Grimmjow Jaegerjaquez v3| The Jaguar King

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BASIC INFORMATION | 基本情報
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Name: Grimmjow Jaegerjaquez

Nickname: Dark King | Sexta Espada | Grim

Gender: Male

Age: 21

Clan: N/A

-_LOOKS
Grimmjow is a tall, muscular man with light blue spiky hair and light blue eyes, the latter including green lines below them, similar to the eye markings on the Panthera genus of cats. Grimmjow's attire consists of a white hakama, a black sash and a ragged white jacket with an upturned collar. The inner lining of his jacket is black and Grimmjow wears it with the sleeves rolled up and leaving it open to expose his muscular chest. Grimmjow also has a bone mask which consists of a right jaw bone running up his right side, he also has a hole through his abdomen, the cause of this is unknown. He has a tattoo of the number 6 which is located on his back, near the right side of his abdomen hole. Grimmjow also sports a large scar across his torso, gained from his first battle with a rogue ninja.​

PERSONALITY
While appearing to be a laid-back individual, this scruffy exterior hides Grimmjow's brutal, impulsive, excessively-violent personality and a lethally-short temper. However, despite his aggression and obvious blood lust in battle, Grimmjow possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. In addition, he is blunt, sarcastic and quite sadistic, revealing a psychotic grin or laughing maniacally whenever he becomes excited. He is also very rude and quite disrespectful. Grimmjow displays little respect for any form of authority and says whatever is on his mind, regardless of whether or not it is appropriate. This abrasive attitude leads to conflicts with his fellow villagers, whom largely hold Grimmjow in a fairly low regard. He also has conflicts with Hidan, his partner, when Hidan interrupts his battles or otherwise clashes with Grimmjow's ideals.​
VILLAGE INFO | 村の情報
Village of Birth: Kirigakure, Village Hidden by Mist
Village of Alliance: Kirigakure, Village Hidden by Mist

RANK//CHAKRA INFO | チャクラ情報
Ninja Rank: Sage

Specialty
Raiton
Katon
Taijutsu
Kenjutsu
Ogame Ryu
Elements
Raiton Mastered
Doton Mastered
Katon Mastered
Suiton Mastered
Futon Mastered
Meiton Mastered
金剛 Adamantine Mastered
Your Ninjutsu
Genjutsu Mastered
Ninjutsu Mastered
Snake Ninjutsu Mastered
Taijutsu Mastered
Kenjutsu Mastered
Leg Weights Mastered
Chakra Sensing Mastered
ジャガーの Jaguars Signed
ヘビ Snakes Signed
Ogame Ryu Mastered
Chop Hanging Rippling Fist Mastered
Kyotōryū Mastered



BACKGROUND INFO | 基礎的な情報
HISTORY
The history of Grimmjow Jaegerjaquez is one of anger and hatred. At a young age Grimmjow was abandoned, born with a strange marking on his right hand his parents feared her was cursed and left the mist, leaving a baby Grimmjow alone at an orphanage. As Grimmjow grew older his hatred for his parents and people of authority had grown too much to handle, and such he was kicked from the orphanage to live on the streets of Kirigakure. Living most of his Life on the streets he was a self taught shinobi, practicing his Taijutsu and Kenjutsu Abilities everyday. After several years Grimmjow had come across many passing shinobi and had such learned to harness all 5 basic elements. At age 21 Grimmjow was recruited by the Mizukage and partnered with Hidan, the Immortal of the Mist, although they both has similar personalities they clashed regularly constantly at each other throats about ideals or religion. Grimmjow also, through Hidan met the Akatsuku member Kakuzu, a cold hearted man who was older then most, Kakuzu was a greedy self centered man and as such, Grimmjow has wanted to end his pitiful life, yet he has no yet aquired the chance. Now a Member of the Mists Shinobi core Grimmjow is simply awaiting the day to spread his name across the Ninja world.

The Return
After a fateful day in Kirigakure, Grimmjow was believed to have died. As a rogue ninja came to the borders, Grimmjow made a horrible mistake and as such, he was impaled through the skull and his body sunk to the bottom of the Kirigakure waters. For several years, it was believed that Grimmjow had died, but only one person knew the Truth, his partner, Orochimaru. Having watched the fight, Orochimaru retrieved Grimmjows body and fled the Mist, going to one of his secret labs, kept Grimmjow alive repairing the damage and returning him to his glory. Once Grimmjow had finally reached a state where he would be able to fight again, Orochimaru left him at the Bloody tavern before going back into hiding once more. Dazed and extremely confused, Grimmjow set out from the tavern to find answers, and he was swiftly confronted by a girl in black. She tried to fight and kill him, but the Jaguar King managed to tear her body apart. Still suffering from his recent return, Grimmjow returned to the tavern to rest, waiting to plan his next move to find answers.
OTHER | 能力
SPECIALTIES & ABILITIES
Raiton: The first element Grimmjow ever trained in was Lightning Release. With great training, he has mastered it and gained such immense control over the element that he can perform all raiton jutsu with nothing but one hand-seal.

Katon: Fire Release is one of Grimmjow's favored and preferred elements, used almost as much as his Lightning Release. He has honed his skills to such an extent that he can perform handseals for it much faster than a normal ninja.

Meiton: Grimmjow was born with the abilities of Meiton, for which he was outcasted and shunned for. Castiel the Fallen Angel, who had shared the same ability, took Grimmjow as a disciple and helped him explore the powers of his Kekkei Genkai. Now, Grimmjow has fully mastered his bloodline's gift and even made his own custom Dark Release techniques.

Jaguar Summoner: In his travels, Grimmjow met a strange man known as Typhon. This man offered him a chance to explore his more "feral" side. He was made the man's disciple and soon signed the Jaguar contract. As such, he has a small tattoo of a Jaguar on his Left forearm allowing him to summon a variety of jaguars without need for a scroll.

Snake Summoner: Grimmjow, with time, has come to sign the Snake contract. He may summon them at need, and his tongue now has a snake tattoo with which he can summon his reptilian allies to the field, forgoing the usage of a scroll.

Taijutsu Prowess: Grimmjow is a very proficient hand-to-hand combatant, possessing masterful skill in using it as his primary means of attack. He is equally lethal using punches and kicks, and is highly unpredictable. His fighting technique is incredibly destructive, using his speed and reflexes to quickly take out his opponents. He is skilled enough to hold his own against stronger opponents for short amounts of time. Due to his specializing in taijutsu, Grimmjow is able to move faster then regular ninja who don't specialize, he is also able to react 1.2x faster than most other ninja.

Kenjutsu Prowess: Grimmjow usually prefers hand-to-hand combat, but he is also able to fight effectively with his sword. He is able to effectively and easily fight off opponents with his sword, using his speed/reflexes to his advantage allowing him to easily overwhelm an opponent. He is also known for wielding the Long Sword of the Demon Blacksmith.​

Type: Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: & .

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Ogame Ryu: Grimmjow also learnt the Giant Tortoise Style from Gaara while in Sunagakure. As such he specialized in this form of Kenjutsu and chose to perfect his Wind and Lightning style of the Style. He has increased reaction speeds and increased movement speed above that of even a taijutsu specialist (due to the styles benefits of specializing).​

PICTURES
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THEME SONG & BACKGROUND MUSIC
[video=youtube;eOGkZsuFILU]https://www.youtube.com/watch?v=eOGkZsuFILU[/video]

BATTLES | 戦い
Won: 1 | Lost: 0

Credits for this bio go to Pekoms
Updating
Minor updates, Leg weights and Chakra sensory added Updated History and general updates

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