Hazama Sempai trains me in the art of Suiton

Kwalker394

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*I go back to the lake that Sempai threw me in and place my hand on the water. Releasing my chakra into the water I form and shape 5 sharks. Since my hands are still on the water and my chakra is flowing if the sharks get hurt they will easily regenerate by using my chakra.
After which I preform the Dog hand seal and release my Suiton chakra into the air causing it to rain. As it rains it the rain turns into a large wave of water that will sweep away the target while also sucking his chakra away making it so he cant use forbidden rank for 2 turns. I just used*

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B
Type: Supplementary
Range: Long
Chakra cost: 20
Damage points: N/A (-15 per turn the target remains in the water)
Description: The user will first perform Dog hand seal and then the user create a large storm cloud, which in turn produces rain. The large amount of rain then turns into a large wave of water and sweeps the enemy off their feet. While the targets are trapped in the water, their chakra will slowly be drained away. Chakra draining properties last for two turns.
 

BlacKing

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Skips water shark blade since it can only be done by Kisame.

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Another Self explanatory technique. Channel water chakra into the ground and then jump up into the air. Then stab your sword into the ground and cause water to rise up from the ground like a pillar and send your opponent backwards into the air.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Rather self explanatory. Channel water chakra into and through your hands in a spiraling force of water. This is a good quick, no handseal aerial escape if you cant use earth techniques or to escape a fire technique.
 

Kwalker394

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*I channel and mold my Suiton chakra into the ground below me. As I do so I take out my sword and jump up and stab the ground below me causing a pillar of water on all sides of me to burst out of the ground protecting me from harm.
I then channel and mold my Suiton chakra to my hands and releasing it in a burst spiraling torrent of water from my hands at my target. I just used*

(Suiton: Suishinshū) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.
 

BlacKing

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Sweet. That was your last B Ranked tech. Now do your applied Science.
 

Kwalker394

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I release my chakra taking over my target senses making him see a huge fire ball falling from the sky above. Since the target is worried about with whats above I focus and channel and mold my Suiton chakra to my hands and releasing it in a burst spiraling torrent of water from my hands at my target but at his feet. I then proceed to channel and mold my Doton chakra making the target get buried alive (only his head is sticking out because when he went down I made sure his head was not covered making the torrent of water to hit him in the face.

( Genjutsu: Jigoku Gouka ) - Illusion Technique: Hell Fire
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points:N/A
Description: The user casts an illusion where the opponent sees a huge ball of fire descending from the sky and enveloping its target.

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: C
Type: Offense
Range: Short/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
 
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BlacKing

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And defend against your move.
 

Kwalker394

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*As I see a shadow form below me I look up only to see a giant fireball coming towards me. My instincts told me to preform a water jutsu but I noticed that my target did not preform any hand signs nor released such jutsu from a portal or his mouth so suspecting a genjutsu I bite my tongue making it bleed and causing me pain releasing me from the jutsu. I then see my target about to release a water jutsu from his hands. I quickly release out a quick jolt of electricity hitting my targets water jutsu as its about to leave his hands electrifying him instantly. I then release whips of lightning in my hands whipping the target. I just used*

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.
 

BlacKing

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(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

I'm betting you are glad you know Rasengan now.
I want you to form a destruction torrent in one of your hands, while concentrating on making a Rasengan in the other. After fully forming the rasengan, I want you to enhance it with wind chakra just until you start to hear a screeching sound. That sound is the heavy rotation of the wind within the Rasengan. I then want you to throw both techniques towards your opponent in such a way that they combine and form a large wind/water tornado heading towards your opponent.

What was this technique shown to have taken out in the anime?

==

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Hopefully you have water as your specialty, otherwise you need to perform all these handseals. Channel your chakra into a water source nearby to raise it up as a large wave that comes crashing down on your opponent, soaking the battlefield with water. If there are holes made in the battlefield like trenches formed by Moving earth Core, this would be a good way to form another water source and even drown your opponent with them in the hole.

==

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

When your opponent is standing on a water source, not just a puddle of water, channel your chakra into the water source and use shape manipulation to form 4 sharks that will rush towards your opponent and knock them high into the air. The impact will break multiple bones of the opponent.
 

Kwalker394

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*I mold and channel my chakra in both my right and left hands. In my left hand I create Water Style: Destruction Torrent and in my right I create Wind Style: Rasengan focusing on my chakra control since controlling two jutsu's is really hard. I then throw both of them in a angle so that they will meet each other and create a huge tornado of water that can protect/attack for me and deal a great amount of damage.
I then preform the Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird hand seals while channeling and molding my chakra. As I do so water below me begin to recede and collect up. It then moves forward while also growing bigger and clashes down to the earth like a huge wave flooding the field like a waterfall.
I also (while me and a target are on a body of water) create four sharks below the surface of the water. They will then swim up at great speed hitting the target in the air breaking his bones due to the impact and speed. While he is in the air I throw a explosive kunai at him resulting in his fiery demise. I just used*

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description:The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Water Style: Destruction Torrent’ in the other. By combining them, he will create a tornado of water that can be used to attack or defend. This jutsu can also be used to drown out wind and fire combos
Note: No water source required.

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.


Note: It was Naruto and Yamato that used that jutsu to collide with the fire and wind combo attack from that Akatsuki member (I forgot his name :shy:)
 

BlacKing

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Lol. It was Kakuzu. His fire and wind masks did the combination.
===============================================

Skips Great Excavation as it can only be performed by certain bios.
========================

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Perform the 3 required handseal while channeling your water chakra into a nearby water source. Bring out water from the water source up and around your body to create a rapidly spinning vortex surrounding you. This barrier acts as a great defense against most techniques and can also attacks an opponent if they get to close, and will knock them unconscious.

==

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Perform the Ram handseal and spew out a large out of water from your mouth. This amount of water should be large enough to cover your entire range. Send this large amount of water in the form of a wave towards your opponent, that then forms into a giant orb capturing your opponent inside it and drowning them.
 

Kwalker394

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*I close my eye's and preform the Ram → Horse → Bird hand seals while channeling chakra below me into the water. After I preform the Bird hand seal I release the water and form it around me in a vortex of spinning water barrier protecting me from harm.
I then channel and mold my chakra while preforming the Ram hand seal. Once I've done that I send this large amount of water in the form of a wave towards my target, that then forms into a giant orb capturing him. I just used*

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

BlacKing

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Skips 7 techniques because they are all bio specific.


(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

Perform the 4 required handseals and channel your water chakra into a water source to transform it with shape manipulation into a large beast in the form of a wolf. The beast is capable of launching powerful streams of water from it mouth. It is also capable of releasing a powerful torrent of water from it claws.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

This is one of the two most used by me water jutsu. Channel your water chakra into the ground underneath your opponent and raise up a large pool of water that will launch your opponent into the air. As they are flying, use shape manipulation to turn the pool into a bunch of water bullets. Then Transform the water bullets into a large dragon that will slam your opponent back into the ground.
 

Kwalker394

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*I preform the Dog → Horse → Monkey → Ram hand seals and manipulate the water around me into giant wolf-like beast. This beast can blast jets of water out of its mouth or sweep an area with water with its claws equal to B rank.
I then create a large pool of water that gushes upwards and blast my target into the area. I then shape the water into a water dragon that crashes him back down to the ground. I just used*

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
 

BlacKing

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And Applied Science time again. Counter in ur next post as well, and add spoilers to separate.
 

Kwalker394

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*I channel and mold my Doton chakra to create a pit right under my target making him sink downward trapping him so he cannot move. I then concentrate and preform the Dog → Horse → Monkey → Ram hand seals to create a giant water wolf beast. As soon as the wolf beast is created I also channel and mold my Raiton charka and release it onto the water wolf causing the water to be electrified and able to cause more damage.*


(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

*As the earth below me start to shift and move and sink I channel my Suiton chakra to create a large pool of water that gushes upwards lifting me into the air. As the column of water is pushing me into the air I use chakra manipulation to shot bullets of water at my target but arching them towards him then forming into a water dragon while also channeling my Raiton chakra into the water that by passes the water wolf that my target just made. I then send down a massive wall of flames towards the water wolf evaporating the wolf as it comes near me attacking me.*


(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
 

BlacKing

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All bio specific techniques will be skipped.
===============================

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

An advanced version of 5 Shark Frenzy, I want you to channel your water chakra into a water source and then form one shark. Use the shark to slam into the clone and drag it under water. Afterwards I want you release a great volley of sharks that come at the clone from different angles and explode upon contact.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Create a pillar of water that will launch your opponent into the air not unlike Water Pillar Technique and Water Biting Dragon Explosion. The use a water source to form sharks that come out of it and then swallow the opponent. Upon being swallowed and dragged underwater, force the sharks to implode, meaning that they will explode from the outside in and kill your opponent. The sharks are capable of regenerating as long as they are in the water.
 

Kwalker394

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*I channel and mold my Suiton chakra in the water below. I then create one shark that bites and drags my target underwater. Then from all angles I release a storm of sharks that attack the target.
I then (back on land) channel and mold my chakra below my target and then rising the target in the air. I then release 5 water sharks that attack the target more and then imploding on the target. I then create another shark that launches the target in the air again. After which the rest of the sharks drag the target underwater repairing themselves if damaged by my chakra killing the target while underwater. I just used*

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Sorry kinda dosed off lol
 

BlacKing

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Lol. It's cool. Guess what. You have Mastered Water.

*Throws you in the water again to celebrate. ^_^
 

Kwalker394

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*Gets thrown in the water again*

YAAAAYYYYYY!!!! I MASTERED WATER!!!!! *splash*
 
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