Hiruko, standing at a mid-range from you, utters a single word before beginning his onslaught. "Burn."
With the formation of three hand seals, the ground in front of him up to a mid-range is suddenly set ablaze in the form of a small, yet intensely hot layer of fire, though it takes a moment for the heat to really get going.
(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.
Observing you carefully, Hiruko performs a quick row of hand seals and exudes a black mist which quickly causes it to begin raining a black oil above your current location and the rest of the fire as well. As a result, the moment any of the oil touches the fire, it instantly is ignited and as a chain reaction the rest of the oil being rained down as well, burning you quite badly. Hiruko himself is quite careful to avoid the oil white eagarly watching for your counter.
(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Hiruko, standing at a mid-range from you, utters a single word before beginning his onslaught. "Burn."
With the formation of three hand seals, the ground in front of him up to a mid-range is suddenly set ablaze in the form of a small, yet intensely hot layer of fire, though it takes a moment for the heat to really get going.
(Katon: Kaisu No Kusa)-Fire Release: Fire Grass
Type: Attack, Supplementary
Rank: A Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
Note: The fire will burn for two turns.
Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
Note: Can only be used once every four turns.
Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.
Observing you carefully, Hiruko performs a quick row of hand seals and exudes a black mist which quickly causes it to begin raining a black oil above your current location and the rest of the fire as well. As a result, the moment any of the oil touches the fire, it instantly is ignited and as a chain reaction the rest of the oil being rained down as well, burning you quite badly. Hiruko himself is quite careful to avoid the oil white eagarly watching for your counter.
(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.
Sasuke watches closely out of his 3T sharingan as the boy in front of him quickly strings together a few handseals and creates a field of fire that extends from in front of him to under Sasuke's location. Thinking quickly, Sasuke forms a single handseal, and spits a large volume of water out at the ground, first at his feet, then forward to extinguish the rest of the grass as he allows the force of the technique to push him back to long range. He would be careful to not harm himself with the technique, only expelling enough water around himself for protection with the rest being expelled in front. The remaining water would form into a wave that would aim to crash into the boy with devastating force. If successful, it would also reform into a large sphere trapping the would be wounded boy.
After the boy is trapped in his water, thus unable to carry out his plan, Sasuke then forms a single hand sign and opens his mouth. From this, he fires an extremely fast and deadly lightning bolt from his mouth, creating an exploding storm of water and electricity around the boy, effectively electrocuting him if left undefended.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri
Sasuke watches closely out of his 3T sharingan as the boy in front of him quickly strings together a few handseals and creates a field of fire that extends from in front of him to under Sasuke's location. Thinking quickly, Sasuke forms a single handseal, and spits a large volume of water out at the ground, first at his feet, then forward to extinguish the rest of the grass as he allows the force of the technique to push him back to long range. He would be careful to not harm himself with the technique, only expelling enough water around himself for protection with the rest being expelled in front. The remaining water would form into a wave that would aim to crash into the boy with devastating force. If successful, it would also reform into a large sphere trapping the would be wounded boy.
After the boy is trapped in his water, thus unable to carry out his plan, Sasuke then forms a single hand sign and opens his mouth. From this, he fires an extremely fast and deadly lightning bolt from his mouth, creating an exploding storm of water and electricity around the boy, effectively electrocuting him if left undefended.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri
As Hiruko observes you begin releasing water at your feet, he immediately slams his hands on the ground, causing the ground within a 8m radius of you to drop at high speeds. The enormous amount of water that you released will simply fall into the pit with you, rebounding off the walls to come crashing down on you. Although the water put out the fire in the areas in front of you, this would natually cause the water to become quit hot, meaning it will be scalding to the touch due to the heat of the flames it put out. Meanwhile, the areas in the pit behind you are still burning until the start of my next turn.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Without pause, Hiruko performs A hand seal and slams his hands on the ground, causing a large lid to appear a couple meters above the pit, slamming down with great force and sealing it completely.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
As soon as the lid is created, Hiruko quickly takes advantage of your positioning and performs a row of hand seals, causing the area up to a long range in front of him to become a swamp, the floor and walls of the pit included. As a result, the mud begins pouring in on you from all sides, mixing with the fire to become burning hot and working with the water present to form an intense, boiling swampy swirl with you at the center. Outside of the pit, the swamp is shallow at only seven feet deep. As a result, the rest of the swamp sucks in slightly towards the pit as the mud seeks to fill the hole;the lid of earth will be buried, and you along with it unless you escape.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
As Hiruko observes you begin releasing water at your feet, he immediately slams his hands on the ground, causing the ground within a 8m radius of you to drop at high speeds. The enormous amount of water that you released will simply fall into the pit with you, rebounding off the walls to come crashing down on you. Although the water put out the fire in the areas in front of you, this would natually cause the water to become quit hot, meaning it will be scalding to the touch due to the heat of the flames it put out. Meanwhile, the areas in the pit behind you are still burning until the start of my next turn.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Without pause, Hiruko performs A hand seal and slams his hands on the ground, causing a large lid to appear a couple meters above the pit, slamming down with great force and sealing it completely.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
As soon as the lid is created, Hiruko quickly takes advantage of your positioning and performs a row of hand seals, causing the area up to a long range in front of him to become a swamp, the floor and walls of the pit included. As a result, the mud begins pouring in on you from all sides, mixing with the fire to become burning hot and working with the water present to form an intense, boiling swampy swirl with you at the center. Outside of the pit, the swamp is shallow at only seven feet deep. As a result, the rest of the swamp sucks in slightly towards the pit as the mud seeks to fill the hole;the lid of earth will be buried, and you along with it unless you escape.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
As Sasuke begins to spit the water he looks up to both cover the area in front of him and look at his opponent where he sees him weaving handseals, forcing Sasuke to stop as he begins to feel the ground tremble beneath his feet. Viewing it all as though it was in slow motion through his Sharingan, Sasuke would see the ground all around him begin to drop, trapping him with the water that began pouring over one edge into the pit. Backing up to the hotter side to avoid the water until the last possible moment, Sasuke channels chakra into his legs and begins a series of downward kicks with a flipping momentum. His body would resemble a buzz saw as it sped on the water, barely touching it due to the speed of the rotation, and then up the cooled wall where he would erupt out of the pit several meters in the air.
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short (- Long (Mobility)
Chakra: 20
Damage: 40
Description: A technique that utilizes physical enhancement through Chakra, for a simple yet effective purpose , Proud Mary requires the user to possess a basic understanding of Taijutsu, and be flexible enough to achieve it's unique, and honestly odd stance. The user starts by gathering Chakra throughout their legs, using it to enhance their natural capabilities, and preparing to stabilize this Jutsu's next step. The user leaps forward with their dominant foot and proceeds to perform a downward arcing kick, spinning their entire upper body, whilst keeping their leg as straight as possible. From this point the user then proceeds to continue the same spinning motion and transition into another downwards arcing kick with the opposite leg, requiring the user to perform a full-split and maintain it for as long as they wish to continue using this technique. The user then proceeds to continuously perform the same series of spinning kicks, keeping their legs rigid and straight, using the constant spinning to both appear and effectively function like a wheel, quickly traversing the terrain, whilst performing a powerful and relentless series of kicks, almost akin to a buzz-saw. This technique can be used to easily close a gap between the user and their target, or to evade certain techniques, and when combined with the "Tree Climbing Exercise" allows the user to effectively traverse almost any kind of terrain at high speeds, even topographical features that are highly elevated, or are inconsistent in nature. Additionally, through the constant spinning/ rotating motion this technique employs, the user can easily reach great speeds, equivalent to their individual top speed, determined by factors such as their Rank, overall Speed Level, etc. This is what makes the technique easily fatal, the overall high speed the user charges at their opponent with, combined with the seemingly endless series of kicks can easily cause severe damage, whether through trauma from physical impact, or even lacerations, simply due to how fast the user is spinning
Restrictions
☆ Can only be used twice per battle
☆ Can not use Taijutsu above B rank in the same turn
☆ Can not be used in consecutive turns
Immediately as he arcs his rise, Sasuke would gather his wind chakra and blow himself back to long range.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
As he travels through the air, Sasuke wills open the curse seal on his shoulder. Red flame like markings would cover his face and hands before turning black. Sasuke would then land safely and wait for his opponents reaction.
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.
As Sasuke begins to spit the water he looks up to both cover the area in front of him and look at his opponent where he sees him weaving handseals, forcing Sasuke to stop as he begins to feel the ground tremble beneath his feet. Viewing it all as though it was in slow motion through his Sharingan, Sasuke would see the ground all around him begin to drop, trapping him with the water that began pouring over one edge into the pit. Backing up to the hotter side to avoid the water until the last possible moment, Sasuke channels chakra into his legs and begins a series of downward kicks with a flipping momentum. His body would resemble a buzz saw as it sped on the water, barely touching it due to the speed of the rotation, and then up the cooled wall where he would erupt out of the pit several meters in the air.
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short (- Long (Mobility)
Chakra: 20
Damage: 40
Description: A technique that utilizes physical enhancement through Chakra, for a simple yet effective purpose , Proud Mary requires the user to possess a basic understanding of Taijutsu, and be flexible enough to achieve it's unique, and honestly odd stance. The user starts by gathering Chakra throughout their legs, using it to enhance their natural capabilities, and preparing to stabilize this Jutsu's next step. The user leaps forward with their dominant foot and proceeds to perform a downward arcing kick, spinning their entire upper body, whilst keeping their leg as straight as possible. From this point the user then proceeds to continue the same spinning motion and transition into another downwards arcing kick with the opposite leg, requiring the user to perform a full-split and maintain it for as long as they wish to continue using this technique. The user then proceeds to continuously perform the same series of spinning kicks, keeping their legs rigid and straight, using the constant spinning to both appear and effectively function like a wheel, quickly traversing the terrain, whilst performing a powerful and relentless series of kicks, almost akin to a buzz-saw. This technique can be used to easily close a gap between the user and their target, or to evade certain techniques, and when combined with the "Tree Climbing Exercise" allows the user to effectively traverse almost any kind of terrain at high speeds, even topographical features that are highly elevated, or are inconsistent in nature. Additionally, through the constant spinning/ rotating motion this technique employs, the user can easily reach great speeds, equivalent to their individual top speed, determined by factors such as their Rank, overall Speed Level, etc. This is what makes the technique easily fatal, the overall high speed the user charges at their opponent with, combined with the seemingly endless series of kicks can easily cause severe damage, whether through trauma from physical impact, or even lacerations, simply due to how fast the user is spinning
Restrictions
☆ Can only be used twice per battle
☆ Can not use Taijutsu above B rank in the same turn
☆ Can not be used in consecutive turns
Immediately as he arcs his rise, Sasuke would gather his wind chakra and blow himself back to long range.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
As he travels through the air, Sasuke wills open the curse seal on his shoulder. Red flame like markings would cover his face and hands before turning black. Sasuke would then land safely and wait for his opponents reaction.
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.
Small thing about your move: the swamp I created extended to long range. "Hiruko quickly takes advantage of your positioning and performs a row of hand seals, causing the area up to a long range in front of him to become a swamp." I'll be proceeding with the understanding that you'll be landing in the swamp, though it's pretty shallow at 7 feet.
_________________________________
Impressed at the manner and ease with which you avoided his combo, Hiruko observes you flying backward and begins weaving hand seals as you spread your curse mark across your body. Immediately afterward, large pillars would erect out of the ground, through the mud around the area just as you make contact with the mud and immediately release a constant stream of electricity among themselves, shocking and damaging you even as you sink into the mud.
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
As the pillars erect and shock you, Hiruko proceeds to leap into the air whilst taking a large inhale of breath, releasing an immense, pressurized torrent of water from his mouth at the peak of his jump (5m), and ceasing the lightning technique as he does so. The water rushes down upon where you are sinking in the mud, pushing and combining with the mud to create an immense, dangerous surge of muddy water all around you.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
There after, Hiruko creates an immense dragon of earth from under his feet which he proceeds to ride (chakra being streamed through his feet to make sticking easy) toward where you presumably lay in the large swamp, though he continues streaming his chakra into it to keep it in his control, he is ready to hop off and direct it toward any counter attack should the need arise.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Small thing about your move: the swamp I created extended to long range. "Hiruko quickly takes advantage of your positioning and performs a row of hand seals, causing the area up to a long range in front of him to become a swamp." I'll be proceeding with the understanding that you'll be landing in the swamp, though it's pretty shallow at 7 feet.
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Impressed at the manner and ease with which you avoided his combo, Hiruko observes you flying backward and begins weaving hand seals as you spread your curse mark across your body. Immediately afterward, large pillars would erect out of the ground, through the mud around the area just as you make contact with the mud and immediately release a constant stream of electricity among themselves, shocking and damaging you even as you sink into the mud.
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
As the pillars erect and shock you, Hiruko proceeds to leap into the air whilst taking a large inhale of breath, releasing an immense, pressurized torrent of water from his mouth at the peak of his jump (5m), and ceasing the lightning technique as he does so. The water rushes down upon where you are sinking in the mud, pushing and combining with the mud to create an immense, dangerous surge of muddy water all around you.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
There after, Hiruko creates an immense dragon of earth from under his feet which he proceeds to ride (chakra being streamed through his feet to make sticking easy) toward where you presumably lay in the large swamp, though he continues streaming his chakra into it to keep it in his control, he is ready to hop off and direct it toward any counter attack should the need arise.
(Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
As clarified through VM, the pillars begin to rise as I complete my curse mark mid air, to be fully erect and ready to send lightning bolts as I land.
Oh and sorry for the lazy reply ._.
After completing the first stage of his transformation, Sasuke instinctually looks to see where he is going to land, and notices four large pillars beginning to rise out of the mud. Being all too familiar with this technique, Sasuke knows that he must avoid getting anywhere near it at all costs. Thinking quickly, Sasuke looks downward and releases another blast of wind to redirect his path. This would make him rise even higher into the air, and over the pillars, while giving him enough momentum to clear the swamp by a good 5-7 meters.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
After landing safely, Sasuke quickly picks up on his opponent and begins to run in a wide arc to his right, far from the swamp, but heading back toward the boy. As he takes the first couple of steps in his sprint, Sasuke forms a single handseal and fires an intense lightning bolt from his hand, aiming to hit the boy in the chest. The lightning bolt would travel at incredible speeds, covering the distance in a mere moment, severely limiting the number of ways that his opponent could successfully react.
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80 +10 = 90
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri
As clarified through VM, the pillars begin to rise as I complete my curse mark mid air, to be fully erect and ready to send lightning bolts as I land.
Oh and sorry for the lazy reply ._.
After completing the first stage of his transformation, Sasuke instinctually looks to see where he is going to land, and notices four large pillars beginning to rise out of the mud. Being all too familiar with this technique, Sasuke knows that he must avoid getting anywhere near it at all costs. Thinking quickly, Sasuke looks downward and releases another blast of wind to redirect his path. This would make him rise even higher into the air, and over the pillars, while giving him enough momentum to clear the swamp by a good 5-7 meters.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
After landing safely, Sasuke quickly picks up on his opponent and begins to run in a wide arc to his right, far from the swamp, but heading back toward the boy. As he takes the first couple of steps in his sprint, Sasuke forms a single handseal and fires an intense lightning bolt from his hand, aiming to hit the boy in the chest. The lightning bolt would travel at incredible speeds, covering the distance in a mere moment, severely limiting the number of ways that his opponent could successfully react.
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80 +10 = 90
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri
I've been thinking about this, and I'm just gonna quote here.
Our discussion will basically boil down to me thinking you won't be able to wind stream out of the pillars in time and you thinking you can, and there's really just no point. I'll get a sensei to check this in a bit.
Okay, I was asked to check this. Upon reading it clearly, although Wind stream has been seen to be a good way to escape something fast, in this case, the time frame doesn't allow for it. These pillars rise, and you use Wind stream, you wouldn't be out of its reach before the Lightning is released from them. So Xicer, you take the damage from the shocks of the pillars, and fall to the swamp beneath you. I believe it is safe to say you are sinking in the swamp, not dead, but sufficiently damaged o-o. If you have any qualms about my check, you know what to do.
As clarified through VM, the pillars begin to rise as I complete my curse mark mid air, to be fully erect and ready to send lightning bolts as I land.
Oh and sorry for the lazy reply ._.
After completing the first stage of his transformation, Sasuke instinctually looks to see where he is going to land, and notices four large pillars beginning to rise out of the mud. Being all too familiar with this technique, Sasuke knows that he must avoid getting anywhere near it at all costs. Thinking quickly, Sasuke looks downward and releases another blast of wind to redirect his path. This would make him rise even higher into the air, and over the pillars, while giving him enough momentum to clear the swamp by a good 5-7 meters.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use
After landing safely, Sasuke quickly picks up on his opponent and begins to run in a wide arc to his right, far from the swamp, but heading back toward the boy. As he takes the first couple of steps in his sprint, Sasuke forms a single handseal and fires an intense lightning bolt from his hand, aiming to hit the boy in the chest. The lightning bolt would travel at incredible speeds, covering the distance in a mere moment, severely limiting the number of ways that his opponent could successfully react.
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80 +10 = 90
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri
Okay, I was asked to check this. Upon reading it clearly, although Wind stream has been seen to be a good way to escape something fast, in this case, the time frame doesn't allow for it. These pillars rise, and you use Wind stream, you wouldn't be out of its reach before the Lightning is released from them. So Xicer, you take the damage from the shocks of the pillars, and fall to the swamp beneath you. I believe it is safe to say you are sinking in the swamp, not dead, but sufficiently damaged o-o. If you have any qualms about my check, you know what to do.
Thanks L. As Xicer has stated that he's not going to be looking for another check, I'll be continuing with Sasuke sinking in the swamp, incapacitated.
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As you never resurface, Hiruko takes a leap off the head of his dragon and lands on the edge of the swamp opposite from where he began, ending his control over the dragon as he does so. From here, Hiruko performs some hand seals and plants his hands on the ground, causing the earth beneath the swamp in front of him to shoot up 10 meters in a mid-range before him, the area you are sinking in included. In it's semi-liquid state, the swamp quickly runs off the top and down the sides of the plateau, leaving you covered in mud, severely damaged and likely unconscious atop it once the mud has finished running off of it.
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
Thereafter, Hiruko jumps up to the top of the plateau and approaches you where you lie. "An excellent sacrifice, I think." With that, Hiruko places a tag on your weakened body, preventing it from taking any further action.
( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.