Grim Reaper's First Battle

Flash

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Using Death Bio
Post Bio and you can start if you want.
 

Flash

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Standing atop Madara's statue, Death looks straight into the boy's eye. So innocent. So naive. Without waiting a second, Death summons his pet Nagini who jumps into the pool of water to his left. She would then swim in it to reach her opponent, emerging from behind him and biting his head off. As this happens, Death simply stands and watches as Dust shoots itself up in the sky.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description:
The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Note: requires snake contract.
Note: can only be summoned once
Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel
 

Vayne

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Re: Grim Reaper's Last Battle

And another villain wanna-be appears... Came my resposne to the grotestque weak being facing me. The stance and posture, energy and apparent lack of strength, arrogance and stupidty were all sickening, nauseating. The whelp still craving for the teat summons a snake. A mere 10 meter disgrace. They're letting anyone sign their contract these days. The little snake slithers into the water, perhaps it thought it was a box jellyfish. Nah. I do a little bit of this and a little bit of that and poof! A lightning ball appears in my right hand. I throw the ball in a manner that shames the greatest baseball players. It hits the water in front of the snake and explodes. The explosion should catch the snake and disperse it. Furthermore, the water in the area gains a more defined colour for a little bit due to the lightning spreading across it.

What a spectacle. Following that I go through a series of hand seals and cause it to rain down on us.

You're a cute little git, aren't you?


(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Rank: A
Type: Offence
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Flash

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So small, yet he acts so mighty? Death was never a fan of people who thought highly of themselves. And the guy in front of him, simply matched that criteria. As the man released his lightening ball, Death would channel his chakra into the water and manipulate the water molecules to spread out in the battlefield to help him track his opponent. He would simply look into the opponent's eyes as he starts to perform hand seals. The man would see a huge hole being created on Hashirama's head, under his feet, that would take him off balance and disrupt his hand seals. The hole on the head would make the man fall deep into the pit where darkness would steal his vision and his sense of security. The hole would soon close and trap the man in Hashirama's statue where he could finally cry without anyone watching him. In reality, Death would release a beam of lightening from his eyes, aiming the paralyzed man's eyes, to make him blind.

(Suiton: Ten no namida) Water style: Tears in heavens
Type: Supplementary
Rank: C-Rank
Range: Short - Long
Chakra: 15
Damage: N/A
Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.
Note: Can only be taught by Flash07.
- Requires a previous or existing water source.
- Lasts only six turns before water molecules evaporate or until water source is destroyed.
Genjutsu: Shi no pitto o owaru koto no nai|Genjutsu: Never Ending Pit Of Death
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user cast a genjutsu on the opponent to make it seem as if a huge hole formed under him and he is falling to his death. While the opponent is in the midst of the jutsu, the user may finish him quickly or slowly torture him until he dies.
Tip: It is best used when your opponent is making handseals
* Can only be used once a match*
*Can Only Be Taught By ROTM*
(Raiton: Fukuro no Giragira) Lightning Style: Owl's Glare
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user quickly gathers lightning chakra on the eyes, making them glow, iluminating the path. If eye contact is made with the opponent, a beam of lightning is shot to pierce the opponent's eyes. The beam is virtually untrackable, due to an optical illusion: Since the beam travels straight forward, all the opponent see are the glowing eyes. Only experienced doujutsu users or chakra sensors (Sage rank), will be able to notice the slight increase of chakra/glow as the beam is being shot, and as such are able to respond correctly.. In the case the opponent notices, it is easily blockable, for if it it's anything other then soft tissue (I.e. Eyes) the max it can do is leave 2 small wounds.
*Can only be used thrice, lasts 3 turns, where the user can shoot 2 pairs of beams throughout*
 

Vayne

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Re: Grim Reaper's Last Battle

Oh stop it you, you're making me blush with all those words. I said, sarcastically, to the apparently mute individual. He was probably so immersed in trying to look tough, mean, and bad that he didnt have time for a little bit of chitchat. Meh, I guess I'll have to make do with the unavoidable incoming screaming.

As the manly man does some voodoo to the water I simply change my plan. So, as the water technique is initiated and after the snake is roasted, I perform a single hand seal. With it the earth surrounding the brute starts to swirl inwards. Where might the center be you ask? Thats right, you guessed it, directly underneath the brute. For you participation in the game you win a free cj. You can increase it to two or risk loosing it all! Decisions decisions! Anyways, the center of the pit is quite wide stretching to a radius of 4 meters. The depth however, unlike me, is not deep. Its only a mere 3 and a half meters.

The instant I'm done with my hands I grab two differently tagged kunias and throw them in an arc manner towards the brute. The kunias would land several meters behind the pit. They would do nothing, for now.

Talk about being an interrupting little coynte.


(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
 

Flash

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...

In his entire career as an assassin, he had never come across a person who talked to himself during a battle, rather than concentrating on getting out alive. Its a fact that no person ever got out alive, but that's a different story.

Death looked at the man, half his size, perform a hand seal to make the top portion of the statue of Madara swirl inwards. How simple. So cute. If the person thought he could defeat Death, with such a move, then he must be a kid. No adult, in their right minds would ever think of confronting Death with such an attitude. They shiver. They cry. They beg for forgiveness. It was only time, this person started doing the same. Death would release a large amount of wind from his right arm, to launch himself to his left, launching him upwards away from the statue.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
As he flips sideways, Death would throw 3 special kunais (that contain his chakra) at the man's feet as he manipulates the water present in the battlefield to form a thick mist over the entire area. The mist would block out their vision, but since Death can sense his opponent through his earlier technique, he would be at an advantage.
He would then run to his left (to the man's right) the moment he lands on the water source, to reach his 9'o Clock position. Death would then prepare himself to counter an omni-directional attack, that his opponent would probably perform.

...Hmm...

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
OOC: Bdw that water technique does not produce any visible changes, unless you are an Uchiha. So there was no reason to change the move
 

Vayne

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I assumed that the modification of a large number of molecules would cause a noticeable change.
While the man fisted himself I was in the process of throwing my kunia. I only modified my aim, slightly. Instead of arcing to fall behind one would be aimed directly towards the man while the other in the man's flight direction, so to his left.

Naturally that was not my only action. In the same motion of throwing the kunai I utilise my right hand as it reaches it apex point to bring down lightning strikes on you and the area surrounding you. This was all the byproduct of superb awesomeness discharging. Anyways, this whole process takes less time than someone's ejaculation speed...

Chimichangas. I said, as I loosely became dangerously close to becoming a chimichanga imitator with much better hair and skin just because of a prewritten php code...


(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
 

Flash

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Two kunais. He could clearly see their projected path. As he flipped sideways, Death knew one of the kunais were aimed at him. Quickly as he jumped, he would swing Harvester in his downwards (actual upwards) direction while swinging his leg across his body to kick the kunai away from him. The other kunai, would simply get submerged in water. If not, he knew he can take advantage of it later. With the swing of his scythe, he would actually release a gust of wind, that would take care of the lightning attack.

Oh and how does he know about the lightning? Its called awesomeness. The Dust effect U_U.

Is that all you got, stranger? Did you run out of ideas?

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.
Naturally, Death lands facing his back to his opponent. He would soon dash towards his opponent in a zig-zag and swing Harvester across his chest to slice his torso into two.
 

Vayne

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Annddd boooom!” I said as I detonate the tag on the kunai. The explosion causes injury to the pup's entire lower body half. What a shame, perhaps testicular cancer would have been a better choice. Anyways, the explosion would lead to the pup loosing balance, grip, and concentration on the situation at hand.

I like big buns. But I need to sleep.

(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border
 

Flash

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Two months later...



As the explosions go off, Death flinches for a moment before landing back on his feet. He smirked. Don't worry. You shall be put to sleep. Scratches would never stop Death. The explosions caused minimal damage, thanks to the protection of his armour.

Taking advantage of the smoke cover created by the explosion, Death would throw a kunai filled with Shadow chakra upwards in an arc, so that it hits the opponent from above, before shooting out pellets of fire like a machine gun. The short man would have difficulty countering it, due to the fact that the pellets are small. Even if he could see them, he wouldn't anticipate anything coming from inside the smoke at such high speeds. The pellets would lodge themselves in his chest, digging deep and causing burn and impact damage. The pellets would however, not cause any lethal damage. And he wasn't done yet. Right after shooting those pellets, he would summon the 5 snakes of Ryuchi caves, who on being summoned, start rattling their tails. Death would dash towards the man in full speed, as 2 snakes swim underwater to reach behind the man and cover him from all sides. The vibration of the taking would cause him to slow down and sweat like a pig that he is, while Death slices his throat using Redemption.

Fire Style: Cumbustion Pellets
Type:Attack
Rank:C
Range:long-short-long(can speed up the pellets like a machine gun if added more fire chakra and can be up to 3 pellets per finger)
Chakra Cost: 15
Damage Points: 30
Description:The user shoots out fire pellets from the tips of their fingers.
Note:Can only be used/taught by Sharingan09
Guardians Of Malice
Type: Summon
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The Guardians of Malice are the 5 rattle snakes of the Ryuchi Caves. They are one of the wisest snakes known in the ninja world and have the size of a real-world anaconda. These snakes, known to be amongst the oldest of all snakes, have the ability to manipulate mind (genjutsu) by mere hissing. Like Fukasaku and Shima, these snakes perform genjutsus with their harmonic hissing or rattling. They perform their signature genjutsu by rattling- hissing and buzzing- made by the rattles at the tip of their tail which releases a strange sound vibration. These vibrations cause neurotic imbalances in the brain and thereby putting the opponents in a genjutsu . The opponent(s) trapped in between the snakes suffer the maximum damage. The effects of this genjutsu take over 3 turns. This genjutsu inducing sound vibrations cause the opponent(s) to slow down considerably as he feels extreme sweating and in next turn, freeze in place as he starts hallucinating mildly, having visions of cannibals coming to slaughter him. His vision will start to blur and he can only see the approaching cannibals. As they bite and attack him he will experience paralysing pain throughout his body . He'd find it difficult to move his body as all the cannibals grab him and bite him down. In the third turn, all his 5 senses will fool him, making him see, hear, smell, feel and taste whatever is bound to the illusionary nightmarish vision he is experiencing. After this, the snakes are all free to attack as the opponent will be completely fooled until he releases himself out of the
genjutsu.
- Can only be used once in a single battle.
- All 5 should be on the field for their signature attack which is an A-Rank Genjutsu and they can only perform that illusion, nothing else.
- The snakes last for 4 turns on the field.
- The user is immune to the genjutsu as he will be used to the rattling.
- Can only be taught by Flash07

 
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