Hisoka Morow

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,510💴
Trait Points
18⚔️
You must be registered for see images

Basic Information

Name:
Hisoka Morow
Nickname:
Gender:
Male
Age: Unknown(Immortal)
Clan: N/A

Looks: Hisoka's appearance is similar to that of a magician or jester. He is tall and has light skin and a fairly toned stature. His attire is usually adorned with various suit symbols on the front and back torso, and he changes outfits alot. He wears face paint: a star on his right cheek and a teardrop on his left cheek. He is shown wearing two earrings with ornamental hearts. His hair is red, almost neon pink color with light amber eyes. Hisoka wears custom made ZX Busters but these boots/shoes. Hisoka has the Chains on his legs to use his Chainsaw Arts

Personality:
Hisoka is portrayed as entirely self-serving, self-absorbed, and selfish; they do whatever they likes as long as it pleases their-selves in some way. They are insatiable love for spilling the blood of powerful fighters in combat and they feel enjoyment of extreme pain while doing so fuels his seemingly sadomasochistic desires. In order for them to grow to their full potential (so as to improve the pleasure of killing them later), Hisoka allows their opponent to live in situations wherein they are easily able to kill them. Likewise, they grow excited to meet any new people they deems worthy of fighting or anyone with potential to be a good fighter and entertain their in the future. The thrill of fighting strong Shinbois in tactical battles and near death experiences is a orgasmic experience for them. It is likely one of the reasons why they go out of their way to find new "toys" to play with. If they break, they will either loses interest or kills them and goes out to find more potential prey.

With his manipulative and self-centered nature, Hisoka is essentially a murderous sociopath. While he does like Gon, Killua, and many others, he has stated that for them what is valuable one day could easily become trash the next, and he will not hesitate to kill anyone should they not meet his standards. They do not care for what has happened in the past, as they are only interested in what could be amusing to them in the future or present. While Hisoka's nature tends to be malevolent, he isn't an indiscriminate killer. They have no problems killing anyone regardless of age or ***; however, he only kills people who are in their way or those they deems "worthy." As such, they character is more simply amoral than flat out evil. They even assists the protagonists if there is "fun" in doing so or if it will make them stronger leading to a more entertaining fight in the future. Above all else, Hisoka cares only about having fun and a good challenge which may or may not involve killing people. He also can be a whimsical liar and has a tendency to freak out or play cruel jokes on their victims, just witnessing their uncomfortable expressions of them getting under their skin pleases them. He is chaotic nature is inherent in everything they do and makes them dangerously unpredictable.

Village Info
Land of Birth: Taro Island
WSE Clan:

Rank//Chakra Info
Ninja Rank: Jounin | 160 Health Points | 1600 (+300 =1900) Chakra Points
Specialty: Primary: Single Handseal Specialist: Earth | Secondary: Increase Handseal Specialist: Wind | Secondary: Sourceless Materializing Specialist: Water | Unique: Sage Master: Passive Sage Mode | ZX Busters(x2 Taijutsu Damage)
Elements: Wind | Earth | Fire | Water | Lightning | Bungee Gum
Your ninjutsu: Ninjutsu | Taijutsu | Kenjutsu | Kaito Taijutsu(All) | Genjutsu | Fuuinjutsu | Medical Ninjutsu | Orochimaru Unique Kinjutsu | Edo Tensei | Oral Rebirth | Snakes | Hojojutus | Chainsaw Arts | ZX Busters | Graceful Fist | Chakra Sensory | Perfect Sage Mode

Background Info
History: Hisoka history is as followed based on what he has told.

Hisoka's past is never explored or known. He is enigma that speaks little of his past, because he is uninterested in it. Hisoka has some kind of snake trick ability and only thing he is known for with also stating he could be immortal.

Other

  • Orochimaru is a Single Handseal Specialist and a Increased Elemental Specialist.
  • Orochimaru's most defining trait is his affinity to snakes, an affinity that extends to him being a Signer of the Snake Contract and capable of summoning Manda as well as utilize several snake jutsu
  • Orochimaru due to his anatomy is a Naturalist Summoning Specialist and has a body composed of only snakes and with many snake-like features such as toxic blood. This form, known as the Power of the White Snake is his true form, although he can only call upon it in special times, remaining human the rest of the time. Through this form, Orochimaru is able to use Living Reincarnation technique, effectively possessing another's body and using it as his own.
  • Orochimaru is also known for his deep knowledge within the field of Kinjutsu, developing his own special Kinjutsu unique to him, collectively deemed Orochimaru Kinjutsu.
  • Orochimaru has also further developed preexisting Kinjutsu like the 2nd Hokages legendary Edo Tensei, capable of summoning 3 Edos at one time. He also has use of the Kusanagi Sword.
  • Orochimaru is a noted chakra sensor and has abnormally high chakra reserves, gaining an extra 300 chakra in his own body. Upon acquiring a new host, his chakra reserves become that of the host body.
  • Orochimaru is able to utilize Soften Body Modification limitedly, able to stretch his neck and torso when in use.
Fuuinjutsu:Gādowandā Sealing Arts: Wonder Guard
TypeSupplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra
-Can be used twice per battle
-2 turn cool down between uses

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4 objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn

(Kusanagi no Tsurugi) - Grass-Mowing Sword
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up. These guns can release bullets from D-A rank that uses 10 - 30 chakra points which goes from 20 - 60 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra. The real special ability of these pistols are they can be used by Samurais to be used for Samurai Saber and to extend out the barrel and be used the same away as a katana when they use Samurai Saber and follow the same principles. The handles can fold down by just pressing a button on whichever one or both to be used as hilts and the barrel acts as the blade its self to be used with Kenjutsu but mainly Samurai Saber because they are not sharped.


Rank: N/A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Water Bearers(WB) are hilts that can be used for two certain ways. This weapon was created by some Kaguya members to use their bone abilities via the weapons but they were founded and modified to be used with raw chakra and water. Kaguya's can still use them but they became to be used by nearly any with chakra. Hilts sits in a pack on the user's back that has no abilities beside the hilts sitting in them. The hilts when used by a Kaguya can extend the hilt(s) out into a long sword(passive) and when used with the two abilities they coat the sword in chakra or water and whatever shape the user see fits with said ability.

The WB are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

WB secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower.

-Only one ability is able to be used a turn
-Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from water/chakra still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-Cost a jutsu slot every time to defend or attack
-Making weapons doesn't cost a move slot but still does use chakra for whatever rank the weapon is created for
-Ranges of a weapon can only be short range of the wielder.
-Water users that can use water without source can make the weapons without a source also
-Techniques cost chakra equivalent to the rank that they are

Eisei Yougu | Medical tools
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

190 Senjutsu Chakra | 10 Raw Chakra

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.



Scientific Tools:

( Abusōbu Ude ) - Absorption Arm

Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

The arms are designed to look normal on Orochimaru arms but does have a big size.

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

On the left wrist

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra.

one on each hip

Beruzebabu | Beelzebub
Type: Tool
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Beelzebub is a skateboard that has red wheels and a green deck with a picture of two skulls connected symmetrically at the jaw. This skateboard has only one ability, it can fly and levitate. While in flight mode, the wheels rotate 90°, so that they point downwards and shoot jets up that uses the user chakra to keep it going which is -5 per turn. The flight mode activates passively by the user tapping their foot on the board one time or when the user fuel the board to activated it by using 15 chakra points. The board can fly and levitate around passively but to be used to evade or dodge a move requires a move slot and can only be done once per turn. The board can only hold max one person and only levitate at max a meter off the surface.

on the lower back area

Artifacts:

Picture:



You must be registered for see images


Theme Song and Background Music:



Battles

Won: Immortal
Lost: Immortal

Update: Skinning, Change Specialty, and Added Bungee Gum CE

Dropping/Update

Approved
 
Last edited by a moderator:
  • Like
Reactions: Shady Doctor
Top