature instinctively releases its hold on him and retreats into the safe confines of his body. As this happens, the masked man channels his doton chakra throughout his body to manifest a dense armour composed of rock and stone, to dissipate the force of the incoming wave of water. Moments after completely forming, the armoured man is forcefully pushed downwards into the depths of the watery dome by the furious torrent of water, suffering no damage thanks to his durable rocky exterior. On entering the beast's lair, Kakuzu notices a single shark rampaging towards him, quickly dragging him in the direction of a swarm of others. In response to the swarm engaging him, he quickly extends five meter long spikes from every point on his armour, using the spikes to "pop" any sharks within the immediate vicinity him, causing the beasts to burst and revert to their inanimate state of being. However in the process the earthen armour is reduced to a pile of rubble, leaving Kakuzu exposed once again. If any parts of the armour remains, he quickly sheds them from his body. The moment his earthen armour is broken/discarded, Kakuzu quickly grips the jade-green hilt of his sword with his right hand, unsheathing the blade and holding it in front of him as he swims towards Kisame. Then bringing it towards his mouth, he exhales a stream of wind directly onto the blade to coat it in a layer of sharp wind which further augments the lethality and sharpness of the threaded sword, before slashing the blade towards Samehada, aiming to seamlessly slice straight through the creature's body. As he engages Kisame in the sword fight, he quickly channels his chakra throughout the dark threads within his body to protrude four pitch-black threaded arms from either side of his abdomen, two on his left and the other two on his right, making sure to keep them hidden beneath his Akatsuki cloak.

Kakuzu: If the frontal approach won't work, I'll have to tear you limb from limb personally.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

(Nejikomi Buki) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24

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The arms being created is in time with the downward slash at Samehada
 
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As Kisame drew near, close enough that Kakuzu could reach out and slash as his sword, Kisame brought Samehada closer to the wind-infused blade, Samehada's deep gut almost growling as it devoured the chakra and air around the sword, allowing the two blades to clash physically. However, as Samehada absorbed the chakra from Kakuzu's sword, Kisame's motion didn't stop; he continued to move closer, if at all possible, towards the threaded monster, his right arm drawn back by his side. Kisame then threw his right hand forwards, his fingers cupped like a tiger claw (or, more accurately, the martial arts "Tiger Claw" stance), hitting Kakuzu in the face from incredibly close-range. The moment Kisame's fingers made contact with Kakuzu, his body began to absorb chakra straight from the beast himself. Then, as Kisame began to take chakra from the monster, and his sword had Kakuzu's locked up, the handle of Samehada began to perform some incredible action. The sword began to meld together with Kisame's hand, slowly but surely fusing the two together into a single entity. By the time the transformation was complete, Kisame's fin on his left arm was locked with Kakuzu's sword, and his now-sharpened claw-like fingers were still stuck in Kakuzu's skull.
Tear me limb from limb? Well, I suppose with those weird arms you're trying to hide you could try, but it'd never work! Seriously, six arms; what kind of freak are you!?
(Samehada Chakura Botsunyuu no Jutsu) - Samehada Chakra Absorbing Technique
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank jutsu's
Note: Can only be used by Kisame, Killer Bee and Fuguki

(Chakura Kyūin no Jutsu) - Chakra Absorption Technique
Rank: C
Type: Offensive, Supplementary
Range: Short
Chakra cost: N/A
Damage points: (-15 per turn remaining in contact with target)
Description: The user can absorb the opponents chakra by direct contact with them and replenishing their own. while simultaneously exhausting the opponent's physical energy and limiting the techniques that they can perform. (No S rank in the same turn)

(Samehada Fuka Yuukai no Jutsu) - Samehada Shark Fusion Technique
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A
Description: This Technique allows Kisame to fuse with his sword Samehada completely. This causes him to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through water with considerable ease and speed. Kisame also receives some of Samehada's abilities while in this form, such as being able to extend spikes from his body for offense and absorbing chakra when others come into direct contact with him. Also when fused with Samehada it allows him to restore any damage that he may have received by using the chakra within Samehada as a medium. The transformation gives the user additional power of +15 to their water based techniques and physical techniques. Whilst in this mode the user is also capable of sensing chakra under water.
Note: Can only Transform while being in a body of water.
Note: Transformation occurs for a Maximum of 4 turns and once a battle.
Note: Can only be used by Kisame
 

Negative Knight

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*As the two swords clashed and the massive glutton known as Samehada devoured the wind-infused layer, through unknown means, Kakuzu instructed Raizu to let forth sixteen threaded tendrils from everywhere on the blade to serve an array of different purposes. A few of the tendrils targeted Kisame himself, ripping into his chest and hands alike, inflicting near-fatal damage whilst forcing him to release his hold on the shark skin's hilt as the tendrils physically tear the sword's handle from his hand. Some of the tendrils targeted Kisame's other hand, so to restrain him before the punch he directed at Kakuzu could connect with his face. The remaining tendrils extended towards his opponent's neck, seeking to wrap around it much like a constricting snake which sought to deprive him of air. In time with all of this, Kakuzu's newly created threaded arms performed a short sequence of handseals beneath his Akatsuki cloak to induce a basic Genjutsu which caused Kisame to believe he's been sliced across his left hand (the one gripping Samehada), causing him to recoil in pain and release his hold on the weapon, acting as a definite measure of disarming him.

As all of this chaos ensued, Kakuzu extended his "real" left hand towards Samehada's hilt, gripping onto the blade's hilt the moment he successfully disarmed his opponent. The spikes which quickly protrude from the hilt come as no surprise to Kakuzu, as Raizu possessed a similar safeguard against anyone other than him attempted to wield the blade. Despite the pain, he doesn't waver from his original plan, using this opportunity to extend his left arm to his side and with all his strength, cast the overgrown skin to the side with enough force to cause it to exit the dome itself. On doing this, the threads which make up his body quickly sew themselves back together to repair the wound inflicted on him by Samehada.*

Kakuzu: Rich coming from a half-man, half-shark like creature.

Raizu| Vengeous
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure jade and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

Abilities
-The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

-The sword is capable of extending dark threads as tendrils to restrict and ensnare the opponent. These tendrils are capable of reaching up to five meters (short range) and can come from anywhere on the blade. The tendrils can pierce the bodies of other shinobi, can prevent the opponent's mobility by wrapping around them or even disarm a foe of their weapon. The amount of tendrils that can be released at any one time varies between 8 and 16. The tendrils themselves are each about the same width as a basic rope (ten centimeters) and all have sharp pointed ends. This is a B-Rank Ability

-The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. The needles can be shot from anywhere on the blade and have a mid-range reach (10 meters). This will count as one of the user’s jutsu per turn. This is an A-Rank ability

-The blade possess the ability to extend spikes from everywhere on the blade or hilt at any time, which are capable of skewering through the body of anyone they come into contact with. The spikes can reach up to two meters in length. Spikes which emerge from the blade resemble basic spears in both shape and width and the end result makes the sword look like its coated in an armour of spikes. Spikes which emerge from the hilt are much smaller, resembling needle-like thorns in shape and width. The spikes can be released at any time, adding a further element of surprise to the wielder's fighting style. Shortly after release the threaded spikes re-enter the sword, restoring the weapon's ordinary shape. This is an A-Rank ability

-The blade can use a limited amount of the elemental chakra present in its heart. It can use it to unleash blasts of pure elemental chakra (of the main elemental affinity of that heart) in various forms as both streams, blasts, projectiles, crescents, etc by swinging the sword. The sword can only use one element which is the main element of that heart. This ability is S-Rank.

-The sword is capable of crawling and acting independently

Restrictions
-Kakuzu is unable to use the heart of this sword for "Heart Reaper"
-The sword possess no mouth and isn't capable of talking but it does communicate with the wielder in an unknown form
-Must have a Kakuzu bio to wield the sword
-Vengeous is incapable of transferring chakra to the wielder
-The Sword can be killed by being burnt, melted or severely shocked. This makes the weapon extremely prone to death from Fire, Lightning and similar attacks, specially S-Rank and above.
-Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.
-The 4 main abilities of the sword count as moves from the users move count and each can only be used 3 times.
-If the sword is severely damaged, the user can give it a heart and renew it.

How the Sword Looks
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(Genjutsu: Uzume) Illusionary arts: Envy
Type: Offense, Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will perform three hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent expirence being sliced, cut or pierced into one specific area. For example, the user can make the target think they have been sliced across their solar plexus, which causes them to loose alot of blood and alot of damage which could make them loose consiousness, or that their legs have been pierced to make running painful. The user could also pierce their alrady gained wounds, causing them great pain and discomfort. No Genjutsu in the same turn and it lasts 2 turns Max.
 
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As the needle-like threads begin to pierce Kisame's body, Samehada senses that its master is in danger and donates a considerable amount of chakra to Kisame, allowing his body to recover from injuries as they were inflicted. At the same time, as the genjutsu attempted to affect Kisame, nothing happened as foreign chakra was being replaced into his body. Then, at the same time as Samehada was still healing Kisame's wounds, which was actually causing his flesh to re-grow over threads which were still inside Kisame's body, his sword's handle wrapped around Kisame's wrist so as to stay attached to its owner as the threads tried to take it away, quickly fusing with Kisame's body to further discourage leaving the blue-skinned monster. Upon becoming fully fused, Kisame's body began to suck Kakuzu's Wind Heart's chakra through the threads as if they were straws, allowing Kisame to further store chakra for later healings. After completely fusing with his sword, Kisame grinned maniacally, and pulled his head back, pushing forwards with his whole body and unexpected speed to headbutt Kakuzu as he sucked chakra from his body through the threads. However, Kisame moved his head forwards, he grew spikes on his forehead to stick into Kakuzu's face so as to drag him along as Kisame's momentum carried him further, towards the edge of his water dome. However, as he swam quickly towards the edge of the dome, the spikes on his head tearing through Kakuzu's threaded skull as every point which the two monsters were connected acted as a bridge for Kisame to suck chakra through, the dome began to shift, moving quickly so that the shark-like man acted as the epicenter of the dome, making escape nearly impossible while Kakuzu's head was stuck to Kisame's by means of spikes which sucked chakra from his body.
The master hunter... Did you really think you could be a shark underwater?
(Samehada Chakura Juuten no Jutsu) - Samehada Chakra Replenishing Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Whenever the user is injured or exhausted, Samehada can restore the user to his maximum physical and chakra capacities by inserting chakra of its own into the user via its hilt. This skill of Samehada is so powerful it can even bring people that are mortally wounded and on the brink of death back to full health. During Kisame's fight with Bee, his entire chest area got destroyed, but Samehada healed him completely in a matter of seconds. When Bee had no chakra left after his battle with Kisame, Samehada gave him enough chakra to go into Version 1 and after Kisame was discovered by Naruto, Samehada replenished him completely even though he was weakened and only skin and bones after having nothing to eat for several weeks.
Note: Can only be used 3 times per battle
Note: Can only be used by Kisame, Killer Bee and Fuguki
Note: It doesn't require any activiation of the user, Samehada itself does it of its "own accord" and thus doesn't count towards the three jutsu's, however the user can't use any jutsu while Samehada is doing it.

(Samehada Fuka Yuukai no Jutsu) - Samehada Shark Fusion Technique
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A
Description: This Technique allows Kisame to fuse with his sword Samehada completely. This causes him to become much more shark-like in appearance, growing fins and webbed hands that allow him to move through water with considerable ease and speed. Kisame also receives some of Samehada's abilities while in this form, such as being able to extend spikes from his body for offense and absorbing chakra when others come into direct contact with him. Also when fused with Samehada it allows him to restore any damage that he may have received by using the chakra within Samehada as a medium. The transformation gives the user additional power of +15 to their water based techniques and physical techniques. Whilst in this mode the user is also capable of sensing chakra under water.
Note: Can only Transform while being in a body of water.
Note: Transformation occurs for a Maximum of 4 turns and once a battle.
Note: Can only be used by Kisame

(Suiton: Mizu Hikōdan) - Water Release: Water Flight Bullet
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Kisame whilst fused with samehade and in his water orb will travel in the orb at fast speeds directly into the opponent.
Note: Can only be used by Kisame whilst fused with samehada

(Suiton: Suiro Sama Odori no Jutsu) – Water Release: Water Prison Shark Dance Technique
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After using the Water Release: Great Exploding Water Colliding Wave and fusing with Samehada, Kisame acts as the center of the giant dome of water moving the dome in the same direction he moves, making it difficult for his target to escape. This technique gives Kisame great field advantage as he can breathe and freely move underwater, while his target suffocates.
Note: Only Kisame can use this technique whilst fused with samehade
 

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*As the shark-like man jerks his head forward to headbutt Kakuzu, the masked man promptly reacts by spewing an incredible mass of dark threads directly from his mouth which pushes away his advancing foe, preventing the spikes from connecting with his skull. Furthermore, the threads also serve the simultaneous purposes of compacting together to form a giant octopus-like form around his body, as well as extending thousands of threaded needles to pierce multiple locations on Kisame's body e.g. throat, upper chest and etc, whilst yanking out Raizu's tendrils from his body, so to sever the connection between Kisame and the black sword. The remaining threads serve the purpose of wrapping around him, restraining him so he can't escape the attack via movement. The very instant the threads rip into and wrap around his opponent's body, the masked man uses such an opportunity to channel his suiton chakra through them to cause a radical infestation of adhesive slime to race along the threads connecting the two fighters, using the sticky water to spread along Kisame's body and weigh him down to the extent he can no longer move a muscle. The effect of this technique is comparable to that of an added weight technique, but in some ways to a much greater extent, as the sticky water also hinders movements by binding the affected target's limbs together. Despite being underwater, the adhesive water isn't washed away, as its sticky-like composition makes it capable of clinging to any substances into comes into contact with.*

Kakuzu: You're not the only capable of such a transformation...

(Kuro Ito) - Dark Threads
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40 (- 5 per turn)
Damage Points: 20
Description: User sends out black threads from their body that can attack their opponent.

(Suiton: Omoi tatchi ) Water Release: Heavy Touch
Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~No Suiton jutsu higher than A-rank in the next turn
~Must wait one turn after use, before using it again.

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