[CC] Gyojin training

Akuma

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A advisor of the clan arrives, shrewd but honorable as well. And old of age, atleast older than Stiles. "Takezo Gyojin, of the highest of ranks. First of his name, will from here on out be your mentor. In the art of Fishman Karate" He scans the newb's physical condition and makes a remark. "Right, then what do you know from our clan and what is your name, boy?"
 

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With the lackluster appearance, Stiles notes the fact the man before him will not actually be teaching him, suppose he just didn't have the time for it. Slowly rising to his feet, he fixes his posture before he begins to speak, his tone is very nonchalant and carefree.

"Uh, well from what I know now, our clan was almost wiped out by the joint forces of the Senju and Uchiha, two great branches indeed. We have the unique ability to breathe underwater, and we're also more physically capable then your average Joe, this includes speed. We're relatively water based, because of our heritage of course.That's all I really know at the moment, which is why i'm here."
 

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Takezo moved his head up and down with his eye shut, in motion of approval as the pupil spoke. But then suddenly snapped and gave him a good knuckle over the head. "Well enough..but you forgot your name" he said, "A name is important when a man wants to make his existance known, ghostboy.". "The short tempered man then moved back to topic. "Do you have any idea of how Fishman Karate works?"
 

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Feeling the lash of the blow, Stiles covers his head and does a sort of comedic pose, his eyes flutter around before resting back on his instructor, do I know anything about Fishman Karate? His thoughts pondered, it seems he didn't, how embarrassing.

"My name is Stiles, and no, I don't"
 

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Nothing at all huh. Takezo rubbed his chin in doubt. He thought of what would be the best way to explain the entirety of Fishman Karate. With a handseal he created a kage bunshin next to himself, which then took five steps to the left of the original.

Watch closely..

Placing his left hand in palm position, he thrusts forward at the clone. At that instant, the clone is instantly blown many meters back through the ground in a cloud of dust and dirt. Without making contact at all, Takezo repels his clone away before it breaks into smoke and fades. He then re-assumes a basic stance and nods back at this pupil.

What did you get from that attack?
 

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Stiles stands in awe, with just a simple palm thrust, he was capable of blowing someone back without any contact whatsoever.

"I want to say you just thrusted your palm, but there's more to it then that I assume. You were capable of hitting the clone without making contact, that's what I got. I assume you used the water molecules in the air, right?"
 

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Turning his attention to a test dummy, his are slowly raises, focusing his chakra outward, he manipulates the already present water molecules in the air. His palm was shown, and abruptly the dummy is forced back, breaking the wood that connected it's pieces together.

"Like that?"
 

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He thrusts his palm again, but this time in the dead center of the lake. The molecules present in the air shift and are thrusted forward, splitting the lake in two individual sides, until the swish back together.

"Call me Moses"
 

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Good. We've completed the basic shockwave exercise. Now, attempt to fight this dummy, produce shockwaves through your feet so that you move even faster, and with that build up shockwave, deliver a high kick into the dummy's chest.
 

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*I focus the chakra within the soles of my feet, only to release it all in a sudden shockwave of energy, increasing my speed exceptionally. Once I was within reach, I curved, then brought up my leg and thrusted it into the target's chest*
 

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well done
(Gyojin Karate: Kaimen Wari) - Fishman Karate: Sea Surface Splitter
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 20
Damage Points: 30
Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in front of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing the opponent to loose balance.
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(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
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(Gyojin Karate: Kaisoku Harakudashigeri) - Fishman Karate: Stomach Drop Kick
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
 

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well done
(Gyojin Karate: Kaimen Wari) - Fishman Karate: Sea Surface Splitter
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 20
Damage Points: 30
Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in front of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing the opponent to loose balance.
____________


(Gyojin Karate: Jodan Bakusho) - Fishman Karate: Exploding Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 25
Damage Points: 50
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This palm trust is powerful enough propel large summon up to long range.
____________


(Gyojin Karate: Kaisoku Harakudashigeri) - Fishman Karate: Stomach Drop Kick
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
Alright, are we doing the next ones, or does that come later?
 

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(Gyojin Karate: Samehada Shotei) - Fishman Karate: Sharkskin Palm Block
Rank: B
Type: Defense
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: By focusing the water molecules around the hand, the user performs a simple palm block with enough force behind it to slap away a sword swing. This is done by creating a water shock wave from the palm. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This technique works incredibly well against elemental projectile of small to medium size.

Moving on, explain this one and any/all it's possible uses.
 

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One of my favorite, as seeing you can basically just slap an attack away with relative ease, it slightly reminds me of the repel technique from Priest's clan, but yeah, it's a bid odd because while all the other Fishman techiques are usually offensive, this is defensive, and doesn't deal actual damage. Basically used to slap shit in your space away, pretty simple, love it.
 

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Good, moving on

(Gyojin Karate: Mizu Henahena) - Fishman Karate: Water Bending
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: The user will take control of an existing water source, making it move at will. However, the user may only move the water by using hand movements that represent the action the water will make. This can be used to create various things, like waves, vortexes, spikes and even whirlpools. The user can not control existing water infused with foreign chakra source.

Note: Requires a water source
Note: This technique ends when the user begins performing another jutsu
 

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It's nice, enables us to perform some sneaky stuff, atleast, I think. So if I shot a wave of water, and the opponent just erupts a wall of Earth to divide the wave into two separate streams, I could manipulate it further, and have the divided water attack them from behind, correct? If so, that's neat.
 

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It's nice, enables us to perform some sneaky stuff, atleast, I think. So if I shot a wave of water, and the opponent just erupts a wall of Earth to divide the wave into two separate streams, I could manipulate it further, and have the divided water attack them from behind, correct? If so, that's neat.
Indeed, and if they evade it or simply put up a defense, you can manipulate the water to keep following them. Until they deal with the water appropiately.

Next up;

(Gyojin Karate: Towa Funsai) - Fishman Karate: Smashing Tower
Type: Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires.

Note: No water source required, the water is created through by the user through this technique
Note: Can only be used 3 times per match

The technique is pretty easy to understand. You heave a current beneath the opponent that lifts them into the air, once there you can manipulate the top further to create an orb in which you confine the target. Either leaving them to drown or smashing them down like a hammer.
 
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