Hiruko

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Name: Hiruko
Nickname: The Chimera
Gender: Male
Age: Unknown
Clan: N/A

Appearance: Hiruko is a white-haired man with red eyes dressed in an over-sized, high-collared coat wrapped with three leather straps. During his childhood, he wore a white robe and his hair was shoulder-length, and tied in a ponytail. As of the Third Shinobi World War, he was seen wearing a beige robe with red undergarments, and his hair's length had reached his hips.

By the time he declared a Fourth Shinobi World War against the world, he took on a youthful appearance, despite being actually closer in age to the Sannin, due to the modifications he made on himself. Most of his body was covered in bandages, including his mouth and arms, revealing only the upper half of his face and hair. By taking some of his bandages off he can use them to attack. Due to the many body modifications made for his Chimera Technique, Hiruko had a stitched scar on the left side of his chest, which is hollowed out in order to make room for assimilating captured subjects into his own body; he also had a heavily emaciated look, the whites of his eyes inverted, and his stitch-patterned mouth looks like those found on rag dolls.

Personality: A contemporary and former friend of the Sannin, Hiruko wished to become a strong shinobi, yet was born with no natural special abilities. To overcome this disadvantage, he developed the Chimera Technique, a kinjutsu which would allow him to obtain the kekkei genkai of other ninja by fusing their bodies with his own.


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Land of Birth: Land of Fire
WSE Clan: N/A

Ninja Rank: Jōnin
Specialties: Combat Specialist, Single Handseal Specialist, Sourceless Materializing Specialist ( Water ), Kenjutsu, Renewal Taekwondo

Hiruko's Elements

Wind Release | 風遁 |
Water Release | 水遁 |
Earth Release | 土遁 |
Fire Release | 火遁 |
Lightning Release | 雷遁 |
Dark Release | 冥遁 |
Dust Release | 塵遁 |
Stygian Water Release | スタジアム |
Ichor Release | イコール |
Entropy Release | エントロピ |

Hiruko's Ninja Skills

Illusionary Arts | 幻術 |
Body Arts | 体術 |
Ninja Arts | 忍術 |
Sword Arts | 剣術 |
Kaito's Taijutsu | 体術 |
Sealing Arts | 封印術 |

Summoning's & CFS

Renewal Taekwondo | 更新テコンドー |
Coiling Dragon Arts | コイルドラゴン芸術 |
Maned Wolves Contract & Ninjutsu | 狼 |


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A contemporary and former friend of the Sannin, Hiruko wished to become a strong shinobi, yet was born with no natural special abilities. To overcome this disadvantage, he developed the Chimera Technique, a kinjutsu which would allow him to obtain the kekkei genkai of other ninja by fusing their bodies with his own. Some time after the Third Shinobi World War, Hiruko's research and findings on the technique were discovered. He claimed the Third Hokage ordered the Sannin to assassinate him, forcing him to leave the village as a missing-nin.

Dozens of years later, ninja possessing kekkei genkai begin disappearing from Kumogakure, Iwagakure, Kirigakure, and Sunagakure, leaving Konohagakure as the suspect and prompting rumours that they are preparing to rebel against the Land of Fire. While on a mission flying over Mount Shami, Sai fell under attack from a mysterious, bird-like monster. Team Kakashi soon arrived to rescue him, but encounter wolf-like monsters, and Naruto was injured in the struggle to escape.

When Konoha Anbu are dispatched to investigate, they encountered Hiruko and his followers, Ichi, Ni, and San. Hiruko reassured his followers that there's nothing to worry about, then quickly dispatched the Anbu squad with his chakra inhaling technique, absorbing their Earth-nature chakra and using it manipulate the mountain itself, crushing them.

With the other nations amassing troops on the borders of the Land of Fire and threatening to invade, Hiruko used a genjutsu to project his image in the skies over Konoha and delivered a message, announcing that he intended to obtain the kekkei genkai of the Land of Fire, becoming immortal, and virtually invincible. With the combined power of kekkei genkai from all Five Great Nations, he planned to start a Fourth Shinobi World War and rule over the world. Knowing that the Chimera Technique cannot fully absorb all of the kekkei genkai, Hiruko revealed (as Kakashi and Tsunade discovered) that he needed to absorb a fifth kekkei genkai: the Sharingan which Kakashi received from his late friend, Obito Uchiha, who he has marked with the Puppet Curse when he met Kakashi during the Third Shinobi World War.

In order to carry out the rest of his goals, Hiruko has been biding time so that he can draw power from the Sun's corona during a solar eclipse, which was then rapidly approaching. This being so, he activated the Puppet Curse and led Kakashi towards Mount Shumisen, where he will conduct the ritual.

Hiruko actually succeeded in assimilating four of the five kekkei genkai from four other shinobi, but while in the process of assimilating Kakashi, the technique used on him by Tsunade activated, and would have destroyed Hiruko if not for Naruto's timely intervention to save and detach Kakashi from him. Hiruko proceeded to fight Naruto and Kakashi, absorbing their techniques and using it against them. Only when Naruto used Wind Release: Rasenshuriken, which Hiruko is unable to replicate, due to its highly complex combination of shape and nature manipulation, Hiruko was defeated. After recovering from the battle, Hiruko has begun collecting abilities once again.


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Taijutsu & Kenjutsu

Through year's of rigorous training, Hiruko has become extremely proficient in the art of Taijutsu having pushed his body beyond its natural limits. In addition to this, he has also honed his Kenjutsu skills, wielding swords as though they are an extension of his body with the same fluid movements he performs when fighting unarmed.

Tools, Weaponry & Summoning

Not satisfied with his mastery of the sword, Hiruko has sought to master the art Bukijutsu as well, believing that being able to utilize various different weapons could prove very useful in battles. As such, he carries several different weapons ( swords, kunai, dhuriken, etc ) and tools ( smoke & flash bombs, ninja wire, etc ) with him at all times, that can also be summoned via scrolls.

Fūinjutsu

Hiruko has multiple seals placed on his body that serve to not only aid but enhance his abilities in battle.

(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: Equal to jutsu
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage.
Note: This is able to affect Ninjutsu of S rank and lower.
Note: This seal can be released up to 4 times per battle with a two turn break in usage.

( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 to opponent
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.

Note: Can be applied passively and pre-placed on the user's bio.
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times.
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu

Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (Activation) (Then -15 per turn)
Damage: N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques

Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.
-The activation may be passively done alongside Taijutsu/Kenjutsu techniques
-Only works on the Basic Five Elements and Raw Chakra
-Can only be used four times per battle

Scientific Tools: Absorption Arm, Kote >>> ( Suteijian Suiton: Megami no noroi ) Ξ Stygian Water: Curse of the Goddess
Artifacts:


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Won: X
Lost: O​

Approved
 
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