Raiden simply scanned the area with his naked eyes, taking in a mental img of everything around while sensing out the others with SR. Which was strapped to his side, pointed downwards of course. He quickly singled out one opponent. Without wasting a second after this he would perform a single hand seal to have a plume of ash to erupt around the man's entire short range. This wouldn't be the man's only problem though. Several large snake looking creatures would emerge from around the man to rush at him from every angle to bite down on him. Ripping apart his body and killing him while leaving the neck up intact. As the man is dealing with these issues, Raiden would simply perform a single hand seal while moving.
Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
Katon: Belenos no buresu)- Fire Release: Breath of Belenos
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20 to Fire/Lightning techniques)
Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe.
Notes:
-Can only be used 4x per battle
Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns
-Official challenge to Phaizon
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Cross didnt know where he was at. Once he got the feeling he was in trouble it clicked. without a moments noticed asch risen from below him. Quickly activating his MS as he activates his sharingan (Being passive, making MS the first move) dealing nothing but small burns to his body. nothing he couldnt handle. Once done he felt the earth below him shake. With the ash everywhere, his sharingan was limited so he said fuuck it. Activating the ability of his MS he opened a portal infront/around himself and walked into it. Entering his lost ARK, while closing the portal right after he enters. Leaving the battle field
(Dojutsu: Rosuto Enko) Eye Technique: Lost Ark
Type: Supplementary
Rank: Forbidden
Range: Short/Long
Chakra: 70 (-30 Each Usage)
Damage: N/a
Description: Lost Ark is a set of abilities in Marion Cross' eyes. A Space/Time Ninjutsu to grant the user access to a dimension known as the Lost Ark is the key ability of both eyes, albeit in different ways. While his right eye has the ability to open a door, or hole, to his dimension, the left eye allows the user the ability to walk through multiple doors to change location in the same dimension or partial access through the portal. His right eye allows him to create a 1m to 3m door in his line of sight up to long range away from him to enter the Lost Ark dimension, which takes the place of a giant town without buildings, just various doors. The user can also use this to create a door that opens in another location on the field, existing similar to a wormhole to travel through. In battle, this allows him to travel up to long range by opening a door elsewhere in that landmark. Outside of battle, this can be used to travel anywhere in the Ninja World, taking triple the time it takes to regularly travel. Should the door remain open or someone is in comtact with the user, they will be able to enter the dimension along with the user. His Left Eye works similar to this function, while maintaining the portals for longer. Opening multiple smaller portals at a time, the user is able to use these portals for redirecting small techniques or using them to deliver Taijutsu or CQC attacks at a ranged distance. Go by having the multiple portals be opened at one time while being connected, the user is able to use this connection to send short range attacks through the portals such as a Chidori Senbon through one portal to attack a foe from behind. This can also be used on small attacks within reason to redirect them. The user is able to open up to 3 portals long range away from him and 5 meters away from opponents. If they are both in short range, then he is able to open these portals within a meter of them. Attacks passing through the portals move at their regular speed and must be smaller than 3 meters in size to pass through the portals.
Note: Each eye technique can be used a max of 3 times and can not be used in consecutive turns. After 3 usages of one eye, the user will lose vision in that eye. Technique can be used a collective 4 times in total.
Note: Each usage decreases the MS duration by one turn.
Note: If an opponent with no means to return to the normal world is sent to the alternate dimension, he cannot return unless the user brings him back.
Rank: Forbidden
Range: Short/Long
Chakra: 70 (-30 Each Usage)
Damage: N/a
Description: Lost Ark is a set of abilities in Marion Cross' eyes. A Space/Time Ninjutsu to grant the user access to a dimension known as the Lost Ark is the key ability of both eyes, albeit in different ways. While his right eye has the ability to open a door, or hole, to his dimension, the left eye allows the user the ability to walk through multiple doors to change location in the same dimension or partial access through the portal. His right eye allows him to create a 1m to 3m door in his line of sight up to long range away from him to enter the Lost Ark dimension, which takes the place of a giant town without buildings, just various doors. The user can also use this to create a door that opens in another location on the field, existing similar to a wormhole to travel through. In battle, this allows him to travel up to long range by opening a door elsewhere in that landmark. Outside of battle, this can be used to travel anywhere in the Ninja World, taking triple the time it takes to regularly travel. Should the door remain open or someone is in comtact with the user, they will be able to enter the dimension along with the user. His Left Eye works similar to this function, while maintaining the portals for longer. Opening multiple smaller portals at a time, the user is able to use these portals for redirecting small techniques or using them to deliver Taijutsu or CQC attacks at a ranged distance. Go by having the multiple portals be opened at one time while being connected, the user is able to use this connection to send short range attacks through the portals such as a Chidori Senbon through one portal to attack a foe from behind. This can also be used on small attacks within reason to redirect them. The user is able to open up to 3 portals long range away from him and 5 meters away from opponents. If they are both in short range, then he is able to open these portals within a meter of them. Attacks passing through the portals move at their regular speed and must be smaller than 3 meters in size to pass through the portals.
Note: Each eye technique can be used a max of 3 times and can not be used in consecutive turns. After 3 usages of one eye, the user will lose vision in that eye. Technique can be used a collective 4 times in total.
Note: Each usage decreases the MS duration by one turn.
Note: If an opponent with no means to return to the normal world is sent to the alternate dimension, he cannot return unless the user brings him back.
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