Hela

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“It's come to my attention that you don't know who I am.
I am Hela."

Basic Information
Name: Hela
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Nickname:
Goddess of Death
Gender: Female
Age: 33
Clan: Kisei


Looks:

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Personality: Hela has a raging, impatient, volatile, and supremely ambitious personality, which makes her prone to killing or maiming anyone who stood in her way. Hela was also extremely resentful of her imprisonment at the hands of her own father, even going as far as gleefully mocking his death, and openly expressed her wish to have been able to see it herself.



Apart from her ambitiousness, Hela's most prominent feature would be her overwhelming confidence: during her first encounter with her brothers, before crossing swords with them, she already made it clear that she viewed them as inferiors who were no match for her. Hela is not completely without mercy. The only time she shows mercy is when people agree to serve her or do not stand in her way.


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Land of Birth: Land Of Fire
Village: Tanigakure

Ninja Rank: Jounin

Specialties:
Primary Specialty - Personal Summoning Specialist.

Secondary Specialty - Increased tracking specialist.

Unique Specialty - Apex Summoning Specialist

Extra Specialty - Seal Caster.(-10 from barriers)

Elements: Fire | Water | Lightning | Earth | Wind |

Your Ninjutsu: Ninjutsu | Genjutsu | Taijutsu | Kenjutsu | Fuuinjutsu | Kisei Techs | Liger Summoning | Liger Ninjutsu | Snake Summoning | Snake Ninjutsu | Snake Sage Mode (ISM/PSM) | Trick Archery (CFS) |

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Background Info

Early childhood

Hela was the first born of a powerful kisei by the name of "Odin". Odin used his great power to invade village with his men, slaughtering all who dared to deny him the land he wished to obtain. Hela, born as a prodigy like her father before her, was taught how to battle, and how to kill. Odin would enlist Hela in his army as his "Executioner". She would do the dirty work that Odin decided he no longer wanted to do, and being so skilled in the "Dark Arts", she was perfect for this responsibility. With a cutthroat personality, and an army forged by her father, Hela and her father would become feared all around the World.

Family Ties

After a dominant run by Odin, he began to age mentally. Getting older and closer to his own death, he started to realize the value of life and begun to feel great remorse for what he's done. After some deliberation, he decided to return the lands that he stole to their people...Something Hela was against. Feeling he was growing weak, Hela plotted to kill him and continue to take over villages with plans to rule entire planet. While Odin slept, she snuck into his chambers with intent to kill him.

Concealment

Odin was well aware of her intentions as well as when she planned to kill him. feigning sleep, he attacked when her guard was down. After an intense battle, Hela was defeated. Fearing her power and being unable to kill his own daughter, he sealed her with a powerful spell called "Hel". Here she would be stuck in suspended animation for as long as Odin existed.


Free At Last

After some years Odin passed away, thus freeing Hela from Hel, allowing her to walk the earth once more. She vowed to get stronger than Odin ever was as a petty form of payback.

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Hela is a Fuuinjutsu specialist with multiple body seals to aid her, and as a former leader of Odin's army, she keeps summonings by her side at all times. She calls these summonings her "Executioners". She also has both Liger and Snake tattoos on her palms as well as her tongue for quick access to her other creatures. She also carries an assortment of ninja tools with her, including but not limited to: Explosive tags, smoke pellets, kunai, Shuriken, scrolls with pre written things on them, Etc. She also Carries a Gunbai on her back that she uses to battle with...if needed.

Fuuin














Rank: B-Rank

Type: Supplementary

Range: Short

Chakra Cost: 20

Damage Points: N/A

Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll.

Note: This technique can only seal one technique up to S-rank per usage

Note: This technique may be used only thrice.


















Rank: B-Rank

Type: Supplementary

Range: Short

Chakra cost: N/A (-5 per tool/weapon)

Damage points: N/A

Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.

Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.


















Rank: S-Rank

Type: Offensive

Range: Short – Mid

Chakra cost: 40

Damage points: 80

Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.

Note: Can only be activated upon the users death.

Note: The placement of this seal must be stated on the user's biography.




CW


Kyojin Gunbai no Kaze Kami: Jurōjin | Giant War Fan of the Wind God: Jurōjin

Type: Weapon

Rank: S

Range: Short-Long

Chakra: (-10 to Increase/Decrease size of fan blades)

Damage: 80 (+5 to Fan Jutsu when in Expanded Mode)

Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that require a fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all Fan Jutsu is increased by one, damage is increased, and lasts for 4 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan, though this is only applicable in expanded form . To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, weapon attacks such as sword slashes.


~Increasing/Decreasing the size of the fan counts as a move

~Can only be wielded by Koto or those with his express permission

~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body. (-30 Chakra/A-rank cutting damage)

~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above


Personal Summonings


Kuchiyose: Atalanta ) ♆ Summoning: Atalanta

Rank: A

Type: Supplementary

Range: N/A

Chakra cost: 30

Attack points: N/A

Description: One of the few female Ligers present, the user forms the summoning handseals or wipes blood across a summoning tattoo and summons Atalanta, the greatest archer of the Liger species. Slimmer than other Ligers, Atalanta is much faster than most of them, being twice as fast as Heracles and slightly faster than Sinbad. Having being abandoned as a cub and left to die on a mountaintop, Atalanta survived the harsh conditions due to training she received from several hunter Ligers that were nearby. This rough environment caused her to become harsh in her actions and words, and a fierce warrior, her skill with taijutsu being notably proficient. However, it is her mastery of the bow that lead her to become renown. Trained by Hunter Ligers, Atalanta is able to make use of her bow and arrows for long ranged combat, using her strength to allow the arrows to fly slightly faster then kunais and shuriken manually thrown. She is able to use any arrow based jutsus of the user up to S rank as well as Taijutsu up to A rank. What is notable about Atalanta's archery mastery is through the usage of 2 key abilities unique to her archery skills: The first, named The Calydonian Hunt, requires her to release a small, slightly curved arrow, though this curve doesn't prevent it from aerodynamically traveling. Imbibed with chakra, this arrow is capable of remarkable travel through the body, causing more damage to the opponent as an arrow is capable of piercing, for example, his leg and traveling and cutting the inside of the limbs as it exits (must always exist that side of the body, a single arrow cannot enter an arm and exist the opposing leg) before detonating in a short ranged explosion, releasing this powerful tusk shaped arrow in the form of shrapnel, causing severe damage to the opponent capable of causing them to bleed out. These arrows can also be detonated prematurely. A common ability of Ligers is their ability to transform into useful items for the summoner, such as Achilles transforming into a set of armor and Icarus transforming into a set of taijutsu enhancing claws. Similar to this, the second ability allows Atalanta to transform into a dark gold bow with several of these tusk shaped arrows (5 of these, each B ranked). This bow is almost indestructible and can be wielded as a makeshift sword, capable of being used for freeform kenjutsu. After these arrows have been utilized, Atalanta's bow disperses as does she.

Note: Can only be summoned once

Note: Lasts four turns

Note: Arrows produced when Atalanta is in bow form are able to perform the Calydonian Hunt's ability but if Atalanta is used in bow form and these arrows are launched, Atalanta can not be summoned in Liger form and vice versa.

Note: Calydonian Hunt's ability counts as a move per turn of the user's. Freeform archery does not count as a move but arrow based jutsus in jutsu form does.


Kuchiyose: Jason ) ♆ Summoning: Jason

Rank: A

Type: Supplementary

Range: N/A

Chakra cost: 30

Attack points: N/A

Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Jason. Jason, when on all fours, is the size of a grown man standing and when Jason stands bipedally, is close to 2 meters taller (standing at a full 3 meters) and proportionately sized also. Jason stands out amongst the Ligers for a few reasons, the most notable being the appearance of his coat of fur, shining a bright gold color, taking on a trait of Lions, from which Ligers are derived. This fur, shining a bright gold, reflects light from it, often making it appear as if Jason has disappeared from the field, making tracking him quite difficult, giving him the a rather useful ability in espionage. Jason is also a noted hand to hand combatant, though not on the same level as Achilles, known for his superior strength. However, Jason is much quicker, moving at speeds similar to Heracles, slightly faster than most Ligers and can use basic taijutsu the user knows up to B rank, though no elemental variations. A common ability of Ligers is their ability to transform into useful items for the summoner, such as Achilles transforming into a set of armor and Icarus transforming into a set of taijutsu enhancing claws. Similar to this line of work, Jason is able to be summoned in the form of a golden cloak of fur, granting the wearer with an ability similar to his own but enhanced; Jason is only able to conceal his appearance, his source of chakra remaining on the field. However, in his cloaked form, this ability increases as he isn't constantly molding chakra while using it, creating the effect of complete concealment but this is still limited. This works by the cloak reflecting light around the user to make it appear as if there isn't any chakra concealed beneath it. However, should the user make any actions that utilize chakra, this concealment is exposed, the user's source of chakra viewable from beneath the cloak. Still, the concealement is less effective, the faster the user is moving (or the liger). The faster you move, the more disturbances flow through the surface of the cloak (or the ligers fur), rippling the light and creating a sort of mirage effect as one moves, becoming clearly visible to other ninjas. Doujutsu users can fully see the liger though they'll have trouble spotting the user if he is cloaked. Sensors are immune to this and can sense the users chakra or the liger's regardless, unless a chakra suppression technique is used.

Note: Can only be summoned once

Note: Lasts 4 Turns

Note: Taijutsu usage count towards the user's three jutsu per turn, as well as using the concealment abilities.








Kisei Heritage: As a 'Kisei', Hela's skills with a wand are unparalleled, Opting to have a wand created with Elderwood, and Dragon heartstring. Her Kisei heritage also grants her an innate ability to read the minds of others , making her a rare breed of Kisei called 'Legilimens'.


Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).









Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens




Hela also being skilled in alchemy, carries multiple vials of potions on her person at all times, as well as some stored within fuuinjutsu she knows. These potions are used to buff her Mahou/Ninjutsu, her physical power, and even protect her to some degree.


Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.









A rank
Hufflepuff's Elixir


An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.


Ravenclaw's Elixir
A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.



S rank

Gryffindor's Elixir
A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.



Slytherin's Elixir
A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.



Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.





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Won: None as of yet | Lost: None as of yet| Dropping:N/A

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