Inchato bio. I'll go first and edit this with my move.
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*I begin by making two hand seals and releasing a large wave of water directly at you. (I'm not riding it.) The wave's height reaches just below my head, thus, my vision of you isn't obstructed. The wave moves at you with great force and speed. (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
The moment I have created the wave, I make several large spikes made of ice erupt from underneath you, impaling you as you try and counter the wave.* (Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
Inchato bio. I'll go first and edit this with my move.
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*I begin by making two hand seals and releasing a large wave of water directly at you. (I'm not riding it.) The wave's height reaches just below my head, thus, my vision of you isn't obstructed. The wave moves at you with great force and speed. (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
The moment I have created the wave, I make several large spikes made of ice erupt from underneath you, impaling you as you try and counter the wave.* (Hyouton: Aisu Gosunkugi) Ice Release: Ice Spikes
Rank: B
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user will create a single, or a large abundance, of very large ice spikes that will protrude from the ground. The spikes were shown to have been about the size, taller even, than a small house. The user can make multiple spikes that will rise up simultaneously in the same general vicinity, or a single one.
The Kazekages Sand Gourd is still on his back, and with some Iron sand present within the air, so as he opponent started forming handseals so did he performing a single handseal as the water starts to spill from his mouth spikes emerge from the ground to impale him from every direction and under him as well. Then without hesitation he releases a bow made out of wind that splits into 100 that destroys him at his location. He starts gathering large amounts of Iron sand from the battlefield.
(Rikudo: Ten O Koete Futatsu No Tsubasa) - Rikudo The Twin Katanas Of Chaos
Type: Weapon
Range:Short
Chakra Cost: N/A (-40 Per turn after twirling to maintain the positive/negative charges)
Damage Points:N/A
Description: Rikudo is the name of "Twin Katanas" carried by Seven Paths Of Pain.. Its made of a featherweight indestructible alloy with the unique ability tobecome infused with positive & negative lightning charges(when twirled and chakra is applied).. They have a black hilt with white diamond shaped gems crafted onto them. The sheath is made up of white/jade like mineral.
Rikudo is not like any standard [2Ft] katana, its [4Ft] in length not including the hilt. The featherweight alloy allows better agility and mobility than the average katana. The white gems crafted into the hilts have a special ability to return the blades into the users sheaths after one turn if the user no longer has possession of which ever katana. If someone tries to weild Rikudo the sword will seem to weigh 3 tons.
Restrictions:
*Only Seven Paths Of Pain Can Weild These Swords*
*If user loses possession of Rikudo then after one turn, the katana(s) will return to the hilt and cannot be unsheathed for 2 turns*
(Doton: Ganchuusou) - Earth Style: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates spikes of earth that come up from the ground to stab the enemy.
This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot
radius of spikes.
Wind Release: 1000 Shooting Arrows
Rank:A
Type:Offense
Rang:Long
Chakra Cost:30
Damage:60
Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.
(Satetsu Atsumari) - Iron Sand Gathering
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand
.~Can be done at the start of a battle to gather large amounts of Iron Sand.
~Takes two turns for all the Iron Sand to accumulate
*As I feel the earth being shifted beneath me, I immediately make a single hand seal, which should happen nearly instantaneously because my hands were close together from performing the water technique. My skin then takes on an iron like quality. The spikes then shatter as they rise out of the ground. (Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Immediately after making this hand seal, I make two more, causing some of the water in my wave to take the shape of a giant shark, which hits the arrows that were on a path set to hit me and then continues moving towards you as you begin drawing sand from the area. (Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
As the shark heads towards you, I make a single hand seal and make several stone spike erupt from under you, impaling you as you try to defend it.* (Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
*As I feel the earth being shifted beneath me, I immediately make a single hand seal, which should happen nearly instantaneously because my hands were close together from performing the water technique. My skin then takes on an iron like quality. The spikes then shatter as they rise out of the ground. (Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Immediately after making this hand seal, I make two more, causing some of the water in my wave to take the shape of a giant shark, which hits the arrows that were on a path set to hit me and then continues moving towards you as you begin drawing sand from the area. (Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
As the shark heads towards you, I make a single hand seal and make several stone spike erupt from under you, impaling you as you try to defend it.* (Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.
Seeing his oponents skin turn to a dark quality the Kazekage uses his wind chakra to concentrating on his opponents lower body to forcefully push him backwards causing him to flip around as hes flying back into long range, not gaining a clear sight of the Kazekage, without hesitation between techniques he charged chakra to his legs and feet giving him a speed boost as he runs and leaps in the air towards his opponent delivering several electrical blows to his body face and shoulders and then i finish off with a thundering kick to your head driving you straight into the ground.
(Futon: Uindo no Mai) Wind Release: Wind Dance
Rank: A
Type: Offense
Range: Short-long
Chakra Cost: 30
Damage: N/A
Description: The user will use their wind chakra to push their opponent in any direction they choose.
~Can only be used 3X per battle.~
~No other wind jutsu can be used in the same turn.~
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: This is taken form a form of Chinese martial arts southern style. The user chargers their body with chakra and discharges it through their feet to give them a speed boost towards the enemy and then the user charges their fists with lightning chakra and hits the enemy 8 times around the shoulders, chest and stomach and discharges the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemies movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for 1 turn
Note: Can only be used twice per battle.
(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then will jump up into the sky above the target and then slam their right leg into the head of the target and discharge lightning chakra to temporarily disrupt the chakra signals from the brain to control chakra and leaving double vision and a headache from the blow of the strike.
Note: Chakra disruption Lasts 1 turn.