[Historic Battle: Student vs Teacher] Kakuzu vs Gaara of the Sand

Negative Knight

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Range: Mid (About 10 Meters from eachother)

Terrain:
A barren wasteland, covered entirely fine sand A small oasis is in the distance with a water source. The oasis is ten meters away (to my right, your left).

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Kakuzu Bio in sig, Raizu on my back, Boar Ring on my right index finger and I'll make the first move.
 

XZA

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Gaara:
 

Negative Knight

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As soon as he sees his opponent, Kakuzu performs a single handseal and alters the ground around Gaara to take on a thick, adhesive and mud-like consistency, effectively creating an immense swamp. The swamp encompasses a truly massive area around Gaara, making escape by horizontal means close to impossible. The swamp completely soaks into the sand-littered landscape, causing the sand to congeal and stick together, completely eradicating its usefulness to the Kazekage. The moment the technique has been intinated, he tosses six explosive kunai (three pairs) in the direction of his target. Two of the kunai towards his left, two of the kunai towards his right, both pairs intended to narrowly miss him. The final two travel in a straight linear path, aiming to impale his head if undefended.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

XZA

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Gaara sighed as the cliché move opener and annoying and overly used technique even within his long absence was used, then again, this is only the beginning of the battle. Gaara thought that if taking the battle slow is what kakuzu wanted, then kakuzu would be the one who would have to step the levels up as the battle proceeded. As the ground around him begins shifting and changing constituency, Gaara manipulates the sand in his sand gourd and the sand around his former student, causing two relatively large sand hands to sprout from the side of his Gourd and grab onto his collar, suspending him into the air about a metre and a half above the ground. The sand beneath Kakuzu turns into hands and does the same thing, grabbing onto his ankles lifting Kakuzu into the air, however, it began spinning, building up momentum as it rose up into the air, which should, due to tunnel vision, throw off kakuzu's Accuracy and make him launch the Kunai into ever which direction. After a full 5 seconds of spinning, the sand hands released him, projecting Kakuzu towards Gaara at high speeds.

Even if the Kunai managed to make its way towards Gaara, Gaara's ultimate defense which is passively active as stated in my bio, which I dare a mod to change, would defend against it.

(Suna no Te) - Hands of Sand
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: Gaara will manipulate his chakra to create a hand or multiple hands made of sand t deal with a single opponent or multiple oppnents and binding the legs preventing them from moving.
 

Vayne

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Dem nubs bee fitin.
 

Negative Knight

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As he's helplessly spun around in the air and thrown towards his opponent, Kakuzu reaffirms the visual he had on his opponent and forms the Boar handseal. After doing so, he focuses his suiton chakra into the moisture into the air around his opponent's sandy platform, causing it to take on a sticky, dense and viscous consistency whilst converging on the sand arm. The miniscule droplets of water almost instantly seep through the several pores in the sand, before oozing out and firmly binding Gaara to its surface. The forced and intensive absorption of water also causes the platform to inflate in both size and weight, creating an anchor-like effect which drops the Kazekage back into the fully formed swamp.

(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

In rapid succession whilst still flying towards his opponent, Kakuzu angles his head downwards begins gushing out a gargantuan amount of water, using it to lift him into the air before forming it into a golem-like creature which rivals its earth counterpart in size and magnitude. The golem quickly grabs a hold of its owner and tosses him backwards (to my original position), in a catapult-like motion whilst bringing his other hand down on top of Gaara, slamming deep into the depths of the murky marsh. On nearing land, Kakuzu unleashes sharp tendrils from his right wrist, digging it into the ground and pulling himself in for a safe landing.

(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House
 

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As he's helplessly spun around in the air and thrown towards his opponent, Kakuzu reaffirms the visual he had on his opponent and forms the Boar handseal. After doing so, he focuses his suiton chakra into the moisture into the air around his opponent's sandy platform, causing it to take on a sticky, dense and viscous consistency whilst converging on the sand arm. The miniscule droplets of water almost instantly seep through the several pores in the sand, before oozing out and firmly binding Gaara to its surface. The forced and intensive absorption of water also causes the platform to inflate in both size and weight, creating an anchor-like effect which drops the Kazekage back into the fully formed swamp.

(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
Rank: S
Type: Supplementary/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

Note: Can only be used four times per battle
Note: Can only be Taught by Negative Knight
Note: Cannot be used on consecutive turns
Note: Can only be used on elements/materials and not on people directly
Note: Follows elemental weaknesses and strengths

In rapid succession whilst still flying towards his opponent, Kakuzu angles his head downwards begins gushing out a gargantuan amount of water, using it to lift him into the air before forming it into a golem-like creature which rivals its earth counterpart in size and magnitude. The golem quickly grabs a hold of its owner and tosses him backwards (to my original position), in a catapult-like motion whilst bringing his other hand down on top of Gaara, slamming deep into the depths of the murky marsh. On nearing land, Kakuzu unleashes sharp tendrils from his right wrist, digging it into the ground and pulling himself in for a safe landing.

(Suiton: Dai iwa Shiroppu no Jutsu) - Water Release: Great Syrup Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80 (+30 if charged with lightning)
Description: Similar technique to Great Stone Golem, the user expels a large creature composed of syrup from his mouth. Hence the golem is made of syrup, it has the ability to absorb certain mud, suiton, raiton jutsus, up to B-rank, thus making him bigger, than his original size. The golem only expand if he absorbs a suiton or a mud technique. If the opponent gets in contact with him, he'll be sucked in the golem, thus suffocating him to death.
Note:
-Can be used twice
-If the golem destroyed, it can continue towards as a water wave.
-After absorbing a jutsu the golem will become 150% bigger, regardless of the rank.
-The golem can only absorb 3 techniques, after which it will crumble.
-Suiton needs to be mastered in order to do this.
-Can be taught by Dr. House

As the water begins oozing out of the sand hands and become more and more heavier as he begins dropping towards the ground, Gaara retaliates by causing the sand he is in physical contact with to lighten completely until it has almost no weight, allowing Gaara to manipulate it again. After he completes the technique, Gaara's sand is a lot lighter allowing him to move at higher speeds. As the water golem brings its left hand downwards attacking Gaara from above, Gaara seemingly "disappears" as his newly lightened sand hands carry him into the air about 50 metres, leaving behind after images.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.

From the air, after waiting 3 seconds, Gaara dives downwards in another bust of speed towards your location, coming down as a meteor. As he travels, he wraps his right hand in clad sand which forms into a claw. Once within range, he swings his hand at a 60 degree angle from your left shoulder to your right hip, slashing against your solar plexus and leaving scars.

(Suna no Te) - Hands of Sand
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: Gaara will manipulate his chakra to create a hand or multiple hands made of sand t deal with a single opponent or multiple oppnents and binding the legs preventing them from moving.
 

Negative Knight

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Watching his opponent plummet towards him, Kakuzu instantly activates a natural ability of his which will serve to imbue all of his future dark threads techniques (for five turns) with elemental chakra. The chosen elemental chakra is water and so will cause all of his techniques to be coated in an adhesive coating of sticky water similar in composition to Water Release: Starch Syrup Capture Field. He chooses the affinity so to grant him the upper hand in this close combat fight as the sticky water will serve to congeal and weigh down the sand, making it unable to reform and reshape, a property sand depends on in combat.

(Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: N/A (+5 to infuse element)
Damage Points: N/A
Description: Kakuzu will imbue one of the three basic elemental chakras (Earth, Wind and Water) into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. This is because unlike normal suiton, the adhesive water is so viscous and dense that it resembles oil more than it does water, therefore making it an electrical insulator. The method employed in channeling suiton chakra is similar to that of a spider creating silk from its glands, where he will secrete the adhesive suiton chakra onto the threads as they leave his body, which is why the user isn't stuck to the threads internally. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. This doesn't hinder the user's mobility in the slightest as the extremely high flexibility of Kakuzu's threads cancels out with the hardening created by channeling doton chakra. Granted they become more stiff and taut, but this simply makes the threads more tensile rather than unmovable. Furthermore, the hardening follows a similar method to that of Earth Release: Earth Spear, which hardens the skin without significantly increasing the object/person's mass. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever. All of these methods of infusing elemental chakra occur whilst the threads are leaving the user's body (to perform a technique), meaning they will have no negative effects on the user's body (e.g. causing them to become rigid due to threads clinging to one another).

Note: Lasts for Five turns
Note: Can only be used thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight
Note: The metallic sheen of infusing doton chakra is purely cosmetic

With virtually no time wasted, he creates four threaded arms from his abdomen, two to his right and two to his left. A single arm on each side swiftly extend towards you, grabbing a hold of both of your arms and restraining you before helplessly pulling you in towards Kakuzu to grant him a "free hit". The arm which grabs onto your sand-covered arm causes the sand on it to congeal and firmly stick to you, weighing down your hand to the extent its strenuous to even lift it, let alone strike with it.

(Nejikomi Buki ) - Threaded arms
Type: Attack/supplementary
Rank: B-rank
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description:
Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

- Only taught by william24

Whilst the arms pull you towards me, the masked man focuses his chakra into the dark threads within his body to release three one meter-long threaded claws covered in sticky water from each hand, extending both of his "real" arms forward and holding them in front of his body as if he's about to take flight (superman's pose) without obstructing his view, relying on your downward motion and the fact you're being pulled in to ensure your chest region is impaled by the spiked protrusions.

(Kuro Ito Togatta Tsume) – Dark Threads Serrated Claws
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A (+20 damage to Taijutsu attacks)
Description: Kakuzu channels chakra through the dark threads within both of his hands and releases threaded claws (from in between each of his fingers), creating three on each of his hands. Each of the claws are exactly one meter in length and about five centimeters in width. The threaded claws are extremely tightly woven together, making them extremely difficult to break/cut through. As a result of being tightly woven, the claws are also capable of deflecting small projectiles and clashing with swords. The claws themselves are extremely sharp and will slice through human flesh with relative ease. Once the claws pierce someone, the user can cause the individual threads (which make up the claws) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places.

Note: Lasts for Four Turns
Note: Can only be used Twice per battle
Note: Can only be Taught by Negative Knight
Note: Can only be used by Kakuzu
Note: Only amplifies the damage of physical hits using the user’s hands

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XZA

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As the threaded arms make its way towards Gaara, dragging him towards Kakuzu, Gaara struggles, trying to break loose with just strength but it doesn't work. As he gets closer and closer to the claws of impending doom, he calms himself and thinks of a plan. The Sand armor surrounding his body begins to crack and loosen up around his chest area as within the next instant, the claws pierced through him. He looked down, avoiding eye contact and looking dead, being a master of playing possum from when he had the Shukaku. A moment later after getting stabbed, he spoke.

Kakuzu...How disrespectful...You should know...Gara said as he looked dead in the eyes. That a technique like this has no affect on me.

An instant before getting pierced through by the Rape tentacles, he purposely created holes in his body from sand by deducing where the claws would pierce and allowed them to pass through him. As he was talking however, sand began spreading from his body and covering Kakuzu's arm, somewhat immobilizing him, or just his arm.

(Suna Tainai no Jutsu) - Sand Body Technique
Rank: B
Type: Defensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: Gaara turns his own body into sand, or simply parts of it. While in sand form, he can cross long distances by soaring as a sandstorm. In this form he is also invulnerable to attacks. However he is unable to attack during this form.
Note: Transformation lasts a maximum of one turn.

(Sabaku Kyu) - Sand Binding Coffin
Rank: B
Type: Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user sends a wave of sand at the opponent, which then covers him completely from head to foot in sand, immobilizing him completely.

After covering Kakuzu's arm in sand, Gaara, lying on kakuzu's fist, his feet dangling in the air, crosses his arms over his chest to help him concentrate as the sand hands that were helping him up began shifting, turning in the form of a halberd, in the shape of the Shukaku's hand. They both hovered in the air with the tip pointed at kakuzu's face.

Saikō Zettai Kōgeki: Shukaku no Hoko!

The moment he said that, the spears projected forward in an attempt to take Kakuzu's life.

(Shukaku No Hoko) - Halberd Of Shukaku
Rank: B
Type: Attack
Range: Short/Mid
Chakra cost: 20
Damage Points: 40
Description: A huge spear of condensed sand that is launched at the enemy or manually wielded.
 

Negative Knight

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Maintaining his calm composure as the sand covers his body, Kakuzu instead focuses his suiton chakra onto the point of connection between himself and Gaara (where the claws have "stabbed" you), spreading a rapid infestation of sticky water from that exact location. Since your body is partially in sand form and Kakuzu can clearly feel this due to the lack of blood, resistance in stabbing into you and the fact you did not cry out in pain. The spreading infestation of adhesive water swiftly breaks down the sandy parts of your body before arcing out in every direction, seeking to cover both you and the sand around his body. On contact with the sand, the water causes the sand to congeal together as well as become too heavy to remain on his body, leaving it aimlessly falling towards the floor. The whole attack is engineered to prevent you from transforming into sand, since you'll grossly inflate and be weighed down by the absorption of water which will result.

(Suiton: Omoi tatchi ) Water Release: Heavy Touch
Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~No Suiton jutsu higher than A-rank in the next turn
~Must wait one turn after use, before using it again.

With his opponent unable to move and at his mercy, he begins focusing his chakra into the threaded claws inside of Gaara's body. Suddenly, the claws erupt into a forceful outward explosion of threaded shrapnel, seeking to impale the Kazekage in an inumerous amount of locations, leaving him fatally wounded and on the brink of death. Due to the sheer closeness of the attack (it happens inside of your body), his adversary would have virtually no time to react or perceive the attack.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will focus his chakra into any dark threads outside his body to unleash a violent outburst of hardened spiky dark threads from every point on those threads, as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the threads with a devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) from where they were released. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal.

Note: Can only be Used four times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight
 
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XZA

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As the water began leaking throughout his body, he could feel his body getting wet and his sand getting too wet to manipulate, Gaara was in a pinch and decided to change his position, replacing his body with the sand deposit 5 metres directly behind Kakuzu in the widespread desert where sand was abundant. The sand filled the empty shell of Gaara's sand armor as his fake began to cave in and "melt" due to the amount of water. Gaara himself appeared, out of breath on one knee behind kakuzu. His Sand gourd reduced to a mud like substance.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short-Mid
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

Sub...*pant**pant*...mission...

Gaara said as he 12 sand hands sprouted from different locations. With two hands restraining each of the opponent's legs, two restraining each hand, and four restraining the neck. Gaara "clutches" the opponent in an attempt to break their back.

(Suna no Te) - Hands of Sand
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: Gaara will manipulate his chakra to create a hand or multiple hands made of sand t deal with a single opponent or multiple oppnents and binding the legs preventing them from moving.
 

Negative Knight

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Hearing his opponent's words from behind his position, he simply stands in place and unsheathes his sword as the twelve hands of sand begin to grab a hold of him. Unknown to Gaara, he's focusing his chakra into the dark threads within his body to unleash a sudden outburst, extending five meter long spikes from his chest, back and arms. The threaded lances are coated in sticky water, allowing them to easily slice through the sand binding him whilst also assaulting his opponent. Due to the small distance between the two fighters, its even harder to react to the A-Rank water-coated spears coming towards him.

Already tired ? I was just getting warmed up.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Stalactite Surge
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu channels chakra through the dark threads within his body and releases it all at once, to cause countless spikes (which are 5 meters in length) to extend from his chest, back and arms. The spikes resemble basic spears in both shape and width and the end result makes the user look like they’re coated in an armour of spikes. Anyone hit by this technique is skewered through their body. After release, the spikes re-enter the user's body and the holes created in the user's body by the technique are sewn up.

Note: Can only be used Twice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

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XZA

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Of course not...

Gaara said as he crosses his arms once again as the dark threads are projected forward towards him, the and surrounding Kakuzu in a 5 metre radius around him shifts into that of spikes, the tip pointed upwards. They begin emitting electricity, which would be oh so easily conducted by the Spikes that are drenched in water. The inside of Kakuzu's body is even composed of dark threads which should also be electrocuted as well.

(Suna Raishin) - Sand Lightning Needles
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: A spray of needles that surround the enemy and when they hit the ground they discharge electricity out at the enemy.

Based on the last two attacks where you stabbed me and and brought me closer with the dark threads, I noticed the water covering it. That is why I setup that last technique, expecting you to use the very same technique you just used. It's over.. Or was it?
 

Negative Knight

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Noticing the sand around his position forming into spikes which surround him in a set formation. Without moving in the slightest, he focuses his chakra into every single threaded spike in his body to cause them to explode into countless bullets of water coated pieces of shrapnel. Due to the radial nature of both attacks, the bullets cover the whole vicinity, leaving no place (in a ten meter radius) safe from the attack. The bullets tear through everything and anyone around Kakuzu, destroying the sand pillars just as they begin to emit electricity, halting the technique before it can inflict any serious damage. Since the explosion of shrapnel severed his connection with the threaded spikes and the threads within his body aren't actually infused with water, he's only shocked minutely.

You fell at the last hurdle, Gaara. It seems that I actually have surpassed you...

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will focus his chakra into any dark threads outside his body to unleash a violent outburst of hardened spiky dark threads from every point on those threads, as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the threads with a devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) from where they were released. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal.

Note: Can only be Used four times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight
 

XZA

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Gaara takes the attack, with major damage and serious injuries, his neck broken, but not his spinal cord, being impaled in over 10 places, his armor of sand and shield of sand being overpower, which minimized the damage he could take, but still injuries nonetheless. As he layed on the ground, 10 metres away from Kakuzu, he began turning the inside of his body into sand and began repairing damages, sand began recovering the torn skin. After a moment, he got up again, with his head being perpendicular to the rest of his body, using his right hand, he simply "snapped" it back in place. He cracked his knuckles, feet and neck.

(Suna Tainai no Jutsu) - Sand Body Technique
Rank: B
Type: Defensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: Gaara turns his own body into sand, or simply parts of it. While in sand form, he can cross long distances by soaring as a sandstorm. In this form he is also invulnerable to attacks. However he is unable to attack during this form.
Note: Transformation lasts a maximum of one turn.

This is truly troublesome...
 

Negative Knight

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Turning to face his opponent in order to confirm he's dead, he notices him repairing his severe wounds, effectively resorting him to full health. Unknown to Gaara, he had retrieved a flash bomb and tucked it into his sleeve before turning to face him, doing this in case he survived. The moment he turns around, he allows the flash bomb to fall from his sleeve and strike the ground behind him, causing the blinding flash which results to only affect the Kazekage. With the flash bomb in effect, he quickly gathers his raiton chakra o his eyes causing them to glow. Once the blindness wares off, Gaara will undoubtedly look up to see what attack is producing the glowing. After experiencing the sudden blindness, it will most likely be his first reaction. The moment he reaffirms eye contact with the masked man, two identical beams will be shot towards his eyes, the optical illusion created by this technique making him unable to perceive that they've been shot since they both travel in a linear straightforward path.

(Raiton: Fukuro no Giragira) Lightning Style: Owl's Glare
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user quickly gathers lightning chakra on the eyes, making them glow, iluminating the path. If eye contact is made with the opponent, a beam of lightning is shot to pierce the opponent's eyes. The beam is virtually untrackable, due to an optical illusion: Since the beam travels straight forward, all the opponent see are the glowing eyes. Only experienced doujutsu users or chakra sensors (Sage rank), will be able to notice the slight increase of chakra/glow as the beam is being shot, and as such are able to respond correctly.. In the case the opponent notices, it is easily blockable, for if it it's anything other then soft tissue (I.e. Eyes) the max it can do is leave 2 small wounds.
*Can only be used thrice, lasts 3 turns, where the user can shoot 2 pairs of beams throughout*
 

XZA

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As Gaara is blinded, knowing that he is in a bad position because of the noise being emitted from the flash bang, he cant hear anything, and he cant see anything, he retaliates by emitting a large amount of light from his own body, after a short amount of handseals which shines bright and ecompasses the entire terrain, blinding everything. And still, based on that, Gaara did not feel safe, forming a chidori in his hand after forming a hand seal that spreads into 6 immense bolts of lightning that reach into the sky and project outwards, destroying everything it comes in contact with.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type:Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.
 

Negative Knight

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As the blinding light appears to emanate from your body, Kakuzu looks down and slams both of hims palms onto the floor, quickly lowering the ground in front of him (twenty meters deep). Since you're also blind, you'll be largely oblivious to your whereabouts until the blindness wares off. Should you continue with your previous lightning technique, you will destroy and dislodge the rocks in front of you, resulting in an intense avalanche of rubble which buries you alive. Shutting his eyes, he enters a meditative state and focuses on his other senses to pinpoint your position the moment you make a move. In time with this, he releases his Wind mask and instructs it to fly high into the sky above, surveying the entire battlefield. The moment it sees you, the creature will notify its owner.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
 
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