[HeadHunter Games] Mechanical Frankenstein

21 Savage

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☠ Basic Information

True Name: Mike Peterson
Adopted Name: Deathlok
Nickname: Cyborg
Gender: Prosthetic Human
Age: 30
Clan: N/A
Birthday: Created Year 811, Best Before?
Height/Weight: 187cm/64kg.

Looks: Characterized by several burns and scars across his face and other parts of his body that still has flesh, Cyborg stands as an abomination, a completely ugly being. His brown eyes are the only thing that he has from being a human, every other parts are just components strapped to his body frame. See pictures for overview.

Personality: Hurt and damaged, Cyborg doesn't have a pint of human affection or feelings. He basically acts like a machine though not under anyone's command but his bloodthirstiness remains unchallenged. It is known that he would go to the extremest extreme to kill anyone that crosses his path since he holds ties to no one. His recognizable emotion is always anger and rage, he would get infuriated by the most littlest of things.​

☠ Village Information
Village of Birth: Crimson State Island
Warring States Era Clan: N/A​

☠ Rank & Chakra Information
Ninja Rank:
Specialty: Taijutsu, Fire and Puppetry
Elements:
► Water Release: Completed
► Fire Release: Completed
► Lightning Release: Completed
► Earth Release: Completed
► Wind Release: Completed

Your Ninjutsu:
► Ninja Techniques: Completed
► Body Techniques: Completed
► Illusion Techniques: Completed
► Sword Techniques: Completed
► Way of the Divergent: Completed
► Pithoui Birds Summoning: Signed
► Harrier Birds Summoning: Owners

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☠ Background Information
History: Nothing is known about his past but it is believed that he used to be a soldier who got fatally damaged during a war. He, along with several wounded others were packed by a scientist and his allies that conducted various devilish experiments on them as lab subjects over the years. Out of the specimens, Mike developed to be the most useful and utilizable cyborg and thus he began to be used as an assassin for an organization with hidden agendas. Since technology advances everyday, it wasn't long until the scientist fashioned a better model of Mike which had various upgrades that he didn't have. The organization places a bounty on Mike's head and has been hunted ever since, facilitating his decision to go rouge for the rest of his life.​

☠ Other

Fire: Fire is often related to anger, rage and bloodlust which were characteristics of cyborg so it would be only fitting for him to specialize in the element.

Taijutsu Mastery: Mike is the violent type so sometimes he prefers to beat his victims black and blue before finishing them off. Due to the cybernetic enhancements to their body, cyborgs has increased durability ( immunity to C rank and below physical attacks and -25 damage from up to S rank physical damage ) and strength ( +20 damage to Taijutsu ). However, due to this enhancement, he is also more vulnerable to Lightning jutsu increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage.

Kenjutsu Mastery: Cyborg remains an highly-skilled user in a large variety of weapons such Tonfas and arrows, Chakra Blades (can use their techniques), chains, wire strings and others. Soon after his incarnation, Mike has a highly proficient skill in kenjutsu able to wield a pair of sacred swords and using it efficiently. Being created ambidextrous, cyborg is able to wield weapons such as his swords and kunais with either hand and be equally effective with which ever one he is using. While in combat with just a single sword he usually switches hands a lot due to being so used to using two swords at once.

Iris, the Shroud of Torment: An ancient weapon in form of a piece of clothing incorporated into his cybernetic make up. The cloak has an array of offensive and defensive abilities which is always on him at all times even when not stated before a fight. It takes the form of cyborg primary clothing (as his pics depicts), basically he's wearing Iris.
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from
darkness itself , it's black in colour and it fits itself to
the height and desires such as color, shape, size and
accessories e.g hood of the user which if used
correctly allows the user to camouflage with his
surroundings although ninjas of higher rank, can
easily spot the user, the camouflage only masks the
user's appearance, it doesn't mask chakra, sound,
scent etc, when viewed up close, the cloak seems to
be made of several tormented souls each trying to
break free from the cloak, the true substance used to
create the cloak is unknown but it is known the cloak
can passively block basic ninja tools without
sustaining so much as a scratch. Iris has only one
special ability and that is the ability to create chakra
human figures out of itself, it is rumored that it's
simply the cloak releasing a soul and forcing it to do
the user's bidding, these figures are black as night
(Like an human with no face nor hair then covered
completely in black paint), these figures also bend
and move the same way the human body does i.e the
joints and movements and they vary in height and
body proportion(still within humanly possibilities),
plus they pack quite a punch possessing with each
attack counting as A rank similarly to how an earth
golem's freeform attack depends on its rank e.g A
rank golem freeform = A rank damage . Each chakra
human figure counts as A rank Wind and costs the
user 30 chakra per usage , also, each figure must be
short range from Iris at all times or it'll simply vanish
and if the user chooses, he might decide not to create
the figure fully i.e creating upper body etc the it still
counts as A rank
~ Only one chakra figure can be created at a time and
it costs user 30 chakra plus it counts as a move and
each figure stays for a turn before running outta
chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that
everything that comes from it is affected by its color,
In real terms, the cloak literally darkens any chakra
that passes through it changing its color to black,
furthermore, In the NV, it has been shown that
elemental chakra can exist in various colour. If this
explanation doesn't work, then, The wind chakra in
the figures is so concentrated that the conc blue
chakra appears to black
~ The cloak can withstand freeform Taijutsu and
weapons such as kunais, even explosive tags, it can
also withstand up to B rank jutsus, any more would
damage the cloak.



Dalk: Dalk is a doll concealed within a spherical metal ball capable of achieving several form switch during battle. It was gifted to the cyborg by an ally of his maker, to serve as his companion.

Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Way back when priest joined the league of assassins, he was trained in the art of using dolls and each assassins gets to choose a particular doll, having reached a particular level in power and experience. Or perhaps, the dolls are the ones that choose them. Dolls are a set of weapons that are primarily concealed within a seal and once they are unsealed, they manifest their true self as weapons with their own consciousness. This is the reason why the dolls are able to choose a master of their liking but before they finalise their decisions, they would battle their master to see if he is fit to wield and control them.
Dalk is a doll which is concealed in a small spherical metal(steel) ball. It has several forms in which she can manifest.

Sealed form

In the sealed form, Dalk takes the form of a small metal marble which can be kept in the pocket or within her master's weapon pouch. Priest is able to retrieve and retract this marble from within his sleeves if he wants. Once the marble is revealed, it expands into a large metal sphere with the "doll creed" seal. This is Dalk's sealed form and while she is in this form, she pose no threat.
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Unsealing Dalk would see several metallic ball of different sizes, emerge from the seal, though this is not obvious, it seem as if the metal sphere has exploded into a multitude small metal spheres of varying sizes and floating in the air. This would be a pre-requisite for Dalk to assume any other form. While unsealed, the numerous balls all are drawn into the "single" ball which they originated from(the ball that contains the seal), the ball which would also be the heart of Dalk. Should the balls surrounding Dalk's heart be destroyed, the seal on Dalk's heart would always release more balls to replenish the lost one. This is however if Dalks heart itself is not damaged, which would see Dalk loose any form she's currently in and all other ball except the heart disperses while dalk would be unusable.

Semi-Humanoid Form

After Dalk is unsealed and she explodes into multitude of smaller balls with varying sizes, the balls will coalesce into a semi-humanoid shape. The fusion of the balls however, is simply the balls all coming together with chakra being their bond. The chakra necessary for this all of Dark's self actions are also contained in the seal situated at the heart. However, the user uses his chakra to unseal Dalk and when applicable, if he wishes to further augment Dalk with his chakra. The balls are amalgamated in order so that the smaller ones forms a humanoid body part that is small and narrow while the bigger ones are ones that form much large part of the body. The joints are that of a simple ball ligament with no socket joint which aid for a 360 movement possibility of the limbs and head. Some parts like the head are transformed so that the ball on that part is closely reminiscent to actual body part. However, this transformation is as simple as "henge", so this is not in any way manipulating the metal itself.
Unlike the sealed form, in this form, Dalk is acts based on the user's will. She has the mobility of a human though she is only able to move up to mid-range of her master. Any range beyond that, the balls will fall apart safe for the heart which would need to come close to the user before she can do anything else. While in this form, She can fire pieces of her body as projectiles while calling them back to herself, though this parts are lost once destroyed. She is also able to attack directly with her limbs which are transformed and are akin to blades. She can transform her arms so that after pointing her palms outwards, make small tubes to protrude out and fire makeshift tiny balls at speeds equivalent to arrows shot from a compound bow, bullets which are very small parts of her body that are released from the seal continuously.
In this form, Dalk's firing her body parts as attack is equivalent to a B-rank attack while bullets fired from her hands are C-rank each. Attacking using her sharp limbs which can only be done at close range is equivalent A-rank piercing attack. A B-rank blunt attack is able to stop Dalk's mobility for a turn. In defense, Dalk can let go of her supplement balls and retreat towards her master. An A-rank blunt attack is able to dismember Dalk's body into scattered balls, which would all come back together after a turn. Should the heart of Dalk be affected either by an A-rank attack that is focused on the heart or an S-rank blunt attack, all the other balls would disperse and Dalk would revert back to her marble form and be unusable.
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Semi-Spider Form

After 2 turns in the semi-human form, Dalk can morph further, assuming a more spider like form albeit with a human torso. Dalk is particularly increasing her own volume by releasing more balls into her own anatomy and this reforming her own waist into a spider's body while her torso is humanoid. She is bigger but rather faster than her previous form due to having more legs(6 more than the former) which are reminiscent to that of spiders. The legs are sharp spikes which are useful for stomping and impaling. Dalk is still able to use his previous ability albeit they are stronger due to her increase in thickness and bulkiness from the addition of more balls. Her physcial attacks are still A-rank, Body parts firing are B-rank in power, while the bullets are B-rank each. Although entering this form restricts the user into using only 2 moves per turn. This form last 3 turns and then Dalk reverts back to the humanoid form and the cycle continues although, the user can force Dalk to revert back to a lower form. However, he can't make her to assume a higher form if due process is not followed.
1x per turn, the user is able to infuse his water chakra into dalk, Making her able to shoot strong webs of thick sticky water from her body to ensnare opponent's. The sticky web is dark, in contrast to Dalks body appearance which makes it seems the sticky substance is made from the metal Dalk was made from. The sticky web has an A-rank strength and the user spends chakra for it every time its used.
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Notes

Dalk's transformation into forms are passive. Unsealing Dalk is passive but costs the user's 20 chakra. Dalk's hand bullet attack counts as a move and while its in use, the user can only use 2 moves per turn. Dalk's web attack also counts as a move and can only be used 3x per battle.
The user can use his chakra to forcibly dismember Dalks balls and make them come back together. This counts as a move though passive and is C-rank while the user spends chakra to do so.
Dalk can only assume the spider form 2x per battle
No one other than Priest is able to control her or even unseal her.





Miscellaneous: In the compartments that are found on his belt and right leg are an array of various ninja tools which he uses during combat. In total he carries kunais and shurikens, explosive tags, senbons, flash bombs and a length of wire. Strapped to his back, there is a sword composed of steel.​

Scientific Tools:
  • ( Abusōbu Ude ) - Absorption Arm, both hands.
  • ( Mikagami Dorōn ) - Mirror Drone, four with their default position being placed on chest and back.
  • ( Kinzoku Kugutsu ) - Autonomous Puppets, four sealed into scrolls programmed to attack once they detect foreign chakra in the same landmark as they are or mid range away from their location.
  • ( Iyashi Fomu ) - Healing Foam, maxed out.
  • ( Kemuri Senkōdama ) - Smoke-Flash Bombs, maxed out.
  • ( Kote ) - Forearm, maxed out.
    Preloaded with: (Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction | (Katon: Gōkakyū Hitoame no Jutsu) - Fire Release: Great Fireball Shower
Artifacts: N/A

☠ Theme Song & Background Music

[video=youtube;EK3q3Jb3TCQ]https://www.youtube.com/watch?v=EK3q3Jb3TCQ[/video]​
☠ Battles

Won: 0
Lost: 0​



Cyborg Purchase :
- Dropping [ ]


Approved

 
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