[NW] Heishiki Otsutsuki

Serpent

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Name: Heishiki
Nickname: Hei | Temporal Sage
Clan: Otsutsuki
Gender: Male
Age: N/A
Height: 198cm
Weight: 109kg
Alignment: Neutral Good

Looks: Heishiki appears to be a young man of slender build with shaggy gray hair, pure white skin and light gray eyes with a purplish hue. Having four horns that wrap around from the sides of his head, mirroring each other two shape around his forehead and while the remaining two wrap from under his ears framing along his cheek bones. A trait likened to his Otsutsuki heritage, Hei possesses the Byakugan that when activated, causes his eyes to focus as chakra and blood protrude the veins around them. He is also able to further advance his Doujutsu into the Rinnegan, turning either red with six tomoe divided among the first two ripples or blue with a standard rippled pattern. After consuming "Chakra Edible Creation" Heishiki undergoes various alterations, namely dark markings spread across his body reminiscent of sunburst patterns. His Doujutsu turn gold and he gains a third eye in the form of a six tomoe Rinnegan in his forehead. His canines and nails grow longer and sharpen as his hair stands on end giving Heishiki a more demon like appearance. Often times, Heishiki takes on the persona of "Hei". Using the transformation technique to give himself a more human appearance, with or without horns. As Hei, his hair is black, his skin is of Caucasian complexion and his eyes are a deep blue.​

Personality: Heishiki is an unexpectedly softhearted, kindly individual. He appears to care very little for his own well-being, much less his dignity, and is therefore often put in situations that give him the impression of being goofy or eccentric. Hei is slow to anger and apparently a bit of a pacifist. He would much rather talk out disputes than fight, frequently doing so even while he himself is under vicious attack. He lacks the ambition of others, clearly content to take his time dealing with things that do not demand urgency. After consuming the "Chakra Edible Creation" Heishiki undergoes a slight personality change. Being slightly more aggressive in both his fighting style and day to day decisions and actions.​


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Land of Birth: N/A
WSE Clan: Hellsing

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Rank: Sage of Time
Health: 440
Chakra: 3000
Speed: 16
Tracking: 20
Attributes:
Attribute Points: 25 (+2 Sage)
AttributeAdditionsTotals
Mind: 5N/A5
Body: 4+1 Urashiki5
Spirit: 2+1 Urashiki3
Agility: 6+2 Urashiki8
Dexterity: 4N/A4
Vitality: 6N/AHP: 6

Specialties:
  • (Body) Advanced Tracking Specialist: Your tracking capabilities become more advanced, allowing you to have x2 tracking speeds. This allows him to physically track faster movement without chakra sensory.
    Note: Requires at least 4 in DEX.
  • (Body) Apex Speed Resistance: You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.
    Note: Requires at least 5 in AGL.
  • (Body) Yang Specialist: Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.
    Note: Requires Yang and at least 5 in Body.
  • (Bonus # 1) Apex Speedster: The user’s speed is high enough to cause afterimages that trail up to 3 meters behind him, making it difficult to pinpoint his exact location without sensory. This prevents Genjutsu from being casted on the user unless the opponent can track faster than the user is moving unless it is touch based or sound based.
    Note: Requires at least 5 in AGL.
  • (Bonus # 2) Apex Kenjutsu Specialist: The user has the ability to use two sword based CW in one fight.
    Note: Requires at least 5 in BODY.
  • (Spirit) Mind’s Keen Eye: Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.
  • (Extraordinary) Necromancer: You are able to summon and maintain 1 extra Edo Tensei for a maximum of 2 per battle, or all 3 if using a Orochimaru, Kabuto, or Tobirama Senju biography. Additionally, you are able to access A-Rank applications of Talismans for further enhanced control over your Edo Tensei.
  • (Fighting Style) Strong Fist: The user’s pure Taijutsu attacks have strength to Elemental Ninjutsu. This does not include Nintaijutsu or enhanced Taijutsu via Gates, 7HB, CES or other States. Should the user's Taijutsu destroy a technique completely, the user will not suffer any effects such as burns or cuts from energy based Ninjutsu

Nindo: What a Drag
Having the What a Drag Nindo means you really don’t want to deal with this. You’d much rather be relaxed and unbothered and as such, that’s how you approach most things: unbothered. Having this Nindo means that most Nindos that interact with one another do not apply to you and interactions regarding your Nindo are nullified.
Note: When interacting with Eye of Insight or Power of Youth!, the member with the higher rank will succeed. Should there be equal rank, an Official Roll will determine who succeeds.

Nature Transformations
Ninja Skills
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Fire
Complete
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Water
Complete
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Earth
Complete
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Wind
Complete
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Lightning
Complete
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Jade
Complete
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Tar
Complete
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Plasmoid
Complete
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Yang
Complete
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Ninjutsu
Complete
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Genjutsu
Complete
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Taijutsu (K Tai)
Complete
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Kenjutsu
Complete
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Fuuinjutsu (Adv)
Complete
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Kinjutsu (Custom)
Complete
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Medjutsu
Complete
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Byakugan
Complete
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Rinnegan
Complete
Summoning Contract
Summoning Skills
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Eel Contract
Complete
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Oozaru Contract
Complete
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Eel Ninjutsu
Complete
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Oozaru Ninjutsu
Complete

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Youthful Upbringing: Born in an elite branch of the Otsutsuki's main family. Heishiki grew up in a large estate that overlooked the valley. Built like a fortress on a hilltop only showed the might and wealth of his upbringing. At a young age Heishiki would sit next to his parents as locals from around the valley brought offerings of rare metals, jewels and common goods. He didn't know it at the time but this will greatly influence his perception of hospitality and the generosity of people. As he grew older into his teens he was trained in combat and learned more about his families position over the land. Now recognizing the fear hidden behind the faces of the villagers. These memories implanted as seeds of doubt in his families stature. As Heishiki came of age a massive ceremony was held in his honor. Located next to his families sacred tree the festivities ended with Heishiki consuming the divine fruit cultivated from the sacred tree. Being flooded with massive amounts of chakra the fruit altered his very DNA. No longer being a mortal but now standing as a true celestial being. It felt as if nature itself flooded through him. Life, death, the thousands sacrificed to the tree as nourishment. Heishiki felt them all. It disgusted him.
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Power of Knowledge: Centuries passed and Heishiki became his family's head. Becoming a prosperous leader and gaining knowledge of his families hidden techniques and history. The wealth generated under Heishiki's leadership dwindled but to Heishiki that was a price he was willing to pay for his people's welfare. Studying in his families forbidden archives allowed him to learn every civilization mascaraed, every planet snuffed out by his ancestors. All based off the greed of his clan. Being summoned to the sacred forest Heishiki met with the Royal consular. Despite his protest to use an alternative method of the creation at wills technique to extract chakra without causing harm the Royal family they felt that his view was not only disrespectful, but also threat to the Otsutsuki way. His rank and titles will revert back to the Royal family leaving Heishiki with nothing. Accepting his fate Heishiki walked back toward the estate when he noticed a pillar of smoke rising toward the clouds. Using his spacetime ability to slip though a rift Heishiki entered the center of the local village. Engulfed in a blazing inferno he found nothing but ruin. Otsutsuki Enforcers had been sent to eradicate the populous. A punishment for Heishiki's disrespect. Before he could fully comprehend his position several Enforcers charged him causing Heishiki to instinctually slip back though a rift in spacetime and enter his families homestead library. Shifting though a pile of books to collect his final notes Heishiki collected his belongings. Shifting from room to room before finally leaving his life behind him in search of new abilities to one day bring an end to the Royal families rule.
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Slaves and Champions: Heishiki traversed dimensions and worlds in search of new life and knowledge to no avail. Unable to settle for long as the threat of the Enforcers was ever looming. Finally finding a planet with intelligent life after centuries of search. Studying the people of the land Heishiki learned how to use a transformation technique to alter his appearance and make himself appear like a human. Finding work in a local tavern to pay his keep. It was a hardened and corrupt town located though a long underground passage. Filth, grime, disease and crime ran ramped causing Heishiki to reevaluate his situation. After so long of searching was this the place he wanted to settle? Was this all that humanity had to offer? months passed as Heishiki contemplated leaving until his Boss inform him he was volunteered to enter the Champions haul. A gladiator arena of slaves. Moving to the holding cells Heishiki gave no resistance, appearing passive as he was still lost in thought. Entering the holding block and looking upon all the dammed souls all but sealed his decision. It was time for him to leave this world behind and start all over again. That was, until a small child reached out and grabbed his arm, as if seeking help or comfort. The innocents of the child could perceive that he wasn't a threat to her. Leaning down Heishiki spoke with the child. Learning of her past. Influenced by her story he began to speak to other slaves in the cells. He learned that his perception of humanity was all wrong. There was more then just corruption and death. There was also love, a feeling he had never truly understood. The roof above them opened as the cages gave rise, forcing the slaves into the arena as they huddled together. Surrounded by the "Champions" all armed to slaughter the slaves for sport. Just as the bells rang Heishiki's transformation technique gave way as he rose into the air above the slaves. Illuminating a vibrant light and shining like a god everyone stood in awe. It was not his wish to fight or kill anyone, but something had to be done. With no escape present Heishiki created one using his spacetime ability to open a rift to a far off mountain he had seen when he first arrived. Allowing for himself and his fellow slaves to escape.
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New Beginnings: Entering the frozen northern lands of lightning Heishiki and his fellow slaves sought new lands to begin anew. Heishiki now having a new understanding and finding purpose in his life once again. Time will pass as they settled along a mountain side. Building a massive fortress to protect anyone in need. It was here that he acquired the the title "The Sage of Time" for his temporal abilities and longevity. Eventually forming a new partnership known as the Rising Cloud. Their reputation grew over the years and until the treaty of storm was signed, the Rising Cloud now being absorbed into the Hellsing Organization.
To be continued...

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Void Infused Artifacts: Over the years Hei has collected several artifacts to help aid him in battle. Among them are three Void accumulators, and two spenders.
(Mukō: Chikara Chūnyū) – Void: Power Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique with a damage value greater than 100 they have a 20% chance to gain a single Void Infusion; this can occur a maximum of once every two turns.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

(Mukō: Chōten Azamuku) – Void: Apex Deception
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: This Void Infused Artifact is activated at the cost of a move and two Void Infusions, though it occurs instantly and can be done simultaneously with other techniques. Alternatively, if the user applies a Void Infusion acquired from Void: Spiritual Riposte, then the cost is reduced to only a single Void Infusion. Upon activation it will cause the user’s next three Genjutsu cast to require no hand seals and have the Chakra in them increased by an additional 10. Can be used three times per battle.
Scientific Tools: Along his travels, Heishiki has acquired several ninja tools that are used to aid his style of fighting. Making use of sensory dampeners, smoke-flash bombs, chakra siphons and more.
(Kemuri Senkōdama) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.

(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent

(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
Equipment: Being trained in the medical field, Heishiki carries with him several medical pills. Along his travels he acquired an ancient golden locket called the Lover's Hearth that he wears under his clothing and his ancestral blade, Brightroar.
( Heishi Pirates ) - Soldier Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills

(Koibito no Irori) – Lover’s Hearth
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 400
Damage: N/A (+15 to applied techniques)
Description: The Lover’s Hearth is a locket that was crafted in the Land of Fire long before the rise of the Hangurian Freehold, perhaps even over 1,000 years ago. It is crafted from the finest gold in the world and, when worn, feels warm to the touch, bringing comfort to its wearer. The locket, after the passage of so much time, has been fused shut and is impossible to open even with the strongest of ninjutsu. However, it is rumored that the picture of a loving couple to be inside of it, providing protection to whoever holds the locket. By default, the locket offers nothing to the wielder; but when the owner’s health falls to 0, the locket will draw upon their chakra and memories to restore their body to 30% of its peak condition, at the cost of 400 chakra. Much like returning to the warmth of a familiar hearth, the user will feel refreshed and energized by the energy stored in the locket. For four turns after their revival, the user’s ninjutsu will be empowered by an additional 15 damage. Lover’s Hearth can be used once per arc
.
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(Jingi: Akarui) - Sacred Treasure: Brightroar
Type: Weapon
Rank: S
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: 100
Description: Brightroar is an ancestral blade of the Otsutsuki, passed down though millennia. Described as being a white bladed longsword with a dark brown hilt wrapped in leather and a golden guard and pommel that creates a soft and simplistic design. When wielded the blade will instantly drain a massive amount of chakra from the user and excrete a translucent white aura of yang energy around the blade that uses Senjutsu as a medium to maintain stability. The sword will continue to drain the users chakra allowing them to wield and manipulate this yang aura around the blade to form any geometric shape, only limited in scope to a short ranged area. The sword needs to be in physical possession of the user in order to manipulate the yang aura and cannot be manipulated at a distance. The user cannot reshape the aura while using his chakra for another technique. Using the sword outside of reshaping it, either for attack or defense counts as one of the user's three moves per turn. Due to the nature of possessing Senjutsu the blade can be a potent weapon against spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. Although Brightroar is a powerful weapon, it does come with it's drawbacks. First is it's immense chakra cost and drain, rapidly taxing the users Senjutsu. Second is that the constant flow of Yang prevents the user from using Genjutsu, Yin Release and Yin-Yang Release while wielding Brightroar.
Note:
-Can only be used by biographies with Senjutsu or Six Paths Senjutsu
-The user cannot use Yin release while wielding Brightroar
-Can only be used by biographies with Yang Specialty.
-Can only be used by Serpent
Fuuinjutsu: Hei has multiple seals along his body to aid him in battle. The first being his "Mad Enhancement" seal. An illusion based seal that alters his appearance into that of a haze, making it difficult for an enemy to pinpoint his location and improves his effectiveness in close combat. Second, his is "Devils Seal" that helps enhance his elemental ability in combat.
(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red color. This lasts until deactivated.
Notes:
-Can only be taught by Detective L
-Can only be used twice per battle
Kinjutsu: Hei has learned and developed many Kinjutsu over his time. One of note is is ability and control over the dead via the Edo Tensei technique and his unique talisman he uses to control them.
(Edo Tensei) Impure World Reincarnation

Basic Information
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Name:
N/A
Nickname: Kumo | Rising Cloud Enforcer
Clan: N/A
Gender: Male
Age: N/A
Height: 181cm
Weight: 67kg
Alignment: True Neutral

Looks: An unknown individual code-named "Kumo" by his master Hei Uzumaki. Kumo seems to be a man of average build cloaked in Anbu styled clothing. Having a white hooded coat and matching masked designed to resemble a cat. The mask has three distinct lines divided evenly among the forehead and cheeks. Along the back of the coat is the insignia of the Rising Cloud, being that of a black crescent moon covered with white clouds.

Personality: Kumo's original personality is unknown do to the nature of the "Talisman of Ferocity". Having the ability to not only suppress a personality, but alter it. Kumo seems to be a true shinobi tool. He is highly respectful and does not question orders. He only speaks when spoken to, unless it's to the benefit of serving Heishiki Otsutsuki, like warning him of danger and will defend Heishiki Otsutsuki, the Rising Cloud; and by extension the Hellsing organization at all costs.



Rank//Chakra Info
Rank: Sage
Health: 240
Chakra: 4000
Speed: 16
Tracking: 20
Attributes:
Attribute Points: 25 (+2 Sage)
AttributeAdditionsTotals
Mind: 4+1 Minato5
Body: 4N/A4
Spirit: 2N/A2
Agility: 7+1 Minato8
Dexterity: 4N/A4
Vitality: 6N/AHP: 1
CP: 5
Specialties:
  • (Body) Advanced Tracking Specialist: Your tracking capabilities become more advanced, allowing you to have x2 tracking speeds. This allows him to physically track faster movement without chakra sensory.
    Note: Requires at least 4 in DEX.
  • (Body) Apex Speed Resistance: You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.
    Note: Requires at least 5 in AGL.
  • (Body) Apex Speedster: The user’s speed is high enough to cause afterimages that trail up to 3 meters behind him, making it difficult to pinpoint his exact location without sensory. This prevents Genjutsu from being casted on the user unless the opponent can track faster than the user is moving unless it is touch based or sound based.
    Note: Requires at least 5 in AGL.
  • (Mind) Single Handseal Specialist: You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.
  • (Spirit) Mind’s Keen Eye: Genjutsu of any type, other than MS-level or those cast by Kunino, appear 'flawed.' This means that regardless of the caster's expertise or perfection, there will be some kind of tell within the illusion that is very obvious; such as a visual illusion appearing like static on a television, a smell being off, or a sound not making sense.
  • (Fighting Style) Sage Master: The user is able to enter Sage Mode passively, no longer counting towards their allowed moves per turn OR the user is able to gain 20% more chakra when entering Sage Mode.
Nindo: Yellow Flash
Having the Yellow Flash Nindo means analyzing and strategizing are important to you. There is much to gain in planning your assault instead of rushing in senselessly. Having this Nindo means that after observing your opponent utilize their Core Skills (HA/AE/KG/CC) more than 4 times, the user becomes capable of beating these techniques with 10 less damage needed, having observed their weaknesses.
Note: This does not count as a debuff.
Bio Information: Kumo can use space time Ninjutsu through the use of the Flying Thunder God technique and its variations and applications. He is a Toad contract signer, giving him the ability to summon any of the known Toad Summons and has become a master in Sage Mode, able to make use of Imperfect and Perfect variants of Toad Sage Mode.

Talisman: A unique item that gives incredible control over the dead. This not only removes the standard drawbacks of Edo Tensei but also enhances them beyond their original state, with enthesis on Kumo's specialization in wind release.
(Kinjutsu: Kyōbōsei no Omamori) - Forbidden Technique: Talisman of Ferocity
Type: Artifact Talisman
Rank: S
Range: N/A
Chakra: N/A (-20 per turn per Edo Tensei)
Damage: N/A (+30 damage to applied Specialty)
Description: A forbidden Talisman held by Malthus, a disciple of the Twin Fates of Irkalla. Following the raid on Irkalla it was gifted to Hei Otsutsuki, making it one of the most unique Talismans designed for controlling the dead through Edo Tensei. As a Talisman it is unique in that it both augments the user’s control of their victim as well as its combat capability, overcoming the decision balancing typically required when it comes to customizing one’s Edo Tensei. Like other Talismans it is installed into their Edo Tensei’s head, restoring the Edo Tensei to a state similar to when it was at its strongest, but with certain modifications made to grow their combat capability beyond what it was originally capable of. The Talisman of Ferocity is special in that the formula that comprises it is resistant to techniques that would tamper with its capabilities. It is not an absolute defense, but only Advanced Fūinjutsu S-Rank or higher that specifically tampers with Talismans can neutralize or modify its script. The Talisman of Ferocity reduces Breakout Chance by 50%, significantly suppressing their ability to resist the user’s control. Despite this, they still retain their original personality should the user not wish to modify it. All drawbacks associated with a constrained Edo Tensei vessel are also reverted and then further strengthened, increasing all damage that an Edo Tensei is capable of by 20 and the Chakra present in their techniques by 10. Their base speed is increased by 4 levels. The user is also able to apply a +30 damage bonus to one of their victim’s specializations, though this overrides the 20 bonus damage afforded to them by the Talisman for this specialty specifically. Note: The Talisman of Ferocity is unique to Hei Otsutsuki and not usable by any other biography. Its effects can be suppressed, like other Talismans, but only through specific Advanced Fūinjutsu.
Note: Specialized damage bonus must be stated in the biography.
Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.
(This is an Edo of Minato and is bound by all Minato rules)
Otsutsuki Heritage: As an Ōtsutsuki, Hei was gifted with potent chakra and longevity, gaining 1750 additional chakra. His attacks also passively contain Senjutsu, boosting their damage by 20 up to S-rank. Hei has the Byakugan like other members of his clan, however his is also able to access the Rinnegan. He is also an adept chakra sensor.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 (-5 per turn)
Damage points: N/A
Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.
Note: Cannot prevent Doujutsu users from detecting them

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Win: D/C
Lost: D/C

Updating: Heishiki Otsutsuki (This is an Urashiki Otsutsuki skin and is bound by all Urashiki Rules.)

Update Log:
-Added Attributes and made appropriate stat adjustments.


Approved by Imperfect.
 
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Serpent

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So may specialties O_O
lmao it's just two bonus ones. Two of the specialties are rather pointless since if your opponent can't track you. They cannot place you in a targeted Genjutsu anyway. So the after image spec is more cosmetic then anything.. and necromancer is for if I ever make a second edo.. which wouldn't be for a long time xD
 

Serpent

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Why does it look like you got 32 AP without your rinnegan active o_O

25, 2 for sage then your get urashiki's or rinnegan AP, or am i missing something?

Need 5 in spirit for yin too btw
Urashiki gives a total of +4 attributes and I guess canon Otsutsuki don't get the Rinnegan boost and only the AP listed in their bio thread is counted. I have a total of 31 AP (27 + 4) with some AP being locked in the field stated in the bio. Not gaining anything from being Otsutsuki or having Rinnegan.
 
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