[HHG Zone 1] Ushiro vs King Crimson

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Vegeta

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With a variety of opponents to choose from in this battlefield, Godot trusts his tongue to find someone worthwhile. Luckily, what he was looking for was beside him all along. A man suited in head to toe in armor with an unique taste to boot. Forming handseals, Godot made two 5 meter wide pillars of Lithos stone covered in sharp spikes, one directly beneath the man and another 5 meters behind that one. Due to their strong magnetic attraction, the armored man would be immediately pulled downward and pinned to the structure beneath him as he's impaled. Should the first pillar be destroyed, the man would simply succumb to the second pillar's strong magnetic pull and get pinned to that one. Rooted into the earth, the pillars don't move toward each other being 10 meters high but only 5 meters above the earth.

(Lithos rirīsu: Shūsei unmei) Lithos Release: Aquarius
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: This technique allows the user to produce Líthos Stone from either their body or a source of Earth. Aquarius is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Líthos Stone they possess the ability to manipulate magnetic fields, effectively causing them to be able to attract and repel. B rank and higher applications can be used with a two hand seals. S-Rank applications can be used four times per battle. S-Rank applications cannot be used in consecutive turns and the user is unable to use Líthos Stone above A-Rank in the following turn. The maximum size of a construct can range from a 15 meter tall wave to as small as a shuriken; from S ranked to lower ranked versions, respectively.

After creating the pillars, Godot formed a single handseal and summoned a large volume of water in front of him that took the form of a vicious, multiheaded Hydra. It moved toward the man, extending its heads to bite and tear into the man, ripping his head from his body and delivering it to Godot. Godot stayed near the Hydra's left side as it advanced.

(Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.



~Challenge to King Crimson
3 Day TL? I'm flexible
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Have to post before battle:
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn
- Cannot be used with the projectile clone jutsu
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enters the zone ready for the games, and it's not long before a man would target him trying to take him out early. The ground rumbling similar to an earthen jutsu would, Shredder immediately begins his quick charge of raiton while making 2 seals in preparation for an attack from below, releasing a massive amount of electricity from himself in a thunderous explosion, that would enter the ground destroying the attacks from below before they can harm him while leaving a huge crater in it's wake, filling the air and basically everywhere with enough amps and current to eviscerate anything it hits and leaving nowhere to run as Saki endures the tremendous strain the technique imposed on him to use..

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
Immediately after Saki does the procedure for a summoning and slams his hands to the ground while molding chakra. Suddenly mid range to Godat's left side, a gate drops resembling the demonic forms of the main gate of old Kyoto. The door swinging open, Raditz the terrible comes rolling out and immediately strikes clamping down on the man's entire torso and chest region with both arms also caught. Biting into the man's chest and back, Raditz fangs pierce his back filling him with poisonous venom that would slowly paralyze him, as his powerful bite crushes the man's chest and ribs he would continue to hold him in place for Shredder to chop his head off with his bladed gauntlets..

(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.
Note: Can only be used thrice per battle.
Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.
Note: Can only be taught by Jhin.
Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).
( Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz
Type: Attack/Defense/Supplemental
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.

~Notes~
- Must be taught by -Vegeta
- Cannot be on the field if Manda is present
- Stays on the field for 4 turns or until dispersed
- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned
- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame
 

Ushiro

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Joined
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Messages
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3 Day TL? I'm flexible
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Have to post before battle:
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn
- Cannot be used with the projectile clone jutsu
`````````````````````````````````````````````````
enters the zone ready for the games, and it's not long before a man would target him trying to take him out early. The ground rumbling similar to an earthen jutsu would, Shredder immediately begins his quick charge of raiton while making 2 seals in preparation for an attack from below, releasing a massive amount of electricity from himself in a thunderous explosion, that would enter the ground destroying the attacks from below before they can harm him while leaving a huge crater in it's wake, filling the air and basically everywhere with enough amps and current to eviscerate anything it hits and leaving nowhere to run as Saki endures the tremendous strain the technique imposed on him to use..

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
Immediately after Saki does the procedure for a summoning and slams his hands to the ground while molding chakra. Suddenly mid range to Godat's left side, a gate drops resembling the demonic forms of the main gate of old Kyoto. The door swinging open, Raditz the terrible comes rolling out and immediately strikes clamping down on the man's entire torso and chest region with both arms also caught. Biting into the man's chest and back, Raditz fangs pierce his back filling him with poisonous venom that would slowly paralyze him, as his powerful bite crushes the man's chest and ribs he would continue to hold him in place for Shredder to chop his head off with his bladed gauntlets..

(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.
Note: Can only be used thrice per battle.
Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.
Note: Can only be taught by Jhin.
Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).
( Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz
Type: Attack/Defense/Supplemental
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.

~Notes~
- Must be taught by -Vegeta
- Cannot be on the field if Manda is present
- Stays on the field for 4 turns or until dispersed
- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned
- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame
Fine by me. 3 days it is.
______________

As electricity exploded outward from the man, Godot reluctantly formed a handseal and charged raiton chakra within himself. With another handseal he released his own electricity, overwhelming the weakened surge with one at full power which would continue on through the air and ground electrocuting whoever it encounters. The highly potent currents damage the ground making it very rough and unstable especially between the two. Although Godot was suffering the drawbacks of exerting himself so much he made sure it didn't show outwardly.

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
He then formed handseals and created a water Hydra in front of him that lunged at the man with several jaws open, biting into his body and swiftly decapitating him.

(Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.
 

Vegeta

Active member
Supreme
Joined
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Messages
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Fine by me. 3 days it is.
______________

As electricity exploded outward from the man, Godot reluctantly formed a handseal and charged raiton chakra within himself. With another handseal he released his own electricity, overwhelming the weakened surge with one at full power which would continue on through the air and ground electrocuting whoever it encounters. The highly potent currents damage the ground making it very rough and unstable especially between the two. Although Godot was suffering the drawbacks of exerting himself so much he made sure it didn't show outwardly.

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
He then formed handseals and created a water Hydra in front of him that lunged at the man with several jaws open, biting into his body and swiftly decapitating him.

(Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.
-Usable once per battle
-Lasts for 3 turns
-No other S-rank or higher water jutsu this turn or next
-The hydra can also be created from a large water source.
Shredder was shocked to see the man perform the same jutsu to counter his own, however his was more powerful atm because Saki's had dealt with the man's lithos jutsu first, and it takes out Saki's raiton easily. Shredder would begin to laugh hardily, and waving his hand a few times he releases blades of wind that form into a larger scythe of sharpened air. The blades would take the weakened raiton chakra head on and cancel each other out..

(Fūton: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
Next, the man with the awesome eye gear releases a dangerous looking water jutsu towards him. No matter, pointing his hand with his special glove on it, a sphere 4 meters in height forms that makes contact with the technique and sucks it right in absorbing it like Android 20..

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
The guy wanted to throw jutsu's back and forth, he must be feeling Saki out. That was fine with him, he quickly channels fire chakra to his arms and claps, and a large amount of superheated ash bursts forth surrounding him before forming the head of a Hell hound that Shredder launches forwards to attack the man..

(Katon: Kuryouken)- Fire Release: Baskerville
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description:
The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated ash will spew forth. This ash has a unique composition that unlike normal ash is formed of dense, heavy particles which without the aid of chakra, would only hang in the air for a limited time before falling to the ground.(As a secondary effect the heavy ash is unaffected by conventional wind blasts that could disperse regular ash.) Upon being formed the ash will first quickly surround the user before it billows upwards to form into a large cloud of ash shaped like the head of a Hellhound.

As it surrounds them the user will manipulate the ash so as to not come into direct contact with it, keeping it a distance from their body without jeopardizing its form.Due to the ash's density and heat it will not allow any threat to effect or pass through it unscathed(following elemental adv/disadv). The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads).

The Hellhound is intangible in form, allowing it to pass around and through solid/physical obstructions that would hinder tangible objects while remaining unaffected. As the Hellhound makes contact with and passes through targets or techniques it would incinerate them from the exposure while causing a layer of ash to stick to them. The layer of ash would encase the target or technique, forming a compact shell over them that would make it quite difficult to move. The heavy ash by nature is sparingly spread out while in the air which makes it impossible to ignite under normal circumstances, however when it is concentrated in a layer it is able to be ignited by external sources which has explosive results. When the hellhound is sent to attack the entirety of the ash goes with it, so it no longer surrounds the user.

Note:
~Can only be used once per battle
~No katon techniques above S rank in the same turn or the next
~Due to the damage to the users arms they cannot use arm-based taijutsu attacks in the same turn or the next two turns.
~Can only be taught by xHoudinii
 

Ushiro

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Shredder was shocked to see the man perform the same jutsu to counter his own, however his was more powerful atm because Saki's had dealt with the man's lithos jutsu first, and it takes out Saki's raiton easily. Shredder would begin to laugh hardily, and waving his hand a few times he releases blades of wind that form into a larger scythe of sharpened air. The blades would take the weakened raiton chakra head on and cancel each other out..

(Fūton: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
Next, the man with the awesome eye gear releases a dangerous looking water jutsu towards him. No matter, pointing his hand with his special glove on it, a sphere 4 meters in height forms that makes contact with the technique and sucks it right in absorbing it like Android 20..

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
The guy wanted to throw jutsu's back and forth, he must be feeling Saki out. That was fine with him, he quickly channels fire chakra to his arms and claps, and a large amount of superheated ash bursts forth surrounding him before forming the head of a Hell hound that Shredder launches forwards to attack the man..

(Katon: Kuryouken)- Fire Release: Baskerville
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description:
The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated ash will spew forth. This ash has a unique composition that unlike normal ash is formed of dense, heavy particles which without the aid of chakra, would only hang in the air for a limited time before falling to the ground.(As a secondary effect the heavy ash is unaffected by conventional wind blasts that could disperse regular ash.) Upon being formed the ash will first quickly surround the user before it billows upwards to form into a large cloud of ash shaped like the head of a Hellhound.

As it surrounds them the user will manipulate the ash so as to not come into direct contact with it, keeping it a distance from their body without jeopardizing its form.Due to the ash's density and heat it will not allow any threat to effect or pass through it unscathed(following elemental adv/disadv). The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads).

The Hellhound is intangible in form, allowing it to pass around and through solid/physical obstructions that would hinder tangible objects while remaining unaffected. As the Hellhound makes contact with and passes through targets or techniques it would incinerate them from the exposure while causing a layer of ash to stick to them. The layer of ash would encase the target or technique, forming a compact shell over them that would make it quite difficult to move. The heavy ash by nature is sparingly spread out while in the air which makes it impossible to ignite under normal circumstances, however when it is concentrated in a layer it is able to be ignited by external sources which has explosive results. When the hellhound is sent to attack the entirety of the ash goes with it, so it no longer surrounds the user.

Note:
~Can only be used once per battle
~No katon techniques above S rank in the same turn or the next
~Due to the damage to the users arms they cannot use arm-based taijutsu attacks in the same turn or the next two turns.
~Can only be taught by xHoudinii
When the long serpentine heads of Godot’s water hydra began to disappear within a large black sphere generated by his opponent, he saw a opening he might not get again. He lunged forward, stomping on the ground as he threw a number of objects behind his diminishing hydra as fast as he could. As soon as the man finished absorbing Godot’s technique he would see a small canister suddenly come into view and produce a blinding light as well as an overwhelmingly loud noise. Four kunai were also thrown and hit the ground between the two before detonating in a series of explosions. These explosion would cause a tremor in the earth and throw debris around harmlessly.
Godot's earth jutsu is timed so that a single needle-like spike would emerge one foot in front of the man during the explosions so the vibrations of the ground would mask its emergence. Both blind and deaf, the man would be none the wiser until the rising spike penetrates the man's abdomen, armor and all, and inject adhesive mud directly into his body like a over-sized syringe. This would cause great internal damage as his wound is made far worse from its expansion. After releasing his earth technique Godot ran in a semicircular arc toward the armor man's left side while distancing himself from him so they would be 20 meters apart.

Note- It looks like there's been a change of terrain. I guess you can't see me anymore but i can still sense you just fine.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.
(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60 +20
Descripton: Creates strong pillars, tools and shields made out of earth.
(Doton: Telam no Chuun) – Earth Release: Infusion of Telam
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire
 
Last edited:

Vegeta

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When the long serpentine heads of Godot’s water hydra began to disappear within a large black sphere generated by his opponent, he saw a opening he might not get again. He lunged forward, stomping on the ground as he threw a number of objects behind his diminishing hydra as fast as he could. As soon as the man finished absorbing Godot’s technique he would see a small canister suddenly come into view and produce a blinding light as well as an overwhelmingly loud noise. Four kunai were also thrown and hit the ground between the two before detonating in a series of explosions. These explosion would cause a tremor in the earth and throw debris around harmlessly.
Godot's earth jutsu is timed so that a single needle-like spike would emerge one foot in front of the man during the explosions so the vibrations of the ground would mask its emergence. Both blind and deaf, the man would be none the wiser until the rising spike penetrates the man's abdomen, armor and all, and inject adhesive mud directly into his body like a over-sized syringe. This would cause great internal damage as his wound is made far worse from its expansion. After releasing his earth technique Godot ran in a semicircular arc toward the armor man's left side while distancing himself from him so they would be 20 meters apart.

Note- It looks like there's been a change of terrain. I guess you can't see me anymore but i can still sense you just fine.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.
(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60 +20
Descripton: Creates strong pillars, tools and shields made out of earth.
(Doton: Telam no Chuun) – Earth Release: Infusion of Telam
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire
Sozin's comet rips past the sky. Saki could feel his katon grow stronger as a dust storm seems to come out of nowhere, and first thing he see's is something he carries on himself as well, a smoke flash bomb. A couple things race thru the ninja's mind upon the dust storm forming and this tool clinks a few times before going off. First thing was to close his eyes asap, which he does though it does little to stop the flash, but the loudness and explosions that seems to rock the ground around him we're another thing. Second thing he knew was that a sneak attack during these distractions was almost guaranteed. The smoke flash bomb things also took out chakra sensors, but the man had no way of knowing Saki doesn't have any sensing. So without haste upon the flash tool hitting the ground and going off Shredder immediately makes several seals forming an armor from his very body made of Oobleck that becomes more strengthened by Lithos giving it a boost in overall strength against attacks, from all sides he would be covered drowning out most of the deafening noises covering his ears, covering everything including under his boots, and his bladed bagh naka gauntlets on his hands, even his badass cape becomes Oobleck colored, the only excepting being his face albeit he was wearing his signature helmet the Kuro Kabuto so truly only his eyes were visible. Anywho, passively of course during the creation of this armor Saki creates an arm like appendage with his left arm that he blindly strikes straight forwards with in a jab, straight towards the man's last known location, this construct has a hand formed on the end fingers pointing straight out and together like a spear. It was aimed chest height with a construct aiming to pierce into the man hidden in the dust storm and bright lights and sounds, hoping he's successfully defended himself from whatever the man had planned to do while Saki was blinded, but also managed to counter attack simultaneously. The Earth spike failing against the armor right afterwards would prove to him he made the right judgement call. Making a seal, he would fortify the Oobleck cloak spending a move to bring it back to full power after it's interaction with his opponent's earth jutsu...

( Ekitai: Agashī no Yoroii ) - Oobleck Release: Armor of Agathys
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 50 ( +20 to rebuild )
Damage points: 80+20=100
Description: The user begins by performing two hand seals and manipulating a source of oobleck or he creates a new source and from that he creates a set of pseudo-clothing made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which can be different for each user. This is bound by their discretion as long as it takes the form of something roughly the size of actual clothing. The oobleck is able to defend against projectiles including kenjutsu and weapon ninjutsu, taijutsu and similar field like Jyuken as well as attacks that oobleck is strong against up to Forbidden rank. If it is a technique that oobleck is weak against the oobleck can be destroyed by an A rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by however by performing an additional hand seal and spending a move slot they can rebuild the armor sustaining it through damage that would normal destroy it.
Additionally the armor can be used to attack an opponent by using it as an S rank construct with the constructs being able to travel up to mid range from them in any direction. This is done by creating appendages such as tentacles, hands or legs that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot but can happen in the same time frame as another technique as it's merely manipulating the armor slightly. These appendages can be used to travel by using them like arms and legs pushing the user up into the air and letting them move around. These constructs can be completely destroyed without hampering the armor itself. and can be used to avoid a technique within reason by moving the user out of the way counting as a move and only being usable twice per battle.
Note: Active for four turns unless destroyed.
Note: Can be created twice but must wait two turns in between
Note: Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
(Lithos rirīsu: Shūsei unmei) Lithos Release: Armour of Achilles
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra: 20 (+10 to affected jutsu)
Damage: N/A
Description: A technique developed specifically to increase the endurance of armors as well as earth/solid based familiars/structures by performing a single hand seal or one that is in tandem with the rest at the end of a technique. By simply infusing additional chakra via 2 handseals into that of an solid based substance such as one from the ground or the user's body, or an armor already present; the user will begin to enforce it with Lithos stone. Armour of Achilles is a technique that works upon magnets ability to attract together forces. Essentially, the lithos stone applied to the technique will align its magnetic poles in order to attract together the material/contents of said technique. The magnetic force will serve to strengthen the bonds of the jutsu making it more difficult to tear apart the material of the substance; considering how magnets are pulling each other together it makes it more difficult to break apart said technique. Due to this added endurance it gives said armor/technique the ability to defend up to twenty additional damage points. Let it be noted that this technique does not require constant maintenance considering how the user does not need to actively input chakra to keep the magnetic field in place since Líthos stone is a permanent magnet. It can be done in the same timeframe as the creation of a physical based technique or once it is already on the field, but will cost as a separate move.

Note: Can only be used five times.
Note: Cannot be used on the same technique more than once, eg: using it on the same stone golem technique twice.
 

Ushiro

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Sozin's comet rips past the sky. Saki could feel his katon grow stronger as a dust storm seems to come out of nowhere, and first thing he see's is something he carries on himself as well, a smoke flash bomb. A couple things race thru the ninja's mind upon the dust storm forming and this tool clinks a few times before going off. First thing was to close his eyes asap, which he does though it does little to stop the flash, but the loudness and explosions that seems to rock the ground around him we're another thing. Second thing he knew was that a sneak attack during these distractions was almost guaranteed. The smoke flash bomb things also took out chakra sensors, but the man had no way of knowing Saki doesn't have any sensing. So without haste upon the flash tool hitting the ground and going off Shredder immediately makes several seals forming an armor from his very body made of Oobleck that becomes more strengthened by Lithos giving it a boost in overall strength against attacks, from all sides he would be covered drowning out most of the deafening noises covering his ears, covering everything including under his boots, and his bladed bagh naka gauntlets on his hands, even his badass cape becomes Oobleck colored, the only excepting being his face albeit he was wearing his signature helmet the Kuro Kabuto so truly only his eyes were visible. Anywho, passively of course during the creation of this armor Saki creates an arm like appendage with his left arm that he blindly strikes straight forwards with in a jab, straight towards the man's last known location, this construct has a hand formed on the end fingers pointing straight out and together like a spear. It was aimed chest height with a construct aiming to pierce into the man hidden in the dust storm and bright lights and sounds, hoping he's successfully defended himself from whatever the man had planned to do while Saki was blinded, but also managed to counter attack simultaneously. The Earth spike failing against the armor right afterwards would prove to him he made the right judgement call. Making a seal, he would fortify the Oobleck cloak spending a move to bring it back to full power after it's interaction with his opponent's earth jutsu...

( Ekitai: Agashī no Yoroii ) - Oobleck Release: Armor of Agathys
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 50 ( +20 to rebuild )
Damage points: 80+20=100
Description: The user begins by performing two hand seals and manipulating a source of oobleck or he creates a new source and from that he creates a set of pseudo-clothing made of oobleck. The oobleck is coated with a layer of chakra which lets the oobleck keep and retain a form around the user which can be different for each user. This is bound by their discretion as long as it takes the form of something roughly the size of actual clothing. The oobleck is able to defend against projectiles including kenjutsu and weapon ninjutsu, taijutsu and similar field like Jyuken as well as attacks that oobleck is strong against up to Forbidden rank. If it is a technique that oobleck is weak against the oobleck can be destroyed by an A rank of the element it is weak to. The armor will, however, be weakened to a certain degree by any technique that it is hit by however by performing an additional hand seal and spending a move slot they can rebuild the armor sustaining it through damage that would normal destroy it.
Additionally the armor can be used to attack an opponent by using it as an S rank construct with the constructs being able to travel up to mid range from them in any direction. This is done by creating appendages such as tentacles, hands or legs that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot but can happen in the same time frame as another technique as it's merely manipulating the armor slightly. These appendages can be used to travel by using them like arms and legs pushing the user up into the air and letting them move around. These constructs can be completely destroyed without hampering the armor itself. and can be used to avoid a technique within reason by moving the user out of the way counting as a move and only being usable twice per battle.
Note: Active for four turns unless destroyed.
Note: Can be created twice but must wait two turns in between
Note: Can only be used to attack as an S rank construct once per turn and costs a moveslot after the turn of creation
(Lithos rirīsu: Shūsei unmei) Lithos Release: Armour of Achilles
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra: 20 (+10 to affected jutsu)
Damage: N/A
Description: A technique developed specifically to increase the endurance of armors as well as earth/solid based familiars/structures by performing a single hand seal or one that is in tandem with the rest at the end of a technique. By simply infusing additional chakra via 2 handseals into that of an solid based substance such as one from the ground or the user's body, or an armor already present; the user will begin to enforce it with Lithos stone. Armour of Achilles is a technique that works upon magnets ability to attract together forces. Essentially, the lithos stone applied to the technique will align its magnetic poles in order to attract together the material/contents of said technique. The magnetic force will serve to strengthen the bonds of the jutsu making it more difficult to tear apart the material of the substance; considering how magnets are pulling each other together it makes it more difficult to break apart said technique. Due to this added endurance it gives said armor/technique the ability to defend up to twenty additional damage points. Let it be noted that this technique does not require constant maintenance considering how the user does not need to actively input chakra to keep the magnetic field in place since Líthos stone is a permanent magnet. It can be done in the same timeframe as the creation of a physical based technique or once it is already on the field, but will cost as a separate move.

Note: Can only be used five times.
Note: Cannot be used on the same technique more than once, eg: using it on the same stone golem technique twice.
A new flavor greeted Godot as his armored opponent bolstered his defenses once more. The man was covered in an earthen substance combined with the magnetized stone Godot himself used. Godot's earth spike failed to pierce him but still oozed mud onto ground by his feet. Godot knew he'd have a hard time getting through the armor normally so he tried the next best thing. With a handseal and more effort than normal, Godot made a massive volume of water gush forth from his mouth. The sheer pressure rose Godot over the giant waves spreading outward beneath him. The tendril extended from the man's armor would miss Godot and do nothing to stop the amount of water threatening to crash onto him. While it wouldn't be enough to break his armor, he'd be submerged in water which would form into a giant orb around him.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30 +30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
After releasing the water Godot bit his thumb and formed handseal while running to his right across the surface. Slamming his palm palm down, he summoned Jupiter within the orb where he'd be comfortable compared to the desert surrounding it. Godot continued running toward the armored man's left side while the giant purple Hydra charged at the man with highly concentrated lightning focused in its reptilian claw and drove it into him, shattering his armor and holding him in its grip.

(Hidora Kuchiyose no Jutsu: Jupiter) – Hydra Summoning Technique: Jupiter
Rank: S
Type: Summon
Range: Short
Chakra: 40
Damage: N/A
Description: After drawing blood and forming the Bird, Hare, and Ram handseals, the user summons Jupiter, the King of Lightning Hydras and supreme leader of all Hydras. He is 100 meters tall in height, rivaling Gamabunta in size. His scales are of a dark purple hue and he naturally carries the most heads of the contract; 10 in all. Jupiter is harsh, stubborn, and quite egotistical for a leader, but is still a highly respected figure of authority among Hydras. Related by blood to the other Kings, he is the eldest brother and by far the most powerful of them all. He is affiliated with the element of Lightning Release, and is able to use it up to S-rank without the need of hand seals (claws and tail can substitute the use of hands for jutsu like Raikiri), and is immune to the element up to A-rank due to his sheer size. Whenever Jupiter is summoned he passively leaks ration chakra into the air which creates dark thunderclouds composed entirely of ration chakra that are solely for his use and are merely supplementary (can't be used for Kirin). He is able to use the lightning from these as a source of his lightning and be able to attack with any suitable lightning technique from it. By passively spending one of the user's 3 moves per turn, Jupiter can utilize his mastery of lightning jutsu to increase the rank of his next lightning jutsu by 1. S ranks will not go up in rank but gain +20 damage. However, this can only be done once every other turn and twice per battle.
-Can only be summoned once per battle
-Lasts for four turns
-Lightning jutsu count as a move of the user
-Must have signed the Hydra contract to use
(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.
 

Vegeta

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A new flavor greeted Godot as his armored opponent bolstered his defenses once more. The man was covered in an earthen substance combined with the magnetized stone Godot himself used. Godot's earth spike failed to pierce him but still oozed mud onto ground by his feet. Godot knew he'd have a hard time getting through the armor normally so he tried the next best thing. With a handseal and more effort than normal, Godot made a massive volume of water gush forth from his mouth. The sheer pressure rose Godot over the giant waves spreading outward beneath him. The tendril extended from the man's armor would miss Godot and do nothing to stop the amount of water threatening to crash onto him. While it wouldn't be enough to break his armor, he'd be submerged in water which would form into a giant orb around him.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30 +30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
After releasing the water Godot bit his thumb and formed handseal while running to his right across the surface. Slamming his palm palm down, he summoned Jupiter within the orb where he'd be comfortable compared to the desert surrounding it. Godot continued running toward the armored man's left side while the giant purple Hydra charged at the man with highly concentrated lightning focused in its reptilian claw and drove it into him, shattering his armor and holding him in its grip.

(Hidora Kuchiyose no Jutsu: Jupiter) – Hydra Summoning Technique: Jupiter
Rank: S
Type: Summon
Range: Short
Chakra: 40
Damage: N/A
Description: After drawing blood and forming the Bird, Hare, and Ram handseals, the user summons Jupiter, the King of Lightning Hydras and supreme leader of all Hydras. He is 100 meters tall in height, rivaling Gamabunta in size. His scales are of a dark purple hue and he naturally carries the most heads of the contract; 10 in all. Jupiter is harsh, stubborn, and quite egotistical for a leader, but is still a highly respected figure of authority among Hydras. Related by blood to the other Kings, he is the eldest brother and by far the most powerful of them all. He is affiliated with the element of Lightning Release, and is able to use it up to S-rank without the need of hand seals (claws and tail can substitute the use of hands for jutsu like Raikiri), and is immune to the element up to A-rank due to his sheer size. Whenever Jupiter is summoned he passively leaks ration chakra into the air which creates dark thunderclouds composed entirely of ration chakra that are solely for his use and are merely supplementary (can't be used for Kirin). He is able to use the lightning from these as a source of his lightning and be able to attack with any suitable lightning technique from it. By passively spending one of the user's 3 moves per turn, Jupiter can utilize his mastery of lightning jutsu to increase the rank of his next lightning jutsu by 1. S ranks will not go up in rank but gain +20 damage. However, this can only be done once every other turn and twice per battle.
-Can only be summoned once per battle
-Lasts for four turns
-Lightning jutsu count as a move of the user
-Must have signed the Hydra contract to use
(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.
Re: ☠ Headhunter Games ☠
As the comet flies from the field, the fire enhancing effects subside and four large bright beams of pure chakra bursts into the sky from each zone, connecting to one another. As these four beams grow and bend towards the center in the Sky to connect and form several arcs, it releases a pulsating effect which erases all pre used jutsu and modes ( basically, no jutsu that have been used prior to this are in effect now, though their usage durations still are in place. I.e. if it's usable twice, one of those usages is gone ).
This reminds me of yugioh field magic shit lol
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His vision returning, the dust storm vanishes and he see's his Oobleck arm heading towards his opponent, and water emerging from the man's mouth in the beginning stages of countering. Either that visor gave him special vision or this man had some kind of sensory Saki wasn't aware of. That moment is when things got really weird, bright beams fill the sky and for a moment it pulsates. Suddenly his armor vanishes as if he had deactivated it. Saki felt his ability to mold chakra disappear and restart like a heartbeat, and as he watched the man's water also vanish he immediately knew this phenomenon was not Godat's doing..

Why don't we stop this posturing and get to the real fight!

Oroku Saki's darkness in his heart increases and his Dark Mark burns with desire to kill. Thoughts of Hamato Yoshi and Tang Shen fill his mind and with that hatred he opens portals all across the sky darkening the battle ground. From these portals Saki summons the foul chakra of the Juubi, and Keigoku rains down from the sky. These drops would hit Godat and cause searing headaches, momentary loss of focus and temporary incapacitation, Saki would take full advantage of this moment as he drains the mental damage using it to firm up his own mind..

(TZogesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60 (+45)
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.
Black Knight - Jutsu are 75% stronger than a seer's, effects similarly magnified.
With the field completely filled in falling Keigoku and his opponent dazed, Saki capitalizes by relinquishing control of the foul chakra and opening the 6th Gate in his stomach assuming a low stance, and bursts forwards at a speed the man could not react to even if he could track it properly in his mental state while extending the hidden 3rd center blade of his right gauntlet, and passes by Godat's left side in a blur swiping once horizontally like a claw, as he runs past him stopping several meters behind him holding the pose from the strike. The bladed gauntlet was aimed for the neck at such a speed it would cut the head clean off, as Godat falls to his knee's and tilts forwards the head would fall first and roll a few feet from the body that hits chest first right after, eyes still looking around in shock. Saki would snatch the head before the pooled up blood from the neck hole could reach it, and puts it in a plastic a sachet then ties it to his waist and leaves, if it all went according to plan..

( Hachimon ) The Eight Inner Gates (passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+10+40=130
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
 
Last edited:

Ushiro

Active member
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Joined
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Messages
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This reminds me of yugioh field magic shit lol
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His vision returning, the dust storm vanishes and he see's his Oobleck arm heading towards his opponent, and water emerging from the man's mouth in the beginning stages of countering. Either that visor gave him special vision or this man had some kind of sensory Saki wasn't aware of. That moment is when things got really weird, bright beams fill the sky and for a moment it pulsates. Suddenly his armor vanishes as if he had deactivated it. Saki felt his ability to mold chakra disappear and restart like a heartbeat, and as he watched the man's water also vanish he immediately knew this phenomenon was not Godat's doing..

Why don't we stop this posturing and get to the real fight!

Oroku Saki's darkness in his heart increases and his Dark Mark burns with desire to kill. Thoughts of Hamato Yoshi and Tang Shen fill his mind and with that hatred he opens portals all across the sky darkening the battle ground. From these portals Saki summons the foul chakra of the Juubi, and Keigoku rains down from the sky. These drops would hit Godat and cause searing headaches, momentary loss of focus and temporary incapacitation, Saki would take full advantage of this moment as he drains the mental damage using it to firm up his own mind..

(TZogesuzumebachi no Ame ) - Rain of Stinging Wasps
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60 (+45)
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.
Black Knight - Jutsu are 75% stronger than a seer's, effects similarly magnified.
With the field completely filled in falling Keigoku and his opponent dazed, Saki capitalizes by relinquishing control of the foul chakra and opening the 6th Gate in his stomach assuming a low stance, and bursts forwards at a speed the man could not react to even if he could track it properly in his mental state while extending the hidden 3rd center blade of his right gauntlet, and passes by Godat's left side in a blur swiping once horizontally like a claw, as he runs past him stopping several meters behind him holding the pose from the strike. The bladed gauntlet was aimed for the neck at such a speed it would cut the head clean off, as Godat falls to his knee's and tilts forwards the head would fall first and roll a few feet from the body that hits chest first right after, eyes still looking around in shock. Saki would snatch the head before the pooled up blood from the neck hole could reach it, and puts it in a plastic a sachet then ties it to his waist and leaves, if it all went according to plan..

( Hachimon ) The Eight Inner Gates (passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+10+40=130
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
When Godot noticed numerous portals appearing in the sky he sensed their unusual nature and acted fast. He formed seven handseals and shaped the earth beneath him into a highly fortified underground structure strengthen by Lithos. Holding a handseal, he ran down into an opening next to him which closed behind him. As he ran down the inner wall of the bunker, numerous of floors ahead of Godot disappeared so several thick walls could emerge between him and the surface so he could be sure none of the energy raining from the sky could reach him.

(Doton: Rimōtobankā) - Earth Release: Remote Bunker
Rank: S
Type: Defense/Supplementary
Range: Short-Long
Chakra: 40 (+20 to modify)
Damage: N/A
Description: After forming a row of 5 handseals the user condenses any earthen material (rock, sand, mud, etc) into a large tower-like structure extending from the surface to deep underground. The tower is hollow but extremely durable being made of dense, chakra reinforced earth. During creation, the inner tower may be customized to suit his needs. That is, multiple floors and walls of earth may be formed to make separate rooms along with entrances where needed. Whenever the user wants to modify the tower he must form a handseal and displace other parts of the tower to add things and vice-versa. If the handseal is held the tower may be actively modified within its confines but the user will be unable to perform techniques during this time.
-Usable once per battle
-No S rank or higher earth jutsu next turn
-Modifications are bound to floors, walls and opening/closing entrances
-Can only be taught by Ushiro
(Lithos rirīsu: Shūsei unmei) Lithos Release: Armour of Achilles
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra: 20 (+10 to affected jutsu)
Damage: N/A
Description: A technique developed specifically to increase the endurance of armors as well as earth/solid based familiars/structures by performing a single hand seal or one that is in tandem with the rest at the end of a technique. By simply infusing additional chakra via 2 handseals into that of an solid based substance such as one from the ground or the user's body, or an armor already present; the user will begin to enforce it with Lithos stone. Armour of Achilles is a technique that works upon magnets ability to attract together forces. Essentially, the lithos stone applied to the technique will align its magnetic poles in order to attract together the material/contents of said technique. The magnetic force will serve to strengthen the bonds of the jutsu making it more difficult to tear apart the material of the substance; considering how magnets are pulling each other together it makes it more difficult to break apart said technique. Due to this added endurance it gives said armor/technique the ability to defend up to twenty additional damage points. Let it be noted that this technique does not require constant maintenance considering how the user does not need to actively input chakra to keep the magnetic field in place since Líthos stone is a permanent magnet. It can be done in the same timeframe as the creation of a physical based technique or once it is already on the field, but will cost as a separate move.

Note: Can only be used five times.
Note: Cannot be used on the same technique more than once, eg: using it on the same stone golem technique twice.
Godot stopped ten meters beneath the surface, about halfway down the tower, where he stood on a platform and placed his hands on the wall, transmitting his doton chakra. On the surface surrounding his bunker five canine-like beasts with long serpentine bodies would emerge from the ground and pursue the man, chasing him down until they caught him in their jaws. They would crush his body and leave his head in tact while tearing it from his shoulders. Godot would manipulate his bunker again and emerge from it to claim his prize.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
 

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When Godot noticed numerous portals appearing in the sky he sensed their unusual nature and acted fast. He formed seven handseals and shaped the earth beneath him into a highly fortified underground structure strengthen by Lithos. Holding a handseal, he ran down into an opening next to him which closed behind him. As he ran down the inner wall of the bunker, numerous of floors ahead of Godot disappeared so several thick walls could emerge between him and the surface so he could be sure none of the energy raining from the sky could reach him.

(Doton: Rimōtobankā) - Earth Release: Remote Bunker
Rank: S
Type: Defense/Supplementary
Range: Short-Long
Chakra: 40 (+20 to modify)
Damage: N/A
Description: After forming a row of 5 handseals the user condenses any earthen material (rock, sand, mud, etc) into a large tower-like structure extending from the surface to deep underground. The tower is hollow but extremely durable being made of dense, chakra reinforced earth. During creation, the inner tower may be customized to suit his needs. That is, multiple floors and walls of earth may be formed to make separate rooms along with entrances where needed. Whenever the user wants to modify the tower he must form a handseal and displace other parts of the tower to add things and vice-versa. If the handseal is held the tower may be actively modified within its confines but the user will be unable to perform techniques during this time.
-Usable once per battle
-No S rank or higher earth jutsu next turn
-Modifications are bound to floors, walls and opening/closing entrances
-Can only be taught by Ushiro
(Lithos rirīsu: Shūsei unmei) Lithos Release: Armour of Achilles
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra: 20 (+10 to affected jutsu)
Damage: N/A
Description: A technique developed specifically to increase the endurance of armors as well as earth/solid based familiars/structures by performing a single hand seal or one that is in tandem with the rest at the end of a technique. By simply infusing additional chakra via 2 handseals into that of an solid based substance such as one from the ground or the user's body, or an armor already present; the user will begin to enforce it with Lithos stone. Armour of Achilles is a technique that works upon magnets ability to attract together forces. Essentially, the lithos stone applied to the technique will align its magnetic poles in order to attract together the material/contents of said technique. The magnetic force will serve to strengthen the bonds of the jutsu making it more difficult to tear apart the material of the substance; considering how magnets are pulling each other together it makes it more difficult to break apart said technique. Due to this added endurance it gives said armor/technique the ability to defend up to twenty additional damage points. Let it be noted that this technique does not require constant maintenance considering how the user does not need to actively input chakra to keep the magnetic field in place since Líthos stone is a permanent magnet. It can be done in the same timeframe as the creation of a physical based technique or once it is already on the field, but will cost as a separate move.

Note: Can only be used five times.
Note: Cannot be used on the same technique more than once, eg: using it on the same stone golem technique twice.
Godot stopped ten meters beneath the surface, about halfway down the tower, where he stood on a platform and placed his hands on the wall, transmitting his doton chakra. On the surface surrounding his bunker five canine-like beasts with long serpentine bodies would emerge from the ground and pursue the man, chasing him down until they caught him in their jaws. They would crush his body and leave his head in tact while tearing it from his shoulders. Godot would manipulate his bunker again and emerge from it to claim his prize.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
The moment his opponent went underground, Saki was having none of it. He instantly launches forwards activating the 6th Gate and channeling chakra to his right arm, and in a flash he reaches a few meters from where Godot went below and punches downwards to the ground releasing a massive wave of chakra with enough power to shred the earthen construct and overwhelm the chakra used to create it causing it to collapse destroying a large area and leaving him laying exposed in a large crater of debris..

( Hachimon ) The Eight Inner Gates (passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80+10+40=130
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Not done yet, from above The Shredder rushes downwards performing a powerful ax kick, his heel driving into the man's torso crushing him under Saki's devastating strike causing the crater they were in to grow even larger in depth and circumference, as the ground collapses even further. Saki would reach downwards and grab the man hemming him up with his left arm by the collar, and with his extended right blade he slices the man's head off and takes it with him in a satchel..

(Koyubi Kōgeki) - Little Toe Attack
Rank: S
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage Points: 80+10+40=130
Description: After opening the at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
 
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The moment his opponent went underground, Saki was having none of it. He instantly launches forwards activating the 6th Gate and channeling chakra to his right arm, and in a flash he reaches a few meters from where Godot went below and punches downwards to the ground releasing a massive wave of chakra with enough power to shred the earthen construct and overwhelm the chakra used to create it causing it to collapse destroying a large area and leaving him laying exposed in a large crater of debris..

( Hachimon ) The Eight Inner Gates (passive)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80+10+40=130
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Not done yet, from above The Shredder rushes downwards performing a powerful ax kick, his heel driving into the man's torso crushing him under Saki's devastating strike causing the crater they were in to grow even larger in depth and circumference, as the ground collapses even further. Saki would reach downwards and grab the man hemming him up with his left arm by the collar, and with his extended right blade he slices the man's head off and takes it with him in a satchel..

(Koyubi Kōgeki) - Little Toe Attack
Rank: S
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage Points: 80+10+40=130
Description: After opening the at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
When Godot's near impenetrable bunker began to collapse around him he formed a handseal, spawning a large amount of water beneath him that engulfed his body and drove itself into the crumbling wall beside him. Avoiding the blade of chakra demolishing everything, the giant worm Godot was in ejected Godot from its body and tore upwards through the earth with its pointed head, erupting behind Shredder's position and opening its mouth to reveal rows and rows of blade-like teeth bordering its entire mouth which would capture him and pierce him all over his body like an iron maiden. Since the worm took a curved path through the earth beneath Shredder the earth beneath him would collapse as the worm approached so even if the worm were defeated he would still be falling into a deep pit. There would also be somewhat of a cliff left above Godot protecting him from the rain.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.
In case that wasn't enough, Godot focused lightning chakra in his body and released it in the form of a harmless pulse. This infused many large chunks of stone and tower pieces uprooted by the previous attacks and allowed Godot to send them flying at Shredder with hand gestures. Coming at Shredder from every angle but above, the debris crushed his body, avoided his head, shocked him, and dragged him down past Godot into the depths of the pit.

(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 15-40
Damage points: 30-80
Description: This is the brother technique to Lightning Release: Zeus' Control. The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's raiton chakra. The user will be able to now control said objects or constructs with relative ease through the use of hand gestures (in a similar manner to Lightning Release: Lightning Blades Levitation), either sending them towards a target as a projectile or maintaining focus to guide the direction of the objects. The objects will have a specific aura and color of yellow, with electricity running along the body giving the constructs a certain shock value when it comes to offensive property. With this jutsu, the user is able to take control of a large mass of rock and send it at the opponent or even something as small as a kunai to lift and guide its direction, in attempt to perform stealthy attacks. Any constructs taken over can travel up to long range and the chakra used for this technique will be split between all of the objects/constructs the user decides to take control of. Despite the fact that this jutsu imbues inanimate objects within mid-range with chakra near instantly, the opponent will likely realize a technique has been used due to the yellowish glow the affected objects develop, the hand gestures being made by the user to control the objects and the slight sounds of crackling lightning constructs/objects produce when they're manipulated. Logically, a C-Ranked pulse will only be capable of manipulating small tools such as kunais while an S-Ranked pulse will allow the user to manipulate colossal objects and constructs. The difference between this technique and Zeus' control is, the latter can only be used to take control of the opponent's techniques while this jutsu is used to control one's own techniques and non-chakra infused matter. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). If the user leaves the area mid-range around where the pulse was first released before taking control of a construct, he/she will become incapable of putting this jutsu into effect.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs
Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time
 
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When Godot's near impenetrable bunker began to collapse around him he formed a handseal, spawning a large amount of water beneath him that engulfed his body and drove itself into the crumbling wall beside him. Avoiding the blade of chakra demolishing everything, the giant worm Godot was in ejected Godot from its body and tore upwards through the earth with its pointed head, erupting behind Shredder's position and opening its mouth to reveal rows and rows of blade-like teeth bordering its entire mouth which would capture him and pierce him all over his body like an iron maiden. Since the worm took a curved path through the earth beneath Shredder the earth beneath him would collapse as the worm approached so even if the worm were defeated he would still be falling into a deep pit. There would also be somewhat of a cliff left above Godot protecting him from the rain.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.
In case that wasn't enough, Godot focused lightning chakra in his body and released it in the form of a harmless pulse. This infused many large chunks of stone and tower pieces uprooted by the previous attacks and allowed Godot to send them flying at Shredder with hand gestures. Coming at Shredder from every angle but above, the debris crushed his body, avoided his head, shocked him, and dragged him down past Godot into the depths of the pit.

(Raiton: Yuuetsusei no Kyohaku) - Lightning Release: Supremacy of Stella
Rank: C-S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 15-40
Damage points: 30-80
Description: This is the brother technique to Lightning Release: Zeus' Control. The user will focus their lightning chakra throughout their body before releasing it in the form an outwards pulse which reaches the edge of mid-range in a radial direction in the blink of an eye. The pulse can just barely be perceived with the naked eye but it cannot be reacted to (as in blocked by a technique). The pulse is innately non-damaging and causes no harm to anything or anyone nearby. Its use lies in the fact that it imbues any inanimate non-chakra infused substances (or anything imbued with the user's own chakra) caught in its reach with the user's raiton chakra. The user will be able to now control said objects or constructs with relative ease through the use of hand gestures (in a similar manner to Lightning Release: Lightning Blades Levitation), either sending them towards a target as a projectile or maintaining focus to guide the direction of the objects. The objects will have a specific aura and color of yellow, with electricity running along the body giving the constructs a certain shock value when it comes to offensive property. With this jutsu, the user is able to take control of a large mass of rock and send it at the opponent or even something as small as a kunai to lift and guide its direction, in attempt to perform stealthy attacks. Any constructs taken over can travel up to long range and the chakra used for this technique will be split between all of the objects/constructs the user decides to take control of. Despite the fact that this jutsu imbues inanimate objects within mid-range with chakra near instantly, the opponent will likely realize a technique has been used due to the yellowish glow the affected objects develop, the hand gestures being made by the user to control the objects and the slight sounds of crackling lightning constructs/objects produce when they're manipulated. Logically, a C-Ranked pulse will only be capable of manipulating small tools such as kunais while an S-Ranked pulse will allow the user to manipulate colossal objects and constructs. The difference between this technique and Zeus' control is, the latter can only be used to take control of the opponent's techniques while this jutsu is used to control one's own techniques and non-chakra infused matter. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). If the user leaves the area mid-range around where the pulse was first released before taking control of a construct, he/she will become incapable of putting this jutsu into effect.

Note: Can only be used twice per battle
Note: Can only be Taught by Noni
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical objects/constructs
Note: Upon activating construct(s) with the usage of this jutsu, the user can not decide to suddenly take control of another contract unless with the usage of this jutsu a second time
Feeling the rumble beneath him and finally behind himself, Shredder turns to see a water creature emerge from below, as the ground beneath his feet drops out from beneath him revealing his opponent on a small ledge below embedded in the side of the crumbling earth. Saki's wave of chakra was aimed downwards but slightly forwards and ripped thru the ground demolishing it, this hollowing out of the ground beneath him had to be the result of his opponent dodging the attack. The more Saki saw of the man's actions, the more he was convinced the man had some form of sensory active. Without much time to ponder this Saki would time his dodge so the work wouldn't have enough time to correct it's course, Saki would form 3 seals as he half flips forwards head over heels and kicks off the air above/behind himself launching him downwards at his incredible speeds like a missile, while Saki takes control of all the keigoku that had fallen into the hole and above surrounding Godot forming a sharp wave of needles 5 x5 meters squared in size that would hit Godot and a short range area around the ledge area he was on, incapacitating him as Saki delivers a fast and powerful right heel kick downwards into the incapacitated Godot's chest, the ledge pushing inwards from the force of the attack making a large enough area for Saki to stand above his fallen enemy safe from falling into the hole. Due to the extreme speed he was traveling and their closer proximity then before, Godot would be hard pressed to find a way around Saki's maneuvers if he was even able to see them with those eyes..

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users and masters, once one has opened at least six of the EIG, he will gain the ability to walk on air to dodge, attack or defend from techniques. The ability pertains to movement in the air, meaning walking, jumping, dashing off the air itself etc and its speed depends on the Gate currently opened.
Note: Must have at least one gate opened.
( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (60 (+45)
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle.
(Koyubi Kōgeki) - Little Toe Attack
Rank: SA
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage Points: 8060+10+40=110
Description: After opening the at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
 

Ushiro

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Feeling the rumble beneath him and finally behind himself, Shredder turns to see a water creature emerge from below, as the ground beneath his feet drops out from beneath him revealing his opponent on a small ledge below embedded in the side of the crumbling earth. Saki's wave of chakra was aimed downwards but slightly forwards and ripped thru the ground demolishing it, this hollowing out of the ground beneath him had to be the result of his opponent dodging the attack. The more Saki saw of the man's actions, the more he was convinced the man had some form of sensory active. Without much time to ponder this Saki would time his dodge so the work wouldn't have enough time to correct it's course, Saki would form 3 seals as he half flips forwards head over heels and kicks off the air above/behind himself launching him downwards at his incredible speeds like a missile, while Saki takes control of all the keigoku that had fallen into the hole and above surrounding Godot forming a sharp wave of needles 5 x5 meters squared in size that would hit Godot and a short range area around the ledge area he was on, incapacitating him as Saki delivers a fast and powerful right heel kick downwards into the incapacitated Godot's chest, the ledge pushing inwards from the force of the attack making a large enough area for Saki to stand above his fallen enemy safe from falling into the hole. Due to the extreme speed he was traveling and their closer proximity then before, Godot would be hard pressed to find a way around Saki's maneuvers if he was even able to see them with those eyes..

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users and masters, once one has opened at least six of the EIG, he will gain the ability to walk on air to dodge, attack or defend from techniques. The ability pertains to movement in the air, meaning walking, jumping, dashing off the air itself etc and its speed depends on the Gate currently opened.
Note: Must have at least one gate opened.
( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A (60 (+45)
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle.
(Koyubi Kōgeki) - Little Toe Attack
Rank: SA
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage Points: 8060+10+40=110
Description: After opening the at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.
Sensing Shredder's movement away from the water creature, Godot already knew it wasn't going to catch him at the speed he could move. So, forming handseals, Godot made numerous 5ft wide pillars of Lithos emerge from the walls of the pit at various angles and form a complex web surrounding Godot and Shredder like a makeshift prison. The Keigoku needles would be intercepted by these pillars and so would Shredder as pillars fill the airspace. During Shredder's descent he would be influenced by magnetic forces pulling him from different directions altering his trajectory and orientation, generally slowing him down as pillars slam into him from the sides. If he did manage to get through the pillars without being pinned to any of them his movements would be altered so greatly by the forces at work that his attack would miss Godot.

(Lithos rirīsu: Shūsei unmei) Lithos Release: Aquarius
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: This technique allows the user to produce Líthos Stone from either their body or a source of Earth. Aquarius is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Líthos Stone they possess the ability to manipulate magnetic fields, effectively causing them to be able to attract and repel. B rank and higher applications can be used with a two hand seals. S-Rank applications can be used four times per battle. S-Rank applications cannot be used in consecutive turns and the user is unable to use Líthos Stone above A-Rank in the following turn. The maximum size of a construct can range from a 15 meter tall wave to as small as a shuriken; from S ranked to lower ranked versions, respectively.
After forming the pillars Godot would form four handseals and spawn 12 black saw blades made of chakra that would be appear orbiting Godot's position to prevent anyone from getting close to him. He would then get launch them at Shredder in rapid succession, aiming to slice his body to pieces and decapitate him. Godot has full control of the saws so should he miss he would just correct their trajectory and send them at him from a different direction.

(Kuro Nokogiri)- Black Saws
Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra Cost: 40 (+10 each turn to maintain)
Damage Points: 80
Description: After performing four handseals the user creates up to 12 black saw blades made of highly condensed chakra created short range of the user but can be manipulated at a distance in any direction. They are 3 ft in diameter and can be turned vertically to block attacks or cut through obstacles by spinning them at rapid speed, capable of competing equally with elemental techniques. They can also be used as platforms to stand on.
-Usable twice per battle
-Cannot be used again until two turns after this jutsu ends
-Lasts 2 turns
-Other jutsu can be performed while maintaining this one
 

Vegeta

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Sensing Shredder's movement away from the water creature, Godot already knew it wasn't going to catch him at the speed he could move. So, forming handseals, Godot made numerous 5ft wide pillars of Lithos emerge from the walls of the pit at various angles and form a complex web surrounding Godot and Shredder like a makeshift prison. The Keigoku needles would be intercepted by these pillars and so would Shredder as pillars fill the airspace. During Shredder's descent he would be influenced by magnetic forces pulling him from different directions altering his trajectory and orientation, generally slowing him down as pillars slam into him from the sides. If he did manage to get through the pillars without being pinned to any of them his movements would be altered so greatly by the forces at work that his attack would miss Godot.

(Lithos rirīsu: Shūsei unmei) Lithos Release: Aquarius
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: This technique allows the user to produce Líthos Stone from either their body or a source of Earth. Aquarius is capable of producing a plethora of objects, tools, and constructs essentially limited by the rank of the technique applied and the user’s own imagination. As constructs of Líthos Stone they possess the ability to manipulate magnetic fields, effectively causing them to be able to attract and repel. B rank and higher applications can be used with a two hand seals. S-Rank applications can be used four times per battle. S-Rank applications cannot be used in consecutive turns and the user is unable to use Líthos Stone above A-Rank in the following turn. The maximum size of a construct can range from a 15 meter tall wave to as small as a shuriken; from S ranked to lower ranked versions, respectively.
After forming the pillars Godot would form four handseals and spawn 12 black saw blades made of chakra that would be appear orbiting Godot's position to prevent anyone from getting close to him. He would then get launch them at Shredder in rapid succession, aiming to slice his body to pieces and decapitate him. Godot has full control of the saws so should he miss he would just correct their trajectory and send them at him from a different direction.

(Kuro Nokogiri)- Black Saws
Rank: S
Type: Attack/Defence/Supplementary
Range: Short-Long
Chakra Cost: 40 (+10 each turn to maintain)
Damage Points: 80
Description: After performing four handseals the user creates up to 12 black saw blades made of highly condensed chakra created short range of the user but can be manipulated at a distance in any direction. They are 3 ft in diameter and can be turned vertically to block attacks or cut through obstacles by spinning them at rapid speed, capable of competing equally with elemental techniques. They can also be used as platforms to stand on.
-Usable twice per battle
-Cannot be used again until two turns after this jutsu ends
-Lasts 2 turns
-Other jutsu can be performed while maintaining this one
As I'm taking the win, great fight
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Slicing off the head, Saki deactivates the Gates and returns to the zone..
 
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