[CE] Harmattan

Priest

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Okay I want you to tell me about the CE, read through the techniques and ask me possible questions if you are unsure about something.

CE 1: Harmattan


Custom element Japanese name: Karakazeton
Custom element english name:
Harmattan Release
The element is based on:
Wind+fire
Facts that prove the element to be possible (in the manga context):
The fact that there is dry weather, wind and dust in Narutoverse proves this to be true. | |


Harmattan is a hot dry wind, coupled with the dust it carries posses an amount of threat to life as a whole.
Its a West African trade wind that blows south from the Sahara into the Gulf of Guinea between the end of November and the middle of March(winter).
Harmattan(dry wind) carries a heavy amount of dust in the air that can severely limit visibility and block the sun for several days as the dense amount of dusty aerosol it poses remain suspended for longer time.
The dense blinding dust of the harmattan is comparable to a heavy fog.
Albeit having same cutting and sharp properties as a normal wind, the harmattan is well known for its unique properties dominant in some regions in Africa. This is dryness. The dry air is so extreme it can even break the trunk of the pine trees growing in that area, even as pine trees are known to store some water in their barks. Also some amount of Natural hazards are seen caused by Harmattans. The dust and sand stirred by these winds is known as the Harmattan haze, which costs airlines millions of dollars in cancelled and diverted flights. Also it risks public health by increasing cases of Meningitis, a rare disease caused by extreme dry wind or rather the dry wind serve as a medium for the breeding of the bacteria that causes the disease. Humidity drops to as low as 15 percent and can result in spontaneous
nosebleeds for some. The wind also can cause severe crop damage.

How it works:
The user combines wind and fire chakra to form a new elemental (Harmattan) chakra then using nature manipulation, the user forms Harmattan which he can spew from within himself or form from the normal surrounding air. The user mixes his/her wind+fire chakra with the surrounding air and form dry wind which he can creatively use to his own taste.
The user also can inbue harmattan chakra into his lungs and spew it out as harmattan.

Offensive: It can be used offensively to scotch/peel off the skin when severely exposed to it as the Malphigian(upper) layer of the skin becomes extremely dry when expose to harmattan having its moisture content consumed, the sweatpore closes and begins to constrict and later its bond looses and the skin begins to shed itself giving away to the dehydration.

Supplementary: Harmattan has a normal appearance as a generic wind thus leaves it to be mistaken as normal wind and so does not blind opponents on a normal basis except if used in conjunction with dust and sand as a normal wind would.
Its is an extreme dry wind therefore dries/licks up water faster than normal wind.
It combust fire at a faster rate due to it containing no moisture content at all.

Conditions to be able to use it:
Mastery over wind and fire release
Karakazeton: Karakaze Kumo - Harmattan Release: Hamattan Cloud
Rank: B
Type: Sup
Range: Short-Mid
Chakra Cost: 25
Damage Point: N/A
Description: The user release large amount of Hamattan from his mouth into the surrounding that forms a big cloud while gathering surrounding dust. This can be utilised for masking later hammatan jutsus but does not serve as a blind cover.
++Last for 3 turns

Is weak to:
Fire
Earth: Makes earth even stronger as it dries its moisture content making it more rigid
Metal based elements

Is strong against:
Water: Dries it faster
Lightning
Wood and plant CE variant: weakens its lattices as it becomes dry.

Co-creators (if any):
Magic..

Students i passed on this custom element: EdwardSama & Venom​

P a t e n t C e r t i f i c a t e
I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:

Priest, our loyal member, gave on the date August 20th 2013 a request for a Patent on his custom element (Harmatten); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;​

Karakazeton
Powered by Caliburn
Copyright 2013, Priest, NarutoBase.net​


1. Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short/Mid/Long
Chakra: 10-40
Damage: 20-80
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times
2. Karakazeton: Eikou no Itekume - Harmattan Release: Glory of Itekume
Type: Sup/Attack/Defense
Rank: A
Range: Short
Chakra: 30(-5 per turn to sustain)
Damage: N/A (+10 to Taijutsu)
Description: The user makes the snake handseal and focus Harmattan chakra into his core then releases it out of his whole body to form coated layer of dense harmattan over his body. However the coat is simply double layered with the first/inner layer made of a thin but dense film of pure chakra while the second and outer layer, a dense viel/shroud of pure harmattan. The Harmattan shroud is fashioned with an advance shape manipulation where the outermost surface of the coat grind against each other on a molecular level which further fine-tunes the shroud giving it a grinding/cutting nature able to grind/cut things that touches it. If the coat touches flesh, the portion of the flesh dries up then peels off. This is also useful to segregate the user from water/liquid in the case he is submerged totally in it breaking his contact entirely with the water liquid thus he is safe from it, though he would still have to get out of the water/liquid if its a huge one as the harmattan coat isn't able to dry the whole water at once but slowly. This massively augments the user's hand to hand offensive capability as the opponent suffer a more ghastly damage rather than the mere blunt force dealt by the user's kick or punch with respect to taijutsu. When the user uses a mere tool or weapon be it a normal Katana or kunai, the harmattan shroud extends and coats it too though the infusion dispels a turn after the weapon leaves the users hand. However using the harmattan shroud does not in anyway increase the user's motor function or speed, its just a mere dense coat that can serve as defense and aid the user in Melee combat. The user though continuously sacrifice a bit of his chakra to keep it active and this makes the coat regenerate in the course of its activation period when not hit with an attack that will complete dispel it.
NOTE
-Lasts for 4 turn
- While active, the user can only use harmattan and the elements that makes it. That is, the user can only use Harmattan and any custom element made of fire, wind or both. He is also able to use fire, wind and any technique that does not contain any other elemental chakra apart from the one mentioned.
-Usable 2x per Battle though there is a rest limit of 2 turns inbetween usage
-Protection offered follows elemental weaknesses and strengths

3. Karakazeton: Takai Mabataki - Harmattan Release: Death Wink
Rank: A
Type: Attack
Range: Short-Mid/Long
Chakra: 30
Damage: 60
Description: The user focus harmattan chakra anywhere up to mid range in the size of basket-balls then by forming a handseal and at the same time, an eye gesture(wink), he causes each of the harmattan molecules in the harmattan ball to sporadically expand causing a massive entropy due to sudden molecular collision of harmattan giving off energy as by-product. The expansion has a radius size of 3 meters and whoever is caught within it would suffer great damage. Alternatively this can be done on already made harmmattan present and the user needs not to create harmattan balls, he just focus his chakra into the already existing harmattan followed by the same handseal and eye gesture. However the radius size of this depends on the volume and size of the harmattan present on the terrain.
Note
-Usable 3x per battle
-No Harmattan above A-rank the next turn this is used
-The basketball variant can only be done upto mid-range while the alternate variant can be done in "any range but short" in which the harmattan is contained in so as not to harm the user himself.

4. Karakazeton: Seishin no inshu - Harmattan Release: Sobriety of the Spirit
Rank: S
Type: Def/Att/Sup
Range: Short-Long (made short range with long range reach)
Chakra: 40(-20 to repair)
Damage: 80
Description: The user makes 2 handseals or a simple hands or legs gesture. This might range from swerving the hand, punching or kicking forward or upwards while focusing on his harmattan chakra and creates thousand of petals made of pure harmattan short range around him. The petals are created in the surrounding air short range of the user and while they are tanslucent, the user is able to see through them and likewise, the opponent can both clearly see them and to some extent through them. Through simple hand gestures the user is able to command the petals to form a wave towards the opponent in a slashing frenzy as each petals are as sharp as wind infused kunais. The petals however are as fast as normal wind blade. The user is able to bring the petals closer by accumulating them around, upwards or beneath(when somewhat in mid-air). However the user is not able to perform any jutsu apart from harmattan release while controlling/piloting this jutsu just similar to the way "great earth golem" needs control, the harmattan petals falls and disperses once the user uses another element apart from harmattan.
Note
-Usable 3x per match
-The user sacrifices 20 chakra to repair the petals should they be affected by a jutsu not able to completely destroy them.

5. Karakazeton: Kelechi, Sono Puransingu Kuriketto - Harmattan Release: Kelechi, The Prancing Cricket
Type: Defense/Offense
Rank: Forbidden
Range: Short-Mid (with long range reach)
Chakra: 50(-30 per turn to keep it active)
Damage: 90(-40 to User)
Description: An advance harmattan manipulation where the user imbues mechanics with shape manipulation thus able to devise a containment within which he can control his own balance using internal wind current just so as to achieve a motor/rotating function without him being affected. The user focuses large amount of harmattan chakra into his core and by releasing it through his whole tenketsus like a large omni-directional burst of harmattan that reaches up to mid range(10meter), he then quickly forms it into a massive ball of blazing harmattan with him at the epicenter, not particularly hovering but he is standing on a flat platform made of wind. With the user's will, the large harmattan ball begins to roll around the user and moves towards any direction along the ground eating through the floor as it proceeds. Depending on the user ball can have a radius upto 10 meters with the user floating in the middle(though it seems he's standing on a platform but this is due to the internal wind current dense enough for him to use as a tangible foothold while the circular body made of harmattan would be the only one rotating). The ball can launch into mid-air while still rolling and land causing a massive crater. The ball would however keep active when not hit by an attack able to completely stop it at once, though in this case, weakened.
NOTE
♦ Usable only once
♦ Last 3 turns
♦ The user can't use any other jutsu while this is active.
♦ The user recieves 40 damage and his speed reduces by a rank for two turns and suffers great chakra drain and overall physical pain
♦ No Harmattan techniques for 2 turns afterwards nor any Jutsu above S-rank in the same and next turn

6. Forbidden Harmattan Arts: Zebel Emblem - Harmattan Kinjutsu: Zeburu Emburemu
Rank: Forbidden
Type: Attack
Range: Mid-Long
Chakra: 50
Damage: 90 (-30 to User)
Description: The user begins to gather his harmattan chakra into his dominant arm until it glows white up to the elbow, then he slams his fist on the ground. Having done the ritual, immediatly the air around the enemy (5m high) is cursed with harmattan chakra that seeps out of the ground around him while 5 giant harmattan fists of 5m radius each, morph into existence (right, left, front, back and above). While all the fists lunge towards their target at the same time, its tricky to dodge the technique. The surrounding hands pin the enemy into a small area as the the hand above then slams downward on the target with extreme force causing a 50m deep fist-shaped crater. The user however is not able to use his dominant hand for 2 turns after using this technique
Note:
-Usable 1x per Battle
-User can't use his dominant hand for two turns and also recieves 30 damage
-No Harmattan above A-rank the same turn and the next turn this is used.



7. Sealing Art/Harmattan Release: Corruption of Agolo - Fuinjutsu/Karakazeton: Oshoku no Agolo
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30(-10 per turn)
Damage: N/A(+10 to harmattan techs created from the air)
Description: The user has a seal on a tag with the Kanji "Corrupt". Activating the seal, it continuously while leeching
the user's chakra every turn until the user deactivates it or run out of chakra, releases and taints the entire surrounding air with harmattan. This replaces the entire air in the atmosphere with harmattan that naturally, does not affect the user nor the opponent when they breathe it in. But the harmattan would burn the throat of anyone except the user that inhale air to perform a jutsu from the mouth. The corrupt air reduces the potency of water jutsu used. Because of this, the power of any water jutsu used is reduced by 1 rank. Due to the massive amount of harmattan lingering in the air, miniscle forms of water like fog, molecules or mist, won't be able live long as they become so overly out-matched due to their molecular size. They would seize to exist during the entire existence of this jutsu.
Because there is no trace of pure air in the surrounding, it is
difficult to mold wind jutsu from the surrounding air though it can be done but the resulting wind jutsu is rather weak by a rank. This is a double edged sword that effects the user and those around him. There is an exception though as wind jutsus that are exhaled from the mouth can still be produced due to it being created from the insides, though to mold the wind likewise, it needs one to inhale which in this case, the corrupt air. A sacrifice one might wish to take as the corrupt air would cause some minor damage to the throat of anyone other than the user due to the harmattan containing the user's chakra. Because the air being inhaled is corrupt though, the wind jutsu that is exhaled would be weak thus with a reduced power of 1 rank.
Lastly since the air had been corrupted and turned to a constant and potent amount of harmattan, harmattan jutsus
fashioned from the surrounding air while this is active, would mix with the one already in the air during shape manipulation and thus increase a little in size and power. However, harmattan that is molded from within the user is not affected as they have no way of mixing with the harmattan in the air during molding process.
NOTE
-The seal becomes the one fueling and continuously releasing harmattan into the atmosphere, though it needs to be fueled on its own thus using the user's chakra to do so.
-The seal being the one doing the corrupting. The user is able to use other jutsus during this though his jutsu are also affected the same as others except when mentioned otherwise.
-Usable 2x per battle and lasts for 4 turns
-No Fuinjutsu and Genjutsu above S-rank as long as its active
-Damage done to the throat is just minor pain that causes the victim to have difficult speaking if he inhaled the air once. He would have difficulty breathing if he inhaled twice but that's the maximum it could go. Inhalation is not when one is breathing but when one intends to spew a jutsu which may require on to inhale deeply.

8. Karakaze/Katon: Musuko no Hiseki - Harmattan/Fire Release: Sacrament of the Son
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A(+10 Additional chakra spent on any harmattan
technique)
Damage: N/A
Description: The user activates a Harmattan/Fire ability. This is when the user uses his katon chakra to superheat harmattan. Apparently the fire ratio in wind/fire combination of harmattan is far much than it normally is, making every harmattan the user uses during the activation of the technique comes out hot to the touch. Instead of the normal harmattan that only peels the skin when exposed to it, this one is capable to giving severe burn upon contact though not able to eat through something as strong as kaguya bones but able to cause 3rd degree burns. This does not make Harmattan neutral to fire or element that are
initially stronger than it but what this technique does is to simply increases the power level of harmattan by a rank while elemental strength and weakness still applies as normal.
NOTE: Activation is instant as it only supports other harmattan techniques thus it can be used in the same timeframe of another technique.
NOTE: Does not increase forbidden rank harmattan techniques but adds +10 damage.
NOTE: This is an activation jutsu that works on the user's next harmattan technique.
NOTE: Usable 4x per battle
NOTE: 2 turns in between usage
NOTE: No harmattan technique above S-rank the next turn this ends.

9. Harmattan Release: Spiritual Song - Karakazeton: Reitekina Uta
Type: Supplementary/Offense
Rank: S
Range: Short
Chakra: 40(-10 per turn)
Damage: 80
Description:
The user would focus harmattan chakra thoughout his own body, turning his person to harmattan. However, he still retains his shape and form albeit his body becomes more like a white ghostly apparition with a level of abrasiveness formed from rapid turbulence of harmattan on a microscopic level all happening within the user's harmattan form. The turbulence gives the user's form a level of cutting and shredding properties that an object passing through it is reduced to bits. The user's eyes become totally white with no pupils and his hair would stand and flow upwards. In this form, the user would not be affected by things that normally affect the human anatomy and organs e.g; poisons, infection, pain, etc. The user's weapon, seals, objects and clothing are also affected as they'll also be transformed alongside the user, though the user can return any of them to their previous tangible form at will. While the user is transformed, water won't be able to materialise short range from him due to all moisture in the air being removed within a short range vicinity. This is due to the user's form exhuming harmattan spills and contaminating the immediate surrounding in the process just like " ". Though this is harmless to life on its own. Due to the user's form closely related to the surrounding air, he is able to move through sustainable flight or perhaps able to walk on the air as if he's walking on the ground as his weight would now be equivalent to that of air or slightly higher thus he only depends on the shredding properties of his form for attacks instead of raw physical force. The user would become intangible to physical objects as they would easily pass right through him. However, physical objects passing through his form would be affected by the shredding nature of the form. Should the user be hit by wind or any element strong to harmattan able to cancel out his form, he would return back to his physical form. Should he be hit by something stronger (includes solid elements), he would return to his physical form and receive the remaining damage from the attack.

Last for 4 turns and its usable 2 times per battle with 2 turns rest. While active, the user can only use the harmattan element, elements that make it and other elements that is made up of the combination of elements that makes harmattan. The user is also able to use non elemental abilities. No S-Rank or above Harmattan on the turn of deactivation and the turn after.

 

Venom

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We use our wind and fire chakra to either release this hot dry wind from our body or from the surrounding air. Wind CEs are rare and this one is really good. I see a lot of good uses for me with this in the future. I actually have a few ideas for the last 3 slots we could draft up if ya want. Already sent u a PM on one. The idea of that marches a few of your cej a bit too actually.

The 9 CEJs are straight to the point in their usage. No questions at this moment.
 
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