Name: Hashirama Nickname | God of Shinboi | Gender:
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Age: Unknown Clan:
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Looks: Hashirama was a tall man with tanned skin, dark eyes and waist-length black hair typically styled in a centre-parted fringe that framed his face, although sometimes he wore it combed-back with two single locks framing his face instead. In most cases, his attire took the form of the standard shinobi dress of his era, consisting of dark red traditional armour — similar to that of samurai — worn over a simple black suit. This armour was constructed from numerous metal plates, formed into multiple protective guards along his body, in particular: chest, shoulders, thighs and forearms. Each collar of his shoulder guards bore the Senju symbol emblazoned on them. For a time, he also wore a light-coloured cloth bearing his clan's symbol. This clothing was accompanied by sandals and his village's forehead protector, after its formation. He often time also carried either a single large scroll strapped to his back or several large ones into battle.
While in the village, Hashirama tended to wear the traditional Kage attire consisting of the customary hat and haori over a full-length gown, along with a simple red headband. Otherwise, he wore a light-brown, short-sleeved, kimono shirt with mesh armour underneath, held closed by a red sash, and navy blue pants. As a child, Hashirama's hair was shoulder-length and was more bowl-cut in style, hanging around his face. He wore a light-coloured attire with a short jacket, a light scarf around his neck, and a dark-coloured sash around his waist.
In his youth, Hashirama had shorter hair which hung about his face. In terms of attire, he wore several different outfits which included the more traditional pinstriped kimono pants of his clan, with a dark kimono shirt and sleeveless haori, to a sleeveless kimono top and bottom with which he wore bandages on his arm. He also wore at times, a haori jacket as well as a full-length sleeveless one with a poncho-scarf around his neck.
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Personality: Hashirama was a kind and caring person with a deep sense of loyalty, great charisma, and skill in negotiation. He saw the people of Konoha as a part of his own family, and his legacy took a firm root in the village. He was also shown to be a very wise and insightful man, as he passed on great teachings to Hiruzen. It was he who first believed that all Konoha shinobi should show true loyalty to each other, and that a Kage must be willing to put his life on the line for his village to set an example for all others. This belief of his is known as the "Will of Fire". Hashirama also seemed to have a sense of honour regarding his opponents and, despite their rivalry, possessed great respect for Madara Uchiha, and considered him a friend, even a brother. Hashirama even referred Madara as a "long-time friend" when expressing joyous curiosity about what Madara has been up to all this time, and even greeted Madara with jovial banter rather than with hostility. When they were kids, Hashirama and Madara cared about each other so much that they purposely leaked information to each other about a trap that their respective clans laid out. He went on to offer a truce after already defeating the Uchiha and forbade Tobirama from finishing Madara, even asking what would it take for Madara to trust him again. Due to the chaotic era he underwent as a child, Hashirama disagreed on children being sent to the battlefield and cultivated the ideals of a shinobi Academy and a shinobi organisational system in order to avoid having children as meaningless war casualties.
Hashirama was an idealist by nature, and always looked towards the prospect of peace and a time where children would not be sent to war because of it. He always gave people the benefit of the doubt witnessed when he proposed a truce with the Uchiha, considering them allies immediately, even when Madara attacked the village, Hashirama did not allow this to colour his view of the other Uchiha in the village even still considered Madara a brother. This put him in odds with his brother, who was more of a realist and was still wary of the Uchiha, seeing them as a threat to Konoha because of their unpredictable emotional states, despite the fact that Hashirama told his brother to not discriminate against the Uchiha countless times. This was due to the fact that in Hashirama's vision for the creation of the village system, he believed that this would naturally break down the mentality that persons had to look out for their clans. Hashirama was also very modest, and is by no means above praising other shinobi as he lauded Itachi Uchiha when told of his feats by Sasuke, and claimed Itachi to be a better shinobi than himself. He also praised Hiruzen for raising Orochimaru by calling him a skilled shinobi, despite of the crimes he committed against Konohagakure and stopping Tobirama from leaving the shrine. Later when Obito became the jinchūriki of the Ten-Tails, he remarked that he was stronger than him despite of his title as the God of Shinobi. During the meeting between the Kage, Hashirama lowered his head thankfully to the other Kage, showing that he was very humble and treated others equally, by nature.
Contrasting somewhat with the expectations people had built up for the man known as one of the most powerful shinobi to have ever lived, Hashirama is a quite jovial, laid-back, upbeat, carefree and exuberant goof with an interest in gambling. This was displayed after he was reincarnated a second time with his personality left intact as he was barely able to contain his excitement upon learning that there was a Fourth Hokage, taking it as a sign of his village's longevity, and later when he actually saw the village once again. He was later shocked, as well as worried when he learned that Tsunade had become the Fifth Hokage due to the fact he spoiled her as a child, even having taught her how to gamble. The dynamics between him and his brother Tobirama are also quite intense and inverted, as Hashirama usually succumbed to his more authoritative younger brother's orders, as well as being reprimanded often by Tobirama for being too soft. While in the same breath when necessary, he was capable of being overbearing and not above using force to make his decision clear, as seen when he forcefully reprimand Tobirama to stop him from attacking Sasuke and his group, and some time before to stop him from killing Madara. Despite his peaceful, free-spirited, diplomatic, and family-orientated nature, during he is calm, collected, and committed. During his final battle in life with Madara, Hashirama resolved to kill his best and childhood friend for the sake of protecting the village without hesitation. Hashirama is also very considerate, as he chose to delay his departure to the battlefield to tell Sasuke the truth he requested, noting that their actions on the battlefield would mean nothing if another Madara would just appear in the world, as well as creating a wood clone to combat Madara while he was dealing with the Ten-Tails. He was also willing to sacrifice himself everything for the sake of the village, going as far as offering Madara the title Hokage and his own life to ensure peace between them.
Hashirama was also prone to sulking whenever he was shouted at, accosted, or didn't agree with something. However, he would not sulk for long, and would return in an instant to his regular, jovial and laid-back self.One such instance was when he just met Madara Uchiha and the two were skipping rocks. After Madara accosted Hashirama, he began to sulk and told Madara that to atone for it, he would allow Madara to skip him across the river, but then grinned and noted that he prayed that he would make it across.
In battle, Hashirama is calm and collected, showing great instincts and leadership skills as the former Hokage and leader of the Senju clan, providing assistant to the entire Allied Shinobi Forces with his wood clones as well as pushing all of them to face the Ten-Tails without fear, despite its overwhelming power. Despite his free-spirited and peaceful nature, he was also willing to make difficult decisions that go against his usual nature when forced to. During his final battle in life with Madara, Hashirama resolved to kill his best and childhood friend for the sake of protecting the village without hesitation. However, Hashirama is also shown to be a here and now type of person as he didn't hold any ill feelings against Orochimaru for attempting to use him to destroy his beloved village over three years ago.
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Village Information Village of Birth:
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Village of Alliance:
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Rank//Chakra Information Ninja Rank: Sage (unofficial) Specialty: | Water (one hand seal) | Earth (one hand seal) | Taijutsu | Kenjutsu | ZX Buster | Wood | Elements: | Fire | Earth | Wind | Water | Lightning | Wood | Silicon (gourd made of and filled with silicon sand, infused with chakra) | Your ninjutsu: | Ninjutsu | Genjutsu | Taijutsu | Kenjutsu | Weapon | Fuuinjutsu | Kaito Taijutsu | IO Style |
Completed
| Box Jellyfish | Dogs(custom contract version) |
Signed
| ZX Busters | Reaper Scythe | Champloo Kendo | Hojojutsu (Grandmaster) | Chainsaw | Satan's Fire | Kung Fu |
Master CFS
Hashirama's Techniques
Wood Jutsus
(Mokuton: Moku Henge) - Wood Style: Wood Transformation
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10 (-5 per turn to keep active)
Damage Points: N/A
Description: By focusing chakra and performing the Bird → Dog → Snake hand seals, the user makes wood pillars sprout from the ground and cover his whole body, while using chakra to cover it with precision to produce the desired effect. By covering the wood with his chakra the user is able to transform it into another shape or form with increased detail, by using his wood chakra. This is used to create an effect similar to the transformation technique but to a higher degree of detail and realism.
(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.
(Mokuton: Shichūrō no Jutsu) - Wood Style: Four Pillars Prison
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: The user after performing the required hand seals Ram → Ox → Boar → Snakeconverts chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarrelling subordinates.
( Mokuton: Keimusho no Jutsu ) - Wood Release: Prison Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user creates spiralling pillar of wood rise up from the ground and surround the opponent restraining them in place.
( Mokuton: Sanoru Moku Tate ) - Wood release: Threefolds Wood Shield
Rank: C
Type: Supplementary, Defence
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user forms a shield of wood, which consists of three round parts out of his hand. The shield is very durable and can be removed and reconditioned any time the user wants to.
(Moku Bunshin no Jutsu) – Wood Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates clones of themselves made of wood that then sprout out of their body or are created from any nearby source of Wood, Earth or Water. These clones, however, are quite special as they maintain a mental connection to the user, communicating back to him even from long distances. An advanced use of this technique is to transform the clones into seeds that, once implanted or swallowed allow the user to track an enemy (that has it implanted or ingested it) by pinpointing his position through the same mental connection. Versatile, these clones can use Wood techniques as well as Earth and Water techniques up to S-Rank. This technique, when created by Uchiha Madara, creates clones with EMS/Rinnegan and capable of using the EMS/Rinnegan techniques like Madara himself.
Note: Follows the Clone battle rule usage restrictions
(Mokuton: Mokujōheki) Wood Release: Wood Locking Wall
Rank: B
Type: Supplementary/Defence
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: The user does the Rat → Dog → Tiger while focusing chakra into the ground. This technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the centre. Usable mainly for defensive purposes, this technique can act as a trap if the enemy is near.
(Mokuton: Daijurin no Jutsu) Wood Release: Great Forest Technique
Type: Attack/ Defense
Rank: B
Chakra Cost: 20
Damage Points: 40
Range: Short - Long
Description: By focusing wood chakra into one of his limbs and performing 4 hand seals (Tiger → Horse → Tiger → Snake), the user is able to sprout and extend a massive brute mass of wooden spikes and pillars. These spikes can be used to both attack the user by impaling him through the sheer speed with which they grow and extend or to defense from incoming attacks by spreading a bit wider and forming a barrier between the user and the attack. A more advanced use for this technique is to utilize it to capture the enemy and imprison him in the mayhem of spikes and pillars. The user can detach himself from the pillars at any time, while stopping it in the process.
(Mokuton: Jukai Heki) – Wood Release: Dense Woodland Wall
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user performs the Bird → Hare → Serpent hand seals and then by touching the floor the user will creates an immense wall of wood branches that will grow at high speed, interlacing to create a defensive barrier.
(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
(Mokuton: Torakkingu Za-men) Wood Release: Tracking Seeds
Rank: A
Type: Supplemental
Range: Short-Long (on senses)
Chakra: 25
Damage: N/A
Description: User creates seeds made out of their chakra. The seeds can be dispersed on the ground or placed in the body of the enemy. Since the seeds are made up of the user's DNA they can be used like transmission devices. They react to movement or pressure as well as chakra.
(Mokuton: Idenshi no Shondiame) - Wood Release: Genes of the First Hokage
Rank: A
Type: Offensive
Range: Short - Mid
chakra cost: 30
Damage points: 60
Description: the user makes his wood emerge from the ground creating two sections and spirals around the opponent and with the clinch of his hand, the wood crushes the opponent.
(Mokuton: Jumoku Kōtan) - Wood Release: Nativity of Trees
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user strikes the opponent with Wood Release: Great Forest Technique and makes the wood that struck the opponent form into a tree. This technique can also be used to bind the target with the tree.
(Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: The user, after making the Tiger → Snake, creates a forest that can either Attack, Defend, Imprison the enemy or simply support the user. The technique that gave birth to the immense forest surrounding Konohagakure, the scale of the technique is only limited by the amount of chakra spent in it.
(Mokuton Hijutsu: Jukai Bakuha) - Secrect Wood Style: Explosion Of Dense Woodland
Rank: A
Type: Supplementary/Attack/Defence
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After using (Mokuton Hijutsu: Jukai Koutan) - Secrect Wood Style: Birth Of Dense Woodland, the user will clap his hands and focus his chakra into a portion of the created forest, using said chakra to detonate it into a large chakra explosion, leveling the field and leaving a crater behind. The explosion will be concentrated around a given spot, damaging everything Mid-range from it.
(Mokuton Kongōriki: Fudō) Wood Adamantine Power: Acala
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
By using Moku Chakra to power his physical abilities, Hashirama Senju will strike the target with a powerful kick, preferably against a wall or the ground itself. He will then dash towards the target and deliver a powerful drop or frontal punch. The strength of the punch is such that it fractures the earth up to mid range all around and may prove fatal if not defended against. While its main advantage is the freedom one has in terms of the type of kick and punch one can use, shaping the technique to be used in multiple different situations, this technique can also be used to defend against tangible attacks, such as Earth or Wood, up to the same rank. Its power is drastically increased if used in conjunction with Chakra Enhanced Strength.
Note: Can only be used by Hashirama Senju
(Mokuton: Mokujin no Jutsu) Wood Release: Wood Human Technique
Type: Supplementary
Rank: S-Rank
Range: Short (Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description:
After doing 3 handseals, the user will create a large human guardian of wood from beneath his feet. The guardian is the same size as a fully transformed Jinchuriki and can be used offensively or defensively. The guardian can also be combined with the Wood Dragon technique. In this case, the Dragon will coil around the guardian increasing its defensive abilities. Like all Wood Techniques, the guardian is very resilient against Bijuu techniques but the guardian adds a new dimension by being able to manipulate, to some extent, biju chakra. An extension of the (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment, the guardian can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. It can also be used as a medium for the aforementioned technique, dispensing the use of the wood pillars and touching the Jinchurikii directly. Only one guardian can be maintained active at any given time and it lasts while the user fuels the technique. To sustain the technique, the user must be in direct contact with the guardian and by fueling it becomes restricted in terms of elemental techniques, to Wood, Earth and Water techniques.. If the guardian is reinforced with a Wood Dragon, it gains +20 damage. The wood dragon can also be sacrificed to protect the guardian from up to one S-Rank technique, following elemental weaknesses and strengths.
Note: Can only be used by Senju Hashirama bios
(Mokuton: Hōbi no Jutsu) Wood Release: The Priest's Art of Expulsion
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
Using Wood Release, the user will clap his hands together to create a dome-like defensive structure to rise from the ground at enormous speeds, that completely surrounds him, taking the form of a dragon's face. This defence is split down the middle and can be opened on the user's command. It is strong enough to withstand the destructive force of a Tailed Beast Ball and remain undamaged. It can defend the user from any S-Rank attack following elemental weaknesses and strengths and from any Bijuu attack.
(Mokuton: Hotei no Jutsu) Wood Release: The Laughing Attack of Buddha
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 70
Damage: 120
Description:
After performing the required 3 hand seals, the user creates 4 gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands is around the size of a tailed beast. If the hands manage to grab the enemy, they will be unable to use techniques due to the woods chakra absorbing abilities. Each hand can only be destroyed by S-Rank techniques but, due to their size, are not suited for attacking small targets.
Note: Can only be used by Hashirama Senju bios
Note: Can only be used twice
(Kakuan Nitten Suishu) - Tenth Edict On Enlightenment
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The technique can be done in different ways, either on itself or by using other wood techniques as a medium. If used on itself, after performing the Boar → Dog → Bird → Monkey → Ram → Monkey → Tiger hand seals, the user uses his chakra to create several reinforced dragon shaped pillars of wood that will surround the Jinchuriki or Bijuu, restraining his movements and imprisoning him in place. Once the user does the hand seals, in the palm of his dominant hand, the seal "sit" (座, suwaru) will appear. If the Jinchuriki is in Incomplete form, the pillars absorb its chakra and the transformation is halted while the host returns to normal. If the target is in Complete form, the user must, once the Jinchuriki is restricted, touch his skin with the palm that bears the Sit Seal, using his chakra directly to forcefully control the biju chakra and return him to normal. By taking control of the Biju through this technique, the user forcefully severs the connection between the Jinchuriki and the Biju, blocking his use of any Biju related technique as well as blocking his communication with it. The control last for 2 full turns and can't be overcome once set. Hashirama is able to use this technique with his Wood Release: Wood Human technique and the (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique as a medium, which, in this case, only requires direct contact between the guardian's hand and the Jinchuriki while Hashirama bares his palm forward with the "sit" mark on it. Yamato can use this technique through his trademark Wood Release: Foo Dog Heads technique as well. In both cases, because the user is making use of another wood technique as a medium, he doesn't need to do the hand seals and the normal procedure for it, needing only to bare his palm at the target (touching him if needed) with the "sit" mark.
Note: Only Yamato and Senju Hashirama bios can use this jutsu.
(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.
(Mokuton: Mokuryū ) - Wood Release: Wood Dragon
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 per turn if maintained)
Damage points: 80
Description:After performing the two required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath or near them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose (similar to that of a Hindu Makara), having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. According to Madara Uchiha, Hashirama Senju used this technique to restrain Kurama in the past, which is proof that it has the same Bijuu suppressing/controlling abilities known to some Wood techniques. In fact, the dragon is capable of absorbing Bijuu chakra, weakening any Jinchuriki held by it. The user can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses. This technique can be combine with the Wood Human technique to boost its power.
Note: Only usable by Madara and Hashirama and Yamato bios
Taijutsu
(Chakura Chikara) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: (+25 to taijutsu techniques)
Damage points: (+25 to taijutsu techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.
Note: Can only be used by Tsunade, Sakura or Hashirama Senju biographies and once activated, lasts the entire battle.
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(Okasho) - Cherry Blossom Impact
Rank: C-A
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30-60
Description: While some may see it as "superhuman strength", this technique is actually an application of medical ninjutsu, that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverised into minute pieces by the excess shock in an area short range all around, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Note: Can only be used by Hashirama Senju, Tsunade or Sakura
(Shogeki no Nami Hana)- Shock Wave Blossom
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: N/A
Damage points: 30
Description: The user with her super strength punches the ground and make it shake, knocking down all the enemies around them and fracturing the earth in the process.
Note: Can only be used by Hashirama Senju, Tsunade or Sakura
( Shinkyaku ) - Quaking Leg
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will concentrate chakra into her leg and then stomp down at the opponent.
Note: Can only be used by Hashirama Senju, Sakura and Tsunade
( Haru no Kikku torai ) – Coming of Spring Kick
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: N/A
Damage points: 40
Description: The user punches their foe using his innate Chakra Enhanced Strength, sending them flying in the air for a long distance. Using a burst os speed, they will appear behind them and stop their flight with a kick to the face, sending him crushing down into the ground.
Note: Can only be used by Sakura, Tsunade or Hashirama Senju biographies.
(100m Panchi) 100 Metre Punch
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description:
A shorter version of the 1000 Metre Punch, this technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 100 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is nearly fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth.
Note: Can only be used by Hashirama Senju, Tsunade and Sakura Biographies.
(Tsutenkyaku) - Heavenly Foot of Pain
Rank: A-Rank
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: This technique is simply a falling axe kick. The user concentrates their incredible strength into his or her heel and foot and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when it strikes the ground it results in a gigantic crater (mid range all around, up to 5 meters deep) that can even kill an opponent caught in its short-range strike zone. The technique can also be used against solid ninjutsu techniques such as those from Earth Release.
Note: Can only be used by Hashirama Senju, Tsunade and Sakura Biographies.
(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.
Note: Can only be used by Hashirama Senju, Tsunade and Sakura Biographies.
( Okaretsusho ) - Cherry Blossom Violent Impact
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user will first strike the ground with the Cherry Blossom Impact, making the earth shatter and pop the target up. The user will then jump into the air and use the Heavenly Foot of Pain to deliver the final blow on the target from above, sending him crushing down and deforming the ground into a large crater on his impact.
Note: Can only be used by Hashirama Senju, Sakura or Tsunade.
(Amatsu no Hokai) - Heavenly Collapse
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will throw 4 punches onto their opponent, crushing them into a large boulder or object. The user then jumps above the target and delivers the 1000 meter punch upon their opponent, and sending them flying away, ending with them crashing into another boulder or object.
Note: Can only be used or taught by Hashirama Senju, Tsunade or a Sakura biography.
Chakra Sensory
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
Ninjutsu/Fuuinjutsu
(Kuchiyose: Rashomon) - Summoning Technique: Rashomon
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below.
( Han'you Fuin ) - Generic Sealing Technique
Rank: B
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fuinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.
(Kuchiyose: Sanju Rashomon) - Summoning Technique: Triple Rashomon
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons 3 of these demonic forms of the main gate of old Kyoto. Each gate has a specific duty: the first red gate takes the attack head-on, the second green gate reduces the power of the attack, and the third blue gate disperses the pressure.
Note: This technique can only block A rank and below.
( Keiyaku Fuin ) – Contract Seal
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user, after having obtained some of the opponent's blood, touches a summoning that the opponent is controlling, causing a kanji formula to generate which forces the summoner to lose control of that summon. The summon does not fight for the user, but instead disappears back to its summon realm.
Note: Can only be used twice.
(Kuchiyose no Jutsu: Goju Rashomon) Summoning Technique: Quintuple Rashomon
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashomon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
Note: Usable twice per battle
(Shisekiyōjin) Four Red Yang Formation
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 70 (-20 per turn)
Damage: N/A
Description:
A powerful barrier formation noted to only be usable by those of Kage Level, whereby four shinobi, standing in a square formation, erect a large barrier that is red in colour. It was stated to be several times stronger than the Four Violet Flames Formation, and is highly malleable. When assaulted by a Tailed Beast Ball from the Ten-Tails, the barrier simply distorted its shape, forcing the brunt of the attack upwards while it was left completely intact. Its users can create openings within the barrier to allow passage. The barrier is apparently very chakra-taxing since at least two of its users are limited in the usage of other techniques, such as clone techniques, while maintaining the barrier at the same time. Despite this, the users can still perform techniques and hand seals while sustaining the barrier. The barrier itself is strong enough to resist any S-Rank technique known and, despite being opened on top, is very high and hard to escape from. Alternatively, high ranked ninjas can use this technique by using clones. In this case, only Sage rank ninjas have the necessary chakra reserves to produce the technique.
Note: Can only be used by either 4 Kage ranked Ninjas or, if the user is Sage rank, through the usage of clones.
Note: While sustaining it, the users cannot mold chakra above A-Rank and can only use one additional technique per turn
Note: Usable twice per battle
Genjutsu
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
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Background InformationHistory:
As a child during the Warring States Period, Hashirama first came across Madara Uchiha at the edge of a river where the young Uchiha was attempting to skip a stone all the way across. Easily getting a rock to the other side, Hashirama introduced himself to Madara as his rival in stone skipping, and noted that he was clearly leading. Neither Hashirama nor Madara revealed their surnames, as it was unwise in such an era. Unbeknownst to them, their clans had been in a bloody feud for ages, hired constantly by opposing factions to counterbalance the other. The two knew that the only way for them to survive was to befriend their enemies. As they skipped stones together, the two boys discovered the corpse of a member of the Hagoromo clan.
Soon afterward, Hashirama attended the burial of his younger brother, Kawarama, who had been murdered by members of the Uchiha clan. Saddened by Kawarama's passing, Hashirama got into a brief altercation with his father over what he considered to be the pointless death of his brother. That moment convinced Hashirama, with his brother, Tobirama's support, that there would have to be peace amongst ninja. Not long passed before Itama, Hashirama and Tobirama's other younger brother, also fell to the perils of war. The event led Hashirama to return to the riverbank, where he met with Madara once more, and with him discussed the death of Itama. Finding solace in each other's company, the two continued to meet by the river, where they sparred, shared techniques and talked over prospects for the future. It was during one of these meetings that Hashirama revealed his dream to create a new village where people could live in peace, and more importantly, where children could grow up and study together. It would be a place where shinobi would be assigned missions based on their level of skill and not out of necessity to fill a battlefield with forces, learned or not. Madara agreed, and the two children decided to build their dream village below the very cliff where they talked.
However, Hashirama's friendship with the young Uchiha was not long to last, as Butsuma soon discovered from Tobirama that his son had been meeting with Madara. Revealing to Hashirama that Madara was in fact an Uchiha who had killed several of the Senju's strongest shinobi, he ordered his son to use his meetings with Madara to spy on him and, if necessary, to kill him. Still, Hashirama could not stand to betray his friend; when the two boys met again they warned each other that a trap had been set for the other, but as they fled, they looked back in shock to find their fathers and younger brothers standing across from each other, fully ready for combat.
After Hashirama and Madara intervened to protect their respective younger brothers, Hashirama was devastated to see Madara end their friendship and declare them mortal enemies. As the years passed, Hashirama was forced to battle his once-friend many times before they eventually became the leaders of their clans. Hashirama attempted repeatedly to convince Madara to cease fighting, but Madara objected. After Madara obtained his Eternal Mangekyō Sharingan, Hashirama defeated the jaded Uchiha and approached him once more to create peace between their clans; however, Madara once again refused to accept, and stated that he would not trust the Senju unless Hashirama either took his own life, or that of his younger brother. Choosing suicide, Hashirama asked his brother to accept the Uchiha as allies and end their feud, but was stopped by Madara, who then accepted the truce.
After the truce, the Uchiha and Senju made preparations for their village to finally be founded. Hashirama expressed his desire for Madara to be made the first Hokage, and even carve his likeness onto the cliffside overlooking the village. Tobirama, however, convinced him that the villagers would never follow Madara, and that they should be given the choice of who should lead them. Hashirama reluctantly agreed. The villagers selected Hashirama over Madara for the title of First Hokage. Afterwards, Hashirama and Madara met at the Naka Shrine, where Madara expressed his fear of Tobirama becoming the Second Hokage, and announced his plan to make his dream become a reality. At one time point, Hashirama gained control of several tailed beasts.
Some point after becoming Hokage, Hashirama convened the very first meeting of the five Kage, accompanied by his brother and future successor Tobirama. Overwhelmed that the leaders of the Five Great Shinobi Countries actually attended the meeting, Hashirama lowered his head thankfully to his equals and while admonished by his brothers and peers alike, he noted he could not help it. As the meeting got under-way and Tobirama explained that the Kage would have to pay for the tailed beasts they would receive, Hashirama questioned his brother asking whether giving them away for free wasn't all right. Silenced by his brother, he listened on as the proceedings continued. As infighting broke out among the Kage due to what they believed to be the First Kazekage's brazen demand, Hashirama made his plea to them to preserve the future of their children. He also expressed concern that the peace agreement between the five of them would not last long but he dreamed of a future where everyone would be united under one cause. Eventually, he shared the tailed beasts to other villages in an attempt to maintain peace and equalise the power between the nations thus ending the dispute between them.
Madara departed the village. Soon afterwards, Konohagakure began to prosper as Hashirama and Madara had dreamed it would in childhood, causing other nations to adopt Konoha's Shinobi Nation system. Later, Madara returned, having acquired control over the Nine-Tailed Fox, intent on challenging Hashirama once again. During the battle Hashirama attempted to reason with Madara to stop fighting and come to his senses, but realising that Madara would not back down, Hashirama entered Sage Mode to end the battle. With his augmented power, Hashirama was able to destroy Madara's Susanoo and subdue the Nine-Tails, forcing Madara to confront Hashirama directly. The battle waged on well into the night, leaving both Shinobi battered and exhausted. In a final clash, Madara was the last one standing. Looking back at Madara, Hashirama tried one more time to reason with Madara, noting how far their former shared dream had come. When Madara scoffed at the remarks, Hashirama resolved to finish Madara off, revealing himself behind Madara and stabbing him through the chest. As Madara realised the Hashirama he had clashed with was a clone, Hashirama bitterly accepted that Madara had truly relinquished his ties to their village, and declared that he would always protect it. Madara vowed that one day the village would become shrouded in darkness before finally collapsing.
In the aftermath of intense battle, the defeated Madara faked his death and went into hiding, while Hashirama's wife, Mito Uzumaki, became the Nine-Tails' first jinchūriki by sealing the beast within herself. The devastation to the terrain which ensued from this battle were so great that it created an entire land formation that eventually became known as the Valley of the End.
During his time as Hokage, Hashirama came into possession of a scroll filled with — amongst other skills — various kinjutsu, which he sealed away in order to keep the techniques within it a secret. At some point in time, he also defeated Kakuzu, who had been sent to assassinate him by Takigakure. Thinking about the future of Konoha, he also trained the young Hiruzen Sarutobi, one of his brother's team members.
LMFAOOOOO ;____________; I acidentally posted it ;__; was just trying to see how the bio looks and i clicked in the post bio, i was trying to look and click in the look the preview ;__;