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<p>[QUOTE="Lytes, post: 14239805, member: 168279"]</p><p style="text-align: center"><strong><span style="font-size: 26px"><span style="color: blue">Suiton</span></span></strong></p> <p style="text-align: center"><strong>(Suiton: Shokubai) Water Release: Catalyst</strong></p> <p style="text-align: center">Type: Supplementary/Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep out of the ground though a little compact, small but compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1 meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that</p> <p style="text-align: center">quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position.</p> <p style="text-align: center">NOTE:</p> <p style="text-align: center">- The puddles last 3 turns before the rescind back to the ground dormant.</p> <p style="text-align: center">- The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on.</p> <p style="text-align: center">-Puddles cannot be created directly beneath an opponent</p> <p style="text-align: center">- 3x per battle with a 2 turns in between usage</p> <p style="text-align: center">- No S rank Suiton the same turn this is used</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Suiton: Yorokobi) Water Release: Rapture</strong></p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Mid-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user after a single handseal, focuses his chakra onto on spot up to 20meters and the chakra acts like a suction to all volatile liquid that has its base as water. An exception is CEs that has water as one of its components. If the CE is purely water + chakra manipulation, then it would affected . This is akin to how one can use his chakra to gather black clouds into a spot, though the user would also need to use his chakra as a transporting medium to guide the volatile liquids to this spot. This includes mist, water droplets, rain, water molecules etc. They would gather from around a long range vicinity into that spot, coagulating and compressing into an unstable ball similar to the unstable water balloon during rasengan training. The unstable ball of compressed water then explode after a turn or prematurely when the user wills it or something punctures it. The explosion however carries an omnidirectional punch that extends to a 10meter radius, a reason why he has to form the ball a little further from himself.</p> <p style="text-align: center">NOTE:</p> <p style="text-align: center">- 2x per battle</p> <p style="text-align: center">- 2 turns in-between usage</p> <p style="text-align: center">- No S-rank suiton in the same turn.</p> <p style="text-align: center"><a href="https://animebase.me/threads/fire-rings.563329/post-20748019">Taught to me by Twilight here</a></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command </strong></p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra cost: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: A unique and tricky technique, requires the finesse of a water affinity to be completed perfectly due to its complexity and range. The technique begins with two hand seals (Ram➡Boar) where the user will begin an uppercut motion with his dominant arm, as he does this a thin film of water flat and round spanning 5m in diameter and mere centimeters in height would condense from the air above him. As he punches, his hand passes through this film sending splashes of water into the air above. As the splashes fly upward they grow exponentially in size gathering moisture from the atmosphere while joining together until 4 dense comets of water each the size of an adult bear come crashing down anywhere the user wills up to long ranged. The user can choose to release all comets at once for maximum splash damage or one at a time for strategic importance, however at one at a time the user has to remain focused on the technique and is unable to perform any other chakra needed techniques until the move is finished.</p> <p style="text-align: center">Note(s):</p> <p style="text-align: center">- Can only be done 2×</p> <p style="text-align: center">- Bios with Suiton primary affinity can perform this without the need for hand seals</p> <p style="text-align: center">- Requires a turn cool down</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=687433">Taught to me by Zaphkiel</a></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Suiton: Mizu Handou) – Water Style: Hydro Kick</strong></p> <p style="text-align: center">Type:Supplementary</p> <p style="text-align: center">Rank:B</p> <p style="text-align: center">Range:Short-Long</p> <p style="text-align: center">Chakra Cost:25</p> <p style="text-align: center">Damage Points:N/A</p> <p style="text-align: center">Description:The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.</p> <p style="text-align: center">Note:Can only be taught by BluePhenix.</p> <p style="text-align: center">Note:Can only be used five times per battles due to the stress it poses on the ankle of the user.</p> <p style="text-align: center"><strong>Bluephenix allowed all his customs be used by me Mako</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Water Style: Hidden Dragon Claw [Suiton: Kakusare Ta Doragon No Tsume]</strong></p> <p style="text-align: center">Type: Attack</p> <p style="text-align: center">Rank: C-Rank</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 15</p> <p style="text-align: center">Damage: 30</p> <p style="text-align: center">Description: The user will channel his/her suiton chakra into their feet then channel it from their feet under the ground, they then form it into a dragon like claw that is roughly the size of a grown adult, the user then rises the claw from underground and hits the opponent with the claws causing a deep cut on the both of the opponents arms and the opponents chest.</p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=678523">Taught to me by Rohasu. </a></p> <p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="Lytes, post: 14239805, member: 168279"] [CENTER][B][SIZE=26px][COLOR=blue]Suiton[/COLOR][/SIZE] (Suiton: Shokubai) Water Release: Catalyst[/B] Type: Supplementary/Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user focus his chakra into any water on the battle field, water which can either be a passive water source or water source as a result of water techniques used on the terrain. The user can use this technique to take control of A-rank and below active water jutsu/source. The user makes the entire water body to rapidly sink be absorbed into the ground and while it may seem the user is only making the water vanish, the user would make the water to compress into patches and once again seep out of the ground though a little compact, small but compressed. The water would re-emerge as small several puddles of water scattered around the field. The puddle of water looks gentle and peaceful until any chakra presence comes into a perimeter of 1 meter radius from the puddle. It reacts and releases all the pent up compressed energy within itself as the water undergoes a cataclysmic explosion sending dangerous upthrust of dense water into the sky that quickly expand into a 2m radius column of water geyser. The geyser carries a very destructive force that can break bone with ease and they would affect anything up to 2m from its position. NOTE: - The puddles last 3 turns before the rescind back to the ground dormant. - The power of the each puddles is divided to the amount of puddles made, ranging from a one to ten. So with less puddles the force the geyser carries is more compared to more puddles. S-rank force is only one puddle is made, A-rank each for two puddles, B-rank each for 4 puddles, and so on. -Puddles cannot be created directly beneath an opponent - 3x per battle with a 2 turns in between usage - No S rank Suiton the same turn this is used [B](Suiton: Yorokobi) Water Release: Rapture[/B] Type: Supplementary Rank: S Range: Mid-Long Chakra: 40 Damage: 80 Description: The user after a single handseal, focuses his chakra onto on spot up to 20meters and the chakra acts like a suction to all volatile liquid that has its base as water. An exception is CEs that has water as one of its components. If the CE is purely water + chakra manipulation, then it would affected . This is akin to how one can use his chakra to gather black clouds into a spot, though the user would also need to use his chakra as a transporting medium to guide the volatile liquids to this spot. This includes mist, water droplets, rain, water molecules etc. They would gather from around a long range vicinity into that spot, coagulating and compressing into an unstable ball similar to the unstable water balloon during rasengan training. The unstable ball of compressed water then explode after a turn or prematurely when the user wills it or something punctures it. The explosion however carries an omnidirectional punch that extends to a 10meter radius, a reason why he has to form the ball a little further from himself. NOTE: - 2x per battle - 2 turns in-between usage - No S-rank suiton in the same turn. [URL='https://animebase.me/threads/fire-rings.563329/post-20748019']Taught to me by Twilight here[/URL] [B]Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command [/B] Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage: 80 Description: A unique and tricky technique, requires the finesse of a water affinity to be completed perfectly due to its complexity and range. The technique begins with two hand seals (Ram➡Boar) where the user will begin an uppercut motion with his dominant arm, as he does this a thin film of water flat and round spanning 5m in diameter and mere centimeters in height would condense from the air above him. As he punches, his hand passes through this film sending splashes of water into the air above. As the splashes fly upward they grow exponentially in size gathering moisture from the atmosphere while joining together until 4 dense comets of water each the size of an adult bear come crashing down anywhere the user wills up to long ranged. The user can choose to release all comets at once for maximum splash damage or one at a time for strategic importance, however at one at a time the user has to remain focused on the technique and is unable to perform any other chakra needed techniques until the move is finished. Note(s): - Can only be done 2× - Bios with Suiton primary affinity can perform this without the need for hand seals - Requires a turn cool down [URL='http://narutobase.net/forums/showthread.php?t=687433']Taught to me by Zaphkiel[/URL] [B](Suiton: Mizu Handou) – Water Style: Hydro Kick[/B] Type:Supplementary Rank:B Range:Short-Long Chakra Cost:25 Damage Points:N/A Description:The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser. Note:Can only be taught by BluePhenix. Note:Can only be used five times per battles due to the stress it poses on the ankle of the user. [B]Bluephenix allowed all his customs be used by me Mako Water Style: Hidden Dragon Claw [Suiton: Kakusare Ta Doragon No Tsume][/B] Type: Attack Rank: C-Rank Range: Short-Long Chakra: 15 Damage: 30 Description: The user will channel his/her suiton chakra into their feet then channel it from their feet under the ground, they then form it into a dragon like claw that is roughly the size of a grown adult, the user then rises the claw from underground and hits the opponent with the claws causing a deep cut on the both of the opponents arms and the opponents chest. [URL='http://narutobase.net/forums/showthread.php?t=678523']Taught to me by Rohasu. [/URL] [/CENTER] [/QUOTE]
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