[Approved] Grimmjow Jaegerjaquez(v1)

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Who you are has nothing to do with killing you.

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Name: Grimmjow Jaegerjaquez

Nickname: Swordless Demon

Gender: Male

A
ge: Twenty Five

Clan: N/A


Appearance

Grimmjow is a tall, muscular man with light blue spiky hair and light blue eyes, the latter including green lines below them, similar to the eye markings on the Panthera genus of cats. Grimmjow's attire consists of a white hakama, a black sash and a ragged white jacket with an upturned collar. The inner lining of his jacket is black and Grimmjow wears it with the sleeves rolled up and leaving it open to expose his muscular chest. Grimmjow also has a bone mask which consists of a right jaw bone running up his right side, he also has a hole through his abdomen, the cause of this is unknown. He has a tattoo of the number 6 which is located on his back, near the right side of his abdomen hole. Grimmjow also sports a large scar across his torso, gained from his first battle with a rogue ninja.

Personality

While appearing to be a laid-back individual, this scruffy exterior hides Grimmjow's brutal, impulsive, excessively-violent personality and a lethally-short temper. However, despite his aggression and obvious bloodlust in battle, Grimmjow possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. In addition, he is blunt, sarcastic and quite sadistic, revealing a psychotic grin or laughing maniacally whenever he becomes excited. He is also very rude and quite disrespectful. Grimmjow displays little respect for any form of authority and says whatever is on his mind, regardless of whether or not it is appropriate.




Village Information
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Land of Birth: Land of Iron
WSE Clan: N/A

Rank and Chakra Info


Ninja Rank: Jonin(1600/200HP)


Specialty:
Kenjutsu Specialist
Advanced Speed Specialist
Apex Speed Specialist
Lifeline: (25% additional HP)
Ogame Ryu Water|Wind(Faster Sword+Tracking)

Elements:
Stone Of Gelel
Taijutsu
Kenjutsu
Samurai Techniques

Ogame Ryu
Kyotoryu

Chop Hanging Rippling Fist
Leg Weights





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Background Information

Not a whole lot is known about Grimmjow. He was born in the Land of Iron to the Samurai, and sometime during his travels, Grimmjow came into contact with the Stone of Gelel, and had the stone implanted into his body so that he could get stronger.




Other Abilities
Kenjutsu and Taijutsu: Being a samurai, Grimmjow was basically born with sword in hand. Due to this, Grimmjow has a passive +20 damage to all his Nin/Kenjutsu abilities. Grimmjow opts out of wearing the Samurai Armor. However, Grimmjow does where a set of leg weights, which when dropped, increase his speed.

Weapons: Grimmjow always carries two blades. One swird is strapped to the front of strap, and standard Katana with no real special abilities. His other blade, is Muramasa, a vibro blade that was a gift from a traveller.

Long Sword of the Demon Blacksmith (Muramasa no tachi)
Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type:
Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)
-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
-Appearance: & .

Approved Here:


Stone of Gelel: Somewhere along his travels, Grimmjow obtained the Stone of Gelel. This stone is embedded into his abdomen, located in the whole which runs through his body. Using the stone grants Grimmjow the powers of the stone, which he combines with his Samurai skills. Grimmjows transformation takes on the appearance of a Jaguar.
( Gereru Enmaku ) - Smokescreen
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: While in their transformed form, the user can exhale a smokescreen from their mouth. The smokescreen appears to be a diversion technique, as when used against opponents, it has no lasting effects.

( Gereru Tōboe ) - Gelel Howl
Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user, while in his transformed state, can produce a loud howl that is strong enough to destroy objects and severely wound enemies. The user seemingly collects energy from the Gelel stone, stores it in his throat and releases it rapidly in the form of a powerful howl. Though this technique resembles Sound Ninjutsu, it is neither an elemental technique nor a Ninjutsu.

( Gereru Bakufū ) - Gelel Blast
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: With a piece of the Stone of Gelel embedded in them, the user can blast objects without the need to make physical contact with it. This ability allows him to release powerful explosions similar to Blast release from his hand, detonating things he aims at within a short range radius. He can inversely create a stream of explosions from his hand towards ranged targets. Though this technique shares similarities with Blast Release, this technique is not considered a Ninjutsu.

( Gereru no Ishi: Tachinaoru Kesseki ) - Stone of Gelel: Recovered Stones
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 60
Damage: N/A
Description: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of the Stone of Gelel and apply them at a greater level, allowing the user to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns and heals up to 60 ( or up to A rank ) damage.

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( Gereru no Ishi: Mezameru Kemono ) - Stone of Gelel: Awakened Beasts
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 80
Damage: N/A
Description: The user accesses the shard of the Stone of Gelel within them, triggering an animalistic, humanoid transformation likened to Curse Mark, enabling it to increase their physical abilities as well as their mastery of Gelel based techniques. Though these changes alter physically from user to user, the general benefits associated with this technique are shared amongst all users. The user gains a tripled speed alongside an increase in Gelel based techniques by 20 damage as well as an increase to their Body Arts techniques by 25 damage. While in this state, the user is able to access Stone of Gelel techniques that are more powerful such as the Howl and Recovered Stones. At the cost of a move per turn, the user is capable of healing nearly any injury by spending 120 chakra. This healing can extend to healing limbs such as a completely blown away chest, broken and shattered limbs or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. This state is also capable of reducing 30 damage from attacks. The transformations have to respect the logic and reasonability of Narutoverse and must be defined and explained within the biography.
Note: Lasts for 6 turns per use and can be used 3 times total.
Note: After use, the user cannot make use of any Gelel based techniques for 2 turns.

( Gereru Rēza ) - Gelel Laser
Type: Offensive
Rank: S - Forbidden
Range: Mid - Long
Chakra: 40 - 50
Damage: 80 - 90
Description: When transformed through the powers of the Gelel Stone, the user is able to fire a giant bluish-green laser from where the stone is embedded. The blast is very powerful and can cause cause damage. By channeling the blast, the laser can be further augmented to fire a much larger Blast with a wider radius. This charged blast is of Forbidden power and has a mid range explosion afterwards. Though the stream resembles lightning, it does not utilize the chakra nature nor is it considered a Ninjutsu.
Note: Forbidden rank usage can only occur once every three turns and requires the Awakened Beasts technique to first be used.


Ogame Ryu: Grimmjow is a master of Ogame Ryu. By being a master, he is capable of specializing in two forms. Grimmjow has chosen the Water and Wind Forms. These forms do the following:
Void: Increases base reaction time by one rank
Water: Opponent's ability to track kenjutsu techniques is reduced by one rank (i.e. when calculating, use a base speed of one rank lower).








Approved by Sasori
Updating/Dropping: https://animebase.me/threads/grimmjow-jaegerjaquez-jaguar-king-wse.764951/
 
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