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(Raiton urazuma Bōru: Konekuto) - Lightning Release: Plasma Ball: Connect
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30 ( -10 per turn)
Damage points: N/A (60 on contact)
Description: Derived the from Plasma Ball technique, the user generates a plasma barrier around themselves to primarily defend from incoming attacks. The plasma the user produces is a more compact and compressed form of energy giving it higher offensive and defensive properties. However unlike Plasma Ball the barrier does not span to the entirety of short range. This technique keep the barrier formed closer to their body almost fitting around their body like armor. While providing a defense against A rank techniques, with the exception of Wind release, it also restricts the user as well. Connect forces the user to only be able to use lightning release techniques as well as physical techniques such as taijutsu and kenjutsu. On the offensive side the shield can be used offensively like the parent technique by ramming into the opponent with the shield active. On contact, the shield does 60 damage. The shield can also be used offensively by using up the energy generated by the shield to fire a wave of lightning in one direction which would result in the shield dissipating.
- This technique lasts a total of 3 turns
- Can be used 2 times per battle with a 2 turn cool down between usage.
- Can not be used in combination with any chakra mantel/shrouds or such (raikage armor, etc included)
. « Suiton: Phorcys Touji † - Water Release: Phorcys' Reign † »
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While underwater, the user picks a focal point where he will focus his chakra upon. While focusing his chakra on to the area, the water pressure begins to increase drastically. This can be detected by bubbles being formed and rising to the surface of the water source. In the second stage of the jutsu, the user adds in shape manipulation causing a miniature whirlpool to form with the addition of more chakra. This causes the whirlpool to finally collapse on itself crushing the target under the pressure of the water. This jutsu, however, has a small area of effect despite its range, being only able to effect a 5m radius around the targeted area. This allows the opponent to avoid the jutsu rather easily if they can notice the jutsu forming before the second stage of the technique is initiated. This jutsu is great for underwater swarming jutsu such as 5 shark feeding frenzy. The jutsu can also be used on targets that reside on the surface, adding a secondary usage of the technique. While the user underwater again, the user focuses chakra beneath the target forming a whirlpool with the ability to suck targets down into it. The whirlpool then functions the same as in its initial use. The whirlpool collapses in on itself crushing the target.
Note: Can only be done three times per battle; 2 turn cooldown between usages.
Note: Cannot use Water above S rank next turn.
Note: Can only be taught by Daemon.
Note: Must be underwater
(Raiton urazuma Bōru: Konekuto) - Lightning Release: Plasma Ball: Connect
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30 ( -10 per turn)
Damage points: N/A (60 on contact)
Description: Derived the from Plasma Ball technique, the user generates a plasma barrier around themselves to primarily defend from incoming attacks. The plasma the user produces is a more compact and compressed form of energy giving it higher offensive and defensive properties. However unlike Plasma Ball the barrier does not span to the entirety of short range. This technique keep the barrier formed closer to their body almost fitting around their body like armor. While providing a defense against A rank techniques, with the exception of Wind release, it also restricts the user as well. Connect forces the user to only be able to use lightning release techniques as well as physical techniques such as taijutsu and kenjutsu. On the offensive side the shield can be used offensively like the parent technique by ramming into the opponent with the shield active. On contact, the shield does 60 damage. The shield can also be used offensively by using up the energy generated by the shield to fire a wave of lightning in one direction which would result in the shield dissipating.
- This technique lasts a total of 3 turns
- Can be used 2 times per battle with a 2 turn cool down between usage.
- Can not be used in combination with any chakra mantel/shrouds or such (raikage armor, etc included)
. « Suiton: Phorcys Touji † - Water Release: Phorcys' Reign † »
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While underwater, the user picks a focal point where he will focus his chakra upon. While focusing his chakra on to the area, the water pressure begins to increase drastically. This can be detected by bubbles being formed and rising to the surface of the water source. In the second stage of the jutsu, the user adds in shape manipulation causing a miniature whirlpool to form with the addition of more chakra. This causes the whirlpool to finally collapse on itself crushing the target under the pressure of the water. This jutsu, however, has a small area of effect despite its range, being only able to effect a 5m radius around the targeted area. This allows the opponent to avoid the jutsu rather easily if they can notice the jutsu forming before the second stage of the technique is initiated. This jutsu is great for underwater swarming jutsu such as 5 shark feeding frenzy. The jutsu can also be used on targets that reside on the surface, adding a secondary usage of the technique. While the user underwater again, the user focuses chakra beneath the target forming a whirlpool with the ability to suck targets down into it. The whirlpool then functions the same as in its initial use. The whirlpool collapses in on itself crushing the target.
Note: Can only be done three times per battle; 2 turn cooldown between usages.
Note: Cannot use Water above S rank next turn.
Note: Can only be taught by Daemon.
Note: Must be underwater