Grimmjow Jaegerjaquez|Jaguar King(WSE)

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
1,422💸
Kumi
8,893💴
Trait Points
39⚔️


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Basic Information

| 基本情報 |

Name: Grimmjow Jaegerjaquez

Nickname: Sexta (6) | Pantera (Jaguar King)

Gender: Male
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Birth Date: July 31

Clan: N/A

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Height: 186 cm (6'1")

Weight: 80 kg (176 lbs.)

Blood type: Unknown

Alignment: Neutral

Looks: Grimmjow is a tall, muscular man with light blue spiky hair and light blue eyes, the latter including green lines below them, similar to the eye markings on the Panthera genus of cats. Grimmjow's attire consists of a white hakama, a black sash and a ragged white jacket with an upturned collar. The inner lining of his jacket is black and Grimmjow wears it with the sleeves rolled up and leaving it open to expose his muscular chest. Grimmjow also has a bone mask which consists of a right jaw bone running up his right side, he also has a hole through his abdomen, the cause of this is unknown. He has a tattoo of the number 6 which is located on his back, near the right side of his abdomen hole. Grimmjow also sports a large scar across his torso, gained from his first battle with a rogue ninja.

Personality: While appearing to be a laid-back individual, this scruffy exterior hides Grimmjow's brutal, impulsive, excessively-violent personality and a lethally-short temper. However, despite his aggression and obvious bloodlust in battle, Grimmjow possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. In addition, he is blunt, sarcastic and quite sadistic, revealing a psychotic grin or laughing maniacally whenever he becomes excited. He is also very rude and quite disrespectful. Grimmjow displays little respect for any form of authority and says whatever is on his mind, regardless of whether or not it is appropriate.




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Village Information

Birthplace:
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Land of Water

WSE Clan: N/A

Chakra Information

| ランク |

Ninja Rank:

Jonin (160 HP | 1600 CP)


Specialties:
Single Handseal Specialist: You can perform techniques of the Lightning Element by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.
Combat Specialist: Limited to Taijutsu related Specialties. Kenjutsu and Taijutsu increases passively by 10 damage.
Increased Elemental Specialist: You can perform techniques of a second element (Adamantine) with faster seals and halved handseals, if more than 3 seals ( 4 and up ).

Elements:

雷 Raiton ➟ Mastered

土 Doton ➟ Mastered

火 Katon ➟ Mastered

水 Suiton ➟ Mastered

風 Futon ➟ Mastered

吸 Meiton ➟ Mastered

金剛 Adamantine ➟ Mastered

Your ninjutsu:

間 Genjutsu ➟ Mastered | 術 Ninjutsu ➟ Mastered |闘 Taijutsu ➟ Mastered | 剣 Kenjutsu ➟ Mastered| 脚Leg Weights ➟ Mastered |

ヘビ Snakes ➟ Signed | Snake Ninjutsu ➟ Mastered | ジャガーの Jaguars ➟ Signed | 感Chakra Sensing ➟ Mastered | Ogame Ryu ➟ Mastered | Chop Hanging Rippling Fist ➟ Mastered | Kyotōryū ➟ Mastered | Customs





Background Info

Other:
Nature Transformation: The first element Grimmjow ever trained in was Lightning Release. With great training, he has mastered it and gained such immense control over the element that he can perform all raiton jutsu with nothing but one hand-seal. Grimmjow is also capable of using the Dark Release, an Advanced Element that can be used to absorb, manipulate, and release chakra taken from an opponent or technique. This rare ability originates from Kirigakure and all ninjas born with it have a special mark in their hands. This mark resembles two diamonds, one overlapping the other and is the key to their abilities. The mark is essentially a "portal" to a separate space within the user that can contain a virtually infinite amount of energy/chakra, where one square is the pathway into the mark and the lower square the pathway out of it. Much like a Sealing Technique, the mark works by manipulating and absorbing chakra and drawing it into itself through the upper square. When "inside" the mark, the chakra can be converted into a raw form of chakra that can then be released and used. The chakra absorbed cannot be accessed and is stored separately from the users own Chakra Network. This means that even potentially harmful chakras such as Senjutsu Chakra, can be absorbed safely. The user can also make use of this ability to absorb chakra directly from an enemy. The absorption ability is done through techniques designed for this purpose that differ from the techniques used for the releasing abilities. The rank and strength of what can be absorbed depend on the rank and strength of the absorption technique used. The chakra released, while very similar to raw chakra, is actually denser and stronger than raw chakra, resembling in some aspects, Fire Release.

Kenjutsu/Taijutsu: Grimmjow usually prefers hand-to-hand combat, but he is also able to fight effectively with his sword. He is able to effectively and easily fight off opponents with his sword, using his speed/reflexes to his advantage allowing him to easily overwhelm an opponent. He is also known for wielding the Long Sword of the Demon Blacksmith. The blade is always infused with lightning, at max capacity, unless otherwise stated. As a master combatant, he passively gains +10 damage to all tai/ken techniques.

Long Sword of the Demon Blacksmith (Muramasa no tachi)
Type: Weapon
Weapon rank: S
Range: Short
Chakra cost(s):
-30/turn the sword is unsheathed.
-30/Quickdraw used
Damage Chart:
Quickdraw(Short range)-A rank, 60
Quickdraw with a movement enhancing technique-S rank. 80
Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.

The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.

However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.

Ogame Ryu: Grimmjow is a master of Ogame Ryu, specializing in Lighting form and Void form. These passively give him one extra rank in both base tracking and speed.

Scientific Tools: TBD

Artifacts: N/A


History: Grimmjow has zero recollection of his previous life up until this point. Grimmjow is only aware of a few things, most of them are the jutsu he has access to and his abilities. He also knows that, at some point, he was searching for something or someone. The hole in his abdomen and the scar on his chest are both mysteries to him. He is aware of his battle abilities, and how he fights and what jutsu he uses, but his past life, relationships, loves, and hatreds are all dust in the wind in his mind. For now, he merely roams the World, fighting those who wish to fight, and bedding any women who even glances at him. He's unsure of his purpose at this point, but he does not care, as his past has passed, and he is only focussed on moving forward, and becoming stronger than he was yesterday, so he may win the fight tomorrow.

Theme Song and Background Music:

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Battles

Won: :sigar:

Lost: :t-t:
Created by Onii's Bio Storag

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