(Katon/Futon: Hachiman ) - Fire Style/Wind Style: God of Eight Banners
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user channels Katon chakra into his gunbai before swinging it at his target. As the user swings it, he releases a wave of fire from the gunbai in the shape of the Uchiha Clan's signature emblem, enlarged to around 10 meters tall and 10 meters wide. As the emblem shaped flame is released, the user launches the gunbai itself towards the enemy, channeling Futon chakra as he does this. As the gunbai travels ahead of the flame, the user pulls the chain of the gunbai, pulling it back towards him before swiftly following up with an upwards swing of the chain, causing the gunbai to flap upwards into the air in a wave, the top of the gunbai popping so to speak and releasing a burst of wind chakra as it flaps, directly timed to happen as the emblem shaped flame approach the target. As the wind is released directly as the flames pass the gunbai's position, the wind enlarges the flames and causes it to grow in size and mass. As the emblem rises in size, the emblem begans to rotate on it's point, becoming reminiscent of a spinning top. As it begins to spin, the user ( now with gunbai back in hand) is able to control the emblem's direction and movements. However, while the user is moving and controlling the emblem, he is unable to form handseals for other jutsus.
Note: Can only be used two times.
Note: Require a Gunbai with a chain attached.
Note: Requires a break of two turns between usages.
Note: Counts as two moves per turn if the wind chakra is channeled and utilized.
Note: After using, the user cannot use Fire jutsus of A rank and higher the next turn as well as wind jutsu above A rank.
Note: If the initial emblem strikes an enemy prior to the Futon chakra being added with it, they are dealing with an A ranked Katon jutsu.
Simple enough, you channel Fire into the gunbai and you swing it. Doing so releases the fire from the gunbai in a wave that shapes into the Uchiha Clan crest, 10 meters tall and wide. As it's created, it quickly moves towards the opponent. Now, you can technically end it at this, and control it via gunbai movements, at A rank strength.
However, to make it stronger, if your gunbai is attached to a chain, you can throw it forward behind the fire, and yank the chain, releasing wind chakra into the emblem, doubling it's size, making it an S rank jutsu. Doing this takes two jutsu slots, ofc.
You ask for a thread, you get a punny title. That's NB Thread Creation 101.
(Katon/Futon: Hachiman) - Fire Style/Wind Style: God of Eight Banners Type: Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user channels Katon Chakra into his Gunbai before swinging it at his target. As the user swings it, he releases a wave of fire from the Gunbai in the shape of the Uchiha Clan's signature emblem, enlarged to around 10 meters tall and 10 meters wide. As the emblem shaped flame is released, the user launches the Gunbai itself towards the enemy, channelling Futon Chakra as he does this. As the Gunbai travels ahead of the flame, the user pulls the chain of the Gunbai, pulling it back towards him before swiftly following up with an upwards swing of the chain, causing the Gunbai to flap upwards into the air in a wave, the top of the Gunbai popping so to speak and releasing a burst of wind Chakra as it flaps, directly timed to happen as the emblem shaped flame approach the target. As the wind is released directly as the flames pass the Gunbai's position, the wind enlarges the flames and causes it to grow in size and mass. As the emblem rises in size, the emblem begins to rotate on it's point, becoming reminiscent of a spinning top. As it begins to spin, the user (Now with Gunbai back in hand) is able to control the emblem's direction and movements. However, while the user is moving and controlling the emblem, he is unable to form hand seals for other Jutsu.
Note: Can only be used two times. Note: Require a Gunbai with a chain attached. Note: Requires a break of two turns between usages. Note: Counts as two moves per turn if the wind Chakra is channelled and utilized. Note: After using, the user cannot use Fire Jutsu of A rank and higher the next turn as well as wind Jutsu above A rank. Note: If the initial emblem strikes an enemy prior to the Futon Chakra being added with it, they are dealing with an A ranked Katon Jutsu.
Madāra Uchiha said:
Simple enough, you channel Fire into the gunbai and you swing it. Doing so releases the fire from the gunbai in a wave that shapes into the Uchiha Clan crest, 10 meters tall and wide. As it's created, it quickly moves towards the opponent. Now, you can technically end it at this, and control it via gunbai movements, at A rank strength.
However, to make it stronger, if your gunbai is attached to a chain, you can throw it forward behind the fire, and yank the chain, releasing wind chakra into the emblem, doubling it's size, making it an S rank jutsu. Doing this takes two jutsu slots, ofc.
First part is fairly basic, releasing Chakra from the fan by swinging it at the target. But that second part, man, I'd never have thought to actually throw the weapon itself, and pulling it back to create a blast of Wind and follow up an a projectile Released from a weapon. Not kissing ass, but I love that part. Since it's also "sequential", and you can stop after simply firing the Uchiha Crest at the opponent, it gives you time to decide whether or not you want to enhance the attack. Whereas some technique's do it in the early stages, mixing two Elements at the start of the technique before firing it, which makes it easier to counter since you can usually tell what Elements it's composed of when you apply logic and reason. It also helps to have Sharingan, and just watching the opponents Chakra flow. But with this, you can decide whether or not to do apply the second Element to enhance it, possibly feinting the target, and definitely making it harder to counter than one would initially assume, since at it's creation it's just a projectile and nothing seemingly special about it. The way I picture it is throwing the Gunbai like how Hidan performs his
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attack in the Storm Games, throwing it, the pulling it back sharply, but at the end it releases a blast of Wind. The drawback that performing the second step does make sense, considering it's two separate uses of the weapon and Chakra, so I'm cool with that restriction, and the usage limit is also cool, not like I'll be spamming this. The other restrictions are the kind you'd expect to be on the receiving end of using a technique like this, restricting Rank usage, with a waiting limit between uses. But I will make a point of using it from time to time, don't want to feel like you taught me it for nothing.
I do have 2 questions though. First, can you just explain the "spinning top" part? Is the emblem basically rotated by the Wind Released by the Gunbai, or is it more complex/ different? I get the mental image fine, I just don't want to misinterpret the Jutsu when using it. And second, what's the extend to the control you have when it's a "spinning top"? Basic movement? Omni-directional? If you clarify those 2 points, I'll be good.
Hope that's an apt analysis of the technique. If you want me to, I'll perform it, otherwise, thanks a ton man. I owe you one. May make it up by making a few of these myself.
(Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu Type: Offensive Rank: S-Rank Range: Mid - Long (Mid Range AoE) Chakra: 40 Damage: 80 Description: The user starts by performing the Horse → Tiger → Rat → Dog → Horse seals, and kneads a tremendous amount of Fire Style Chakra within their stomach, as they take a deep breath. The user combines the air in their lungs with the kneaded Chakra and leap into the air, then sharply exhale all the Chakra-infused air at their designated target. As they do, they apply Shape Manipulation to the Chakra-infused breath, creating a massive variant on the all-to-common Fireball Jutsu, resembling the Sun more than a simple Fireball. This Fireball, having a considerably larger size than a regular Fireball, travels considerably slower in comparison, but requires a considerably larger amount of Water to counter. As the Fireball hits the target, or any dense solid surface, it explodes as any other Fireball would, causing a massive explosion with a terrifying amount of force. However, that is only the first stage of this Jutsu.
As the Fireball explodes, it releases innumerable tiny embers into the air. These gently fall to the ground, where upon contact with any physical surface, violently erupt, releasing great amounts of Fire which are channelled straight up in a large pillar of flame. Even if the initial stage is disrupted, countered or destroyed, the Fireball still explodes and releases the embers, which completely blanket up to Mid Range of the Fireball's location with a fiery storm, enveloping all within this range in a violent inferno.
Ninja World Terraformation: The Kiln This technique may be used in the Ninja World, instead of in a fight. If used in such a way, the user causes a violent form of Terraformation to occur, completely burning, scorching and otherwise destroying the Landmark they currently preside in, leaving nothing but ash and cinders. This effect can only be used on one Landmark in any event. Everyone present within the Landmark, including the user, when this Jutsu is used to Terraform the Landmark receives minor burns, only minor though due to the Jutsu's effects being spread over an entire Landmark, each receiving 10 Damage from this Jutsu.
Note: Can only be used once per battle/ event. Note: Terraformation counts as it's one usage. Note: Can only be used by an Uchiha Biography. Note: Can only be taught by x iiiMPerFeCT.
Grand Fireball got a nice little overhaul. Any questions, shoot. Otherwise, enjoy.
(Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu Type: Offensive Rank: Forbidden Range: Mid - Long (Mid Range AoE) Chakra: 50 Damage: 90 (50 from the Fireball, 40 from the Embers) (20 to the user) Description: The user starts by performing the Horse → Tiger → Rat → Dog → Horse seals, and kneads a tremendous amount of Fire Style Chakra within their stomach, as they take a deep breath. The user then combines the air in their lungs with the kneaded Chakra and leaps high into the air, then sharply exhales all the Chakra-infused air at their designated target. As they do, they apply Shape Manipulation to the Chakra-infused breath, creating a massive variant on the all-to-common Fireball Jutsu, with the end product resembling the Sun more than a Fireball Jutsu. This Fireball, having a considerably larger size than a regular Fireball, travels considerably slower in comparison, but requires a considerably larger amount of Water to destroy. Once the Fireball hits it's target, or any dense solid surface, it explodes as any other Fireball would, causing a massive explosion with a terrifying amount of force, however, that is only the first stage of this Jutsu. As the Fireball explodes, it also releases innumerable tiny embers into the air. These gently fall to the ground where, upon contact with any physical surface, violently erupt, releasing great amounts of Fire which are channelled straight up in a large rotating pillar of flame. Even if the initial stage is disrupted, countered or destroyed, the Fireball still explodes and releases these embers, which completely blanket up to Mid Range of the Fireball's location with a fiery storm, enveloping all within this range in a violent inferno. The massive amount of required Chakra, combined with the high level of Chakra Control required to achieve the Change in the Chakra's Shape for the second stage of this Jutsu take it's toll on the user, resulting in self-harm from overexertion, in addition to taking it's toll on the user's usage of Elemental Chakra, specifically Fire Release Jutsu.
Ninja World Terraformation: The Kiln - In addition to the standard usage, this technique may be performed in the Ninja World itself, instead of a fight, to either devastate entire landscapes, or engage a large number or group of enemies in combat at once. If used in such a way, the user causes a violent form of Terraformation to occur, completely burning, scorching and otherwise destroying the Landmark they perform the technique in, leaving nothing but ash and cinders in their wake. Everyone present within the Landmark, including the user, collectively share in the total damage of the Jutsu (90 Damage split amongst all present Shinobi (Disregarding Clones, Summons, Etc.). In addition to the damage of the Jutsu being split collectively, the high level of damage done to the entire Landmark creates a hell on Earth, quite literally, as flames flicker off of every surface, and the remains of whatever once stood in the Landmark burn out to a crisp, leaving naught but a sea of ash as a reminder. This causes a persistent damage over time effect to anyone and everyone within the Landmark at ground level, due to the entire Landscape perpetually burning around them, causing 10 damage per turn, while also acting as a constant source of flames and ash, for Jutsu that can take advantage of pre-existing sources of both of these forms of Fire Release. These effects, both the damage over time and the natural source of flames and ash, last for a maximum of 6 of the user's turns (Posts in a non-battle/ Landmark Thread), at which time the DoT effect triggers and inflicts the 10 damage to everything that was able to withstand the Fireball's impact. However, all of these after-effects of this Jutsu can be removed if a large enough Water Release Jutsu is performed to combat the flames, requiring a Water Jutsu of considerable scale to be successful, simply due to the sheer scale of the destruction, and the overall volume of flames and ash present within the Landmark.
Note: Can only be used once per battle/ event, and the "Terraformation" usage counts as it's one usage. Note: After this Jutsu's usage, no Fire Release Jutsu of S-Rank or higher can be performed by the user for 2 turns. Additionally, the next Fire Release Jutsu that the user performs loses 1 Rank. Note: Can only be used by an Uchiha Biography. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
Bending Elements, Lord of Kaos Legend of Korra style.
Before you can use the Fist, you must master your finger, or some poetic shit like that. The techniques are linked, so you can't use one without the other. Give both a good read over and if you have any questions, you can ask in here or on Skype or wtv.
(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger
Type: Offensive/ Supplementary Rank: E-Rank Range: Short Chakra: 5 Damage: 10 Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.
Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.
Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.
Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.
Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.
Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.
Note: Can only be taught by x iiiMPerFeCT.
(Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist
Type: Supplementary/ Offensive Rank: A-Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: Developed as a form of Taijutsu Supplement by a Shinobi who used another one of their own technique's to help himself gain solid footing in the Nin-Tai genre, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger but narrow scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focussed on collaboration with almost any form or stance of Taijutsu in close quarters combat, including Free-Form Taijutsu. The user begins by gathering a large amount of Chakra, distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the Chakra in conjunction with them. Just like with the parent technique, but on a much larger scale, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to create Fire Release Chakra, or loose, free-flowing movements for Wind Release Chakra, and fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into, Elemental Chakra. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or from existing sources, like a nearby sources of Water, or the ground beneath their feet, however, any offensive action involving an existing Element must originate from the users position, same with Elements created by the user. The user can also control incoming Jutsu, however, the Rank of the Chakra must be at least one Rank higher than the incoming Jutsu, in addition to the Jutsu having to be within Short Range of the user to infuse their Chakra into the Jutsu. Although this technique's extreme versatility comes at a price. After the initial kneading of Chakra, the user cannot perform any other Jutsu while the Chakra gathered for this Jutsu remains. The user can split this Chakra into as many attacks they wish to perform, (Within reason of course, so the user can perform 1 A-Rank, or 2 B-Rank, 4 C-Rank, or even a combination of ranked attacks, like 1 B-Rank and 2 C-Rank, Etc.), however with each division of the Chakra used, so too does each individual action logically lose power. However, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the Chakra is only changed when released in conjunction with Taijutsu actions, this allows the user to swiftly and accurately shift between Elements, and even perform numerous and extremely unique combinations of Elements. This allows the user to easily create their own unique "style", simply by performing a series of basic actions and combing the Elements those actions unleash, for devastating results.
All of the Elements utilized by this Jutsu can be used to either supplement the user's Taijutsu strikes, or to engage in ranged combat by firing the produced Elements towards their target, allowing the user to seamlessly shift between close quarters combat and ranged combat, without it affecting the flow of the users moves. In addition to this, the user is able to utilize more than the standard form of the Elements they perform, so for example, when the user performs this Jutsu in conjunction with Fire Release, they don't have to use simple flames, they could also use ash or flammable mist should they desire, as both exist within the canon list for Fire Release. A more detailed list of the available variants for the basic 5 Elements is already provided within the parent technique, "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger", however as a rule of thumb, if it exists in the canon list for the Element, it can potentially be utilized in some shape or form through this Jutsu.
Note: The user can keep this technique active for a max of 2 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the 2 turn limit, they lose the remaining Chakra. Note: This Jutsu can be used a max of 4 times per battle. This restriction relates to the number of times this Jutsu can actually be activated, not the number of individual attacks allowed while using this Jutsu, as those are already clarified and restricted by the amount of Chakra the user gathers and expends on each attack. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".
Pretty lit, tbh. Litmus Finger is pretty decent; simple and not useful in battle but still has some use RP wise.
Litmus finger expands this concept into battle uses, allowing you to create projectile like attacks or even streamed ones as you generate movement, releasing them. Depending on your movement, you can use different types of chakra with this, essentially creating Bending. Lot at, tbvh and awesome. Great jutsu
(Ninpō: Ritomasu Fōmu) Ninja Art: Litmus Form Type: Supplementary Rank: N/A Range: Self - Short Chakra: N/A Damage: N/A Description: A simple technique, with varying applications, Litmus Form takes principles from both of it's related techniques, namely the simplicity of Litmus Finger, and the full body applications of Litmus Fist, and combines them both, to create a full-body application, which is achieved through a very simple method. This technique utilizes the Chakra that naturally leaks from the body [SUP][
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][/SUP], and is what allows Chakra Sensor-types to detect other lifeforms, such as enemy Shinobi, to create an unranked, full body cosmetic. It has been shown that this naturally exuded can be directly manipulated, such as with the "Chakra Suppression Technique", allowing the user to prevent this Chakra from escaping the body, making them virtually invisible to Chakra Sensors. This technique follows a similar principle, allowing the user to passively manipulate this ambient Chakra, moulding it much like they would for a Jutsu, applying both changes to the Shape and Element, giving it a basic "form" as it leaves the body. This however, unlike the aforementioned technique, doesn't make the user invisible to Chakra Sensors, as the Chakra is still "leaving" the users body, simply in another "state". This allows the user to re-purpose this Chakra, for example, allowing them to wreathe themselves in flames, or cloak themselves in an aura of electrical energy, vortex of wind, etc, and other purely cosmetic applications, without any actual Chakra cost, or effort on part of the user, leaving them open to perform other actions without interference. These cosmetics carry no damage, or tangible properties, not from a lack of control or influence from the user, but simply due to them being composed of the "dregs" of one's Chakra Flow, Chakra that would otherwise go unused, making any impact on both the user, other beings, and the world around them, almost entirely negligible.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger" and "(Nintaijutsu: Ritomasu Fisuto) Ninja Body Technique: Litmus Fist".
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There really isn't a whole lot to this one. Basically combines the simplicity of Finger with the full body applications of Fist. There aren't any questions I can really ask for this one, so just add it to the others, and enjoy. *_*
It's pretty cool cosmetically; you could coat yourself with flames or bolts of lightning around you like Flash when he runs, or Super Saiyan 2. It's simple and the best part is it doesn't cost chakra, I like it
( Ame-no-Uzume-no-Mikoto ) - Whirling Heavenly Woman
Type: Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The User starts by channeling chakra to his gunbai, causing the Tomoe located on the gunbai to begin to swirl, triggering a powerful genjutsu to form. As the tomoe swirls, the opponent sees the tomoe's spinning rapidly as the user seemingly then forms a handseal, creating a clone of a stunning beautiful woman, wearing traditional Shinto robes and resembling Kaguya Ōtsutsuki (minus the third eye), who is manifested at the enemy's line of sight, their eyes lining up. What is unique about this, however, is that the woman appears to have the 3T Sharingan in her eyes. Due to the woman's height, she is aligned with the enemy's line of sight, causing them to look into her eyes, making them believe they have been trapped within a binding Sharingan genjutsu, their surroundings becoming inverted similar to Tsukiyomi. As the woman's eyes look onto the target's, she begins to expand in size, similar to how Madara began to expand before stabilizing into Kaguya Ōtsutsuki. As the woman expands to the size the user wants (with a max size of 10 meters), the woman's eyes begin to glow slightly and spiral as she points her hand outwards, releasing what appears to be a large wave of dark flames similar to Amaterasu being unleashed towards the target, splitting before they reach the target, and setting the terrain ablaze, causing the target to feel heat stroke and after two turns, passing out from fatigue and mental stress.
Note: Can only be used twice.
Note: Requires a break of at least 2 turns between usages
Note: Cannot use genjutsus above S rank the next turn.
Note: Can only be performed via a gunbai with chain.
Note: Does not require the Sharingan to be performed.
Pretty simple to understand; you hold a gunbai as you channel chakra to it and cause tomoe on it to spin and swirl around, which is the trigger for the genjutsu. As it swirls, they see a woman form that resembles Kaguya and is able to grow in size. What's interesting about her is she forms in their line of sight, locking eyes with the person. This makes it seem like the genjutsu is a Sharingan one because they believe they have looked into the Sharingan and been caught with the Gens of it. Due to her ability to lock eyes with the opponent and grow, she is able to allow herself to grow to variable heights while still locked with the opponent's eyes. As this happens, she seemingly gets hit by Amaterasu like flames before passing out.
Nice Genjutsu, and it's especially interesting that it's related to the Uchiha through things like the Gunbai, and the Kaguya-esque figure, but doesn't actually require the Sharingan to perform, thus isn't truly a "Sharingan Genjutsu". Also pretty cool that you're basically subverting the opponent's expectation of where your Genjutsu, as an Uchiha at least, is coming from. They'll probably be consciously avoiding eye-contact, but they logically can't risk not knowing what kind of attack you're using your Gunbai to perform, so they won't avoid looking at it, at least without metagaming. Intricacies and interesting points about the nature and trigger aside, the Genjutsu itself is cool too, invoking the image of the Mother of Chakra, making her size controllable to the level that she appears similar to an imperfect Susano'o, inverting the colour of the surroundings like the Tsukuyomi, and having her perform an attack reminiscent of the Amaterasu makes this a fustercluck of the Uchiha's strongest techniques. Overall, this is an amazing Genjutsu, and I'm jealous I didn't make it. *shrug* I'll be sure and return the favour just as soon as I get my own Gunbai tech submitted, checked and, hopefully, eventually, approved.
Sorry for the delay. Okay, so, the technique is basically the same, but the mechanics have changed slightly. Firstly, we can't take control over opposing Jutsu anymore. In hindsight, it was game breaking to be frank, as you could fire your own techniques, while sending the opponent's back at them, leaving them no chance to counter at all, so it's a good thing it's gone. On top of that, something I hadn't given much thought to, the ability to change the state of attacks mid-flight was prevented, though in my opinion it's a non-issue, since, like I said, hadn't thought about it.
So that's what was removed/ revoked. In return for these, we can now use other Jutsu while this one is active, but obviously this can't be done at the same time as when performing an attack with this technique, due to not being able to use more than one kind of Jutsu, Chakra type, etc, at the same time. This is good though, since it allows you to use techniques that boost this one's damage, whereas before, activating this technique basically locked you into using it.
And that leads into the next part of this update, keeping this Jutsu active for it's full 4 turns. Any time I used this technique, I was in a rush to use the Chakra for it, so I could use other techniques, making the potential 4 turn limit pointless, since it almost always was used up in the first turn. The aforementioned allowance of using other Jutsu while this one is active remedies that first part, trying to burn through it so we can use other Jutsu, but to ensure the Jutsu can be kept active for the full 4 turns, without rationing or spreading the Chakra for the technique over the 4 turns, it now has a mechanic that allows you to replenish the Chakra used in the previous turn, giving you the max Chakra to use with this technique for each of the remaining turns. The downside is that you're potentially using much more Chakra, a max of 120 at the end of the 4 turns if you go all out on each turn, but the return investment more than makes up for this in my opinion. You can use it offensively, applied with any buffs, or supplemental techniques you have to overwhelm the opponent, or you could use it primarily for evasion for all 4 turns, or some combination of the two, and so on.
One last note is that the technique got a Range boost, allowing attacks to reach up to Long range, so it's just a tad more versatile now where offense is concerned. Anyway, lots of cool things added for not a whole lot removed, so this update was very successful in my opinion. If you've got any questions, fire away, otherwise, as usual, enjoy.
(Nintaijutsu: Ritomasu Fisuto) Ninja Body Art: Litmus Fist
Type: Supplementary/ Offensive Rank: A-Rank Range: Short - Long Chakra: 30 (Plus up to an additional 30 Chakra each turn) Damage: 60 Description: Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.
The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.
Note: The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".
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[B](Nintaijutsu: Ritomasu Fisuto) Ninja Body Art: Litmus Fist[/B]
[B]Type:[/B] Supplementary/ Offensive
[B]Rank:[/B] A-Rank
[B]Range:[/B] Short - Long
[B]Chakra:[/B] 30 (Plus up to an additional 30 Chakra each turn)
[B]Damage:[/B] 60
[B]Description:[/B] Developed as a form of Taijutsu supplement, Litmus Fist carries on the concepts of it's parent technique, Litmus Finger, into new fields of use on a much larger, more focused scale. Where the parent technique was focused on creativity and speed through lack of any Hand Seals, this technique is solely focused on collaboration with almost any form or stance of Taijutsu in close quarters combat, especially Free-Form Taijutsu. The user begins by gathering a large amount of Chakra and distributing it equally throughout their body. Once this is done, the user then performs Taijutsu actions, motions, movements, etc, releasing the gathered Chakra in conjunction with them. Just like with the parent technique, these Taijutsu actions and motions are physically representative of the nature of an Element (An example of this would be using friction to perform Fire Release, or fluid motions for Water Release, etc.), which cause the Chakra to take on the properties of, and change into that Element. From there, the user applies Shape Manipulation and the same level of creative freedom from the parent technique to perform various kinds of Ninjutsu enhanced Taijutsu actions, either creating the Element they wish to use from their own Chakra, or using their Chakra to manipulate existing sources, like a nearby source of Water, or the ground beneath their feet, however, any and all offensive actions involving an existing source must originate from within Short Range of the user, same with Elements created by the user. Additionally, the user is able to utilize all canon forms/ states for the Elements they perform, for example, if they use Fire Release they could use ash, or flammable mist, however, the state or form of any attack performed via this technique cannot be changed once released, as the Chakra has already left the body, and been given form.
The user can split the Chakra Pool from this Jutsu into as many attacks they wish to perform, within reason, so the user can perform 1 A-Rank, or 2 B-Rank, etc, or even a combination of different ranked attacks, like 1 B-Rank and 2 C-Rank, etc. However with each division of the Chakra used, so too does each individual action logically lose power, although, this drawback is arguably the Jutsu's best quality, due to fact that the Nature of the users Chakra is only changed when released in conjunction with Taijutsu actions. This allows the user to swiftly and accurately shift between multiple Elements, performing extremely unique combinations of Elements, easily creating their own "style", simply by performing a series of basic actions and combing the Elements those actions unleash. Additionally, at the start of each turn for the duration of this technique the user can expend Chakra equivalent to the amount of Chakra utilized up until that point, restoring the Chakra they have for this technique back up to it's max. Although this action can easily end up eating through the users Chakra reserves, this ensures they can maintain the Jutsu for it's maximum turn limit, receiving the most from this Jutsu in return for the high cost required to maintain it. Finally, while the Chakra for this technique is gathered and prepared throughout the user's body, as it is yet to be molded, repurposed and released into an actual attack, the user can perform other Jutsu whilst this one is active, without consuming the Chakra pool gathered for this technique, however, this cannot be done simultaneously while the user is releasing an attack from this technique, as they are logically using their Chakra to shape that attack and cannot divert neither their attention, nor Chakra flow between multiple techniques.
[B]Note:[/B] The user can keep this technique active for a max of 4 turns, and must wait 2 turns after it's deactivation before they can use it again. If the user does not use the full amount of Chakra gathered for this technique by the end of the turn limit, they lose the remaining Chakra. Finally, this Jutsu can be used a max of 3 times per battle.
[B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ, and only to those who have learned "(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger".
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