Gutsy takes on ????

Gutsy

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Official Fight
- Everything goes except stealing -
- Starting at Mid-range -
- The terrain: We are starting our battle within a castle, at the open square. The castle has four walls and six towers, and a few buildings scattered within it -
- I will be using Mandos: https://animebase.me/threads/námo-judge-of-spirits-v-2.773684/ [Difference between the approved and newly submitted bio is the Armor that I have added in the update, that I have been given long ago]

- Post your bio and I will go first.
 

Vayne

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Hello old friend! I'll use https://animebase.me/threads/han-dae-wi-the-mad-cow-v3.769462/
Missing the following
(Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: A
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-Rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade

And Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.

In the form of a whip around his waist.
 

Gutsy

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Hey bud its been a while, lets see how this goes. Just gonna quickly mention the things i have on my bio, which you can see in the link. I mention those that will constantly draw chakra from me, once per turn.

----

Mandos, the Judge of the Noldor. He stood within the castle walls across from his adversary. He wielded many tools and capabilities [See biography], however, it is important to mention the ring upon his finger. The ring of the secret fire, one that is sentient and grants ample power to the wielder. He also wears a cloak which helps him monitor his surroundings.

[Narya – Mìmi Huo Zhi Jie] Narya – Ring of the Secret Fire
Type: Weapon
Rank: S
Range: Short
Chakra: N/A [-5 chakra per turn]
Damage: N/A
Description: Narya, the Ring of the Secret Fire, was forged by Celebrimbor, the great artificer and master of creations among the elves. It has been said to have the power to inspire others to resist tyranny, domination and despair, as well as being capable of hiding the wielder from remote observation. When the ring was forged, Celebrimbor imbued it with his life force, and through the manipulation and utilization of his vitality and his mastery of Yang Release, he could give the ring its own sentient mind and will. Additionally, the red gem that is placed within the ring acts as an eye for this sentient ring, allowing it to see and detect everything around it, and relay the information to the wielder in a constant two-way stream of telepathic information. Additionally, due to its creation being of silmarilis it continously releases its energy into the wielders silmarili creations, increasing the power of a technique by +20 to silmarili techniques passively.
As the ring was given sentience, it was also imbued with the silmarillis of the Noldor, something that Celebrimbor gave from his body and lifeforce, causing the ring in its sentience to constantly radiate a cleansing energy coming from the silmarillis with in. This radiating cleanse, flows from the ring to the wielder, causing a constant cleansing of their body. This in turn causes the user to gain +1 rank in resistance to paralyzing fear, and similar mentally stressing things that may induce tyranny, terror, domination and despair etc. [Passive].
While the ring has been imbued with the silmarillis, it has not only been granted sentient life, but it can release a powerful pulse of energy, surging through the wielder, cleansing their blood, body and mind. It is an ability which purifies the wielders body, removing any ill intended chakra, or anything of the sort that attempts to harm the wielder [S-rank].
The Flame of Arnor, also known as the Secret Fire, is a unique ability attributed to the Ring, which the ring can activate if necessary. The ring will glow brightly, and a brief moment after, a protective orb of purifying fire will engulf the wielder, protecting them from any incoming projectiles from any direction, while then expanding from the wielders person and up to mid-range, purifying and incinerating anything in its path. [S-Rank]
Note:
-The Purifying Pulse also known as The Light of Telperion & Laurelin, can be used by the ring two times per battle.
-The Light of Telperion & Laurelin is a passive pulse that is released by the Ring at its own discretion.
-The Flame of Arnor is both a protective and offensive fire, which the ring can release upon its own desire and can be used two times per battle.
-Must be specified in the Noldor bio that he/she is wearing it

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.

"Show me what you got stranger..."

As Mandos says this to his adversary, he would proceed to summon a creature to the forward right of him. The creature that would appear, would seemingly rise up from its almost animalistic stature, to its full height. Standing on two legs, it would be far easier to see its gaunt body, and the skin that is tightly pulled over its bones. While its eyes have been pushed back into its sockets, it is an absolutely terrifying sight. The creature, when summoned, would cause two things to happen. The first would be the stench that would cover the field, a stench of rotten flesh, decay and decomposition. A stench so foul it would throw most peoples stomachs off guard. However, the important thing that this creature would cause, would be, the moment in which the adversary would witness the summoning of this creature, he would be induced with a fear. A fear that would send shivers down his spine, one fear of dying. The creature with its terrifying look would induce such a terrifying killing intent that it would cause him to become paralyzed with said fear [S-rank Killing Intent - Passive].


(Macuilcozcacuauhtli, Donshoku No Kami) —Macuilcozcacuauhtli, The God of Gluttony
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The Wendigo known as Macuilcozcacuauhtli is known among the Wendigos as the God of Gluttony. He is a malevolent and cannibalistic beast, who looks gaunt to the point of emaciation, his skin pulled tightly over his bones, the bones almost visible through it as they push outwards. The complexion of his skin is ash gray, and his eyes are pushed back deep into their sockets. The lips that he may have had are tattered and bloody, and the bones stick out of his body like spikes. His head looks like that of a bloodied and meaty skull of a deer, and the antlers are large and sharp. Comparable to other Wendigos, he releases an eerie odor of decay and decomposition, of death and corruption, when he is summoned this foul stench will cover the battlefield. As of the same characteristics as other Wendigos, he possesses their innate abilities known to all the Wendigos. These abilities are that of horror and grotesque features, which gives them their innate ability to apply a terrifying fear and killing intent upon their victims [passive, equal to the Wendigos rank], as well as him also being an exceptionally skilled hunter of the Wendigos, allowing him to track his victims through his heightened senses, especially his innate sensory capabilities [passive]. Aside from these innate abilities that have been lined out above, the Wendigo has a unique ability, however before delving into it, it is important to note that this specific Wendigo is approximately 2 meters and 20 centimeters in height, a surprisingly small Wendigo compared to the rest, and when he is summoned, he may wear a white cloak to cover his entire body, concealing most of it, while it will have poisonous colors of green all across it. Macuilcozcacuauhtli is an exceptional illusionist, whom is considered an illusion specialist, capable of inducing all kinds of illusions that are S-rank and below from the cannon Genjutsu list.

He has a unique technique only known to him, Hellscream it is called. It is caused by the Wendigo whom releases a powerful roar coming from its stomach, released out through its slashed and rotten mouth. The roar is so loud that it is deafening, and it causes a shockwave to form that is released forward and outwards in 180 degrees, covering everything in the front. The shockwave itself is like what we see from the Leaf Dragon God, it is made of pure force, causing the shockwave to tear through objects, people and techniques, shredding them and obliterating them. In addition to its destructive force, it carries the stench of death, rotting and blood with it, a stench so powerful that it will cause most people, especially someone whom have heightened sense of smell to experience it in a horrifying manner.

Note:
Macuilcozcacuauhtli can be summoned once per fight
Macuilcozcacuauhtli stays on the battlefield for a total of 4 turns
He can use all Genjutsu up to S-rank on the canon list.
Any illusions used counts towards the jutsu use per turn.
The Hellscream Technique is an S-rank technique (short-range), which can be used once per fight

(Sakki) - Killing Intent [For Reference]
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

As the Wendigo would proceed to paralyze his adversary with fear, Mandos the Judge would perform a single hand seal, causing a black powder to form and rise around his adversary, similar in fashion to the water imprisonment technique, however, at a much quicker pace the black powder would engulf and trap its target within its grasp, only leaving the targets head visible. While shortly after Mandos would cause the black powder to explode in a violent fashion, with enough force to create a crater beneath its location, and turn the target into nothing more than a pile of blood and gore, as the shockwave from the blast itself would send blood and body parts flying [A-rank].

This is immediately followed by Mandos releasing a storm of leaves from his mouth, a storm made of leaves that is of pure condensed fire, and with its serrated and sharp edges may cut through rock, trees and more. This storm of leaves is released towards the target with the intention of slicing and burning anything within its vicinity.


Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S [A]
Range: Short-Long
Chakra: 15/40
Damage: 30/80
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout the body and/or surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode, through the use of a handseal. The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.
Note:
- S-rank versions can be used 3 times per match.
- A-rank and above of this technique requires a handseal
- Changing shape of a weapon or construct requires a move slot.
- After utilizing the S-rank version you cannot use any A-rank or above Gunpowder techniques the following turn.

(Kasai Ha Suto-Mu) Fire Leaf Storm
Rank: A
Chakra: 30
Damage: 60 + 30
Range: Short-Mid
Type: Attack
Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid.
~Can only be used 3x
~Can only be used by -Scaze- and those who he allows
~No forbidden rank water justus that turn


Chakra: 2600 - 5 [Narya – Ring of the Secret Fire] - 5 [Tarnkappe] - 40 - 30 [A-rank Gunpowder] - 30 = 2490 Chakra
 
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