[Tai] Gyojin Karate

Alyx

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Alright, just to keep things a little brief. Gyojin Karate is a special form of martial arts belonging to the Gyojin Clan. It's a style that revolves around the manipulation of water molecules in the surrounding air or water sources to push and pull water away from them in order to strike the targets.

Gyojin themselves are a sort of hybrid species of human in the RP. They are ninjas/humans whose bodies mutated at one point in the past and allowed them to become fishmen. Essentially humans with aquatic like powers such as breathing in water, swimming real fast etc.
 

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Alright, just to keep things a little brief. Gyojin Karate is a special form of martial arts belonging to the Gyojin Clan. It's a style that revolves around the manipulation of water molecules in the surrounding air or water sources to push and pull water away from them in order to strike the targets.

Gyojin themselves are a sort of hybrid species of human in the RP. They are ninjas/humans whose bodies mutated at one point in the past and allowed them to become fishmen. Essentially humans with aquatic like powers such as breathing in water, swimming real fast etc.
Pretty much spot on. Ight I'll post the techs, tell me how they work, any questions you may have RP wise:

( Gyojin Karate: Kaimen Wari ) - Fishman Karate: Sea Surface Splitter
Type: Offensive/Defensive
Rank: C - A
Range: Short - Mid
Chakra: 20 - 30
Damage: 30 - 60
Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in short range of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing an opponent standing atop the water to deal with massive tidal waves. Should the user attempt to use this against a submerged foe, then the shockwave rippling through will cause devastating damage. This can also be used to split incoming water Jutsu, sending the ripple through the incoming technique to dispel it.
 

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Pretty much spot on. Ight I'll post the techs, tell me how they work, any questions you may have RP wise:

( Gyojin Karate: Kaimen Wari ) - Fishman Karate: Sea Surface Splitter
Type: Offensive/Defensive
Rank: C - A
Range: Short - Mid
Chakra: 20 - 30
Damage: 30 - 60
Description: While focusing water chakra around the desired hand and performing a karate chop, the user can split a water source out in short range of him in order to send a shock wave to attack the enemy. The sheer pressure of the shock wave travelling through the water will cause unstable tides as if it was a water "world shaking", causing an opponent standing atop the water to deal with massive tidal waves. Should the user attempt to use this against a submerged foe, then the shockwave rippling through will cause devastating damage. This can also be used to split incoming water Jutsu, sending the ripple through the incoming technique to dispel it.
Alright so this is essentially a basic technique. The user focuses their water based chakra around the desired limb and then performing a Karate Chop. This in turn allows them to split a water source in order to allow shockwave to travel through it. The shockwave in water sources causes the water to become unstable- basically generating rough wave conditions and deal with tidal waves. If the target is submerged, this will cause a lot more damage to them.

This can be used defensively as well to counter water techniques by splitting it; which operates on a DMG vs DMG rubric. My only question how do you see this working/paired with sourceless materialization? Imo, it wouldn't work, namely cause there's no water present for the shockwave to travel through and isnt using the water molecules in the air to do so...
 
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Sinthorus

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Alright so this is essentially a basic technique. The user focuses their water based chakra around the desired limb and then performing a Karate Chop. This in turn allows them to split a water source in order to allow shockwave to travel through it. The shockwave in water sources causes the water to become unstable- basically generating rough wave conditions and deal with tidal waves. If the target is submerged, this will cause a lot more damage to them.

This can be used defensively as well to counter water techniques by splitting it; which operates on a DMG vs DMG rubric. My only question how do you see this working/paired with sourceless materialization? Imo, it wouldn't work, namely cause there's no water present for the shockwave to travel through and isnt using the water molecules in the air to do so...
This technique is more a taijutsu focus as in a body movement rather than the water aspect, so it wouldn't interact with the sourceless spec for water IMO.

Up next:

( Gyojin Karate: Jodan Bakusho ) - Fishman Karate: Exploding Palm
Type: Offensive
Rank: B - S
Range: Short
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think it's a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This S rank version’s palm trust is powerful enough to propel large summonings up to long range and send opponents flying a landmark away should direct contact be made.
Note: S rank version can only be used once every 3 turns. After use, Fishman Karate cannot be used for 1 turn.
 

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This technique is more a taijutsu focus as in a body movement rather than the water aspect, so it wouldn't interact with the sourceless spec for water IMO.

Up next:

( Gyojin Karate: Jodan Bakusho ) - Fishman Karate: Exploding Palm
Type: Offensive
Rank: B - S
Range: Short
Chakra: 20 - 40
Damage: 40 - 80
Description: The user will thrust one palm forward, aiming at a desired body part belonging to the enemy, causing him to be blown back by using the water molecules in the air to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think it's a simple palm thrust. Once the shock wave connects, it will be difficult for the enemy to breathe normally for one turn, due to the impact. This S rank version’s palm trust is powerful enough to propel large summonings up to long range and send opponents flying a landmark away should direct contact be made.
Note: S rank version can only be used once every 3 turns. After use, Fishman Karate cannot be used for 1 turn.
Understood.

Exploding Palm reminds me similar to the Hyuga's Chakra Palm bursts. In this case, the user performs a thrust at the opponent and using the water molecules, it makes a nigh invisible shockwave that when impact is made caused the opponent to be damaged by it but also be blown back by the impact. This is strong enough to even send giant summons flying back at higher ranks.

The only downside of this technique is the range, only going up to 5 meters but on the flip side if used against like lets say Kurama - due to his sheer size this would still hit him to a degree. It's just watching the range really is what I would say.
 

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Understood.

Exploding Palm reminds me similar to the Hyuga's Chakra Palm bursts. In this case, the user performs a thrust at the opponent and using the water molecules, it makes a nigh invisible shockwave that when impact is made caused the opponent to be damaged by it but also be blown back by the impact. This is strong enough to even send giant summons flying back at higher ranks.

The only downside of this technique is the range, only going up to 5 meters but on the flip side if used against like lets say Kurama - due to his sheer size this would still hit him to a degree. It's just watching the range really is what I would say.
I'd agree with your take on it. Though it not being visible to non doujutsu uses is quite a nice touch.

Up next:


( Gyojin Karate: Kaisoku Harakudashigeri ) - Fishman Karate: Stomach Drop Kick
Type: Offensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a strong kick or multiple. On impact of the final blow, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
Note: S rank version can only be used once every 3 turns. After use, Fishman Karate cannot be used for 1 turn.
 

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I'd agree with your take on it. Though it not being visible to non doujutsu uses is quite a nice touch.

Up next:


( Gyojin Karate: Kaisoku Harakudashigeri ) - Fishman Karate: Stomach Drop Kick
Type: Offensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a strong kick or multiple. On impact of the final blow, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
Note: S rank version can only be used once every 3 turns. After use, Fishman Karate cannot be used for 1 turn.
This is essentially a basic kick based technique. It utilizes a pretty slick idea of using the water molecules to push one's self forward and using the momentum to their advantage. The use can then do a single kick or combo of kicks to lash at the opponent and bombard em with an array of strikes before sending em crashing into the ground.

Not sure why this has a long range tag, which my only guess is just how far the momentum carries you. Otherwise, its nothing inherently bad or good about this one. If there was an actual speed increase written in then this would have been nicer. Overall just a generic kick based technique.
 

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This is essentially a basic kick based technique. It utilizes a pretty slick idea of using the water molecules to push one's self forward and using the momentum to their advantage. The use can then do a single kick or combo of kicks to lash at the opponent and bombard em with an array of strikes before sending em crashing into the ground.

Not sure why this has a long range tag, which my only guess is just how far the momentum carries you. Otherwise, its nothing inherently bad or good about this one. If there was an actual speed increase written in then this would have been nicer. Overall just a generic kick based technique.
The kick seems to require contact as it says "impact of the final blow", then from that point the shockwave is release in the offensive form.

The long range will be how far you can move to do the kick.

You could advocate for a modifier but like with everything, unless it states one, lines like that are literally just fluff.

( Gyojin Karate: Samehada Shotei ) - Fishman Karate: Sharkskin Palm Block
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: By focusing the water molecules around the hand, the user performs a simple palm block with enough force behind it to slap away a sword swing. This is done by creating a water shock wave from the palm. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This technique works incredibly well against elemental projectiles of up to 4 meters large. Against larger scaled techniques, this will not block damage nor move the technique.
Note: This can only be used 4 times a battle and once per turn.
 

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The kick seems to require contact as it says "impact of the final blow", then from that point the shockwave is release in the offensive form.

The long range will be how far you can move to do the kick.

You could advocate for a modifier but like with everything, unless it states one, lines like that are literally just fluff.

( Gyojin Karate: Samehada Shotei ) - Fishman Karate: Sharkskin Palm Block
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: By focusing the water molecules around the hand, the user performs a simple palm block with enough force behind it to slap away a sword swing. This is done by creating a water shock wave from the palm. The user can also deflect certain techniques, by slapping them out of the wave, creating a shock wave on contact. This technique works incredibly well against elemental projectiles of up to 4 meters large. Against larger scaled techniques, this will not block damage nor move the technique.
Note: This can only be used 4 times a battle and once per turn.
A defensive technique that uses a palm block mixed with water molecules. What this causes to happen is using the water they are capable of slapping away projectile based techniques up to 4 meters. Anything larger will not be affected by this. This is a nice technique, I can assume the blocking works based on water release's S&W. Can look into making a CJ based on this principle...hmm...\
 

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A defensive technique that uses a palm block mixed with water molecules. What this causes to happen is using the water they are capable of slapping away projectile based techniques up to 4 meters. Anything larger will not be affected by this. This is a nice technique, I can assume the blocking works based on water release's S&W. Can look into making a CJ based on this principle...hmm...\
I'd assume it works on water's s/w and will probably be rank vs rank or chakra vs chakra. It does give some potential.

Now go be the next Avatar!


( Gyojin Karate: Mizu Henahena ) - Fishman Karate: Water Bending
Type: Offensive
Rank: D - S rank
Range: Short - Long
Chakra: 10 - 40 ( -10 per turn )
Damage: 20 - 80
Description: The user will take control of an existing water source, making it move at will. However, the user may only move the water by using hand movements that represent the action the water will make. This can be used to create various things, like waves, vortexes, spikes and even whirlpools. The user can not control existing water infused with foreign chakra sources.
Note: This technique will always require a source, even if the user has the Sourceless Materializing Specialty.
Note: A rank and above can be used for multiple turns, draining chakra per turn. This technique lasts up to 3 turns per use. S ranked usage can only occur once every 4 turns and after use, higher than A rank FIshman Karate cannot be used next turn.
 

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I'd assume it works on water's s/w and will probably be rank vs rank or chakra vs chakra. It does give some potential.

Now go be the next Avatar!


( Gyojin Karate: Mizu Henahena ) - Fishman Karate: Water Bending
Type: Offensive
Rank: D - S rank
Range: Short - Long
Chakra: 10 - 40 ( -10 per turn )
Damage: 20 - 80
Description: The user will take control of an existing water source, making it move at will. However, the user may only move the water by using hand movements that represent the action the water will make. This can be used to create various things, like waves, vortexes, spikes and even whirlpools. The user can not control existing water infused with foreign chakra sources.
Note: This technique will always require a source, even if the user has the Sourceless Materializing Specialty.
Note: A rank and above can be used for multiple turns, draining chakra per turn. This technique lasts up to 3 turns per use. S ranked usage can only occur once every 4 turns and after use, higher than A rank FIshman Karate cannot be used next turn.
Its basically water release no jutsu but with Gyojin Karate instead. It's a solid technique, allowing a wide range of uses but the only downside is the innate cannot be paired with Materlizating Spec. It's kind of bad imo but aye, its to be expected I suppose. No real comments here after
 

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Its basically water release no jutsu but with Gyojin Karate instead. It's a solid technique, allowing a wide range of uses but the only downside is the innate cannot be paired with Materlizating Spec. It's kind of bad imo but aye, its to be expected I suppose. No real comments here after
I'm sure you could find a way around that. Pretty sure my main's elemental gourd works like that

Anyway, last one:


( Gyojin Karate: Bakuretsu Hirate Renda ) - Fishman Karate: Exploding Palm Barrage
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 40
Damage: 80 ( 100 if used inside a water based technique)
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, concentrating water molecules around their palm before thrusting forward, releasing a powerful shock wave that hits their opponent. However unlike its parent jutsu, Exploding Palm, this shock wave has a slightly delayed effect before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. Should the user make direct physical contact with the opponent, only the actual palm strike will be felt on initial contact. The shock wave that flows after will impact afterwards. This does not mean, however, that blocking the user’s palm alone will prevent the wave from being created.This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecules, passing through a body of water before reaching the target will only increase its destructive power, adding 20 bonus damage to the technique.
Note: This technique can only be used once per battle, preventing use of other Fishman Karate techniques for 2 turns.
Note: No S-rank and above water technique on the following turn
 

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I'm sure you could find a way around that. Pretty sure my main's elemental gourd works like that

Anyway, last one:


( Gyojin Karate: Bakuretsu Hirate Renda ) - Fishman Karate: Exploding Palm Barrage
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 40
Damage: 80 ( 100 if used inside a water based technique)
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, concentrating water molecules around their palm before thrusting forward, releasing a powerful shock wave that hits their opponent. However unlike its parent jutsu, Exploding Palm, this shock wave has a slightly delayed effect before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. Should the user make direct physical contact with the opponent, only the actual palm strike will be felt on initial contact. The shock wave that flows after will impact afterwards. This does not mean, however, that blocking the user’s palm alone will prevent the wave from being created.This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecules, passing through a body of water before reaching the target will only increase its destructive power, adding 20 bonus damage to the technique.
Note: This technique can only be used once per battle, preventing use of other Fishman Karate techniques for 2 turns.
Note: No S-rank and above water technique on the following turn
Hmm, I have mixed opinions on this one. The reason is that the delay portion adds a nice little flavor to potential CJ but at the same time; it says the initial actual strike isn't the real 'punch' per say, which makes you wonder if its damageless on impact physically but then the true damage comes from the shockwave.

The inside water damage increase is nice as well, adding a little bit of extra flavor into it if we somehow found ourselves underwater.
 

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Hmm, I have mixed opinions on this one. The reason is that the delay portion adds a nice little flavor to potential CJ but at the same time; it says the initial actual strike isn't the real 'punch' per say, which makes you wonder if its damageless on impact physically but then the true damage comes from the shockwave.

The inside water damage increase is nice as well, adding a little bit of extra flavor into it if we somehow found ourselves underwater.
Indeed it does. Well unless you have any further questions, that concludes your training.
 
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