「Guts Mandalore」
❝ "Nearly all men can stand adversity, but if you want to test a man's character, give him power." ❞
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❝ "Nearly all men can stand adversity, but if you want to test a man's character, give him power." ❞
● ○ Basic Information
Name: Guts.
Nickname: N/A.
Gender: Male.
Age: Mid Twenties.
Clan: Mandalorian Clan.
Looks: Guts has black hair fitted with constant, short pointy spikes already built from short hair itself. At the base of his hairline, he allows a few strands to hang just above his forehead.
He wears bandages over his right hand (a style he has used since the beginning, most likely to assist in handling a sword) and wears a sleeveless white under shirt beneath it, allowing him to move his arms freely.
On his pants there is also a set of armour featured in the groin area most likely for protective purposes.
Guts is shown to be a man wearing a long black cape with a hood strewn over his head. He is shown to be a rather tall man at 6'3" (190 cm) with a strong, heavily scarred muscular frame. While he appears like he may be in his thirties at first glance, he's actually only in his twenties*at this point and has been hardened by a lifetime of war.
Without his hood, he is shown to be a man with a young, wrinkle-less face with a scar crossing the bridge of his nose. His outfit consists of a long black cape featured over black-plated armour complete with dark pants and armoured boots.
Nickname: N/A.
Gender: Male.
Age: Mid Twenties.
Clan: Mandalorian Clan.
Looks: Guts has black hair fitted with constant, short pointy spikes already built from short hair itself. At the base of his hairline, he allows a few strands to hang just above his forehead.
He wears bandages over his right hand (a style he has used since the beginning, most likely to assist in handling a sword) and wears a sleeveless white under shirt beneath it, allowing him to move his arms freely.
On his pants there is also a set of armour featured in the groin area most likely for protective purposes.
Guts is shown to be a man wearing a long black cape with a hood strewn over his head. He is shown to be a rather tall man at 6'3" (190 cm) with a strong, heavily scarred muscular frame. While he appears like he may be in his thirties at first glance, he's actually only in his twenties*at this point and has been hardened by a lifetime of war.
Without his hood, he is shown to be a man with a young, wrinkle-less face with a scar crossing the bridge of his nose. His outfit consists of a long black cape featured over black-plated armour complete with dark pants and armoured boots.
...根性...
Personality:
Being born from a bloody situation and forced into a life of violence, Guts had hardly any time to live like a normal child. While he experienced moments of happiness and joy, his true passion was warped into desiring a fight. After successfully killing the first person he would in a list of thousands, Guts tempered himself to become stronger and know how to hold his sword, eventually building a strong and very personal relationship with the blade he wields.
Guts has what could be the most complex personality.Being born from a bloody situation and forced into a life of violence, Guts had hardly any time to live like a normal child. While he experienced moments of happiness and joy, his true passion was warped into desiring a fight. After successfully killing the first person he would in a list of thousands, Guts tempered himself to become stronger and know how to hold his sword, eventually building a strong and very personal relationship with the blade he wields.
● ○ Village Info
Village of Birth: Kumogakure No Sato
Village of Alliance: Otogakure No Sato
Village of Alliance: Otogakure No Sato
● ○ Rank//Chakra Info
Ninja Rank: Kage
Specialty: Wind | Taijutsu | Snakes | Seahorses | Kenjutsu | Ogame Ryu
Elements:
✘風 Fūton
✘雷 Raiton
✘火 Katon
✘水 Suiton
✘土 Doton
✘雨 Ameton
Your ninjutsu:
✘忍 Ninjutsu
✘幻 Genjutsu
✘体 Taijutsu
✘剣 Kenjutsu
✘ Snake Summoning & Arts
✘ Seahorse Summoning & Arts
✘ Chishi Shindou - Fatal Impact
✘ Ogame Ryu - Giant Tortoise Style
✘Champuru - Champlo Kendo
✘Mandalorian Clan Abilities
✘
Specialty: Wind | Taijutsu | Snakes | Seahorses | Kenjutsu | Ogame Ryu
Elements:
✘風 Fūton
✘雷 Raiton
✘火 Katon
✘水 Suiton
✘土 Doton
✘雨 Ameton
Your ninjutsu:
✘忍 Ninjutsu
✘幻 Genjutsu
✘体 Taijutsu
✘剣 Kenjutsu
✘ Snake Summoning & Arts
✘ Seahorse Summoning & Arts
✘ Chishi Shindou - Fatal Impact
✘ Ogame Ryu - Giant Tortoise Style
✘Champuru - Champlo Kendo
✘Mandalorian Clan Abilities
✘
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Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.
Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.
Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
● ○ Background Information
Village History
Guts was born in Kumogakure No Sato, he lived in the village for majority of his childhood and left for unknown reasons, to move to Konohagakure No Sato on search to find his true self. He lived in the village hidden in the leaves for majority of his childhood and began to make a couple of friends, though it still seemed as if something just wasn't right over, something which couldn't just be spoken of in public, it is best kept in secret, Guts then relocated again and decided to visit Amegakure No Sato, he never really became apart of that village, but rather just stayed there for a few months just to see how the things went down in the village, Guts came across an old man one day in Amegakure, this old man claimed to be the 'Rain Sage', and had agreed to teach Guts the Rain Release Element, just to pass on the powerful knowledge since his day and age was coming to an end, and Guts happened to make good friends with the old man.
After spending quite a while in Amegakure, Guts went Rogue and is still on search for the proper place to call his home...
Mandalorian Clan History Guts is a member of the famed Mandalorian clan.
To be Continued...
Road to Ninja
Raiton: The lightning release element was the first element Guts started learning, he began the training with Tybone, a great teacher who truly helped Guts understand the lightning element, but due to some unfortunate events, Tybone retired and Guts searched for a new lightning teacher, he then came across another great teacher, who goes by the name of Nathan and he was the one to help Guts master the lightning element.
Fuuton: Guts started off the wind element with the great Wind senpai himself, up until today Wind is still a great Wind user and he truly taught Iori wonderful ways to use the wind element, though his wind training was stopped for some reason and Guts was forced to get the great Nathan sensei back again to help him complete his and master the wind element.
Katon: Guts learned this great element from none other than Ushiro senpai, Ushiro is truly a dedicated teacher and he solely taught Guts all of the fire techniques and helped him master everyone of them.
Suiton: Guts learned water release from so many teachers, rumour has it that he doesn't even remember who all taught him anymore, all he knows is that Shinta taught him for a while and then Ushiro helped him master the element.
Doton: Guts learned this element from the great Better Sensei, he made Guts understand the earth element to its fullest extent and truly helped Guts become a great master of this element.
Ninjutsu: Guts mastered the arts of regular ninjutsu under the watchful eye of the great Crutch Kaguya Sensei.
Genjutsu: Guts learned a great amount of illusionary techniques from the great Adachi Sensei, Adachi made sure that Iori understood how to create illusions and dispel them, resulting in Iori becoming a good Genjutsu user, until Iori met a great Sensei after Adachi's sudden disappearance, who goes by the name of Negative Knight, this Sensei helped Iori master the illusionary arts.
Kenjutsu & Taijutsu: Guts mastered the way of the sword and close combat with someone he truly looks up to today even, and this person goes by the name of Selendrile, Selendrile put Guts under harsh training until he became a great kenjutsu and taijutsu user.
Snakes: Guts signed the snakes contract and learned all snake techniques with Azazel, Azazel taught him everything there is to know about snakes and Iori made great friends with all the snake summons.
Guts was born in Kumogakure No Sato, he lived in the village for majority of his childhood and left for unknown reasons, to move to Konohagakure No Sato on search to find his true self. He lived in the village hidden in the leaves for majority of his childhood and began to make a couple of friends, though it still seemed as if something just wasn't right over, something which couldn't just be spoken of in public, it is best kept in secret, Guts then relocated again and decided to visit Amegakure No Sato, he never really became apart of that village, but rather just stayed there for a few months just to see how the things went down in the village, Guts came across an old man one day in Amegakure, this old man claimed to be the 'Rain Sage', and had agreed to teach Guts the Rain Release Element, just to pass on the powerful knowledge since his day and age was coming to an end, and Guts happened to make good friends with the old man.
After spending quite a while in Amegakure, Guts went Rogue and is still on search for the proper place to call his home...
Mandalorian Clan History Guts is a member of the famed Mandalorian clan.
To be Continued...
Road to Ninja
Raiton: The lightning release element was the first element Guts started learning, he began the training with Tybone, a great teacher who truly helped Guts understand the lightning element, but due to some unfortunate events, Tybone retired and Guts searched for a new lightning teacher, he then came across another great teacher, who goes by the name of Nathan and he was the one to help Guts master the lightning element.
Fuuton: Guts started off the wind element with the great Wind senpai himself, up until today Wind is still a great Wind user and he truly taught Iori wonderful ways to use the wind element, though his wind training was stopped for some reason and Guts was forced to get the great Nathan sensei back again to help him complete his and master the wind element.
Katon: Guts learned this great element from none other than Ushiro senpai, Ushiro is truly a dedicated teacher and he solely taught Guts all of the fire techniques and helped him master everyone of them.
Suiton: Guts learned water release from so many teachers, rumour has it that he doesn't even remember who all taught him anymore, all he knows is that Shinta taught him for a while and then Ushiro helped him master the element.
Doton: Guts learned this element from the great Better Sensei, he made Guts understand the earth element to its fullest extent and truly helped Guts become a great master of this element.
Ninjutsu: Guts mastered the arts of regular ninjutsu under the watchful eye of the great Crutch Kaguya Sensei.
Genjutsu: Guts learned a great amount of illusionary techniques from the great Adachi Sensei, Adachi made sure that Iori understood how to create illusions and dispel them, resulting in Iori becoming a good Genjutsu user, until Iori met a great Sensei after Adachi's sudden disappearance, who goes by the name of Negative Knight, this Sensei helped Iori master the illusionary arts.
Kenjutsu & Taijutsu: Guts mastered the way of the sword and close combat with someone he truly looks up to today even, and this person goes by the name of Selendrile, Selendrile put Guts under harsh training until he became a great kenjutsu and taijutsu user.
Snakes: Guts signed the snakes contract and learned all snake techniques with Azazel, Azazel taught him everything there is to know about snakes and Iori made great friends with all the snake summons.
● ○ Other
Wind Affinity:
Due to Guts being a master of the wind release element, he is able to perform all wind techniques with only having to perform a single hand seal.
Taijutsu Prowess:
Over the years Guts has trained quite hard in his hand to hand combat skills and he has become rather adept and skilled with Taijutus, thus he is able to perform taijutsu more swiftly and fluid than a regular strong fist taijutsu user.
Weaponry:
Guts carries the regular ninja tools like kunai, flash tagged kunai, xplosive tagged kunai, Shurrikken, explosive tags, flash bombs smoke bombs, several meters of wire, and a few scrolls used for storage etc.
Dragonslayer: The Dragonslayer is a broad and heavy sword, The sword is so heavy that it can slice through regular weapons and Armour in a single slash. Guts has wielded it to such effect, that the vast amount of blood stained on the blade, its intense sharpness and great weight has given the Dragonslayer the ability to*have great effect on other regular steal, Guts has also learned to use it defensively. When held in front of him, its broad enough to act as a shield from arrows and bolts, even diverting*lightning into the ground*by using it as a lightning rod. Guts also uses it to cushion his impact by laying the sword level with his body and letting it absorb the impact first.
Despite the sword being heavy for most others, Guts however travels/wields the sword with great ease due to using it for such a long time and also his muscular figure would prove it possible as well.
Due to the dragonslayer being as broad as it is, a swing of the sword would equal that of a swing from a war fan in terms of releasing wind, and as such the dragonslayer can be used to perform wind techniques that would require a war fan to perform.
Dragonslayer: The Dragonslayer is a broad and heavy sword, The sword is so heavy that it can slice through regular weapons and Armour in a single slash. Guts has wielded it to such effect, that the vast amount of blood stained on the blade, its intense sharpness and great weight has given the Dragonslayer the ability to*have great effect on other regular steal, Guts has also learned to use it defensively. When held in front of him, its broad enough to act as a shield from arrows and bolts, even diverting*lightning into the ground*by using it as a lightning rod. Guts also uses it to cushion his impact by laying the sword level with his body and letting it absorb the impact first.
Despite the sword being heavy for most others, Guts however travels/wields the sword with great ease due to using it for such a long time and also his muscular figure would prove it possible as well.
Due to the dragonslayer being as broad as it is, a swing of the sword would equal that of a swing from a war fan in terms of releasing wind, and as such the dragonslayer can be used to perform wind techniques that would require a war fan to perform.
Snake Summoning:
Guts has two tattoos with which he uses to summon his snakes, one of them are on his left shoulder and the other is just beneath his bottom lip, for quicker summoning at crucial times.
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Seahorse Summoning:
Guts has a tribal tattoo of a Seahorse on his right forearm, with which he uses to summon Seahorses by smearing his own blood across the tattoo and forcing chakra into it.
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Picture
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● ○ Battles
Won: N/A
Lost: N/A
Lost: N/A
Dropping: Sasuke Uchiha in my signature.
- Accepted into the Mandalorian Clan Here → [
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]- Passed Rain Test Here → [
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]
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