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<p>[QUOTE="~Hasashi~, post: 4485157, member: 8254"]</p><p>(Kougyokuton: Hone Yoroi) - Corundum release: Armour of the Gods</p><p>Rank: A</p><p>Type: Defence</p><p>Range: N/A</p><p>Chakra Cost: 30+5 for every turn</p><p>Damage Points: N/A</p><p>Description: The user secrets a very thin but strong layer of Corundum which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental tai and tai S rank and down excepting the Gates and Super strength, lighning tai can shatter corundum wind tai generally isn't strong enough wind to cut through corundum, even though it is strong against it) and can absorb great impacts, leaving the user unharmed. It can also withstand any jutsu element which it has strength against up to S rank.</p><p>*The User cannot go to speed exceeding the Second Gate without the layer of Corundum breaking.</p><p>~The user constantly focuses chakra into the armor, manipulating the corundum to move with him as he moves, allowing him to move with the armor.</p><p></p><p>(Kougyokuton: Akunochimata Soushi) - Corundum style: Underworldly Creation</p><p>Rank: A</p><p>Type: Supplementary </p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points:N/A </p><p>Description: The user makes a few handseals and channels chakra into the earth within Short to Long range from him in a circular radius. This causes the earth beneath them to turn into corundum (not the force, however. It still takes on the look of regular earth). This is done to prepare for further Corundum jutsus and to get a sense of tracking if the enemy touches any part of it. </p><p>~the opponent can't use earth jutsu while this is in affect, as they can't manipulate Corundum, however the user can utilize any earth technique(in the form of corundum) from it as he can manipulate corundum.</p><p>~the user can sense the opponent by his vibrations, so an opponent without chakra can be sensed as well(I.e. Zetsu usin mayfly)</p><p>~all earth jutsu would be +10</p><p></p><p></p><p></p><p>Divine Wind Style: One Thousand Birds of Severing Pressure (Kamikazeton: Chidori Tatsuno Ooshigoto)</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra: 80</p><p>Damage Points: 100(+ 15 to user due to blast at end)</p><p>Description: After performing the necessary handseals, the user charges so much Divine Wind chakra into his hand that it becomes visible with the physical properties of Chidori, (but is really Divine Wind) but with wind swirling around the user’s hand. He then charges lightning chakra into his feet and runs at high speeds at the enemy and thrusts it at the enemy. As he does this, the wind circling around the user’s hand mixes in with the Divine Wind at this point, and creates an a Chidori with enough wind in it to blast back everything in the immediate vicinity. The user is then forced backwards in the explosion, causing small amounts of damage.</p><p>~the user moves at extreme speeds due to the lightning chakra, if the opponent tries to attack the user the user can hit the opponents jutsu with the "divine wind chidori" to defend himself. If the opponents jutsu is of A rank the "divine wind chidori loses half its power, if its any less than it doesn't lose any power. S rank obviously levels off</p><p>~No divine wind, wind, or lightning for 2 turns.</p><p>~only one other jutsu in the same turn as usage</p><p></p><p>Divine Wind Style: Great Royal Air Cannon of Zeus (Kamikazeton: Dai Roiyaru Goukuuhou o Zeus)</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Close</p><p>Chakra: 80</p><p>Damage Points: 90 (+ 20 to the user)</p><p>Description: The user stretches his arm out with his palm facing the enemy and gathers Divine Wind chakra in his hand. A vortex of wind begins to form around the user’s arm. The wind is so thin and powerful that it slices cuts into the user’s arm as he holds it around his arm. Lightning then appears within his the palm of his hand and starts to spiral inwards around his arm. At this point, the user’s arm start to become numb. After holding and charging more Lightning into the vortex, the user fires it off at the enemy (a spinning vortex of wind surrounding a cluster of lightning that sends an electric current through everything it touches) with power varying upon how long he charges Lightning into it. The user can charge lightning into the vortex for at least two turns. If held in that long, the power of the vortex will be strong enough to blast through the gates of konoha with ease. However, if the user does charge it for that long, he will not be able to perform any Jutsu with that hand for the rest of the fight (nin or tai). </p><p>*If charged for one turn, it will have the power to blast through 1 Rashoman Door*</p><p>*If released the same time as the user begins charging it, the power will be of equal standing to Balls of Wind jutsu*</p><p>*can only be used once per battle*</p><p>*after using, the user cannot use any Divine wind jutsu for two turns*</p><p>[/QUOTE]</p>
[QUOTE="~Hasashi~, post: 4485157, member: 8254"] (Kougyokuton: Hone Yoroi) - Corundum release: Armour of the Gods Rank: A Type: Defence Range: N/A Chakra Cost: 30+5 for every turn Damage Points: N/A Description: The user secrets a very thin but strong layer of Corundum which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental tai and tai S rank and down excepting the Gates and Super strength, lighning tai can shatter corundum wind tai generally isn't strong enough wind to cut through corundum, even though it is strong against it) and can absorb great impacts, leaving the user unharmed. It can also withstand any jutsu element which it has strength against up to S rank. *The User cannot go to speed exceeding the Second Gate without the layer of Corundum breaking. ~The user constantly focuses chakra into the armor, manipulating the corundum to move with him as he moves, allowing him to move with the armor. (Kougyokuton: Akunochimata Soushi) - Corundum style: Underworldly Creation Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points:N/A Description: The user makes a few handseals and channels chakra into the earth within Short to Long range from him in a circular radius. This causes the earth beneath them to turn into corundum (not the force, however. It still takes on the look of regular earth). This is done to prepare for further Corundum jutsus and to get a sense of tracking if the enemy touches any part of it. ~the opponent can't use earth jutsu while this is in affect, as they can't manipulate Corundum, however the user can utilize any earth technique(in the form of corundum) from it as he can manipulate corundum. ~the user can sense the opponent by his vibrations, so an opponent without chakra can be sensed as well(I.e. Zetsu usin mayfly) ~all earth jutsu would be +10 Divine Wind Style: One Thousand Birds of Severing Pressure (Kamikazeton: Chidori Tatsuno Ooshigoto) Rank: Forbidden Type: Attack Range: Short-Mid Chakra: 80 Damage Points: 100(+ 15 to user due to blast at end) Description: After performing the necessary handseals, the user charges so much Divine Wind chakra into his hand that it becomes visible with the physical properties of Chidori, (but is really Divine Wind) but with wind swirling around the user’s hand. He then charges lightning chakra into his feet and runs at high speeds at the enemy and thrusts it at the enemy. As he does this, the wind circling around the user’s hand mixes in with the Divine Wind at this point, and creates an a Chidori with enough wind in it to blast back everything in the immediate vicinity. The user is then forced backwards in the explosion, causing small amounts of damage. ~the user moves at extreme speeds due to the lightning chakra, if the opponent tries to attack the user the user can hit the opponents jutsu with the "divine wind chidori" to defend himself. If the opponents jutsu is of A rank the "divine wind chidori loses half its power, if its any less than it doesn't lose any power. S rank obviously levels off ~No divine wind, wind, or lightning for 2 turns. ~only one other jutsu in the same turn as usage Divine Wind Style: Great Royal Air Cannon of Zeus (Kamikazeton: Dai Roiyaru Goukuuhou o Zeus) Rank: S Type: Attack Range: Close Chakra: 80 Damage Points: 90 (+ 20 to the user) Description: The user stretches his arm out with his palm facing the enemy and gathers Divine Wind chakra in his hand. A vortex of wind begins to form around the user’s arm. The wind is so thin and powerful that it slices cuts into the user’s arm as he holds it around his arm. Lightning then appears within his the palm of his hand and starts to spiral inwards around his arm. At this point, the user’s arm start to become numb. After holding and charging more Lightning into the vortex, the user fires it off at the enemy (a spinning vortex of wind surrounding a cluster of lightning that sends an electric current through everything it touches) with power varying upon how long he charges Lightning into it. The user can charge lightning into the vortex for at least two turns. If held in that long, the power of the vortex will be strong enough to blast through the gates of konoha with ease. However, if the user does charge it for that long, he will not be able to perform any Jutsu with that hand for the rest of the fight (nin or tai). *If charged for one turn, it will have the power to blast through 1 Rashoman Door* *If released the same time as the user begins charging it, the power will be of equal standing to Balls of Wind jutsu* *can only be used once per battle* *after using, the user cannot use any Divine wind jutsu for two turns* [/QUOTE]
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