[CJ] Harry and Lex

Houdinii

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Hey man, here is my tech

(Katon: Kuryouken)- Fire Release: Baskerville
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description:
The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated ash will spew forth. This ash has a unique composition that unlike normal ash is formed of dense, heavy particles which without the aid of chakra, would only hang in the air for a limited time before falling to the ground.(As a secondary effect the heavy ash is unaffected by conventional wind blasts that could disperse regular ash.) Upon being formed the ash will first quickly surround the user before it billows upwards to form into a large cloud of ash shaped like the head of a Hellhound.

As it surrounds them the user will manipulate the ash so as to not come into direct contact with it, keeping it a distance from their body without jeopardizing its form.Due to the ash's density and heat it will not allow any threat to effect or pass through it unscathed(following elemental adv/disadv). The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads).

The Hellhound is intangible in form, allowing it to pass around and through solid/physical obstructions that would hinder tangible objects while remaining unaffected. As the Hellhound makes contact with and passes through targets or techniques it would incinerate them from the exposure while causing a layer of ash to stick to them. The layer of ash would encase the target or technique, forming a compact shell over them that would make it quite difficult to move. The heavy ash by nature is sparingly spread out while in the air which makes it impossible to ignite under normal circumstances, however when it is concentrated in a layer it is able to be ignited by external sources which has explosive results. When the hellhound is sent to attack the entirety of the ash goes with it, so it no longer surrounds the user.

Note:
~Can only be used once per battle
~No katon techniques above S rank in the same turn or the next
~Due to the damage to the users arms they cannot use arm-based taijutsu attacks in the same turn or the next two turns.
~Can only be taught by xHoudinii

Any questions?
 
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Luther

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Hey man, here is my tech

(Katon: Kuryouken)- Fire Release: Baskerville
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description:
The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated ash will spew forth. This ash has a unique composition that unlike normal ash is formed of dense, heavy particles which without the aid of chakra, would only hang in the air for a limited time before falling to the ground.(As a secondary effect the heavy ash is unaffected by conventional wind blasts that could disperse regular ash.) Upon being formed the ash will first quickly surround the user before it billows upwards to form into a large cloud of ash shaped like the head of a Hellhound.

As it surrounds them the user will manipulate the ash so as to not come into direct contact with it, keeping it a distance from their body without jeopardizing its form.Due to the ash's density and heat it will not allow any threat to effect or pass through it unscathed(following elemental adv/disadv). The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads).

The Hellhound is intangible in form, allowing it to pass around and through solid/physical obstructions that would hinder tangible objects while remaining unaffected. As the Hellhound makes contact with and passes through targets or techniques it would incinerate them from the exposure while causing a layer of ash to stick to them. The layer of ash would encase the target or technique, forming a compact shell over them that would make it quite difficult to move. The heavy ash by nature is sparingly spread out while in the air which makes it impossible to ignite under normal circumstances, however when it is concentrated in a layer it is able to be ignited by external sources which has explosive results. When the hellhound is sent to attack the entirety of the ash goes with it, so it no longer surrounds the user.

Note:
~Can only be used once per battle
~No katon techniques above S rank in the same turn or the next
~Due to the damage to the users arms they cannot use arm-based taijutsu attacks in the same turn or the next two turns.
~Can only be taught by xHoudinii

Any questions?

No Questions, i will be updating the technique bit by bit to get rid of some restrictions and will update you on it. Also congratulations on becoming sensei. Here is my technique any questions?


Raiton:Kegareta ashi-Lightning Release: Dirty Foot

Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user channels his lightning chakra into the ground to short range from him. With this, he would be mixing his lightning chakra with earth while forming a dormant static electricity within the earth surface. This however does not harm anyone atop the earth but the static lightning only responds to movement and pressure on the ground. The technique is particularly potent not for pressure that results from normal walking but pressure on the earth that results from running. The fast interval of steps on which the opponent makes with the ground would quickly generate static electricity from the ground that spreads outwards from the feet and into the opponent's body. The more the speed, the higher the electricity that would be conducted through the opponent. The static electricy though would not cause fatal electrocution but painful shocking that only paralyses the opponent. The pain from the static shock increases with increase in speed, likewise the level of muscle paralysis increases with increased speed.
This would not work on the user or anyone other than the user walking normally. It only trigers when the opponent is running since the steps puts more pressure on the earth when compared to walking.
-2x per battle
-Last 4 turns or until deactivated
-Paralysis last for 2 turns
-While active, the user can not use other elements except lightning. He is still able to use non elemental abilities though.
-2 turns in between usage.
-The technique is noticeable and can be seen
 

Houdinii

Active member
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Joined
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No Questions, i will be updating the technique bit by bit to get rid of some restrictions and will update you on it. Also congratulations on becoming sensei. Here is my technique any questions?


Raiton:Kegareta ashi-Lightning Release: Dirty Foot

Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:
The user channels his lightning chakra into the ground to short range from him. With this, he would be mixing his lightning chakra with earth while forming a dormant static electricity within the earth surface. This however does not harm anyone atop the earth but the static lightning only responds to movement and pressure on the ground. The technique is particularly potent not for pressure that results from normal walking but pressure on the earth that results from running. The fast interval of steps on which the opponent makes with the ground would quickly generate static electricity from the ground that spreads outwards from the feet and into the opponent's body. The more the speed, the higher the electricity that would be conducted through the opponent. The static electricy though would not cause fatal electrocution but painful shocking that only paralyses the opponent. The pain from the static shock increases with increase in speed, likewise the level of muscle paralysis increases with increased speed.
This would not work on the user or anyone other than the user walking normally. It only trigers when the opponent is running since the steps puts more pressure on the earth when compared to walking.
-2x per battle
-Last 4 turns or until deactivated
-Paralysis last for 2 turns
-While active, the user can not use other elements except lightning. He is still able to use non elemental abilities though.
-2 turns in between usage.
-The technique is noticeable and can be seen
My only question is would this trigger if I happen to run across it? Or only when the opponent runs?
 
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