~Hasashi~ (Pain) vs. Roku

RokuNR

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The usual rules...Terrain would be...I suppose a grassy field with a lake surrounding it.

Everything you know...CJs and CEs allowed...no subs...no kais (as if it matters xd)
I've never extensively fought a Pain Bio before
Whether this fight should count as an actual bio steal or not is up to you...though I've never liked the idea of bio stealing. =/

I'll start.

(I enter the battlefield with Greater Energy Pulse already activated)
(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.

I quickly make 3 Shadow Clones

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

The 1st starts out running to left at 45 degrees left, the 2nd runs directly ahead, and the 3rd runs toward the right at 45 degrees right
 

~Hasashi~

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The usual rules...Terrain would be...I suppose a grassy field with a lake surrounding it.

Everything you know...CJs and CEs allowed...no subs...no kais (as if it matters xd)
I've never extensively fought a Pain Bio before
Whether this fight should count as an actual bio steal or not is up to you...though I've never liked the idea of bio stealing. =/

I'll start.

(I enter the battlefield with Greater Energy Pulse already activated)
(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.

I quickly make 3 Shadow Clones

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

The 1st starts out running to left at 45 degrees left, the 2nd runs directly ahead, and the 3rd runs toward the right at 45 degrees right
All out, fight to the death.

As you make your shadow clones i use

(Go Ishiki Houmen) - Sealing Jutsu: Five Senses Release
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 35
Damage Points: N/A
Description: This jutsu enables the user to disable the use of one of their five senses: sight, smell, hearing, taste, or touch. If one sense is disabled, the user's remaining senses will be enhanced (twice their normal strength; doujutsu cannot be enhanced further). This technique is especially useful against sound-based techniques, or if the user is in extreme pain, negatively affecting their ability to fight.
-Once the sense is disabled, it will remain disabled for the rest of the fight
-Only one sense may be disabled at a time
-Can only be used once per battle
-Only useable by Izuna Uchiha and -Naruto Uzumaki-

Using this to take out my sense of hearing, and enhancing my sight. Combined with my rinnegan I can now see every little move you clones make

As your clones begin to run I use

Divine Wind Release: State Of Change (Kamikazeton: Zama o Hensen)
Rank: D-Forbidden
Type: supplementary
Range: N/A
Chakra: Original Cost + 20
Damage: N/A
Description: By focusing divine wind chakra into any wind or lightning jutsu, the user changes the properties of said jutsu which raises the power of the jutsu by one rank. It is very strenuous on the user’s chakra converting the wind/lightning jutsus into Divine Wind and thus, an additional +20 chakra cost is added to the original jutsu usage. All of this makes any wind/lightning jutsu used by the User have the result of being stronger and deadlier than normal wind/lightning jutsus.
~no divine wind next turn
~no wind or lightning in the next turn
combining it with


Fuuton: Atsugai (Wind Style: Pressure Damage)
Type:Attack
Rank: A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast
moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Releasing a huge blast of divine wind from my body that moves a lot faster (as divine wind is faster than wind) and is a lot stronger.
 

RokuNR

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All out, fight to the death.

As you make your shadow clones i use

(Go Ishiki Houmen) - Sealing Jutsu: Five Senses Release
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 35
Damage Points: N/A
Description: This jutsu enables the user to disable the use of one of their five senses: sight, smell, hearing, taste, or touch. If one sense is disabled, the user's remaining senses will be enhanced (twice their normal strength; doujutsu cannot be enhanced further). This technique is especially useful against sound-based techniques, or if the user is in extreme pain, negatively affecting their ability to fight.
-Once the sense is disabled, it will remain disabled for the rest of the fight
-Only one sense may be disabled at a time
-Can only be used once per battle
-Only useable by Izuna Uchiha and -Naruto Uzumaki-

Using this to take out my sense of hearing, and enhancing my sight. Combined with my rinnegan I can now see every little move you clones make

As your clones begin to run I use

Divine Wind Release: State Of Change (Kamikazeton: Zama o Hensen)
Rank: D-Forbidden
Type: supplementary
Range: N/A
Chakra: Original Cost + 20
Damage: N/A
Description: By focusing divine wind chakra into any wind or lightning jutsu, the user changes the properties of said jutsu which raises the power of the jutsu by one rank. It is very strenuous on the user’s chakra converting the wind/lightning jutsus into Divine Wind and thus, an additional +20 chakra cost is added to the original jutsu usage. All of this makes any wind/lightning jutsu used by the User have the result of being stronger and deadlier than normal wind/lightning jutsus.
~no divine wind next turn
~no wind or lightning in the next turn
combining it with


Fuuton: Atsugai (Wind Style: Pressure Damage)
Type:Attack
Rank: A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast
moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Releasing a huge blast of divine wind from my body that moves a lot faster (as divine wind is faster than wind) and is a lot stronger.
As you release your huge blast of wind, my 2nd clone uses...

(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.

while my 1st clone uses...

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).

The Intense Pain covers the range of the Pressure Damage while the Typhoon vortex acts as a bracer to stop and substantially weaken the enhanced Pressure Damage so that the Intense Pain can quickly overtake it and head toward you.

Meanwhile, my 3rd clone, in the midst of all this, uses...

(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

I am standing by, watching for any sudden movements, and sensing your Energy at the same time to distinguish your location.
 

~Hasashi~

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As you release your huge blast of wind, my 2nd clone uses...

(Katon: Zukokku) - Fire Style: Intense Pain
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.

while my 1st clone uses...

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).

The Intense Pain covers the range of the Pressure Damage while the Typhoon vortex acts as a bracer to stop and substantially weaken the enhanced Pressure Damage so that the Intense Pain can quickly overtake it and head toward you.

Meanwhile, my 3rd clone, in the midst of all this, uses...

(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

I am standing by, watching for any sudden movements, and sensing your Energy at the same time to distinguish your location.
You didn't read divine wind roku :p fire+divine wind doesn't mix

So as I see your clone make the fire hand signs I quickly use



(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Getting on the hardening technique just before the divine wind and fire mix. With that amount of divine wind mixed with fire it creates a massive explosion that isn't so close to you so you only get blown back to long range and take minimal damage, while your clones are instantly destroyed, while my armor protects me from the blunt of the explosion.

Because of my great eyesight I also see your clone go underground(through the wind) So when the explosion ends I use


Doton : Hangurichidou no Jutsu ( Earth Release : Hungry Shrine Technique )
Type: Supplementary/Offensive
Rank: A
Range:Short-Long
Chakra: 30 ( + 5 each turn )
Damage: N/A normally, 60 if the opponent goes underground.
A technique where the user forces their Earth Element Chakra into the ground, and forms a layer of spikes so that the opponent, on going underground, is stabbed by the spikes. If the opponent changes the terrain ( for example, by creating an Earth Plateau ) the spikes grow under the surface of the Earth Plateau as well, so the opponent cannot go underground there.
Notes:
- The user may not go underground either.
- The technique does no damage unless the opponent goes underground.


Making the entire underground (well like 10 feet) into spikes, so if your clone tries to come up he is destroyed by the spikes, which he is unaware of.

As I face you I use


(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
X1

Me and the clone both look at you and await your move
 

RokuNR

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You didn't read divine wind roku :p fire+divine wind doesn't mix

So as I see your clone make the fire hand signs I quickly use



(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Getting on the hardening technique just before the divine wind and fire mix. With that amount of divine wind mixed with fire it creates a massive explosion that isn't so close to you so you only get blown back to long range and take minimal damage, while your clones are instantly destroyed, while my armor protects me from the blunt of the explosion.

Because of my great eyesight I also see your clone go underground(through the wind) So when the explosion ends I use


Doton : Hangurichidou no Jutsu ( Earth Release : Hungry Shrine Technique )
Type: Supplementary/Offensive
Rank: A
Range:Short-Long
Chakra: 30 ( + 5 each turn )
Damage: N/A normally, 60 if the opponent goes underground.
A technique where the user forces their Earth Element Chakra into the ground, and forms a layer of spikes so that the opponent, on going underground, is stabbed by the spikes. If the opponent changes the terrain ( for example, by creating an Earth Plateau ) the spikes grow under the surface of the Earth Plateau as well, so the opponent cannot go underground there.
Notes:
- The user may not go underground either.
- The technique does no damage unless the opponent goes underground.


Making the entire underground (well like 10 feet) into spikes, so if your clone tries to come up he is destroyed by the spikes, which he is unaware of.

As I face you I use


(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
X1

Me and the clone both look at you and await your move
Lmao! I realized that soon after posting my move. Thankfully, I didn't rush in immediately O_O

Lol. And, Hasashi, my clones can sense Energy too...so he'll be able to notice the spikes forming.

Anyway, as you start forming the Earth Spikes, I use...

(Konki Shuuha)- Energy Wave
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 40
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use

(this actually only requires that I hold my hand out and shoot a burst of Energy, much like Shinra Tensei, if you will)

Even if it is unable to stop you from completing the Earth Spikes (due to the difference in range, though the wave of Energy is very fast and nearly invisible), it is able to hit you before you can react to it, effectively pushing you back and causing you to take significant damage, but no enough to be fatal. (This would also prevent you from making a clone immediately after the earth spikes are formed)

^_^

Meanwhile, my underground clone, upon noticing the concentration of Earth Energy in the spikes above, uses...

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.

Making a tunnel through the earth while underground and spitting fire through it at rapidly enough for the lava to form as you are recovering from being violently tossed by the Energy Wave. The lava, however, being so close to my clone, causes him to disappear. Despite this, at that moment, I clap my hands together and cause the lava to explode, much to your surprise.
 

~Hasashi~

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Lmao! I realized that soon after posting my move. Thankfully, I didn't rush in immediately O_O

Lol. And, Hasashi, my clones can sense Energy too...so he'll be able to notice the spikes forming.

Anyway, as you start forming the Earth Spikes, I use...

(Konki Shuuha)- Energy Wave
Type: Attack
Rank: B
Range: Short-Long
Chakra cost: 20
Damage: 40
Description: This chakra wave can shoot short or long and causes the opponent to be burst away from the user while taking severe damage.
Note: Must be a member of the Kiyoshi Clan to use

(this actually only requires that I hold my hand out and shoot a burst of Energy, much like Shinra Tensei, if you will)

Even if it is unable to stop you from completing the Earth Spikes (due to the difference in range, though the wave of Energy is very fast and nearly invisible), it is able to hit you before you can react to it, effectively pushing you back and causing you to take significant damage, but no enough to be fatal. (This would also prevent you from making a clone immediately after the earth spikes are formed)

^_^

Meanwhile, my underground clone, upon noticing the concentration of Earth Energy in the spikes above, uses...

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.

Making a tunnel through the earth while underground and spitting fire through it at rapidly enough for the lava to form as you are recovering from being violently tossed by the Energy Wave. The lava, however, being so close to my clone, causes him to disappear. Despite this, at that moment, I clap my hands together and cause the lava to explode, much to your surprise.
The rinnegan can se chakra roku ;) although I can't react to your energy blast jutsu I can react to the laval as there is chakra on the ground

plus that jutsu is quite long =/ and I don't think the clone can complete it since he'd go poof before it can fully form

So as I land and see the lava forming I use


Summoning Technique (Kuchiyose no Jutsu)
Rank: C
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 15
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.


Summoning pein's giant bird

NOTE: I don't put my hand on the ground as that would injure me, I put it in the air like what naruto did when he first summoned bunta.


The bird flies in a forward direction avoiding the lava before it erupts as I make the hand sign for the clone again this time making 3 clones

as he appears he puts up his hand using


Bensho Ten’in
Rank: A
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Manipulates gravity at the users will, however instead of pushing objects away, it draws them close.
-Useable up to 4 times per battle.

pulling you in under the bird and as it passes over you 3 clones jump off and surround you short range in a triangle position as I circle in the air above
 

RokuNR

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The rinnegan can se chakra roku ;) although I can't react to your energy blast jutsu I can react to the laval as there is chakra on the ground

plus that jutsu is quite long =/ and I don't think the clone can complete it since he'd go poof before it can fully form

So as I land and see the lava forming I use


Summoning Technique (Kuchiyose no Jutsu)
Rank: C
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 15
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.


Summoning pein's giant bird

NOTE: I don't put my hand on the ground as that would injure me, I put it in the air like what naruto did when he first summoned bunta.


The bird flies in a forward direction avoiding the lava before it erupts as I make the hand sign for the clone again this time making 3 clones

as he appears he puts up his hand using


Bensho Ten’in
Rank: A
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Manipulates gravity at the users will, however instead of pushing objects away, it draws them close.
-Useable up to 4 times per battle.

pulling you in under the bird and as it passes over you 3 clones jump off and surround you short range in a triangle position as I circle in the air above
I'm surpised you didn't attack me when you used Bansho Tenin. So, how about a close-ranged hand to hand battle?

When you form the Shadow Clone heandseal, I do the same, creating two just before you pull me in with Bansho Tenin, and as you pass under me with your bird and the 3 clones surround me, I prepare for battle.

*sees the three clones surrounding me* ...

*I perform three excessively quick jabs (one toward each clone), with each strike releasing a concentrated blast of Energy that deals a significant amount of damage to them, causing them to disperse*

Meanwhile, as you are flying past me and start circling above, your attention either on my clones or on me, my 2 clones both focus on you and use...

(Sankaton: Jōkaku Enjō)- Sun Fire Release: Fortress Blaze
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 45
Damage: N/A
Description: The user creates a wall of immensely powerful sun fire flames that surrounds the target and then forms a huge contained sphere of flame in which to imprison enemies. The wall of fire traps the opponent for one turn and once trapped, it is very hard for the opponent to escape due to the intense heat of the flame walls, and water/ice jutsu cannot materialize in this fortress due to a lack of moisture.
~Can only be used once per fight.

(not each, but rather melding their chakra together to execute the technique much more quickly)

Trapping you in a blazing fortress while I look up toward you, awaiting your next move.
 

~Hasashi~

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I'm surpised you didn't attack me when you used Bansho Tenin. So, how about a close-ranged hand to hand battle?

When you form the Shadow Clone heandseal, I do the same, creating two just before you pull me in with Bansho Tenin, and as you pass under me with your bird and the 3 clones surround me, I prepare for battle.

*sees the three clones surrounding me* ...

*I perform three excessively quick jabs (one toward each clone), with each strike releasing a concentrated blast of Energy that deals a significant amount of damage to them, causing them to disperse*

Meanwhile, as you are flying past me and start circling above, your attention either on my clones or on me, my 2 clones both focus on you and use...

(Sankaton: Jōkaku Enjō)- Sun Fire Release: Fortress Blaze
Type: Supplementary
Rank: S
Range: Long
Chakra Cost: 45
Damage: N/A
Description: The user creates a wall of immensely powerful sun fire flames that surrounds the target and then forms a huge contained sphere of flame in which to imprison enemies. The wall of fire traps the opponent for one turn and once trapped, it is very hard for the opponent to escape due to the intense heat of the flame walls, and water/ice jutsu cannot materialize in this fortress due to a lack of moisture.
~Can only be used once per fight.

(not each, but rather melding their chakra together to execute the technique much more quickly)

Trapping you in a blazing fortress while I look up toward you, awaiting your next move.
I have a reason for it ;) You're about to see

Using the shared vision we have (just like the paths we all have rinnegan, so when I make clones we have shared vision) this gives all the clones great reactions

So as you jab towards the first clone he uses


(Han Sochi jutsu)- Half Step technique

Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.

Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle

He uses this to quickly step the the side, he then slams his arm into your stomach forcefully pushing you back into the triangle(you don't really have time to react to this as you were moving quite fast to try to hit each clone)

As you are in immense pain(hits to the gut do that) my clones quickly use



(Fuuinjutsu: Sanhou Fuuin) - Sealing Technique: Pyramid Seal Of Doom
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is first done by having three Shadow clones(this (this jutsu makes them with out cost) which form a triangle and begin the seal.Once inside its in inescapable(except time/space jutsu)and the opponent is destroyed in side a seal by pure chakra.


Locking you in an inescapable dome of chakra(I guess o.o never seen a pic of the jutsu) then destroying you inside of it with pure chakra

as the sunfire forms around me I use


(Jutsu Mugamuchuu) - Technique Absorption

Rank:S
Type:Supplementary
Range:Short-Mid
Chakra Cost:Same jutsu being absorbed + 10
Damage Points:90
Description:The user can absorb an incoming jutsu.
Note:Only Pein can use this jutsu no exceptions.Can only use 4 times per battle.

Absorbing the sunfire and then taking up a concentrated position on the bird

I plan to end this with my most powerful technique next turn
 

RokuNR

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I have a reason for it ;) You're about to see

Using the shared vision we have (just like the paths we all have rinnegan, so when I make clones we have shared vision) this gives all the clones great reactions

So as you jab towards the first clone he uses


(Han Sochi jutsu)- Half Step technique

Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.

Note: can only be taught by Uchiha Kaito
Note: Can only be used twice per battle

He uses this to quickly step the the side, he then slams his arm into your stomach forcefully pushing you back into the triangle(you don't really have time to react to this as you were moving quite fast to try to hit each clone)

As you are in immense pain(hits to the gut do that) my clones quickly use



(Fuuinjutsu: Sanhou Fuuin) - Sealing Technique: Pyramid Seal Of Doom
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This jutsu is first done by having three Shadow clones(this (this jutsu makes them with out cost) which form a triangle and begin the seal.Once inside its in inescapable(except time/space jutsu)and the opponent is destroyed in side a seal by pure chakra.


Locking you in an inescapable dome of chakra(I guess o.o never seen a pic of the jutsu) then destroying you inside of it with pure chakra

as the sunfire forms around me I use


(Jutsu Mugamuchuu) - Technique Absorption

Rank:S
Type:Supplementary
Range:Short-Mid
Chakra Cost:Same jutsu being absorbed + 10
Damage Points:90
Description:The user can absorb an incoming jutsu.
Note:Only Pein can use this jutsu no exceptions.Can only use 4 times per battle.

Absorbing the sunfire and then taking up a concentrated position on the bird

I plan to end this with my most powerful technique next turn
Well, we've covered how the whole clone dilemma wouldn't work, so your clones are out of the way *sighs with relief* xd

Too predictable, Hasashi...of course, the technique absorption was to be expected.

As you begin absorbing the Sun Fire prison, I form a single handseal and activate...

(Pikauton: Pikaujin)- Light Release: Light Man
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: This technique turns the users body into light but allows the user to keep his physical features which makes the body glow. This would make the user to be unharmed by solid objects that would pierce or slice through them. If the user’s body does get separated, then it can reform if a light source nearby and they can form weapons from our body like light sword. Fire jutsus do not work against the user because the light absorbs the essence of the fire and can shoot it back at the opponent.
~Lasts 2 turns
~Can only be used twice per battle
~The user is able to enter and exit this form as he chooses
~ The user still can physically touch things as well any weapon or attack they perform in this form

As my body is now composed of light but still retains it's features, I wait for the moment you completely absorb the sunfire (as it may take a little while considering the great amount of fire there is), using the final bit of light given off by the last bit of absorbed sunfire (along with the light from the sun itself, obviously) to amplify the speed of the next technique...once you absorb the last bit, I exploit the opening and instantly use...

(pikauton: Pikakishu) Light Release~ Light Rider
Type: Supplementary
Rank: A
Range: short,short-mid,long
Chakra cost: 30
Damage: 60
Description: the user shoots themselves in a beam of light to their desired location. Thus making their speed match the speed of which light travels as well as blinding their opponents temporary due to the bright shine the light gives off as it approaches. On the turn this jutsu is used; that whole turn the user has that ability
Note: only able to use three timers per battle
Note: only able to use in light man form

With this, I shoot myself toward you at such amazing speeds that not even your Rinnegan can keep up and stab directly adjacent to your heart with my hand shaped as an astonishingly sharp mass of light energy, leaving you dazed and in severe pain. Also at the moment my arm penetrates your body, I charge my arm with a dangerous amount of Sun Fire and use...

(Te za Taiyoukami)- Hand of the Sun God
Type: Supplementary
Rank: S
Range:Short
Chakra Cost:40
Damage:25 (per every hit)
Description: The user makes a very hot, nearly supernovic, flame in their hand that surrounds it and can be used to attack with taijutsu. Lasts 3 turns coming to a total of 75 damage if the user succesfully hits the opponent each of those 3 turns.

rupturing the inside of your body to temperatures so obscene that you are literally incinerated from the inside-out O_O

I then rip my hand out of your chest and drop you to the ground, while landing safely myself. *brushes off scratches*

That was my first time using Light Rider...
 

~Hasashi~

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Well, we've covered how the whole clone dilemma wouldn't work, so your clones are out of the way *sighs with relief* xd

Too predictable, Hasashi...of course, the technique absorption was to be expected.

As you begin absorbing the Sun Fire prison, I form a single handseal and activate...

(Pikauton: Pikaujin)- Light Release: Light Man
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: This technique turns the users body into light but allows the user to keep his physical features which makes the body glow. This would make the user to be unharmed by solid objects that would pierce or slice through them. If the user’s body does get separated, then it can reform if a light source nearby and they can form weapons from our body like light sword. Fire jutsus do not work against the user because the light absorbs the essence of the fire and can shoot it back at the opponent.
~Lasts 2 turns
~Can only be used twice per battle
~The user is able to enter and exit this form as he chooses
~ The user still can physically touch things as well any weapon or attack they perform in this form

As my body is now composed of light but still retains it's features, I wait for the moment you completely absorb the sunfire (as it may take a little while considering the great amount of fire there is), using the final bit of light given off by the last bit of absorbed sunfire (along with the light from the sun itself, obviously) to amplify the speed of the next technique...once you absorb the last bit, I exploit the opening and instantly use...

(pikauton: Pikakishu) Light Release~ Light Rider
Type: Supplementary
Rank: A
Range: short,short-mid,long
Chakra cost: 30
Damage: 60
Description: the user shoots themselves in a beam of light to their desired location. Thus making their speed match the speed of which light travels as well as blinding their opponents temporary due to the bright shine the light gives off as it approaches. On the turn this jutsu is used; that whole turn the user has that ability
Note: only able to use three timers per battle
Note: only able to use in light man form

With this, I shoot myself toward you at such amazing speeds that not even your Rinnegan can keep up and stab directly adjacent to your heart with my hand shaped as an astonishingly sharp mass of light energy, leaving you dazed and in severe pain. Also at the moment my arm penetrates your body, I charge my arm with a dangerous amount of Sun Fire and use...

(Te za Taiyoukami)- Hand of the Sun God
Type: Supplementary
Rank: S
Range:Short
Chakra Cost:40
Damage:25 (per every hit)
Description: The user makes a very hot, nearly supernovic, flame in their hand that surrounds it and can be used to attack with taijutsu. Lasts 3 turns coming to a total of 75 damage if the user succesfully hits the opponent each of those 3 turns.

rupturing the inside of your body to temperatures so obscene that you are literally incinerated from the inside-out O_O

I then rip my hand out of your chest and drop you to the ground, while landing safely myself. *brushes off scratches*

That was my first time using Light Rider...
Seeing you finish off my last clone (with the shared vision) I realize I now have a hole

So I stop absorbing the jutsu and go straight into the 6th gate (takes just over a second) So as the jutsu converges on me I leap through it taking some damage(most of it is destroyed) Then I go through the 7th gate giving me the speed of light as well. As you appear by my old spot I see you and I unlock the 8th gate

8th gate, gate of death, OPEN!!

Releasing the 8th gate I put my hand up in a tiger formation and I use


(Hirudora) - Daytime Tiger
Rank: S
Type: Attack
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Daytime tiger is a strong and fast attack only useable through the activation of the seventh gate. the user makes a fist in front of their face with one hand and then taps it with their other, which creates a massive amount of air pressure resembling a tiger. The user then forms a unique hand seal, which launches the tiger at the opponent. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes before impact, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
Note: Use of technique will result in the user collapsing one turn after use due to tremendous pain.
Note: Can only be used once, resulting in closing of gates.
Note: Requires EIG mastery.


Releasing a huge compressed blast that is way stronger as I am in the 8th gate which kills you

as soon as I release it I fall dead on the battlefield with a small grin on my face


I think that worked, though I doubt it T_T
 

RokuNR

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Seeing you finish off my last clone (with the shared vision) I realize I now have a hole

So I stop absorbing the jutsu and go straight into the 6th gate (takes just over a second) So as the jutsu converges on me I leap through it taking some damage(most of it is destroyed) Then I go through the 7th gate giving me the speed of light as well. As you appear by my old spot I see you and I unlock the 8th gate

8th gate, gate of death, OPEN!!

Releasing the 8th gate I put my hand up in a tiger formation and I use


(Hirudora) - Daytime Tiger
Rank: S
Type: Attack
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Daytime tiger is a strong and fast attack only useable through the activation of the seventh gate. the user makes a fist in front of their face with one hand and then taps it with their other, which creates a massive amount of air pressure resembling a tiger. The user then forms a unique hand seal, which launches the tiger at the opponent. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes before impact, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
Note: Use of technique will result in the user collapsing one turn after use due to tremendous pain.
Note: Can only be used once, resulting in closing of gates.
Note: Requires EIG mastery.


Releasing a huge compressed blast that is way stronger as I am in the 8th gate which kills you

as soon as I release it I fall dead on the battlefield with a small grin on my face


I think that worked, though I doubt it T_T
Lol...unfortunately it wouldn't work because Sun Fire spreads quickly and burns almost instantly (and since the absorption of jutsus occurs directly in front of Pain, it would burn your whole face, leaving you in agonizing pain and probably death), and the light rider is too fast for you to open the 8th gate and then put your hand out to use Afternoon Tiger xd Oh yeah...And Light man is unaffected by heat and physical attacks, both of which comprise Afternoon Tiger xd

But for your sake...say it works >_>'

*Afternoon Tiger hits me* :T_T:
*explodes* ^_^

*Hasashi celebrates and then falls to the ground and dies*

The End...
 
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~Hasashi~

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Lol...unfortunately it wouldn't work because Sun Fire spreads quickly and burns almost instantly (and since the absorption of jutsus occurs directly in front of Pain, it would burn your whole face, leaving you in agonizing pain and probably death), and the light rider is too fast for you to open the 8th gate and then put your hand out to use Afternoon Tiger xd Oh yeah...And Light man is unaffected by heat and physical attacks, both of which comprise Afternoon Tiger xd

But for your sake...say it works >_>'

*Afternoon Tiger hits me* :T_T:
*explodes* ^_^

*Hasashi celebrates and then falls to the ground and dies*

The End...
*The animated book closes and an old man named Crutch is sitting in front of a bunch of little children*

Well kids, that is the story of the legend wait for it DARY hasashi!

xd Thnx for the fight Roku, so at the end of it all, on a scale of 1-10 where do I rank?
 

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*The animated book closes and an old man named Crutch is sitting in front of a bunch of little children*

Well kids, that is the story of the legend wait for it DARY hasashi!

xd Thnx for the fight Roku, so at the end of it all, on a scale of 1-10 where do I rank?
Roflmao!
*the children all smile and Crutch tucks each of them in as happy music plays us out and the scene slowly zooms out, revealing the exterior of the house and then the neighborhood, and then the whole community before closing with a NB Kids logo*

Thanks for the fight too, Hasashi. I was actually getting to the point where I didn't think I'd be able to measure up to your generation anymore, considering how rapidly you all were taking over. Now, I feel renewed of my skills and non-rusty.

On a scale of 1-10...an 8, in all honesty. I could tell you had good plans in mind, and you were careful enough to make sure you didn't go underground this time xd
You also had me worried most of the match that you would spam Shinra Tensei xd
However, I was able to anticipate your last few moves almost exactly (the absorption especially >_>'), which leaves you still a bit predictable...though it may just be me O_O

Anyway, you actually harmed me in the fight, which was pretty astonishing as in most fights, I avoid taking damage to the best of my ability (and succeed), so good job Hasashi O_O
 

~Hasashi~

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Roflmao!
*the children all smile and Crutch tucks each of them in as happy music plays us out and the scene slowly zooms out, revealing the exterior of the house and then the neighborhood, and then the whole community before closing with a NB Kids logo*

Thanks for the fight too, Hasashi. I was actually getting to the point where I didn't think I'd be able to measure up to your generation anymore, considering how rapidly you all were taking over. Now, I feel renewed of my skills and non-rusty.

On a scale of 1-10...an 8, in all honesty. I could tell you had good plans in mind, and you were careful enough to make sure you didn't go underground this time xd
You also had me worried most of the match that you would spam Shinra Tensei xd
However, I was able to anticipate your last few moves almost exactly (the absorption especially >_>'), which leaves you still a bit predictable...though it may just be me O_O

Anyway, you actually harmed me in the fight, which was pretty astonishing as in most fights, I avoid taking damage to the best of my ability (and succeed), so good job Hasashi O_O
I knew it was predictable but to this day I can't figure out a counter to sunfire >.<
 
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