Rebekah's heart aches at the sound of him saying no, not because it was unexpected, but because she didn't want to hear that response. She doesn't have time to process and come up with a reply because acid rain begins to fall. One of her birds disperse from the rain, causing the other two to vanish as well. This alerts Rebekah of the rain before it hits her, allowing her to quickly create an armor of rock around her body. Carla was already leaping into Rebekah's arms where she covered Carla from the downfall by hugging her and leaning over her. Knowing it was now time to retreat, Rebekah would immediately begin to back away from the battle, but as Cynn's unexpected hand latched onto Rebekah's rock armored leg, Rebekah would spawn a spike from it that cripples her hand, effectively allowing Rebekah to dodge away to 15m.Desmond let out a sigh, My mind and body may not be my own and so I'm currently a danger to the village and this is my sin to bare. As for your second question, I don't know whether Sado asked you to say that or if you truly want to know but the answer is no... With that being said Desmond released the twin's weapons as Jecht channeled his chakra into the rain turning it acidic, he had grown tired of the intruders in his domain. Utilizing what he could see in conjunction with Desmond's and Cynn's input he ensures that his allies aren't harmed by his jutsu. As the rain falls Rebekah will start to feel her skin burn and her cat summon would disperse, I told you not to anger him but besides that, I'm going to need you to forget you saw me. As he says this Cynn would grab her feet and drag Rebekah into the ground as Desmond raised his right leg aiming to drop it onto her head.
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Chakra: 2100-5=2095
Jutsu:
~Official Challenge(Ensan no Kouu) - Acid Rain
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40 (-5 per turn to keep active)
Damage: N/A (-10 each turn or as long as the user has this jutsu in effect)
Description: A powerful ninjutsu that laces the clouds with a large amount of poison elemental chakra to change the structure of the rain. The end result is a storm that does not rainwater, but instead rains a powerful acid that can eat through most materials. Unfortunately, the skin is not one of those materials. Instead of instantly eating through, it causes the skin to instantly blister and slowly dissolve in a most painful way.
(Doton: Shinju Zanshu no Jutsu) - Earth Release: Double Suicide Decapitation Technique
Type: Supplementary
Rank: D
Range: Short
Chakra: 10
Damage: N/A
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
Note: User must already be underground via Earth Release: Hiding Like A Mole Technique.
( Konoha Senshō ) - Leaf Flash Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Rock Lee will perform a similar technique to the Heavenly Foot of Pain, but without any chakra enhancement, to deliver a heel drop to the opponent using only sheer physical strength that causes small alteration to the ground on impact.
The second she freed herself from Cynn and darted off, Rebekah had immediately dropped the rock armor and instantly activated her personal armor through a sigil, Ambrosia. Rebekah continues to flee, ready to spawn Ambrose at any moment. Carla is keeping up with her and passively transforms into her humanoid form, ready to go hand to hand with anything that tries to ambush her summoner. She is actually running faster than Rebekah and is watching her from all sides.
"The chaos and destruction that follows him around is now directed towards you," Clara repeats the phrase that has been said many times prior. "Will you finally stop trying to bring him back?"
Rebekah doesn't say anything, unsure of what to say. An attack on her? She wasn't expecting such aggression from a friend and the expression of confusion and sadness was all over her face as she glanced back at Grenth.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Dākubaputesuma) - Her Dark Baptism
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40 to activate. (-5 every turn activated)
Damage Points: N/A
Description: This idea revolves around armor that utilizes Nature Energy. Nature Energy can logically be manipulated and solidified and contorted to a shinobi’s will, as long as they acquire the talent and skill set to do so. Because of this, the user has the ability to spawn a scythe (also purely made up of NE) from the armor.
The armor, Ambrosia, originated and was created on the island Purgatory, where Rebekah and her clan lived for many years mastering their use of Nature Energy. This resulted in the armor allowing surrounding NE to fluidly flow through it, giving it the ability to spawn Ambrose, a whip-like styche made up of NE as well (able to reach up to mid range).
Armor | Ambrosia:
Ambrosia is armor that Rebekah wears. It is made out of a thin layer of porous, flexible wood in which Nature Energy is constantly being drawn into, giving the wood the strength of strong, durable metal. This effect is granted by a Sigil placed upon the armor that grants it the property to attract and hold Natural Energy, alongside granting its wearer the ability to manipulate this NE for the Ambrosia's effects. NE also radiates roughly a couple inches beyond the armor, deeming the NE as the real defense. Only those who can manipulate NE effectively can wear and connect to this armor. It has the ability to spawn Ambrose at any given moment, through the means of releasing its Nature Energy and solidifying it.
This is similar to the appearance of the wood armor.
Yellow, transparent like Nature Energy floats around it.
The armor itself only serves as protection and has the ability to do what Rebekah calls a "second chance". Nature Energy clashes with all elemental abilities equally, meaning if there is an S-rank elemental technique used, Rebekah can take the hit head on, the NE armor surrounding her disintegrating in the process and falling off, leaving her unharmed and only with basic wood armor that serves little to no purpose. This however also applies to elemental techniques of a lower ranking, it will however just weaken the armor and not destroy it (this does not count as second chance; when the armor is weakened, Second Chance will likewise be weakened. I.E., if the armor is weakened to A-rank, then Second Chance will occur should an A-rank hit the armor after). If destroyed, the NE shield can be recreated after five turns. However, "second chance" will be weakened by one rank(reduced to A-rank).
Weapon | Ambrose:
Whenever needed, Rebekah can choose to call forth and spawn Ambrose, from the NE flowing through and around her armor (counts as a move, unless spawned at the same time as her armor). This weapon takes form of a long whip, the end harboring the sharp head of a scythe. Being created from NE, the weapon appears nearly transparent and glows yellow. Rebekah can swing, thrust, and use her weapon to fight in CQC as well, the NE solidifying. She can alter the whip's structure, making it turn into a long, hard handle, rather than a rope-like formation. Ambrose is A-ranked.
This is similar to the weapons appearance.
The main aspect of this weapon is that she can chose for it to phase through elemental structures and objects rather than collide directly into them. This is achievable because the weapon is made out of NE. Only after Ambrose has completely passed through an object or target (does not harm the object), Rebekah can order her weapon to return to a solid energy form, where she can then choose to course Divine Val or Malefic Val through the chain/whip and into the scythe where anything it touches will become acted upon by that ability. Phasing is done passively, but using abilities through Ambrose obviously counts as a move.
When using Malefic Val, the scythe glows purple.
When using Divine Val, the scythe glows a transparent-like yellow.
In the grand scheme of things, the weapon only has two abilities. Second Chance/protection and Ambrose.
Notes:
- Can only be used by Rebekah.
- Can only be summoned twice per battle with a 5 turn cool down, the second time disabling "second chance".
- If Ambrosia is destroyed or deactivated, so is Ambrose.
- Ambrose can only phase through things that logically have NE naturally indulged in them such as all elemental techniques, trees, the ground, etc. (or even fellow allies/opponents who are currently manipulating Nature Energy through their bodies.) Phasing through things causes no damage to the structure or body because the NE is balanced.
Rank: S
Range: Short-Long
Chakra Cost: 40 to activate. (-5 every turn activated)
Damage Points: N/A
Description: This idea revolves around armor that utilizes Nature Energy. Nature Energy can logically be manipulated and solidified and contorted to a shinobi’s will, as long as they acquire the talent and skill set to do so. Because of this, the user has the ability to spawn a scythe (also purely made up of NE) from the armor.
The armor, Ambrosia, originated and was created on the island Purgatory, where Rebekah and her clan lived for many years mastering their use of Nature Energy. This resulted in the armor allowing surrounding NE to fluidly flow through it, giving it the ability to spawn Ambrose, a whip-like styche made up of NE as well (able to reach up to mid range).
Armor | Ambrosia:
Ambrosia is armor that Rebekah wears. It is made out of a thin layer of porous, flexible wood in which Nature Energy is constantly being drawn into, giving the wood the strength of strong, durable metal. This effect is granted by a Sigil placed upon the armor that grants it the property to attract and hold Natural Energy, alongside granting its wearer the ability to manipulate this NE for the Ambrosia's effects. NE also radiates roughly a couple inches beyond the armor, deeming the NE as the real defense. Only those who can manipulate NE effectively can wear and connect to this armor. It has the ability to spawn Ambrose at any given moment, through the means of releasing its Nature Energy and solidifying it.
This is similar to the appearance of the wood armor.
Yellow, transparent like Nature Energy floats around it.
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The armor itself only serves as protection and has the ability to do what Rebekah calls a "second chance". Nature Energy clashes with all elemental abilities equally, meaning if there is an S-rank elemental technique used, Rebekah can take the hit head on, the NE armor surrounding her disintegrating in the process and falling off, leaving her unharmed and only with basic wood armor that serves little to no purpose. This however also applies to elemental techniques of a lower ranking, it will however just weaken the armor and not destroy it (this does not count as second chance; when the armor is weakened, Second Chance will likewise be weakened. I.E., if the armor is weakened to A-rank, then Second Chance will occur should an A-rank hit the armor after). If destroyed, the NE shield can be recreated after five turns. However, "second chance" will be weakened by one rank(reduced to A-rank).
Weapon | Ambrose:
Whenever needed, Rebekah can choose to call forth and spawn Ambrose, from the NE flowing through and around her armor (counts as a move, unless spawned at the same time as her armor). This weapon takes form of a long whip, the end harboring the sharp head of a scythe. Being created from NE, the weapon appears nearly transparent and glows yellow. Rebekah can swing, thrust, and use her weapon to fight in CQC as well, the NE solidifying. She can alter the whip's structure, making it turn into a long, hard handle, rather than a rope-like formation. Ambrose is A-ranked.
This is similar to the weapons appearance.
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When using Malefic Val, the scythe glows purple.
When using Divine Val, the scythe glows a transparent-like yellow.
In the grand scheme of things, the weapon only has two abilities. Second Chance/protection and Ambrose.
Notes:
- Can only be used by Rebekah.
- Can only be summoned twice per battle with a 5 turn cool down, the second time disabling "second chance".
- If Ambrosia is destroyed or deactivated, so is Ambrose.
- Ambrose can only phase through things that logically have NE naturally indulged in them such as all elemental techniques, trees, the ground, etc. (or even fellow allies/opponents who are currently manipulating Nature Energy through their bodies.) Phasing through things causes no damage to the structure or body because the NE is balanced.
For Reference:
(Nineko Kuchiyose No Jutsu: Sharuru) Ninja Cat Summoning Jutsu: Carla
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Sharuru. She is a small, white cat with pink ears and brown eyes. She also has two whiskers on each side of her face. Sharuru wears a pink bow near the end of her tail. Carla's usual top consists of a mustard yellow and pink top with a pink bow tie. She has the passive ability to transform into a humanoid form via the Transformation Technique though more akin to Tsunade's useage having a more permanent form, which she uses as a means of combat - being able to use Taijutsu up to A rank, while also moving twice the base speed of her summoner. She is able to be summoned twice per battle, lasting four turns but in order to resummon her the user needs to waits three turns after his dismissal.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Sharuru. She is a small, white cat with pink ears and brown eyes. She also has two whiskers on each side of her face. Sharuru wears a pink bow near the end of her tail. Carla's usual top consists of a mustard yellow and pink top with a pink bow tie. She has the passive ability to transform into a humanoid form via the Transformation Technique though more akin to Tsunade's useage having a more permanent form, which she uses as a means of combat - being able to use Taijutsu up to A rank, while also moving twice the base speed of her summoner. She is able to be summoned twice per battle, lasting four turns but in order to resummon her the user needs to waits three turns after his dismissal.
chakra = 1520 - 40 - 40 = 1440.