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<p>[QUOTE="Lytes, post: 22001561, member: 168279"]</p><p style="text-align: center"></p> <p style="text-align: center"><strong>Paw Arts</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Bartholomew Clan</strong></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler]Paw Arts: Repel (Nykyujutsu: Oshi)</p> <p style="text-align: center">[Spoiler]Type: Attack/Supplementary/Defense</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to</p> <p style="text-align: center">give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the</p> <p style="text-align: center">technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.[/spoiler]Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)</p> <p style="text-align: center">[spoiler]Rank: A</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra Cost: 30</p> <p style="text-align: center">Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)</p> <p style="text-align: center">Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.</p> <p style="text-align: center">*The user can simultaneously perform a Paw Paw technique to add damage*</p> <p style="text-align: center">*Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.</p> <p style="text-align: center">*Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage*</p> <p style="text-align: center">*Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use*</p> <p style="text-align: center">*Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*[/spoiler]Paw Paw Arts: Slapping Thrust Pressure Cannon - Nykyujutsu: Tsuppari Pad Hō)</p> <p style="text-align: center">[Spoiler]Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: Pressure cannon is a unique ability of the Bartholomew clan utilizing the air pressure specifics of paw abilities in an offensive manner. To make thrusts more efficient and faster than normal, the Bartholomew discovered that, by balancing their weight and center of gravity, they are able to push at speeds beyond what they can initially achieve. This makes slapping thrust a version of thrust that needs one to be completely still and firm on the ground to avoid recoil. The user first plant both their feet firmly on the ground by means of a sumo-style foot stomp. However this is only necessary should the user have no other means of balancing himself on the ground. For example, he could use a jutsu to firm his feet on the ground which could be a replacement of the sumo stance. They then throw/jab their palms forward upto 10 times depending on</p> <p style="text-align: center">the user, equally firing a number of "pressure shots" at the enemy depending on how many jabs were made. Slapping thrust is a thrusting open-handed strike about the upper chest and face, a technique in Sumo. Unlike "thrust", the speed at which the pressure bubbles move is thrice the user's speed. Slapping thrust requires one to spend S-rank chakra and can only be used 3 times per battle with a two turn rest inbetween usage. After using Slapping Thrust, the user can not use Paw Arts above A-rank in the same and next turn. Due to the stress on the arms, the user is not able to use arm related taijutsu above C-rank the next turn[/spoiler]Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)</p> <p style="text-align: center">[spoiler]Rank: C-S</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 15-40</p> <p style="text-align: center">Damage: 30-80</p> <p style="text-align: center">Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw.</p> <p style="text-align: center">~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends</p> <p style="text-align: center">~ When S-rank level is used, the user can not use paw jutsu for the following turn</p> <p style="text-align: center"></p> <p style="text-align: center">How it looks[spoiler][/spoiler][/spoiler]Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei</p> <p style="text-align: center">[Spoiler]Type: Supplementary</p> <p style="text-align: center">Rank: N/A</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: N/A</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art:</p> <p style="text-align: center"></p> <p style="text-align: center">First Pilgrim</p> <p style="text-align: center">The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle.</p> <p style="text-align: center"></p> <p style="text-align: center">Second Pilgrim</p> <p style="text-align: center">The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed.</p> <p style="text-align: center">The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage.</p> <p style="text-align: center"></p> <p style="text-align: center">Last Pilgrim</p> <p style="text-align: center">The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position.</p> <p style="text-align: center"></p> <p style="text-align: center">NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn</p> <p style="text-align: center">NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank</p> <p style="text-align: center">NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns</p> <p style="text-align: center">NOTE: Second and Last Pilgrim can only be used by Bartholomew legends.</p> <p style="text-align: center">NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.</p> <p style="text-align: center"></p> <p style="text-align: center">Illustration of 2nd and last</p> <p style="text-align: center">[SPOILER][/SPOILER]</p> <p style="text-align: center">[/spoiler]Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha</p> <p style="text-align: center">[spoiler]Rank: C-S Rank</p> <p style="text-align: center">Type: Offense/Defense/Sup</p> <p style="text-align: center">Range: N/A</p> <p style="text-align: center">Chakra: 10-40</p> <p style="text-align: center">Damage: 20-80</p> <p style="text-align: center">Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax.</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.</p> <p style="text-align: center">Restrictions and Drawbacks:</p> <p style="text-align: center">† Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.</p> <p style="text-align: center">† Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.</p> <p style="text-align: center">† A-Rank and above usages can only be done 4 times per battle.</p> <p style="text-align: center">† Can't use Ninjutsu above S-rank the next turn in which any variant is used.[/spoiler]Paw arts: Ursus Shock (Nykyujutsu: Urususu Shokku)</p> <p style="text-align: center"> [spoiler]Rank: Forbidden</p> <p style="text-align: center"> Type: Attack</p> <p style="text-align: center"> Range: Short-Long</p> <p style="text-align: center"> Chakra: 50</p> <p style="text-align: center"> Damage: 100</p> <p style="text-align: center"> Description: Bartholomew Legends gather air with their palms and compress it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within their hands, they releases the compressed air and sends it toward his opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw. This technique has the power to destroy entire islands near instantly. However the drawback is that it takes a considerable amount of time to compress the air and the user must remain completely still, But once the technique is launched it is nearly unavoidable, as the size and speed of the explosion is great, if the opponent isn't able to block it during the Compression time, he/she has only few instants to preform a jutsu to counter it. Nevertheless, the jutsu itself is basically a chakra explosion.</p> <p style="text-align: center"> ~Takes 1 turn to compress the air</p> <p style="text-align: center"> ~Once the user sends out the bubble, it travels to the opponent extremely fast. Furthermore it has been compressed so much that it is invisible to the naked eye(due to it being so small). Any doujutsu can easily see it though. And chakra sensor.</p> <p style="text-align: center"> ~While the user is compressing the air he must remain completely still</p> <p style="text-align: center"> ~does 40 damage to the user as it requires extreme concentration.</p> <p style="text-align: center"> ~Only one other paw jutsu for the rest of the battle</p> <p style="text-align: center"> ~Only 2 jutsu in the following turn</p> <p style="text-align: center"> ~No more forbidden rank techniques for the rest of the battle[/spoiler]Paw Arts: Pulsus Coration (Nykyujutsu: Chiyu Oshi)</p> <p style="text-align: center">[spoiler]Rank: S</p> <p style="text-align: center">Type: Supplementary/attack</p> <p style="text-align: center">Range: Short-long (If the bubble is directed at the opponent)</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: Bartholomew legends will put their hand on themselves or their kinsmen and using the power of their KG, they "push" any pain and exhaustion that they have endured through the entire battle. Once done, a huge red air bubble in the shape of a paw appears behind the person, containing all the pain and exhaustion extracted, which can be then redirected to a new person. If the bubble happens to burst without touching anyone (if hit with a strong enough power [S rank and above]) the bubble explodes violently and the damage inside the bubble will cause a catastrophic shockwave that can level a large area.</p> <p style="text-align: center">~This jutsu can only be done 1 time per battle, and the chakra strain will only allow the user to perform 2 jutsus in the next turn.</p> <p style="text-align: center">~If the user pleases he can direct the bubble at anything, whether it be the opponent or even a simple tree, once the bubble comes in contact with it, depending on the bubbles</p> <p style="text-align: center">size, it will explode.</p> <p style="text-align: center">~Can only be used after the two turns have passed.</p> <p style="text-align: center">~No Paw jutsu for the next 2 turns</p> <p style="text-align: center">Note: Pulsus Coration means Healing Push, in Latin.[/spoiler][/spoiler]</p><p>[spoiler][spoiler][/spoiler][/spoiler]</p><p style="text-align: center"><strong>Other CCJs</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"><strong>Sei-Ashi No Mi: Haiseki - Holy Paw Arts: Boycott</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Type: Sup</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40(-10 p/turn)</p> <p style="text-align: center">Damage: 0</p> <p style="text-align: center">Description: Boycott is the fate of a timid Priest who prefers to be alone thus drawing a line between himself and the sinful world around him. Bartholomew Priest discovers how to use the paws and its repel power in a grand but subtle non aggressive manner. The user repels with one or both his paws and quickly engulf around himself up to 5meters, in a subtle albeit translucent but visible paw bubble. The user is the center point of the bubble and the bubble moves with him. The paw bubble once made, stays and is self-sustaining for a short period. Though not agressive, anybody is able to move within and out of the bubble without any damage as it does not acts as a physical barrier though the air within the bubble is extremely dense that any physical matter moving within it becomes immensely slow. A close opposite of "Train Wreck"(instead of removing air friction like the train wreck, it increases the air friction in 100folds though alternatively affecting only non bartholomews as non-bartholomew can't also exploit the no-friction in train wreck, a closely opposing relativity). The user however, can move with his original speed within it thus making it look like he suddenly gains a drastic increase in speed which is not quite so. If a ninja target is caught within this, his overal speed drastically reduces x3. Jutsus moving within the barrier also becomes slow. Even the user's jutsu except paw arts, would be affected by this.</p> <p style="text-align: center">NOTE: While this is active, the user can't use Paw arts above A-ranks</p> <p style="text-align: center">NOTE: Last 3 turns</p> <p style="text-align: center">NOTE: 3 turn rest for normal Bartholomew but 2 turn rest for Bartholomew legend</p> <p style="text-align: center">NOTE: Can be used a maximum of 2 times for normal Bartholomew while Legends can use is 3x max.</p> <p style="text-align: center">NOTE: Works on physical entities and any jutsu that requires air as its medium of transport(Meaning, so far the jutsu is moving through the air, regardless of what form they may be, they'll be affected).</p> <p style="text-align: center">NOTE: Priest's personal ccj.</p> <p style="text-align: center">[/spoiler]</p> <p style="text-align: center"><strong>Nykyu Nykyu no Mi: Nykyu Engi - Paw Paw Arts: Paw Amplification</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center">Type: Sup</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: N/A(adds a level to every paw jutsu except F-ranks)</p> <p style="text-align: center">Description: The user after making 3 handseals gathers large amount of chakra while synchronizing their spirit with their paws, this is followed by cladding their paws in several layers of paw shaped bubbles with the outer layer vibrating on a microscopic level. the bubble is totally unseen to eyes except from doujutsu as the bubbles are not chakra itself but pressurized air. while the bubbles are completely formed, This corrects the weakness of the paw. After rigorous research and practice, Priest now find a way to go beyond his paw's weaknesses whereby making this modification thus with this, they negate the paw's weakness beings unable to repel fire, lightning making this modification allows the paw through the use of paw techniques to be able to repel normally, intangible/energy based elements without taking any damage.Lastly since every paw jutsu requires the user to use his paws and due to the amplification of the paw, the enhanced paws gives a power boost to every paw technique used thus increasing every paw technique except for forbidden ones by a rank. eg: A-Rank Paw + Modification = S-Rank Paw</p> <p style="text-align: center">NOTE</p> <p style="text-align: center">-Useable only twice, with a 5 turn coldown for second use</p> <p style="text-align: center">-Lasts for 4 turns</p> <p style="text-align: center">-After mode ends, user can't use paws for 2 turns</p> <p style="text-align: center">-Only accessible to Bartholomew legends</p> <p style="text-align: center">[/spoiler]</p> <p style="text-align: center"><a href="https://animebase.me/threads/itchy-paws.559023/page-6">Learnt Here</a></p> <p style="text-align: center">[/spoiler]</p><p>[spoiler][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lytes, post: 22001561, member: 168279"] [CENTER] [B]Paw Arts Bartholomew Clan[/B] [spoiler]Paw Arts: Repel (Nykyujutsu: Oshi) [Spoiler]Type: Attack/Supplementary/Defense Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to passively call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible in nature like fire, lightning or wind will not be able to be called forth as once they are repelled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 2 times the users mass for normal Bartholomew, 5 times for Legends and 10 times for the Head of the clan. The point at which the repelled object can be called forth around an opponent is at least 5 meters from him except if the user is within short range of the opponent then it can be called at least 1 meter. Calling forth the object is passive but the user needs to spend additional chakra. Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc). if they are enemy techniques. Techniques of the user and his allies can be repelled regardless of their rank though they still must be physical in nature. Summonings and clones can be affected accordingly regardless of their rank, but the determining factor would be their weight. While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object. Object can be called forth inbetween 5 turns after the technique was used". This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.[/spoiler]Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru) [spoiler]Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force) Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that aborbed it. While the paw instantenously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately. *The user can simultaneously perform a Paw Paw technique to add damage* *Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from upto S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb upto A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns. *Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage* *Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use* *Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*[/spoiler]Paw Paw Arts: Slapping Thrust Pressure Cannon - Nykyujutsu: Tsuppari Pad Hō) [Spoiler]Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: Pressure cannon is a unique ability of the Bartholomew clan utilizing the air pressure specifics of paw abilities in an offensive manner. To make thrusts more efficient and faster than normal, the Bartholomew discovered that, by balancing their weight and center of gravity, they are able to push at speeds beyond what they can initially achieve. This makes slapping thrust a version of thrust that needs one to be completely still and firm on the ground to avoid recoil. The user first plant both their feet firmly on the ground by means of a sumo-style foot stomp. However this is only necessary should the user have no other means of balancing himself on the ground. For example, he could use a jutsu to firm his feet on the ground which could be a replacement of the sumo stance. They then throw/jab their palms forward upto 10 times depending on the user, equally firing a number of "pressure shots" at the enemy depending on how many jabs were made. Slapping thrust is a thrusting open-handed strike about the upper chest and face, a technique in Sumo. Unlike "thrust", the speed at which the pressure bubbles move is thrice the user's speed. Slapping thrust requires one to spend S-rank chakra and can only be used 3 times per battle with a two turn rest inbetween usage. After using Slapping Thrust, the user can not use Paw Arts above A-rank in the same and next turn. Due to the stress on the arms, the user is not able to use arm related taijutsu above C-rank the next turn[/spoiler]Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō) [spoiler]Rank: C-S Type: Offensive Range: Short-Long Chakra: 15-40 Damage: 30-80 Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repeling, create a paw bubble upto mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur interms of things standing in its way. However, at the end, it is absorbed back into the users paw. ~ S-rank level can be used 3 times per battle for normal Bartholomews while 4x for Legends ~ When S-rank level is used, the user can not use paw jutsu for the following turn How it looks[spoiler][/spoiler][/spoiler]Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei [Spoiler]Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Despite the bulkiness of the founder of the clan, he is able to move as light as a feather. The trick behind this prowess is nothing but the paw's power to repel. A simple jutsu developed by the bartholomew to execute simple but swift movement. Using the repulsion power of the paws, a bartholomew is able to move or perhaps, cover a fair distance in a very miniscle amount of time, a feat way past the ability of a normal ninja. There are three variants of this art: First Pilgrim The first variation of the Bartholomew movement jutsu is a simple but rather delicate process which requires high level of skill and balance. The Bartholomew would focus chakra into his paw(s) and repel the air before them upto 15meters around a 90-180 degrees area originating from the user. The repulsion can not be blocked nor negated as it does not interact with anything but the surrounding air friction. Upon repulsion, he would have removed the entire air resistance/friction in the affected area for a very short period of time. By running within the affected area, a bartholomew member would be running without limits thus his speed increases 2 folds. Due to the area affected by this being narrow, the Bartholomew may be limited interms of movement, depending on how he wants to move. The removal of air friction however is temporary and only last for 2 turns before everything returns to normal. The affected area can only be utilized by Bartholomews that have received training in the art. This ability requires the user to spend chakra equivalent to A-rank and it can only be used once every 3 turns. A Bartholomew legend could use it once every 2 turns. Can be used 3x per battle for normal bartholomew while a legend is able to utilise this 4x per battle. Second Pilgrim The second variation of Bartholomew movement jutsu deemed as near instantenous due to its speed. The Bartholomew focuses chakra into his paw and repels himself to a desired location upto a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near instatenous speed. Just like (Paw Arts: Repel), upon repulsion, the bartholomew vanishes from view and appears at his destination in a near intanteneous manner. This ability requires the user to spend chakra worth of S-rank and can only be trained and used when a bartholomew have attained a legend title. This ability can only be used twice per battle with a 2 turn rest inbetween usage. Last Pilgrim The last variation of Bartholomew movement jutsu. This is normally used by the Bartholomew legends to traverse between very long distance e:g miles, without having to walk or go through traveling hassle. The Bartholomew focuses chakra into his paw and repels himself in the direction he wishes. Upon repulsion, he vanishes out of sight and moves at immense speed while he is coated in a rather tough paw bubble. The bartholomew encapsulated in the bubble, traverse through a space a little above the atmosphere, i.e: The troposhpere. Upon reaching the destination, the bubble containing the bartholomew descends and crashes on the ground leaving a fair crater in the shape of a bubble, though the user within the bubble would not be harmed in any manner. The bartholomew is able to use this to transport his comrade through long distance if he wishes. This ability is S-rank and can only be used once every 4 turns. This ability can be used only for oneself, allies or techniques/objects and can not be used to transport enemy ninja away from a position. NOTE: When First Pilgrim is used, the user can't use paw arts above S-rank in the same turn NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank NOTE: When Last Pilgrim is used, the user can't use any paw arts for 2 turns NOTE: Second and Last Pilgrim can only be used by Bartholomew legends. NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds. Illustration of 2nd and last [SPOILER][/SPOILER] [/spoiler]Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha [spoiler]Rank: C-S Rank Type: Offense/Defense/Sup Range: N/A Chakra: 10-40 Damage: 20-80 Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well inbued together into one massive use though they now seem miniscle, they augment the simplest of things and increase their capabilities to the climax. ♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and recieve/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like "Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjuction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. ♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hunger and thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjuction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normanl bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once. Restrictions and Drawbacks: † Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn. † Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members. † A-Rank and above usages can only be done 4 times per battle. † Can't use Ninjutsu above S-rank the next turn in which any variant is used.[/spoiler]Paw arts: Ursus Shock (Nykyujutsu: Urususu Shokku) [spoiler]Rank: Forbidden Type: Attack Range: Short-Long Chakra: 50 Damage: 100 Description: Bartholomew Legends gather air with their palms and compress it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within their hands, they releases the compressed air and sends it toward his opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw. This technique has the power to destroy entire islands near instantly. However the drawback is that it takes a considerable amount of time to compress the air and the user must remain completely still, But once the technique is launched it is nearly unavoidable, as the size and speed of the explosion is great, if the opponent isn't able to block it during the Compression time, he/she has only few instants to preform a jutsu to counter it. Nevertheless, the jutsu itself is basically a chakra explosion. ~Takes 1 turn to compress the air ~Once the user sends out the bubble, it travels to the opponent extremely fast. Furthermore it has been compressed so much that it is invisible to the naked eye(due to it being so small). Any doujutsu can easily see it though. And chakra sensor. ~While the user is compressing the air he must remain completely still ~does 40 damage to the user as it requires extreme concentration. ~Only one other paw jutsu for the rest of the battle ~Only 2 jutsu in the following turn ~No more forbidden rank techniques for the rest of the battle[/spoiler]Paw Arts: Pulsus Coration (Nykyujutsu: Chiyu Oshi) [spoiler]Rank: S Type: Supplementary/attack Range: Short-long (If the bubble is directed at the opponent) Chakra: 40 Damage: 80 Description: Bartholomew legends will put their hand on themselves or their kinsmen and using the power of their KG, they "push" any pain and exhaustion that they have endured through the entire battle. Once done, a huge red air bubble in the shape of a paw appears behind the person, containing all the pain and exhaustion extracted, which can be then redirected to a new person. If the bubble happens to burst without touching anyone (if hit with a strong enough power [S rank and above]) the bubble explodes violently and the damage inside the bubble will cause a catastrophic shockwave that can level a large area. ~This jutsu can only be done 1 time per battle, and the chakra strain will only allow the user to perform 2 jutsus in the next turn. ~If the user pleases he can direct the bubble at anything, whether it be the opponent or even a simple tree, once the bubble comes in contact with it, depending on the bubbles size, it will explode. ~Can only be used after the two turns have passed. ~No Paw jutsu for the next 2 turns Note: Pulsus Coration means Healing Push, in Latin.[/spoiler][/spoiler][/CENTER] [spoiler][spoiler][/spoiler][/spoiler] [CENTER][B]Other CCJs[/B] [spoiler] [B]Sei-Ashi No Mi: Haiseki - Holy Paw Arts: Boycott[/B] [spoiler] Rank: S Type: Sup Range: Short Chakra: 40(-10 p/turn) Damage: 0 Description: Boycott is the fate of a timid Priest who prefers to be alone thus drawing a line between himself and the sinful world around him. Bartholomew Priest discovers how to use the paws and its repel power in a grand but subtle non aggressive manner. The user repels with one or both his paws and quickly engulf around himself up to 5meters, in a subtle albeit translucent but visible paw bubble. The user is the center point of the bubble and the bubble moves with him. The paw bubble once made, stays and is self-sustaining for a short period. Though not agressive, anybody is able to move within and out of the bubble without any damage as it does not acts as a physical barrier though the air within the bubble is extremely dense that any physical matter moving within it becomes immensely slow. A close opposite of "Train Wreck"(instead of removing air friction like the train wreck, it increases the air friction in 100folds though alternatively affecting only non bartholomews as non-bartholomew can't also exploit the no-friction in train wreck, a closely opposing relativity). The user however, can move with his original speed within it thus making it look like he suddenly gains a drastic increase in speed which is not quite so. If a ninja target is caught within this, his overal speed drastically reduces x3. Jutsus moving within the barrier also becomes slow. Even the user's jutsu except paw arts, would be affected by this. NOTE: While this is active, the user can't use Paw arts above A-ranks NOTE: Last 3 turns NOTE: 3 turn rest for normal Bartholomew but 2 turn rest for Bartholomew legend NOTE: Can be used a maximum of 2 times for normal Bartholomew while Legends can use is 3x max. NOTE: Works on physical entities and any jutsu that requires air as its medium of transport(Meaning, so far the jutsu is moving through the air, regardless of what form they may be, they'll be affected). NOTE: Priest's personal ccj. [/spoiler] [B]Nykyu Nykyu no Mi: Nykyu Engi - Paw Paw Arts: Paw Amplification[/B] [spoiler] Type: Sup Rank: S Range: Short Chakra: 40 Damage: N/A(adds a level to every paw jutsu except F-ranks) Description: The user after making 3 handseals gathers large amount of chakra while synchronizing their spirit with their paws, this is followed by cladding their paws in several layers of paw shaped bubbles with the outer layer vibrating on a microscopic level. the bubble is totally unseen to eyes except from doujutsu as the bubbles are not chakra itself but pressurized air. while the bubbles are completely formed, This corrects the weakness of the paw. After rigorous research and practice, Priest now find a way to go beyond his paw's weaknesses whereby making this modification thus with this, they negate the paw's weakness beings unable to repel fire, lightning making this modification allows the paw through the use of paw techniques to be able to repel normally, intangible/energy based elements without taking any damage.Lastly since every paw jutsu requires the user to use his paws and due to the amplification of the paw, the enhanced paws gives a power boost to every paw technique used thus increasing every paw technique except for forbidden ones by a rank. eg: A-Rank Paw + Modification = S-Rank Paw NOTE -Useable only twice, with a 5 turn coldown for second use -Lasts for 4 turns -After mode ends, user can't use paws for 2 turns -Only accessible to Bartholomew legends [/spoiler] [URL='https://animebase.me/threads/itchy-paws.559023/page-6']Learnt Here[/URL] [/spoiler][/CENTER] [spoiler][/spoiler] [/QUOTE]
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